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Pemodelan Sistem Multimedia Pembelajaran Konsep Bilangan Pecahan Pada Matematika Sekolah Dasar sri siswanti
Jurnal Ilmiah SINUS Vol 9, No 2 (2011): Juli 2011
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (101.97 KB) | DOI: 10.30646/sinus.v9i2.84

Abstract

Mathematics subjects need given to all students from primary schools to equip students with the ability to think logically, analytically, systematically, critically and creatively, as well as the ability to cooperate. Competence is needed so that learners can have the ability to acquire, manage, and utilize the information to survive in the ever-changing circumstances, uncertain, and competitive.Multimedia technology is one technology in the field of computers that have the ability to make media a more complete learning. Multimedia summarizes the various media in a container, thus facilitating the delivery of teaching materials and the user can engage in the learning process because the technology has the capability of multimedia interactive. This study aims to  make system modeling of fractions concepts based multimedia technology for Primary Schools (SD) with UML (Unified Modeling Language) which is using use cases, state diagrams and diagrams activity.  Results of the research is modeling system for the development of Multimedia Learning Fraction Concepts In Elementary School Key words : mathematics, multimedia, unified modeling language(UML)
EVALUASI DAN PERUMUSAN REKOMENDASI SENAYAN LIBRARY MANAGEMENT SYSTEMS PERPUSTAKAAN MENGGUNAKAN FRAMEWORK COBIT4.1 Lilis Aminawati; Sri Siswanti; Setiyowati Setiyowati
Jurnal Ilmiah SINUS Vol 17, No 1 (2019): Vol. 17 No. 1 Januari 2019
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (602.35 KB) | DOI: 10.30646/sinus.v17i1.386

Abstract

Senayan Library Management Systems (SLiMS) is a licensed open source library management system software under the GPL v3. Evaluation of the system process needs to be done especially on the data storage and data processing since both are important in managing data in the library of STIE AUB of Surakarta. The purpose of this study is to determine the maturity level of Senayan Library Management Systems (SLiMS) and provide system recommendation using the domain of Delivery and Support 1 (DS1) and Delivery Support 11 (DS11) with COBIT Framework 4.1. The methods used were observation, interview, literature study and questionnaire. The questionnaires were given directly to the respondents related to the system users, and the performance of the system was carried out by using maturity levels to produce recommendations at the library of STIE AUB Surakarta.  
Sistem Pendukung Keputusan Untuk Menentukan Status Prestasi Siswa Menggunakan Metode K- Nearest Neighbor Raymundus Nandy Irawan, Wawan Laksito YS, Sri Siswanti
Jurnal Ilmiah SINUS Vol 11, No 2 (2013): Juli 2013
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (418.626 KB) | DOI: 10.30646/sinus.v11i2.122

Abstract

Decision Support System is a system that aims to provide information, guiding, giving predictions, as well as directing the user information in order to make better decisions and fact-based. The purpose of this study is to design and build a decision support applications to determine the status of student achievement using the K-Nearest Neighbor (KNN). By using the following variables: average value of Subject Education, the average value Subjects Local Content, average value self-development, and Achievement championship. The data collection methods include observation, interviews, library research methods. validation test based decision support system is that the data value of the tested students approaching the value of friends in class.Kata kunci : KNN, Php, Prestasi, Decision Support System, K- Nearest Neighbor
Visualisasi Pertumbuhan Janin Dalam Rahim Manusia sebagai Alternatif Media Pembelajaran Tutik Susiani, Sri Siswanti
Jurnal Ilmiah SINUS Vol 10, No 1 (2012): Maret 2012
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (598.675 KB) | DOI: 10.30646/sinus.v10i1.136

Abstract

Background The underlying problem is a lack of understanding of visualisas fetal growth is due to the education system with a book that makes the students feel bored. The purpose of the research is to create an application program to provide an alternative means of learning or extracting information and knowledge about the growth of the fetus. The method adalahn interviews, and literature. A literature study by studying the written material in the form of books related to the problem under study.The results of this research is the application of the growth of the human fetus in the womb as an alternative in the form of visual learning, making it easier for teachers and students in studying the growth of the human fetus in the womb.Key Words: visualization, fetal growth, instructional media, human uterus
Animasi Gambar dengan Menggunakan Avatar Editor dan 3dMax Sri Siswanti, Andriani Kusumaningrum
Jurnal Ilmiah SINUS Vol 8, No 1 (2010): Maret 2010
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (561.156 KB) | DOI: 10.30646/sinus.v8i1.36

Abstract

Animation, or more familiarly known as the animated film, is a film that is the result of image processing so that the hand into a moving image. In making this aniamsi using images from the front and sides as well as video recordings. Photo edited using the avatar editor, is a video on the analysis using facelifter. Merging photos with videos that have been edited using 3DMax software. The results of this animation is the appropriate model to be photographed doing the movement and sound in accordance with the recorded video. keywords : animation, facelifter
IMPLEMENTASI LOGIKA FUZZY PADA PEMBUATAN KARAKTER MUSUH UNTUK GAME SINGLE FIGHTER BERPLATFORM ANDROID Fajar Mitasari; Wawan Laksito Yuly Saptomo; Sri Siswanti
Jurnal Ilmiah SINUS Vol 15, No 1 (2017): Januari 2017
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (591.857 KB) | DOI: 10.30646/sinus.v15i1.257

