Claim Missing Document
Check
Articles

ECOLOGICAL WISDOM IN WANGSALAN AS AN EFFORT TO STRENGTHEN CHARACTER EDUCATION WITH CONSERVATION-MINDED Nur Hanifah Insani
Aksara Vol 32, No 1 (2020): AKSARA, Edisi Juni 2020
Publisher : Balai Bahasa Provinsi Bali

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29255/aksara.v32i1.365.47-66

Abstract

Literature has close relationship with the environment. Literature also has an important role in the preservation of environment. Research with this qualitative approach aims to explain the representation of ecological wisdom in the wangsalan as an effort to strengthen character education with conservation-minded. Data of words, phrases, clauses and sentences are analyzed using inter-textual and functional pragmatic methods. The results of this study are: (1) The ecological elements contained in the wangsalan can be divided into five categories, are flora (for example, roning mlinjo:so; janur kuning:pupus; kembang tebu:gleges), fauna (example, wader bungkuk:urang; kapi jarwa:kethek; ayam wana:bekisar), nature (for example, udan riris:grimis; sedhang arga:tlaga, teja bengkok:kluwung), geography/area (example, kutha Gudheg:Yogyakarta; kulone Banjar Patoman:Tasik; peken alit:wande), and cultural outcomes (example, jangan gori:gudheg; gayung sumur:timba; nyaron bumbung:angklung); (2) Every lexicon in wangalan has a philosophy that consist character education, such as love of peace or tends to avoid conflict with others and the environment, not impose, kindness, politeness, patience, and respect for others. From the results of the research is known that wangsalan contains ecological wisdom that needs to be preserved. In addition, this ecological study in the wangsalan can be used as an alternative source to strengthen character education with conservation-minded.Keywords: wangsalan; ecological wisdom; character education; conservation mindedSastra memiliki keterkaitan erat dengan lingkungan. Sastra juga memiliki peran penting akan kelestarian lingkungan. Penelitian dengan pendekatan kualitatif ini bertujuan untuk menjelaskan wujud kearifan ekologi dalam wangsalan sebagai representasi suatu pendidikan karakter. Data yang berwujud kata, frasa, klausa, dan kalimat dianalisis menggunakan metode intertekstualitas dan pragmatik fungsional. Hasil penelitian ini adalah: (1) unsurunsur ekologi yang terdapat dalam wangsalan dapat terbagi menjadi lima kategori, yaitu flora (misalnya, roning mlinjo:so; janur kuning:pupus; kembang tebu:gleges), fauna (misalnya, wader bungkuk:urang; kapi jarwa:kethek; ayam wana:bekisar), alam (misalnya, udan riris:grimis; sedhang arga:tlaga, teja bengkok:kluwung), letak geografi/daerah (misalnya, kutha Gudheg:Yogyakarta; kulone Banjar Patoman:Tasik; peken alit:wande), serta hasil budaya (misalnya jangan gori:gudheg; gayung sumur:timba; nyaron bumbung:angklung); (2) setiap leksikon pembentuk wangsalan memiliki filosofi pendidikan karakter, seperti cintadamai/cenderung menghindari konflik dengan lingkungan, tidak memaksakan diri, sifat ramah, santun, sabar, serta menghargai orang lain. Dari hasil penelitian dapat diketahui bahwa wangsalan mengandung kearifan ekologi yang perlu untuk terus dilestarikan. Selain itu, kajian ekologi dalam wangsalan ini dapat dijadikan sebagai alternatif sarana pendidikan karakter.Kata kunci: wangsalan; kearifan ekologi; pendidikan karakter; wawasan konservasi 
Investigating the Impact of Learning Interest on Student Achievement in Javanese Language Courses at State Senior High Schools Rintra Julis Primastami; Nur Hanifah Insani
AL-ISHLAH: Jurnal Pendidikan Vol 16, No 4 (2024): AL-ISHLAH: JURNAL PENDIDIKAN
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v16i4.5669

Abstract

Learning interest is a critical factor influencing students' academic achievement. This study examines the relationship between students' interest in learning and their learning outcomes in Javanese language lessons, emphasizing its role in preserving cultural heritage. A quantitative approach with a correlational research design was employed. The study was conducted at State Senior High School 2 Purbalingga, involving a population of 368 eleventh-grade students. Using simple random sampling, 192 students were selected. Data were collected through interviews, questionnaires, and documentation, and analyzed using simple regression and the product-moment correlation formula. The findings indicate a significant relationship between students' learning interest and their learning outcomes in Javanese language lessons, with a calculated r-value of 0.670 and a p-value 0.05 (0.000). These results demonstrate a moderately strong positive correlation, suggesting that higher interest in learning is associated with better academic performance. The results highlight the importance of fostering interest in learning to improve academic outcomes and support the integration of cultural values through education. Internal factors, such as motivation, and external factors, such as teaching methods, are crucial in enhancing student engagement. This study underscores the positive impact of learning interest on academic achievement in Javanese language lessons. The findings contribute to strategies aimed at improving educational outcomes while preserving cultural heritage, emphasizing the need for innovative teaching methods and stakeholder collaboration.
Development and Feasibility of Lumio-Based Learning Media for Teaching Javanese Descriptive Texts in Junior High School Amanda Febrilia; Endang Kurniati; Nur Hanifah Insani
Jurnal Paedagogy Vol. 13 No. 3 (2026): July
Publisher : Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jp.v13i3.20108

