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IMPLEMENTASI AUGMENTED REALITY PADA MEDIA PROMOSI PENJUALAN RUMAH Putu Bagus Adidyana Anugrah Putra
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 14 No. 2 (2020): Jurnal Teknologi Informasi Jurnal Keilmuan dan Aplikasi Bidang Teknik Informat
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v14i2.1163

Abstract

The development of the industry in Indonesia has been very broad until now, it can be seen from the varied types of products produced by the company. The level of competition in product sales at companies is increasing. Increased competition in product sales can be seen from the number of exhibition events that aim to increase product sales of each company. However, the sales technique is still classified as traditional and has shortcomings in marketing, especially for marketing housing promotions that exist today. Therefore, with the rapid development of technology at this time, the real form of the house promoted by the company can be helped by using Augmented Reality technology, which will help the buyer to get a clear and clear picture of the shape and condition of the house in 3D. The development of this application uses the waterfall method with stages, (1) Requirement Analysis, (2) System Design, (3) Implementation, (4) Integration and testing and (5) Operation & Maintenance. This research resulted in an application that uses Augmented Reality technology aimed at companies in order to facilitate housing marketing where buyers can clearly see the original picture of the house being promoted in 3D
SISTEM PENDAFTARAN RAPID TEST COVID-19 PADA KLINIK MEDIKA PALANGKA RAYA Putu Bagus Adidyana Anugrah Putra
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 15 No. 1 (2021): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v15i1.1959

Abstract

During January-April 2020, a number of flights were canceled to reduce the risk of contracting COVID-19. Flights were reopened when the government relaxed the PSBB in mid-May 2020. However, aviation activities must comply with health protocols. One of the requirements for traveling by plane is to show a letter of negative PCR test results for COVID-19 or rapid test with non-reactive results. The medical clinical laboratory in registering the rapid test is still manual so that the general public who wants to travel by plane in carrying out a rapid test must be served from registration to completion at the clinic. So that sometimes there is an accumulation of people who want a rapid test. It is necessary to make a registration system for rapid tests in medical clinics using the waterfall method. The stages of system development are business process modeling using Data Flow Diagrams (DFD) and Entity Relationship Diagrams (ERD), user interface design, and the testing process will be carried out with a blackbox. The system developed can reduce the accumulation of patients in the clinic. From the test results, the system functionality can run well
APLIKASI PENYEWAAN FASILITAS UMUM PADA BALAI PENGEMBANGAN PENDIDIKAN ANAK USIA DINI DAN PENDIDIKAN MASYARAKAT PROVINSI KALIMANTAN TENGAH BERBASIS WEBSITE Widiatry Widiatry; Putu Bagus Adidyana Anugrah Putra
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 15 No. 2 (2021): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v15i2.3029

Abstract

Department of Early Childhood Education Development and Community Education (BP PAUD and Dikmas) Central Kalimantan Province is the Technical Implementation Unit (UPT) of the Directorate General of Early Childhood Education and Community Education (PAUD and Dikmas) of the Ministry of Education and Culture. Several facilities can be rented out to the public at the agency, such as halls, dormitories, and guest houses. There are still many people who do not know this public facility that can be used. The rental process is still done manually by coming directly or sending a letter of application. In terms of bookkeeping, sometimes there are some data recording errors. Therefore, a website was developed that can help provide information on what public facilities can be used for the public and used to carry out the rental process to help the community make rentals without having to come directly to BP PAUD and Dikmas. Developing this website using the Waterfall software development methodology has stages, namely Requirements Definition, which is done by making Flowcharts. System and Software Design is carried out by making Data Flow Diagrams (DFD) and Entity Relationship Diagrams (ERD), Implementation and Unit Testing with the programming languages used, namely HTML, PHP, CSS, Bootstrap, Javascript and MySQL and Integration and System Testing. The testing method used is the Blackbox method. Based on the test results, it can be concluded that this website can run according to its function. The final result of this program also shows the achievement of the objectives that have been implemented, such as the presence of several features that are used appropriately according to their use.
IMPLEMENTASI APLIKASI ANDROID UNTUK SISTEM PENDAFTARAN DAN ANTRIAN PADA POLI COVID RSUD DORIS SYLVANUS Putu Bagus Adidyana Anugrah Putra; Widiatry Widiatry; Viktor Handrianus Pranatawijaya; Nova Noor Kamala Sari
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 16 No. 1 (2022): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v16i1.4011