Abstract

This adventure game tells the story of an elephant who struggles to save his son from enemy prisoners. Elephants should be able to beat all three enemies, namely monkeys, wolves, and kingkong to be able to find his son. In the course of fighting the enemy will be no relief in the form of bombs and weapons are power ups in the form of apples to increase the number of lives player. The behavior of the enemy characters in this game are designed with the application of fuzzy logic Sugeno method. Each enemy by artificial intelligence has a health status (lives), ammo (the number of stones to attack the player) and distance (distance to the player during the attack). This game has a rule of implementation Sugeno Fuzzy Logic method for calculating the value of output behavior of the enemy in attacking player. The system design of the game is using the storyboard that contains a description of the story of each scene and any component material that will be used. Then the algorithm implementation using the Unity game development software. For game development, programming language used is C # of Unity. The results of this study are the Application Game "Single Fighter" that has succeeded in publishing in the Google Play Store are made of Unity game engine, side-scrolling genre game, and the android platform. From the application of fuzzy logic in this game also has gone well, where there are 41 types of enemy attackers%, 36% type of archer-distance and 87% of type giant enemy very aggressive in attacking player. Kata Kunci: Game, Logika Fuzzy, Sugeno, Unity, Android
Pengaruh Media Pembelajaran Al-Qur’an Berbasis Multimedia Terhadap Minat Belajar Al-Qur’an Muhammad Fathoni, Didik Nugroho, Sri Siswanti
Jurnal Ilmiah SINUS Vol 11, No 1 (2013): Maret 2013
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (507.761 KB) | DOI: 10.30646/sinus.v11i1.107

Abstract

The purpose of the research is to create a tutorial that can be used as a tool in the process of learning to read the Quran with correct spelling and appropriate, provide alternative instruction on how to learn to read the Quran by utilizing computer media and facilitate the beginners do learning to read the Quran on their own.Methods of data collection using interviews, observations, and questionnaires.Results of research in the know that the percentage of students in terms of interest in the material presented is very good value is 86% while 14% is good and bad is 0%, and the percentage in the spirit of understanding the material from the questionnaire were very good value 27% , a good 73% while that is not good is 0%. The final conclusion of the use of multimedia based learning media is that the media has a positive influence on learning Al-Quran for children landfill. While the aspect of students with learning ninat implementation multimedia media-based learning is an increase of 20% from the original 40 students widened 50 students  Keyword: Al-Qur'an, Multimedia, Learning, interest
Classification of Human Development Index Using K-Means Retno Tri Vulandari; Sri Siswanti; Andriani Kusumaningrum Kusumawijaya; Kumaratih Sandradewi
Indonesian Journal of Applied Statistics Vol 2, No 1 (2019)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.13057/ijas.v2i1.28566

Abstract

Human development progress in Central Java. It is characterized by a continued rise in the human development index (HDI) of Central Java. HDI is an important indicator for measuring success in the effort to build the quality of human life. HDI explains how residents can access the development results in obtaining a long and healthy life, knowledge, education, decent standard of living and so on. HDI is affected by four factors, namely life expectancy, expected years of schooling, means years of schooling, and expenditure per capita. Currently the Central bureau of statistics do grouping HDI, using calculation formula then known how the value HDI each regency or city in Central Java. In this research we classified the regency or city in Central Java based on the HDI be high, middle, and under estimate area. We used cluster analysis. Cluster analysis is a multivariate technique which has the main purpose to classify objects based on their characteristics. Cluster analysis classifies the object, so that each object that has similar characteristics to be clumped into a single cluster (group). One of the cluster analysis method is k-means. The result of this research, there are three groups, high estimate area, middle estimate area, and under estimate area. The first group or the under estimate area contained 12 regencies, namely Cilacap, Purbalingga, Purworejo, Wonosobo, Grobogan, Blora, Rembang, Pati, Jepara, Demak, Pekalongan, and Brebes. The second group or the middle estimate area contained 8 regencies, namely Banjarnegara, Kebumen, Magelang, Temanggung, Wonogiri, Batang, Pemalang, and Tegal. The third group or the high estimate area contained 11 regencies, namely Banyumas, Kudus, Boyolali, Klaten, Sukoharjo, Karanganyar, Sragen, Semarang, Kendal, Surakarta, and Salatiga.Keywords : cluster analysis, k-means, the human development index.
Metode Simple Multi Attribute Rating Technique Untuk Sistem Pendukung Keputusan Penentuan Penerima Beasiswa Sri Surati; Sri Siswanti; Andriani Kusumaningrum
Jurnal Ilmiah SINUS Vol 20, No 2 (2022): Vol. 20 No. 2 Juli 2022
Publisher : STMIK Sinar Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30646/sinus.v20i2.617