Abstract

This study aims to develop learning media for Javanese descriptive texts using Lumio by SMART and to evaluate its feasibility and trial outcomes. The research employed a Research and Development (R&D) method using the 4-D development model, which was limited to the product trial stage. The research subjects consisted of 23 seventh-grade students from a junior high school in Central Java, Indonesia, along with Javanese language teachers, subject matter experts, and media experts. Data were collected through interviews, questionnaires, and tests, and analyzed using qualitative and quantitative descriptive methods. The developed product was a Lumio by SMART-based learning medium for Javanese descriptive texts, designed according to the needs of students and teachers and containing learning materials, exercises, and evaluation activities. The expert validation results indicated that the developed media met the required feasibility criteria. Following revisions based on expert recommendations, the media was implemented in a trial phase, resulting in student learning outcomes of 82.6% in the very good category and 17.4% in the good category. Therefore, the Lumio by SMART-based learning media is feasible as an alternative digital learning medium for teaching Javanese descriptive texts to seventh-grade students at MTs NU Mawaqi’ul Ulum Kudus.
Pengembangan Media Pembelajaran Video Stop Motion dalam Cerita Wayang Sang Kumbakarna Anggoro Wimboh Nugroho Wimboh; Nur Hanifah Insani; Didik Supriadi
Jurnal IKADBUDI Vol. 15 No. 2 (2026): Jurnal Ikadbudi : Jurnal Ilmiah Bahasa, Sastra, dan Budaya Daerah
Publisher : Fakultas Bahasa Seni dan Budaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/ikadbudi.v15i2.95831

Abstract

Pembelajaran materi cerita wayang “Sang Kumbakarna” di tingkat SMP masih menggunakan metode ceramah dengan buku teks. Keterbatasan media pembelajaran tentunya mengurangi tingkat keefektifan dalam proses pembelajaran. Tujuan dalam penelitian kali ini adalah 1) mengidentifikasi hasil kebutuhan peserta didik dan guru terkait media pembelajaran video stop motion, 2) merancang prototipe media pembelajaran video stop motion, dan 3) menganalisis hasil uji validasi prototipe media pembelajaran oleh para ahli. Dalam penelitian kali ini menggunakan metode penelitian R&D. Subjek penelitian guru dan peserta didik kelas IX SMPN 26 Semarang serta ahli materi dan ahli media. Instrumen penelitian yang digunakan adalah wawancara terhadap guru dan angket terhadap peserta didik, ahli media dan ahli materi. Penelitian ini berhasil mengetahui kebutuhan peserta didik dan guru berupa media Audiovisual Video Stop Motion cerita wayang “Sang Kumbakarna”, pengembangan prototipe media pembelajaran Video Stop Motion cerita wayang “Sang Kumbakarna”, dan hasil uji validasi ahli media dan ahli materi. Berhasil disimpulkan bahwasanya prototipe media pembelajaran Video Stop Motion cerita wayang “ Sang Kumbakarna” sangat layak digunakan dalam proses pembelajaran.
Development of a Javanese Script Learning Website Based on Experiential Learning and Audio Instructional to Enhance Javanese Script Grapheme Literacy of Visually Impaired Children Risywan Taufiq; Nur Hanifah Insani; Mujimin Mujimin
Pedagogy Review Vol 5, No 1 (2026): Pedagogy Review
Publisher : Institute of Multidisciplinary Research and Community Service

