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Analisis Validitas dan Realibilitas Kualitas Soal Pilihan Ganda Asesmen Kompetensi Minimum (AKM) Mata Pelajaran Pendidikan Agama Islam Menggunakan Pendekatan Model Rasch Azzahra, Nuri Syifa; Sumarni, Sri; Putranta, Himawan
QuranicEdu: Journal of Islamic Education Vol. 4 No. 1 (2024): QuranicEdu: Journal of Islamic Education
Publisher : IIQ An Nur Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37252/quranicedu.v4i1.681

Abstract

This journal article discussed validity and reliability analysis research in determining the quality of multiple choice questions of Minimum Competency Assessment (AKM) in Islamic Education subjects that focused on inheritance material in Islam using the Rasch approach model. This study aimed to explain the results of the analysis carried out descriptively by utilizing the QUEST program and using the content validity instrument sheet using Aiken'V formula. The multiple choice questions were ten in number, consisting of five literacy AKM questions and five numeracy AKM questions with five alternative answers which were then distributed to thirty student respondents. This type of research was quantitative research that used a descriptive study approach method. The results of the research analysis showed seven question items were appropriate and three question items were not appropriate and all items were valid.
INOVASI PEMBELAJARAN TOLERANSI BERAGAMA MELALUI MEDIA INTERAKTIF TWISTER EDU PAI Fitrotul Mukaromah; Hartomo, Tanto; Nauval Aqsath, Diqa; Putranta, Himawan
Ta lim Jurnal Pendidikan Agama Islam dan Manajemen Pendidikan Islam Vol. 5 No. 2 (2025): Jurnal Ta'lim: Pendidikan Agama Islam & Manajemen Pendidikan Islam
Publisher : Prodi Pendidikan Agama Islam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59098/talim.v5i2.2403

Abstract

Penelitian ini bertujuan untuk mengembangkan serta mengevaluasi kelayakan media pembelajaran interaktif bernama Twister Edu PAI, yang ditujukan untuk pembelajaran Pendidikan Agama Islam (PAI) di jenjang Sekolah Menengah Pertama (SMP). Metode penelitian yang digunakan adalah Research and Development (R&D) dengan model 4D (Define, Design, Develop, Disseminate). Karena dianggap relevan untuk proses pengembangan media pembelajaran yang sistematis dan terstruktur. Data diperoleh melalui uji kelayakan yang dilakukan oleh validator (mahasiswa) dengan menggunakan instrumen angket, kemudian dianalisis secara deskriptif persentase. Hasil penelitian menunjukkan bahwa Media Twister Edu PAI dinila sangat layak sebagai sarana pembelajaran yang interaktif, inovatif, serta menyenangkan, dan terbukti mampu meningkatkan partisipasi serta pemahaman siswa terhadap materi tentang kerukunan antarumat beragama. Proses validasi oleh validator (mahasiswa) menunjukkan bahwa media ini telah memenuhi semua aspek kelayakan dari segi tampilan, bahan media, pembelajaran, dan materi.
Inovasi Media Ular Tangga Edukasi Islami dalam Pembelajaran Fikih Materi Shalat Muriha, Mazya; Pratiwi, Ratna; Fahreza, Muhammad Ahyar; Sholikhah, Ika Wahdina; Putranta, Himawan
Taklim : Jurnal Pendidikan Agama Islam Vol 23, No 2 (2025)
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/tk.v23i2.86521

