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Rancang Bangun Sistem Informasi Tracer Study di SMKN 1 Tanjung Raya Erika Pratiwi; Lativa Mursyida; Vera Irma Delianti; Delvi Asmara
Voteteknika (Vocational Teknik Elektronika dan Informatika) Vol 12, No 3 (2024): Vol. 12, No 3, September 2024
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/voteteknika.v12i3.128867

Abstract

Penelitian ini bertujuan untuk merancang dan mengembangkan sistem informasi tracer study di SMKN 1 Tanjung Raya menggunakan framework Laravel dan PHP, serta menerapkan metodologi pengembangan waterfall dengan pendekatan UML (Unified Modeling Language). Sistem ini bertujuan untuk memantau perkembangan karir lulusan dengan efektif, mengintegrasikan fitur-fitur penting seperti login pengguna, pengisian kuesioner oleh lulusan, manajemen data lulusan, dan pelaporan statistik. Metodologi pengembangan waterfall digunakan untuk mengatur proses pengembangan sistem secara terstruktur, sementara UML digunakan untuk merancang dan menggambarkan model sistem secara visual. Hasil dari penelitian ini menghasilkan sistem informasi alumni untuk mempermudah tracer study alumni di SMKN 1 Tanjung Raya.Kata kunci : Tracer Study, Kuisioner, Sistem Informasi. This research aims to design and develop a tracer study information system at SMKN 1 Tanjung Raya using the Laravel and PHP framework, as well as applying the waterfall development methodology with the UML (Unified Modeling Language) approach. This system aims to monitor graduates' career development effectively, integrating important features such as user login, completing questionnaires by graduates, graduate data management, and statistical reporting. The waterfall development methodology is used to organize the system development process in a structured manner, while UML is used to design and describe system models visually. The results of this research produce an alumni information system to facilitate alumni tracer studies at SMKN 1 Tanjung Raya.Keywords: Tracer Study, Questionnaires, Information Systems
Rancang Bangun Sistem Informasi Pelaporan Pengaduan Masyarakat Di Kepolisian Daerah Sumatera Barat Siptya Savira Rahmi; Vera Irma Delianti; Dony Novaliendry
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.2366

Abstract

Sistem pelaporan pengaduan masyarakat di Kepolisian Daerah Sumatera Barat masih dilakukan secara manual, sehingga menyebabkan keterlambatan dalam proses penanganan, kurangnya transparansi, serta kesulitan dalam rekapitulasi data oleh admin. Untuk mengatasi masalah tersebut, sistem informasi pelaporan pengaduan masyarakat dibangun melalui internet dan dapat digunakan oleh masyarakat, operator Polres, dan pejabat Polda Sumbar. Metode prototipe digunakan untuk membangun sistem ini, dan pendekatan UML (Unified Modeling Language) digunakan untuk perancangan sistem, bersama dengan framework CodeIgneter. Fitur utama termasuk registrasi & login user, formulir pengaduan online, validasi otomatis, upload bukti pendukung, dashboard monitoring, notifikasi status laporan, serta ekspor data ke PDF/Excel.
Rancang Bangun Media Pembelajaran Pengenalan Kabel Fiber Optik dan Peralatan Fiber Optik Menggunakan Teknologi Augmented Reality di SMKN 8 Padang Ikhwal Febriyo Pratama; Dedy Irfan; Ika Parma Dewi; Vera Irma Delianti
Journal of Innovative and Creativity Vol. 5 No. 2 (2025)
Publisher : Fakultas Ilmu Pendidikan Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joecy.v5i2.3224

