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Strategies for Religious Teachers in Increasing Reading Interest and Memorizing Juz 30 Ian Inayah Sari; Fitri Umardiyah; Khusnul Khotimah; M. Farid Nasrulloh
SCHOOLAR: Social and Literature Study in Education Vol. 4 No. 1 (2024): June
Publisher : LPPM Universitas KH. A. Wahab Hasbullah

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Abstract

This study aims to: 1) find out the strategies of religious teachers in increasing interest in reading and memorizing the Alquran juz 30 in students at SDN Kabuh, 2) find out the supporting and inhibiting factors of the strategies of religious teachers in increasing interest in reading and memorizing the Alquran juz 30 in students at Kabuh Elementary School. To achieve the above objectives, a qualitative approach is used with this type of research is field research. Research informants are school principals, religious teachers and students. The results of this study indicate that, 1) The strategy of religious teachers in increasing interest in reading and memorizing the Alquran juz 30 for students at SDN Kabuh is to create comfortable learning when reading and writing the Alquran takes place, providing motivation to children in the form of explanations and understanding of the importance of memorizing and reading Alquran juz 30 for them especially for their life in the world and in the hereafter, providing memorization targets, through habituation, giving grades, and finally giving awards, 2) Supporting factors for religious teachers in increasing interest in reading and memorizing the Alquran juz 30 for students namely, participants the students themselves, the role of a teacher, adequate facilities, there are also inhibiting factors, namely the lack of time allocation, lack of parental awareness, then the negative influence of technology.
Pelatihan Penggunaan Media Pembelajaran Matematika Menggunakan Papan Pintar Perkalian Untuk Meningkatkan Kemampuan Aritmatika Siswa Muhammad Farid Nasrulloh; Nailu Ainil Basyiroh; Nanang Khuzaini; Fitri Umardiyah; Khusnul Khotimah
Jumat Pendidikan: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): April
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat UNWAHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimaspen.v5i1.4010

Abstract

Education is a process of maturing the quality of life. Humans carry out education in order to improve and increase their standard of living. Basic mathematics is a branch of mathematics which is often referred to as arithmetic, which studies the arithmetic operations of addition, subtraction, multiplication and division. Based on the results of a survey by conducting interviews with several class II and III students, many class II and III students at SDN Betek I did not master basic multiplication calculations, had difficulty calculating quickly and lacked interest in counting because the learning media was too monotonous and lacked variety. The aim of training in using multiplication smart board learning media is to increase students' interest in counting and provide media that is more fun and interesting for students so that students do not get bored easily when learning to count. Implementation of community service activities uses the Participatory Action Research (PAR) method. Action and participatory methods are implemented in mentoring activities to introduce learning media created by the community service team. The result of this community service activity is that students' abilities have increased after being given training in using learning media in the form of multiplication boards and students are finding it easier to solve problems related to basic arithmetic material, especially multiplication, students are also more likely to solve basic arithmetic story problems in everyday life.
Implementasi Media Flashcard Untuk Meningkatkan Keterampilan Calistung Peserta Didik M. Qoyum Zuhriawan; Khusnul Khotimah; Lintang Prameswari
Jumat Pendidikan: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2024): April
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat UNWAHA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32764/abdimaspen.v5i1.4460

Abstract

The Covid-19 pandemic from 2020 to 2022, which lasted for approximately three years, caused online learning, so that learning was less than optimal, which caused female students to be less proficient in reading, writing and calculating. Reading, writing and calculating are very important because they are the main foundation for continuing to a higher grade level. Therefore, in this community service, we will provide media that can help students learn calistung more quickly, namely Flashcard media. This is also the main objective of implementing this community service, namely helping students to learn happily, so that students can easily understand and be faster in reading, writing and basic calculations. The subjects in this service are students of the Miftahul Huda Madrasah Ibtidaiyah class 1 to class 3. Based on the results of the Flashcard media application, there are differences in students' understanding after using it. Keywords: learning media, flashcards, calistung skills
Meningkatkan Prestasi Belajar Matematika Siswa SMP Al Hikmah Menggunakan Model Pembelajaran CORE Muhammad Farid Nasrulloh; Mei Indrianah; Khusnul Khotimah; Wisnu Siwi Satiti
Jurnal Tadris Matematika Vol 5 No 1 (2022)
Publisher : Universitas Islam Negeri Sayyid Ali Rahmatullah Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21274/jtm.2022.5.1.87-98