Abstract

AbstractFiqh learning at the elementary school (SD/MI) level is often perceived as monotonous and lacking active student engagement. This study aims to develop and evaluate the feasibility of an interactive learning medium called Islamic Educational Snakes and Ladders, focusing on the topic of prayer (salat). The research employed a Research and Development (RD) approach using the ADDIE model, which includes the stages of analysis, design, development, implementation, and evaluation. Validation was conducted by four experts using a feasibility assessment instrument, and the data were analyzed using descriptive quantitative methods. The results showed that the medium achieved a feasibility score of 92.56%, categorized as highly feasible. The medium consists of a game board, educational cards (knowledge, practice, and wisdom), player tokens, dice, and a play guide designed to promote active learning. These findings indicate that the Islamic Educational Snakes and Ladders medium has the potential to enhance students’ understanding and interest in fiqh, particularly in the area of prayer. However, the study is limited by the absence of direct effectiveness testing on students. Therefore, further research is recommended to empirically examine the impact of this medium on learning outcomes through experimental or longitudinal study designs.Keywords: Learning media, Islamic educational snakes and ladders, Fiqh, elementary school (SD/MI), Research and DevelopmentAbstrakPembelajaran fikih di tingkat SD/MI kerap dianggap monoton dan kurang melibatkan siswa secara aktif. Penelitian ini bertujuan untuk mengembangkan dan menguji kelayakan media pembelajaran interaktif berupa Ular Tangga Edukasi Islami pada materi ibadah salat. Metode yang digunakan adalah Research and Development (RD) dengan model ADDIE, meliputi tahap analisis, desain, pengembangan, implementasi, dan evaluasi. Validasi dilakukan oleh empat ahli menggunakan lembar penilaian kelayakan, dan data dianalisis secara deskriptif kuantitatif. Hasil menunjukkan bahwa media memperoleh skor kelayakan sebesar 92,56%, termasuk kategori sangat layak. Media terdiri dari papan permainan, kartu edukatif (ilmu, amal, dan hikmah), pion, dadu, serta panduan bermain yang dirancang untuk mendukung pembelajaran aktif. Temuan ini menunjukkan bahwa media Ular Tangga Edukasi Islami berpotensi meningkatkan pemahaman dan minat belajar peserta didik terhadap materi fikih, khususnya ibadah salat. Keterbatasan penelitian ini terletak pada belum dilakukannya uji efektivitas secara langsung terhadap peserta didik. Oleh karena itu, penelitian lanjutan disarankan untuk menguji dampak penggunaan media ini terhadap hasil belajar secara empiris melalui desain eksperimen atau studi longitudinal. Kata kunci : Media pembelajaran, Ular tangga edukasi Islami, Fiqih, SD/MI, Research and Development
Gloria Game Board: Inovasi Media Pembelajaran Sejarah Peradaban Islam dengan Desain Bergaya Monopoli Malia Anisa Fitri; Fatayatun Nuzul Utami; Asya Hilya Rahma; Himawan Putranta
Journal of Science, Technology, and Innovation Vol 1 No 1 (2025): August: Inventa: Journal of Science, Technology, and Innovation
Publisher : CV SCRIPTA INTELEKTUAL MANDIRI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.65310/30mezv42

Abstract

Pembelajaran sejarah seringkali menghadapi berbagai hambatan, terutama karena sebagian besar siswa memandang mata pelajaran ini sebagai sesuatu yang monoton, kurang menarik, dan sulit diingat. Persepsi negatif terhadap materi sejarah ini berdampak pada minat dan motivasi siswa untuk belajar. Akibatnya, pencapaian hasil belajar dalam sejarah cenderung tidak menunjukkan hasil optimal atau memenuhi harapan. Penelitian ini bertujuan untuk mengembangkan media pembelajaran yang menyenangkan, khususnya pada materi sejarah peradaban Islam, yang dapat meningkatkan minat siswa dan membangun perspektif positif terhadap pembelajaran sejarah. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan. Peneliti mengembangkan media pembelajaran dengan memodifikasi permainan papan Monopoly yang disesuaikan dengan konteks materi sejarah peradaban Islam. Penelitian ini menghasilkan pengembangan media pembelajaran baru berupa Gloria Game Board. Uji kelayakan menunjukkan bahwa media ini memenuhi kriteria sangat layak dengan persentase penilaian: aspek keterampilan 94,23%, bahan media 91,67%, pembelajaran 92,86%, dan konten 95,71%.
The effect of using artificial intelligence (AI) on students’ critical thinking skills in magnetic electricity courses Annisa Nur Aini; Himawan Putranta
JPPIPA (Jurnal Penelitian Pendidikan IPA) Vol. 10 No. 2 (2025): December 2025
Publisher : Universitas Negeri Surabaya in collaboration with Perkumpulan Pendidik IPA Indonesia (PPII)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jppipa.v10n2.p94-104