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61436/pedrev/v5i1.pp107-123

Abstract

The fostering of Javanese script literacy should be implemented across all levels of Javanese society, including visually impaired children, as part of an inclusive effort to preserve cultural heritage. However, the limited availability of accessible learning media remains a major challenge in Javanese script instruction. Therefore, this study aims to develop an audio-instruction-based learning website for visually impaired students, integrated with the experiential learning model and packaged as a game-based challenge called Bagong’s Smart, to introduce and train students in writing complete and accurate Javanese script graphemes. This study employed the Four-D (4D) development model, consisting of the define, design, develop, and disseminate stages. Website development was carried out using PHP and the Laravel framework in Visual Studio Code. The Javanese script font used was Mbata Sarimbag, which has been shown to help visually impaired students more easily recognize and map grapheme patterns in Javanese script. The research was conducted at SLB Negeri Semarang using observation, interviews, and questionnaires as data collection techniques. Data analysis was carried out through media feasibility testing, Javanese script material feasibility testing, and evaluation of the media’s potential to support learning. The results indicate that Bagong’s Smart is highly feasible for use in learning the Javanese script by students with disabilities. This feasibility is supported by the media validation results, which achieved an average score of 91.1%, and the material validation results, which reached an average score of 97.3%. In addition, the Bagong’s Smart website demonstrated the potential to support visually impaired students’ ability to write complete and accurate Javanese script graphemes, as evidenced by the average score for students’ independent Javanese script writing, which reached 81.9%. This study offers an alternative website-based digital learning platform that optimizes audio instructional features and direct learning experiences to expand educational accessibility for visually impaired students. Keywords: Experiential learning, Javanese script grapheme, visual impairment, web accessibility.
PENGEMBANGAN KOMIK DIGITAL CERITA RAKYAT BANYUMAS BERAKSARA JAWA BERBASIS WEBTOON BAGI SISWA SMA Andeska, Alya; Insani, Nur Hanifah
JP3 (Jurnal Pendidikan dan Profesi Pendidik) Vol 11, No 1 (2025): JP3 (Jurnal Pendidikan dan Profesi Pendidik)
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/jp3.v11i1.23164

Abstract

Adanya berbagai permasalahan dalam proses pembelajaran aksara Jawa seperti kurangnya antusias siswa dalam mengikuti pembelajaran serta siswa masih kesulitan dalam membaca teks bacaan beraksara Jawa menjadi latar belakang dalam penelitian ini. Tujuan dari penelitian ini untuk menguraikan hasil analisis kebutuhan siswa dan guru, menjabarkan prototipe media, dan untuk mengetahui hasil validasi ahli serta respon guru dan siswa terhadap media yang dikembangkan. Metode yang dipilih adalah Research and Development (RD) milik Sugiyono yang dibatasi pada 6 langkah. Subjek penelitiannya berasal dari guru dan siswa SMAN 1 Jatilawang, ahli media serta materi dengan menggunakan instrumen penelitian berupa wawancara dan angket. Teknik dalam penelitian ini memakai perpaduan analisis data secara kualitatif dan kuantitatif. Hasil dari analisis kebutuhan siswa dan guru menyatakan perlunya variasi media pembelajaran untuk menunjang proses pembelajaran membaca aksara Jawa sehingga dihasilkan rancangan media komik digital cerita rakyat Banyumas beraksara Jawa berbasis webtoon. Hasil validasi ahli media dan materi menunjukkan bahwa media komik sangat valid dengan hasil rata-rata persentase kedua ahli sebesar 82,03%. Kepraktisan media komik yang diperoleh dari angket respon guru dan siswa mendapatkan rata-rata persentase sebesar 93,47%. Pengembangan komik digital cerita rakyat Banyumas beraksara Jawa berbasis webtoon dinyatakan layak untuk diimplementasikan dalam proses pembelajaran membaca aksara Jawa bagi siswa SMA.
Implementing the Experiential Learning Approach through the Accessible Bagong Smart Website for Javanese Script Learning among Visually Impaired Students Taufiqi, Muhamad; Insani, Nur Hanifah; Mujimin, Mujimin
Journal of Language and Literature Studies Vol. 6 No. 3 (2026): September
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/jolls.v6i3.5131

Abstract

Javanese script instruction in inclusive education continues to face challenges, particularly for visually impaired students who primarily learn through braille transliteration without understanding the visual structure of Javanese characters. This condition creates a gap between symbolic mastery and conceptual understanding of the script. This study aimed to describe the implementation of the Experiential Learning approach through the accessible Bagong Smart website in teaching Javanese script literacy to six purposively selected visually impaired students representing elementary, junior high, and senior high school levels at a state special school in Semarang. The learning activities focused on the letters ra and ha, represented using the Mbata Sarimbag style. A qualitative descriptive case study design was employed. The learning implementation was conducted across three 60-minute sessions. Data were collected through classroom observations, semi-structured interviews, and documentation, and analyzed using the interactive model of data reduction, data display, and conclusion drawing. The findings indicate progressive changes in students' engagement, accuracy in following letter-stroke sequences, ability to construct Javanese script characters based on horizontal and vertical linear patterns, and learning independence throughout the three learning sessions. These findings suggest that implementing the Experiential Learning approach through the accessible Bagong Smart website supported the development of students' conceptual and kinesthetic understanding of Javanese script structures within the context of this qualitative case study. The study further indicates that accessible audio-guided learning integrated with kinesthetic activities has the potential to complement braille-based instruction and support regional-script literacy for visually impaired students in special education settings.