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Journal : Academia Open

Increasing The Ability To Recognize Number Symbols Through The Activities Of Playing Snakes And Stairs For Children Of Group A In Tk Aisyiyah Busthanul Athfal 6 Candi Retno Nur Hardani; Luluk Iffatur Rocmah
Academia Open Vol 5 (2021): December
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4176.98 KB) | DOI: 10.21070/acopen.5.2021.2221

Abstract

This research is motivated by the lack of ability of group A children in Kindergarten Aisyiyah Busthanul Athfal 6 Candi in recognizing the symbol of numbers. Based on a preliminary study in Kindergarten Aisyiyah Busthanul Athfal 6 Temple found that 70.59% of 17 Kindergarten A children were still wrong in recognizing good symbols when asked to say by sorting number cards, dancing lines according to the number of drawings, counting many marbles and pasting numbers right. These problems are caused by the introduction of non-matching number symbols, and non-concrete learning media (using worksheets). The solution provided is the introduction of the number symbol by playing snakes and ladders with steps to recognize the symbol number. This research is a classroom action research (CAR) that uses Kemmis and Mc. Taggart. The subject of the action was the children of group A "Kindergarten Aisyiyah Busthanul Athfal 6 Candi, totaling 17 children, each with 13 boys and 4 girls. In this study using three stages, namely pre cycle, cycle I, and cycle II. The results of this study that have been carried out to improve the ability to recognize child group A symbols in Aisyiyah Busthanul Athfal 6 Kindergarten Temple show that the ability to recognize child number symbols from pre-cycle, cycle I, and cycle II has increased. In the pre-cycle completeness the overall value of group A was 29.41%, the first cycle completeness the overall value of group A was 52.94%, and in the second cycle the completeness value of group A was 82.35%. This proves that there is an increase in the ability to recognize child number symbols after a study using a snake ladder game in learning material.
Improving Speaking Ability Through Picture Card Assisted Storytelling Method For Children 5-6 Years Old In Kindergarten Fitri Nailul Izzah; Luluk Iffatur Rocmah
Academia Open Vol 6 (2022): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (88.735 KB) | DOI: 10.21070/acopen.6.2022.2362

Abstract

This study aims to improve the speaking ability of children aged 5-6 years in Mutiara Hati Krian Sidoarjo Kindergarten through storytelling method assisted by picture card media. This type of research is Classroom Action Research (CAR) which is carried out in two cycles with three meetings in each cycle. The data collection technique used is descriptive quantitative and descriptive qualitative. The indicator of success in this study is if the average value of children's speaking ability through storytelling method assisted by picture card media has reached the very well developed criteria (BSB) with a percentage of 75%-100%. The results of this study indicate an increase in children's speaking skills through storytelling methods assisted by picture card media at Mutiara Hati Krian Sidoarjo Kindergarten gradually from pre-cycle, first cycle and second cycle. This is evidenced by the increase in the average speaking ability of children in the pre-cycle by 33%, increasing to 58% in the first cycle of action and reaching 92% in the second cycle of action. The results of this study are expected to provide information to institutions that handle early childhood or the general public who need information about the application of picture card-assisted storytelling methods to improve speaking skills in children aged 5-6 years. Keywords - Speaking Ability, Storytelling Method, Cards Picture
Improving the Ability to Recognize the Letters through the Interactive Video Media "Mari Mengenal Huruf" in Group A Kindergarten Nur Amalina Cahyani; Luluk Iffatur Rocmah
Academia Open Vol 4 (2021): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (4924.479 KB) | DOI: 10.21070/acopen.4.2021.2575