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In today’s digital era, AI (Artificial Intelligence) technology has developed rapidly and is being applied in various aspects of life, including education. This study aims to analyze the effect of AI use on students’ critical thinking skills in the electromagnetism course for physics education students who have taken or are currently taking the electromagnetism course. This study employs a quantitative approach, utilizing descriptive analysis. The data collection instrument used in this survey research is a questionnaire. The sampling technique used is simple random sampling. The sample used in the study consisted of 10 respondents from each of the classes of 2021, 2022, and 2023, without any specific provisions or criteria in place. The results of the study indicate that students feel helped by the presence of AI in the learning process. AI technology provides instant solutions to problems and issues, and students can easily access and understand complex material. The findings of this study highlight the need to integrate AI in electromagnetism learning, a complex concept that requires high-level reasoning skills. Initial findings suggest that AI offers benefits, including personalized learning and the visualization of complex ideas, but also presents challenges in terms of teacher preparedness, student digital literacy, and potential technology dependency. Furthermore, students’ low critical thinking skills in electromagnetism emphasize the need for pedagogical innovation. AI is seen as capable of supporting the development of critical thinking through simulations, adaptive assessments, and data-driven guidance. Therefore, empirical research is necessary to determine the extent to which the use of AI improves students’ critical thinking skills.
Analisis Kualitas Butir Soal AKM Literasi dan Numerasi Fiqih dengan Model Rasch Berbasis Software Quest Dewi Setia Rahayu; Himawan Putranta
Jurnal Pendidikan Agama Islam Vol 4 No 2 (2025): Jurnal Pendidikan agama Islam
Publisher : Universitas Garut

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Evaluasi hasil belajar merupakan kegiatan penting untuk mengetahui tingkat pencapaian peserta didik dalam kurun waktu tertentu. Penelitian ini bertujuan menilai kualitas butir soal mata pelajaran Fikih pada materi mawaris dengan menggunakan perangkat analisis berbasis perangkat lunak. Metode penelitian yang digunakan adalah kuantitatif deskriptif dengan subjek 30 siswi kelas XII IPA Unggulan Madrasah Aliyah NU Banat Kudus, Jawa Tengah. Instrumen penelitian berupa 10 butir soal yang dikumpulkan melalui formulir digital dan dianalisis menggunakan pendekatan Teori Respons Butir dengan model Rasch. Hasil penelitian menunjukkan bahwa keseluruhan butir soal memiliki kualitas baik dan layak digunakan. Analisis mendetail memperlihatkan sembilan butir soal sesuai dengan model, sementara satu butir soal tidak sesuai. Tingkat reliabilitas item mencapai kategori tinggi, sedangkan reliabilitas responden berada pada kategori rendah. Temuan ini menegaskan pentingnya evaluasi instrumen untuk mendukung kualitas pembelajaran.
Development of local wisdom-based Subject-Specific Pedagogy (SSP) to improve students' scientific literacy skills Ika Kartika; Iva Nandya Atika; Friscandany Dhiaz Widyasari; Himawan Putranta
Jurnal Penelitian Pendidikan IPA Vol 9 No 10 (2023): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i10.3969

Abstract

Indonesia is a cultural nation with a richness of indigenous knowledge that must be conserved, one of which is science education in schools. This study intends to develop an integrated science Subject-Specific Pedagogy (SSP) based on the indigenous knowledge of producing Bobung wooden masks from Gunung Kidul, Yogyakarta, Indonesia and to improve students’ scientific literacy. The study employed the ADDIE-based research methodology, which included needs analysis and preliminary research analysis. Planning and creating rough drafts of the product serve as the design phase, and expert validation and revision serve as the development phase. Implementation in a small number of classes, evaluation through SSP use, and dissemination for grade VIII students. The study's findings were used to create a SSP with components such as a syllabus, lesson plans, student teaching books and modules, student worksheets, and assessment sheets rated as very good based on experts' validation. The produced SSP can raise the scientific literacy of junior high school students in grade VIII with an N-gain of 0.69.
Meningkatkan Kesiapsiagaan Bencana Siswa Menggunakan E-Modul Sains Berbasis Android dengan Pendekatan SETS Himawan Putranta; Tutik Yuliatun; Kristina Uskenat; Andi Reski
Jurnal Penelitian Pendidikan IPA Vol 12 No 4 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i4.12931