Abstract

Scholarships are a work program that exists in every public, private and madrasah school. The scholarship program is held to ease the burden on students in taking the study period, especially in terms of costs. The decision-making process is basically choosing the best alternative, such as structuring the problem, determining alternatives, determining possible values for alleatory variables, setting values, time preference requirements, and risk specifications. The purpose of this study is to find out how the Simple Multi Attribute Rating Technique method can be used in making decisions for determining scholarships. The results of functional testing found that the system has been running in accordance with the system design plan that has been made previously. The results of the system's feasibility testing with answers to questionnaires from respondents who have been carried out from the answers agree and strongly agree show the percentage of 94%.
IMPLEMENTASI LINEAR CONGRUENT METHOD PADA GAME JIGSAW PUZZLE TOKOH PEWAYANGAN Paulus Harsadi; Sri Siswanti; Sanjai Kurniawan
JuSiTik : Jurnal Sistem dan Teknologi Informasi Komunikasi Vol. 6 No. 1 (2022): Jurnal Sistem dan Teknologi Informasi Komunikasi
Publisher : Universitas Katolik Musi Charitas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32524/jusitik.v6i1.788

Abstract

Ethnic diversity and geographical differences make Indonesia rich in various cultures. about wayang, which is already known to many Indonesians, but now Indonesians are increasingly forgetting folklore from within the country and prefer to idolize foreign story characters because most of them are abroad in delivering story content into video games that look interesting. Therefore, so that the public, especially children, are interested in wayang characters, an Android-based jigsaw puzzle game for the Pandawa five puppets was made with an attractive and modern appearance. This study aims to make young children and adults interested in wayang characters, so a "Jigsaw Puzzle Game for the Puppet Characters of five pandawa using Linear Congruent Method was made". From the results of data testing on puzzle randomization, it is evident that the LCM method can be implemented in Puzzle Game Piece Randomization. From the questionnaire obtained, it can be obtained that the results of the questionnaire are 87.25% so that in the use of the Pandawa Lima Puzzle Game, it is included in the Good category.
Co-Authors Abiyu Eka Darmana Agik Damai Istanto Agus Nugroho Ahmad Fahrurohim Ahmad Muhariya Alvareza Anggada Tama Andriani Kusumaningrum Andriani Kusumaningrum Andriani Kusumaningrum KW Anggiratih, Endang Ari Satria Perdhana Arianto, Satria Rizki Arum Sari Asdin Wahyu Pamungkas Bagus Prasetyo Banowati, Lies Bayu Aji Setiyawan Bebas Widada Budiadi, Hasman Candra, Abel Ce Gunawan Cicik Sulastri Dedie Citra Mahendra Didik Nugroho Dimas Febriyan Priambodo Din Eksanti W Dwi Tri Laksono Erfan Zaenuddin Faizal Gunawan Fajar Mitasari Fatwa Lingga Wrehatnala Febriyanti, Renita Fitri Hanung Wibowo Ghiffari Adhe Permana Hasman Budiadi Hendro Wijayanto Ibrahim Rizki Ibrahim Rusydi ISNAWATI Istiqomah Wiwin Fatmawati Iwan Ady Prabowo Khoirul Huda Kristanto, Samuel Widi Kumaratih Sandradewi Kurniyanti, Asshiva Fitricia Kustanto, Kustanto Kusumaningrum, Andriani Kusumawijaya, Andriani Kusumaningrum Lilis Aminawati Lilis Wulandari Madiyono Madiyono Margaretha, Rita Masrida Rezky Ritonga Mita Purwati Muhammad Alwi Hasan Muhammad Hasbi Muhammad Hasbi Muhammad Hasbi Muhammad Muchlasin Muhariya, Ahmad Mustiraya, Raya Naufal Hafiz Novia Titis Sulistyani Nuur Rochman Naafian Obrina Candra Briliyant Oktapiani, Juwita paulus harsadi Perdana, Ferdian Pratiwi, Ellya Prihantono, Johanes Purnomo, Albert Rachmadi Putri, Fairuz Amani Rachmat Basuki Wicaksono Raharja, Bayu Dwi Rahmat Purwoko Rangga, Muhammad Rangga Alvin Pratama Retno Dwi Andari Retno Tri Vulandari Risma Meike Eko Wati Rosmawati Rosmawati Saly Kurnia Octaviani Sanjai Kurniawan Saptomo, Wawan Laksito Yuly Setiyowati Setiyowati Setiyowati Setiyowati Setiyowati Setiyowati Setiyowati Setiyowati Siswanti Sri Hariyati Fitriasih Sri Harjanto Sri Harjanto Sri Harjanto Sri Surati Suharyanto H. Soro Suwarno Suwarno Teguh Susyanto Tri Irawati Tri Irawati, Tri Tubagus Agni Assiddiq Athoillah Vindusari, Maria Kleovita Putri Waskitho, Anggit Widhi Wawan Laksito YS Wawan Laksito Yuli Saptomo Wawan Laksito Yuly Saptomo Wawan Laksito Yuly Saptomo Wijayanto, Hendro Yohan Alief Rizaldy Yopi Kristiawan