Abstract

Penelitian ini bertujuan untuk mengembangkan Media Pembelajaran Pengenalan Kabel Fiber Optik dan Peralatan Fiber Optik Menggunakan Teknologi Augmented Reality berbasis Marker Based Tracking sebagai sarana pembelajaran interaktif pada mata pelajaran Dasar-Dasar Teknik Jaringan Komputer dan Telekomunikasi di SMKN 8 Padang. Metode pengembangan yang digunakan adalah Multimedia Development Life Cycle (MDLC) yang meliputi tahap Concept, Design, Material Collecting, Assembly, Testing, dan Distribution. Hasil penelitian dan perancangan media pembelajaran ini adalah aplikasi android sebagai media pembelajaran yang membantu proses pembelajaran berbasis teknologi Augmented Reality. Aplikasi ini mendapatkan penilaian kelayakan tinggi dari ahli materi dengan skor persentase 89,33% dengan kategori “Sangat Layak”, dan dari ahli media dengan skor persentase 90% dengan kategori “Sangat Layak”, serta dari responden praktikalitas, yaitu siswa dengan skor persentase 92,35% dengan kategori “Sangat Praktis”. Berdasarkan hasil perancangan dan validasi oleh ahli media dan ahli materi serta responden praktikalitas, dapat disimpulkan bahwa Media Pembelajaran Pengenalan Kabel Fiber Optik dan Peralatan Fiber Optik Menggunakan Teknologi Augmented Reality ini “Sangat Layak” untuk digunakan.
Developing Interactive Multimedia for Informatics Learning to Support Quality Education (SDG 4) Vera Irma Delianti; Winda Agustiarmi; Ganefri; Asmar Yulastri; Elfizon
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.13807

Abstract

The rapid development of digital technology requires learning approaches that integrate interactive media to enhance student engagement and conceptual understanding. However, Informatics learning in many senior high schools is still dominated by teacher-centered instruction, which limits students’ opportunities to explore concepts actively. Therefore, innovative digital learning media are needed to support more interactive and student-centered learning environments. This study aims to develop and evaluate interactive multimedia for learning basic computer operations and software functions in Grade 10 Informatics. The research employed a Research and Development (R&D) approach using the Instructional Development Institute (IDI) model, which applies a systematic instructional design through three stages: define, develop, and evaluate. The study involved 30 tenth-grade students and two Informatics teachers at SMA Negeri 2 Bukittinggi, Indonesia. Data were collected through expert validation sheets, teacher and student response questionnaires, and learning outcome tests using a one-group pretest–posttest design. The results show that the multimedia achieved very high validity (4.62) and excellent practicality (90.6%). The effectiveness test produced an N-gain score of 0.60, indicating a moderate level of effectiveness. These findings suggest that the multimedia is valid, practical, and moderately effective for supporting digital learning aligned with Sustainable Development Goal 4 (Quality Education).
Penerapan Customer Relationship Management Pada Sistem Informasi Berbasis Web Wedding Organizer Edho Rahmat Harahap; Vera Irma Delianti
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 2 No. 2 (2023): September 2023
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v2i2.135

Abstract

Syariah Wedding Organizer adalah sebuah usaha jasa yang bergerak di bidang pelayanan jasa penyewaan perlengkapan pernikahan yang memiliki banyak pelanggan. Syariah Wedding Organizer ini memiliki strategi yang baik dalam menghadapi persaingan bisnis yang cukup ketat serta lebih mengedepankan pelanggan (customer oriented) dari pada keuntungan semata (profit oriented). Peneliti melakukan penelitian pada jasa penyewaan perlengkapan pernikahan pada Syariah Wedding Organizer, pada pengamatan awal yang peneliti lakukan Syariah Wedding Organizer masih menggunakan sistem secara manual untuk melakukan pendataan customer dan juga pelayanan serta strategi promosi untuk menarik perhatian pelanggan. Masalah lainnya yang peneliti temukan adalah kurang berkembangnya Syariah Wedding Organizer disebabkan oleh sistem pelayanan seperti pada proses pelayanan pelanggan tidak adanya fasilitas yang membantu pelanggan untuk menyampaikan saran, kritik, dan pertanyaan mengenai produk serta tidak adanya fasilitas yang membantu pelanggan untuk mendapatkan informasi pelayanan seperti adanya promo dan adanya diskon. Perancangan CRM menggunakan bahasa Pemrogram PHP dan database MySQL. Hasil penelitian ini adalah implementasi CRM berbasis web yang dapat membantu Syariah Wedding Organizer mempromosikan produk dan jasa layanannya kepada pelanggan lama dan baru serta membantu mempermudah pelanggan berkomunikasi dan melakukan order produk dan layanan Syariah Wedding Organizer.
Designing Explainable and Actionable AI for At-Risk Students: A Learning Analytics Design Science Approach Sahrul Amin; Vera Irma Delianti
EDUTIC Vol 13, No 2: 2026 In Progress
Publisher : Universitas Trunodjoyo Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21107/edutic.v13i2.34751