Abstract

Schools become high-risk areas in the event of an earthquake. This study aims to determine the increase in students' disaster preparedness through Android-based science e-modules using the SETS approach. This quasi-experimental study was conducted with a pre-test and post-test control group design. The subjects of this study were 61 eighth-grade students at an Islamic junior high school in Yogyakarta, selected through purposive sampling. The data collection instrument in this study consisted of 10 multiple-choice test items assessing disaster preparedness indicators, including knowledge and attitude, policies and guidelines, disaster response plans, early warning systems, and mobilization. Data analysis in this study used the gain standard equation to see the increase in student disaster preparedness. The findings of this study indicate that the normality test results for the control and experimental classes, for both pre-test and post-test, are significant at the 0.05 level, indicating that the data in both classes are normally distributed. The results for the experimental class showed a 70% increase in student disaster preparedness, falling into the high category, while the control class was 50%, in the medium category. These findings indicate that using Android-based science e-modules with the SETS approach can significantly increase student disaster preparedness.
Development of a Liquid Density Measurement Device Based on the Integration of Fluid Pressure and Spring Elasticity as an Alternative Physics Demonstration Tool Himawan Putranta
Papua Journal of Physics Education Vol 6 No 1 (2026): Papua Journal of Physics Education (PJPE)
Publisher : Universitas Cenderawasih

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31957/pjpe.v6i1.5366

Abstract

Physics learning in schools requires the availability of adequate measuring instruments to enable students to conduct empirical observations and connect theoretical concepts with real-world phenomena. One of the essential instruments in fluid mechanics instruction is a device for measuring fluid density. However, limitations in laboratory facilities often result in the unavailability of such instruments, thereby reducing the effectiveness of practical learning activities. This study aims to develop a simple, low-cost, and easily replicable liquid density measurement device by integrating the principles of fluid pressure and spring elasticity as its measurement mechanism. This research employed a development methodology consisting of three main stages: (1) the design phase, which focused on determining the working principles and selecting components that could be constructed using readily accessible materials; (2) the development phase, involving the fabrication of a prototype using simple materials; and (3) the testing phase, conducted to evaluate the accuracy and consistency of the measurement results. Water was selected as the test fluid because its standard density value is widely recognized as a reference. The resulting prototype operates by converting changes in hydrostatic pressure into spring displacement, which is subsequently calibrated to obtain the corresponding density value. Experimental evaluation demonstrated that the device produced a density measurement of 0.95 g/cm³ with an error margin of 0.05 g/cm³ relative to the reference value, indicating that the instrument is sufficiently accurate for instructional purposes. Overall, this development provides a practical contribution to physics education by offering an affordable and functional alternative laboratory instrument with strong potential to enhance students’ experimental activities and deepen their understanding of fluid mechanics concepts.
Visualization of 2D and 3D sine waves using spyder as a medium for teaching physics programming Arum Nabila, Atika; Putranta, Himawan
Edulab : Majalah Ilmiah Laboratorium Pendidikan Vol. 11 No. 1 (2026)
Publisher : Laboratorium Pendidikan Fakultas Ilmu Tarbiyah dan Keguruan Colaboration with Persatuan Pranata Laboratorium Pendidikan Indonesia Tingkat Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/edulab.2026.111.03

Abstract

Purpose - This study aims to develop and visualize two-dimensional (2D) and three-dimensional (3D) sine waves using the Spyder application as a programming-based physics learning medium to improve students’ understanding of wave concepts through dynamic visualization. Design/methods/approach - The study employs numerical simulation through mathematical modeling of waves using the Python programming language. Scientific libraries such as NumPy and Matplotlib are utilized to generate 2D and 3D visual representations of sine waves. The process involves writing simulation code in Spyder and conducting visual analysis of the resulting graphs. Findings - The results show that 2D visualization effectively illustrates simple harmonic oscillation patterns, while 3D visualization demonstrates radial wave propagation that corresponds to real physical phenomena such as water and sound waves. The use of Spyder enhances students’ understanding of key wave parameters, including amplitude, wavelength, phase, and propagation direction. Research implication/limitation - This study implies that programming-based visualization can support interactive and exploratory physics learning while strengthening students’ digital literacy and computational thinking skills. However, the study is limited to simulation-based analysis and does not yet include empirical measurement of learning outcomes or comparisons with other learning media. Originality/value - This research offers an innovative integration of Python programming and physics education by utilizing Spyder as a learning medium for visualizing sine waves in both 2D and 3D formats, providing added value in enhancing conceptual understanding and computational skills in physics learning.