Abstract

Application Registration and Application of Queues at the Mobile-Based Covid Poly Hospital of Doris Sylvanus was built because service system offline while doing covid-19 test and vaccination at the Doris Sylvanus Hospital, it was found that there was a build-up of public queues so that it became less efficient for the queuing system and the information conveyed, so many people were less interested in conducting covid-19 test and vaccinations at the Covid Poly Hospital Doris Sylvanus. In this research, the software development method is used waterfall. In the program modeling, several charts are described, including Use Case Diagrams, Activity Diagrams, and Class Diagrams.The application and website creation phase of this study used Android Studio, Firebase, XML, Java, PHP, Javascript, CSS, and JSON. As for System testing in this study uses a blackbox testing system. With the construction of the Mobile-Based Registration and Application Queue Application at the Covid Poly RSUD Doris Sylvanus, this results in a queuing system and registration application, and it is hoped that it can help optimize the services available at the Covid Poly RSUD Doris Sylvanus.
Rancang Bangun Media Pembelajaran bagi Murid Sekolah Menengah Pertama Luar Biasa (SMPLB) 1 Palangka Raya Putu Bagus Adidyana Anugrah Putra; Viktor Handrianus Pranatawijaya; Admi Ruth Sinana
Anterior Jurnal Vol 18 No 1 (2018): Anterior Jurnal
Publisher : ​Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.742 KB) | DOI: 10.33084/anterior.v18i1.411

Abstract

Science and technology are growing very rapidly, one of them in the field of web applications that is growing rapidly because of internet technology. Web-based applications can be used as learning media. Learning media as a tool to improve the quality of education is very important in the learning process. In this research, Sekolah Luar Biasa Negeri 1 Palangka Raya, especially at the level of the Junior High School (SMPLB) was used as a reference in making learning media. Students at SMPLB are students with special needs. This learning media application is intended for students who deficient in the sense of hearing and speaking. This website-based learning media application was developed using the waterfall method with the stages of system analysis, such as the acquisition of data requirements, technology used in business processes and activity plans. Data Flow Diagrams (DFD) and Entity Relationship Diagrams (ERD) are also used in this application. Table design is used in this application, while navigation design uses a sitemap. Interface design and implementation are done with the PHP programming language. In the testing phase using black-box testing. This learning media is an additional teaching material where the visual side of the students can be used to directly see the learning object.
Pengembangan Perangkat Lunak Generate File Data Kehadiran Pegawai Universitas Palangka Raya Putu Bagus Adidyana Anugrah Putra; Viktor Handrianus Pranatawijaya; Widiatry Widiatry; Nova Noor Kamala Sari
Anterior Jurnal Vol 18 No 2 (2019): Anterior Jurnal
Publisher : ​Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (478.341 KB) | DOI: 10.33084/anterior.v18i2.809

Abstract

Science and technology are experiencing very rapid development, one of them in the field of web applications whose growth has been increasing rapidly. Staffing Department of Universitas Palangka Raya has used applications to manage employee data, one of them is the employee attendance list. However, the management is still not efficient because staff from the staffing department cannot directly enter employee attendance status such as leave, permission, and illness directly on attendance data processors because they have to wait for data retrieval from the electronic attendance machine at the end of the month so that the process of making attendance recapitulation runs slowly. Software development in generating a file of the attendance data of Universitas Palangka Raya employees using the Waterfall software development method. The first step is to carry out a needs analysis of the system created, including library research, data collection, consultation, and design. Based on this analysis, the system design was created that uses Data Flow Diagrams, and Entity Relationship Diagrams, as the system design that will be created. The next step is writing the program code. In writing program code, the programming languages used are HTML, CSS, and JavaScript as interface designs supported by PHP and MySQL programming languages for data storage and exchange. In the next step, testing is done to test the functionality of the application that has been made using the black box method. This software will be a tool to generate files on attendance data for Universitas Palangka Raya employees.
Penerapan Skala Likert dan Skala Dikotomi Pada Kuesioner Online Viktor Handrianus Pranatawijaya; Widiatry Widiatry; Ressa Priskila; Putu Bagus Adidyana Anugrah Putra
Jurnal Sains dan Informatika Vol. 5 No. 2 (2019): Jurnal Sains dan Informatika
Publisher : Teknik Informatika, Politeknik Negeri Tanah Laut