Abstract

The increasing adoption of Learning Management Systems (LMS) in higher education generates learning traces that can support early detection of at-risk students. However, many academic early warning systems still present risk scores without explaining risk drivers or translating them into feasible instructor actions. This study designs an explainable and actionable artificial intelligence framework using a Design Science Research approach. The artifact integrates LMS data, learning feature engineering, risk prediction, SHAP-based explanation, constrained Large Language Model-based recommendation, and human-in-the-loop validation. Its novelty lies in connecting prediction, explanation, pedagogical recommendation, instructor validation, and post-intervention feedback within one ethically constrained Learning Analytics workflow. The design outputs include requirements, input-process-output architecture, risk-threshold logic, SHAP-LLM workflow, intervention taxonomy, recommendation template, and evaluation roadmap. The framework remains conceptual; future studies should instantiate it with real LMS data and evaluate predictive performance, explanation quality, recommendation usefulness, fairness, usability, and intervention impact.
A Web-Based Library Management System with Notifications and AI-Powered Search at SMAN 1 Tambang Ilvi Maulidya Nurulisa; Asrul Huda; Dedy Irfan; Vera Irma Delianti
Jurnal Vokasi Teknik Informatika Vol 6 No 2 (2026)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/qg572250

Abstract

Secondary school libraries in Indonesia largely remain dependent on manual or semi-digital record-keeping even as digital library adoption grows at the university level, creating gaps in data accuracy, user access, and accreditation readiness. This study addresses that gap by designing and developing a web-based library management system for SMAN 1 Tambang that integrates five functionalities which, based on the literature reviewed in this study, have not previously been reported within a single school library management system: AI-powered natural-language search using the Gemini API, automated WhatsApp overdue notifications via the Fonnte API, six-role access control, digital rights management (DRM) for digital collections, and QRIS-based fine payment through Midtrans. The system was developed using the Waterfall method, Laravel 12, MySQL, and Bootstrap 5. Black Box Testing across 30 scenarios achieved a 100% success rate. The AI search feature achieved an overall Precision of 69.23%, Recall of 75.00%, and F1-Score of 71.96%, with an average response time of 866 ms, while Load Testing recorded a 0.00% error rate under loads of 10–100 concurrent users. User Acceptance Testing involving 30 respondents yielded a mean score of 4.30 out of 5.00 ("Very Good"), supported by a valid and reliable instrument (Cronbach's Alpha = 0.9428). These findings demonstrate the technical feasibility of integrating AI-powered search, automated notifications, DRM, and digital payment within a unified school library management platform while improving both operational efficiency and service quality.
Appypie-Based Mobile Learning for ICT MGMP Teachers in Lima Puluh Kota yeka Hendriyani; Hansi Effendi; Geovanee Farell; Vera Irma Delianti
Suluah Bendang: Jurnal Ilmiah Pengabdian Kepada Masyarakat Vol 26, No 1 (2026): Suluah Bendang: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/sb.07040