Abstract

Cognitive ability is one of the developmental aspects of children who are experiencing maturity and need to be developed. In the cognitive development of early childhood there is one development that must be developed, namely recognizing letters. The introduction of the letters of the alphabet in early childhood helps children to recognize various kinds of letters of the alphabet. Regarding the letter recognition program, it can be done using interactive video media "Let's Get to Know the Letters". The purpose of this study was to improve the ability to recognize letters of the alphabet in Group A children in PKK 1 Jodokan Kindergarten, Beji District. This research is a Classroom Action Research. Based on the data analysis carried out, it was concluded that the ability to recognize the letters of the alphabet in group A in Pre-cycle obtained an average value of 35%, while in Cycle I the percentage was 48.33%, which means less than the maximum. Then giving the Cycle II action, the percentage of the average value becomes 93%, so that the average gain in cycle I and cycle II has increased again by 44.67%. The conclusion of this research is that through viewing the interactive video "Let's Get to Know the Letters" can increase the ability to recognize the letters of the alphabet.
Application Of The Steam Method With Loose Parts To Stimulate Critical Thinking In Children Aged 5-6 Years At Aisyiyah Bustanul Athfal Iv Kindergarten, Sidoarjo Nurmala, Dinda; Luluk Iffatur Rocmah
Academia Open Vol 9 No 1 (2024): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.9.2024.7820

Abstract

Learning that provides space for children to be able to solve problems and make decisions independently is one of the learning strategies that can be used to improve children's critical thinking skills. The STEAM method is a reform in the world of education that combines science, mathematics in order to have a logical and rational mindset, so that children can understand phenomena critically and logically. The research was carried out by conducting direct observation in learning activities in the classroom. Then the results of the observations were corroborated by interviews conducted with school principals, class educators and students who directly played a role in the process of implementing the STEAM method with Loosepart. Data analysis in this research uses analysis which includes three stages, namely data reduction is the process of selecting, focusing on simplification, abstracting and transforming raw data that emerges from written records in the field. In stimulating children's critical thinking, educators provide opportunities to observe and explore the tools and materials in front of them with various senses. So that children are encouraged to be more curious about what they will do with various tools and materials. In this way, critical thinking in children can be stimulated so that children have the ability to ask questions and find out about information and observe and explore the tools and materials around them, they also have the ability to solve problems through play activities, and have the confidence to make decisions. in carrying out their activities. Highlights: Interdisciplinary Approach: STEAM method integrates science, technology, engineering, arts, and mathematics, fostering a holistic and logical mindset in children. Loose Parts Play: Utilizing loose parts in learning activities stimulates curiosity, encouraging children to explore and solve problems independently. Observation and Exploration: Educators play a crucial role in providing opportunities for children to observe, explore, ask questions, and make decisions, fostering critical thinking skills. Keywords: STEAM method, Loose parts, Critical thinking, Kindergarten
Improve Initial Numeracy Skills Through Animated Arithmetic Media of Children Aged 5-6 Years at TK Ar-Rochman Pondok Jati Sidoarjo Nurlaila, Anissa; Rocmah, Luluk Iffatur
Academia Open Vol 9 No 1 (2024): June
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/acopen.9.2024.7907

Abstract

This study discusses efforts to improve initial numeracy skills through animated arithmetic media at Ar-Rochman Kindergarten Pondok Jati Sidoarjo.The research method used is the Classroom Action Research model of Kemmis and Mc.Taggart with the stagees of planning, implementing, observing, and reflecting. Action subjects totaled 15 children. The activity begins with the Pre-Cycle, then the research process uses 2 stages, namely Cycle I, children study with assistance and Cycle II, children study alone with friends. The results of the study showed that the initial numeracy skills of the Pre-Cycle, Cycle I and Cycle II experienced a significant increase. This proves that there is an increase in children’s initial numeracy skills after using animated arithmetic media. Highlights: The study utilizes Classroom Action Research to assess the impact of animated arithmetic media on initial numeracy skills in a kindergarten setting. The research consists of three stages: Pre-Cycle, Cycle I, and Cycle II, demonstrating a progressive improvement in children's numeracy skills. Findings indicate a significant enhancement in children's initial numeracy skills, affirming the effectiveness of animated arithmetic media in the learning process. Keywords: Counting Starts, Children, Animated Arithmatic Media