Abstract

The low achievement of student’s mathematics learning is a problem that must be considered and resolved. The teacher’s role in improving student achievement is very necessary. One of factors that influence student achievement is the selection of learning models. This study aims to determine an increase in student achievement after the implementation of the CORE (Connecting, Organizing, Reflecting, Extending) learning model. The type of research used is a quasi-experimental research with Pre-Experimental Design typye One Group Pretest-Posttest Design. Determination of the sample using saturated sampling technique. Subject of this research is all eighth graders in SMP AL Hikmah Balongrejo. Data collection techniques used are interviews, validation questionnaire, and learning outcomes test. While the research instrument uses learning outcomes test, namely pretest and posttest. Data analysis technique use validity test, reliability test, normality test, homogenity test, and paired sample t-test. Results showed significant level 0,000 > 0,05. It can be concluded that there is a difference in learning achievement (cognitive) between before and after the implementation of CORE learning model. Based on a review of the average student learning outcomes at the pretest and posttest, it was concluded that there was an increase in learning achievement after the implementation of the CORE learning model.
Model Penguatan Karakter Siswa SD melalui Literasi Finansial, Kreativitas Lingkungan, dan Empati SDN Kedungpapar Khusnul Khotimah; Fatikhatun Nikmatus Sholihah
Jurnal Dremi (Demi Pengabdi Masyarakat) Vol 2 No 2 (2025): Jurnal Demi Pengabdian Masyarakat
Publisher : PT. Penerbit Riset Sadwa

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Abstract

This Community Service Program aimed to strengthen elementary school students’ character through an integrated educational approach encompassing financial literacy, environment-based creativity, and social empathy development. The program was implemented at SDN Kedungpapar, Sumobito District, Jombang Regency, involving elementary students with support from teachers. The methods combined participatory education and hands-on practice (learning by doing), including programs on Saving Habits from an Early Age, Kreasi Alamku through eco-print techniques, and Stop Bullying, Start Empathy. The activity data were analyzed using descriptive qualitative methods based on observations of student participation, behavioral changes, and produced outputs. The findings indicate that saving habit formation effectively enhanced students’ financial awareness and discipline, the use of natural materials improved creativity and environmental awareness, and empathy-based anti-bullying education positively influenced students’ social interactions. This program is relevant to elementary school contexts and has strong potential to be developed as a sustainable community service model integrated into regular school activities.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBENTUK APLIKASI PADA MATERI PROGRAM LINEAR MENGGUNAKAN CANVA DAN WEB ANDROMO Fitri Umardiyah; Zayyana Fajar Febriana; Khusnul Khotimah; M. Farid Nasrulloh
EDU-MAT: Jurnal Pendidikan Matematika Vol 11, No 2 (2023)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v11i2.17318

Abstract

Program linear merupakan salah satu materi matematika yang membutuhkan analisis dan prosedur pengerjaan yang memakan waktu. Pemanfaatan teknologi sangat diperlukan untuk menciptakan pembelajaran yang efektif, khususnya dalam menyelesaikan masalah program linear. Oleh karena itu, perlu media pembelajaran yang dapat membantu mengatasi permasalahan dalam pengerjaan soal program linier. Tujuan penelitian ini adalah mengembangkan media pembelajaran matematika dalam bentuk aplikasi ponsel menggunakan canva dan web andromo untuk materi program linear. Tujuan dari penelitian pengembangan ini  Hasilnya berupa aplikasi yang mudah dioperasikan dan tidak menghabiskan penyimpanan. Penelitian ini dilakukan di MA Balongrejo Sumobito Jombang kelas XI IPA. Model penelitian yang digunakan adalah RnD (Research and Development) dengan model pengembangan ADDIE. Berdasarkan hasil penelitian menunjukkan bahwa (1) hasil uji kevalidan validator ahli media sebesar 87,7% termasuk kategori valid dan hasil validator ahli materi sebesar 80% dan 72% termasuk kategori valid. (2) hasil uji kepraktisan analisis angket respon siswa diperoleh rata-rata persentase sebesar 80,63% termasuk kategori sangat praktis. (3) hasil uji keefektivan analisis hasil nilai tes belajar siswa dengan metode pre-experiment jenis one-shot case study diperoleh persentase ketuntasan sebesar 100% diartikan bahwa media pembelajaran efektif. Oleh sebab itu media pembelajaran berbentuk aplikasi menggunakan canva dan web andromo yang dikembangkan valid, praktis dan efektif untuk digunakan oleh siswa. Kata kunci: media pembelajaran, aplikasi, program linear, canva, andromo Abstract: Linear programs are mathematical materials that require time-consuming analysis of working procedures. The use of technology is needed to create effective learning, especially in solving linear program problems. Therefore, learning media is needed that can help overcome problems in working on linear program questions. The purpose of this research is to develop mathematics learning media in the form of a mobile application using Canva and the Andromo web for linear programming material. The result is an application that is easy to operate and doesn't consume storage. The research was conducted at MA Balongrejo Sumobito Jombang class XI IPA. The research used is RnD (Research and Development) with the ADDIE model. Based on the results of the study (1) validity test media expert validator 87.7% including valid and material expert validator results 80% and 72% including valid. (2) practicality test of student response questionnaire analysis obtained an average percentage of 80.63% including very practical. (3) the effectiveness test analyzed the results of student learning test scores with the pre-experiment type one-shot case study method obtained a percentage of 100% completeness, which means that the learning media is effective. Therefore, the learning media in the form of applications using Canva and Andromo developed are valid, practical, and effective for students to use.  Keywords: learning media, applications, linear programs, canva, andromo