Abstract

This community service program aimed to improve the knowledge and skills of ICT MGMP teachers in Lima Puluh Kota in developing Appypie-based mobile learning media. The partner’s main problems included limited information technology skills, low competence in developing multimedia-based learning media, and the continued dominance of conventional instructional media such as textbooks, whiteboards, and basic PowerPoint presentations. To address these issues, the program offered structured training on developing Android-based learning media using Appypie. The activity was conducted at SMP Negeri 3 Harau and involved 20 teachers. The implementation method consisted of preparation, training sessions, guided practice, mentoring, and evaluation through observation, questionnaires, and product assessment. The results showed that the training improved participants’ understanding of mobile learning concepts and enhanced their practical skills in developing digital learning media using Appypie. The participants were also able to produce learning media products relevant to their own teaching materials. This program demonstrates that practice-based training and mentoring can effectively strengthen teachers’ professional capacity in producing innovative and relevant digital learning media for contemporary students..
The Effect of Using Quizizz as an Evaluation Medium on the Learning Progress of Informatics Students in Class X Sovia Sovia; Vera Irma Delianti; Elfi Tasrif; Delvi Asmara
AMK : Abdi Masyarakat UIKA Vol. 4 No. 4 (2025): DESEMBER
Publisher : Universitas Ibn Khaldun

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32832/amk.v4i4.3068

Abstract

This study aims to analyze the effect of using Quizizz as an evaluation medium on the learning progress of tenth-grade Informatics students at SMAN 1 Gunuang Omeh. The research employed a quantitative approach with a quasi-experimental design using two classes: one experimental class utilizing Quizizz for formative assessment and one control class using conventional paper-based tests. Data were collected through pretests and posttests to measure students’ progress before and after treatment. Statistical analyses included normality, homogeneity, and independent samples t-tests. The results showed that the average posttest score of the experimental class (86.81) was higher than that of the control class (79.74). The t-test value of -2.841 with a significance level of 0.006 (<0.05) indicated a significant difference between the two groups. These findings demonstrate that the use of Quizizz as an evaluation medium significantly improves students’ learning progress by fostering engagement, motivation, and immediate feedback. The integration of technology-based evaluation enhances interactivity and helps students better understand learning materials. Thus, Quizizz proves to be an effective alternative evaluation tool for supporting meaningful and enjoyable learning experiences in Informatics education.
Kontribusi Kecerdasan Emosional Dan Lingkungan Sekolah Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Informatika di SMA Negeri 2 Pariaman Tiara Fadhila Yosiana; Vera Irma Delianti
Educational Journal Vol. 1 No. 3 (2026): FEBRUARI-APRIL
Publisher : Indo Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63822/22sgb395

Abstract

Penelitian ini untuk mengetahui Kontribusi Kecerdasan Emosional Dan Lingkungan Sekolah Terhadap Hasil Belajar Siswa Pada Mata Pelajaran Informatika di SMA Negeri 2 Pariaman. Populasi dalam penelitian ini adalah seluruh siswa kelas X di SMA Negeri 2 Pariaman pada tahun ajaran 2025/2026. Teknik analisis data dalam penelitian ini menggunakan pendekatan statistik deskriptif, yang meliputi kegiatan mengumpulkan, menyajikan, dan menghitung nilai-nilai statistik dari data yang diperoleh. Hasil penelitian didapatkan bahwa Kecerdasan emosional terbukti memberikan kontribusi terhadap hasil belajar siswa kelas X SMAN 2 Pariaman sebesar 7,8% sedangkan selebihnya dipengaruhi oleh variabel lain diluar penelitian ini. Lingkungan sekolah terbukti memberikan kontribusi terhadap hasil belajar siswa kelas X SMAN 2 Pariaman sebesar 14,1% sedangkan selebihnya dipengaruhi oleh variabel lain diluar penelitian ini. Kecerdasan emosional dan lingkungan sekolah terbukti memberikan kontribusi terhadap hasil belajar siswa kelas X SMAN 2 Pariaman sebesar 17,8% sedangkan selebihnya dipengaruhi oleh variabel lain diluar penelitian ini.