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34128/jsi.v5i2.185

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Proses pengumpulan data dalam penelitian survey merupakan hal yang sangat penting. Penelitian berbasis survey membutuhkan instrumen pengumpulan data berupa kuesioner. Selama ini peneliti atau surveyor melakukan pengumpulan data secara manual yaitu dengan mencetak kuesioner dan menyebarkannya dengan mendatangi satu persatu responden. Hal ini memakan waktu yang lama dan biaya yang besar sehingga menjadi masalah utama yang dihadapi dalam pengumpulan data dengan kuesioner. Untuk mengatasi masalah tersebut dibutuhkan suatu aplikasi yang dapat membantu surveyor dalam melakukan survey secara online. Penelitian ini bertujuan untuk merancang dan membangun aplikasi kuesioner online berbasis web dengan meggunakan metode waterfall dengan tahapan analysis, design, implementation, testing dan maintanance. Pemodelan sistem dan basis data meggunakan Data Flow Diagram (DFD) dan Entity Relationship Diagram (ERD). Bahasa Pemrograman yang digunakan yaitu, HTML, PHP, CSS, Java Script, dan untuk databasenya menggunakan MySQL. Skala pengukuran yang digunakan dalam perancangan kuesioner menggunakan skala likert dan skala guttman. Aplikasi ini memiliki 3 hak akses yaitu, admin, surveyor dan pengunjung/responden. Dengan adanya aplikasi diharapkan ini proses pengumpulan data dengan kuesioner dapat lebih efektif dan efisien.
IMPLEMETASI APLIKASI MOBILE PENGENALAN KAMPUS PADA MASA PANDEMI COVID-19 Putu Bagus Adidyana Anugrah Putra; Viktor Handrianus Pranatawijaya; Efrans Christian; Widiatry Widiatry
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 16 No. 2 (2022): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v16i2.5416

Abstract

PKKMB is a place to raise awareness of the importance of understanding globalization and the industrial revolution 4.0. The introduction of the campus canbe done by introducing the rooms on campus by providing a location point usingmaps so that it can make it easier to identify the location of the rooms on campus. The research method used is determining the scope of research, consulting, studying related literature, and using the Extreme Programming method as asoftware development method. This application uses the Mobile platform and theJavaScript programming language with the React Native framework.
RANCANG BANGUN PERMAINAN TRADISIONAL KALIMANTAN TENGAH BAGAPIT MENGGUNAKAN ALGORITMA ALPHA BETA DAN MTD(F) Ressa Priskila; Putu Bagus Adidyana Anugrah Putra
Jurnal Teknologi Informasi: Jurnal Keilmuan dan Aplikasi Bidang Teknik Informatika Vol. 17 No. 1 (2023): Jurnal Teknologi Informasi : Jurnal Keilmuan dan Aplikasi Bidang Teknik Inform
Publisher : Universitas Palangka Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47111/jti.v17i1.6710

Abstract

Bagapit is a traditional game from Central Kalimantan. This game is usually done in free time or after doing daily tasks. This traditional game has begun to be forgotten, because of the rapid development of technology. In this day and age, people prefer to play games with gadgets. Therefore, to preserve and introduce this game to the wider community who are already familiar with technology, it is necessary to create a mobile-based bagapit game application. This game was made using the Multimedia Development Life Cycle (MDLC) method. This method consists of 6 stages, namely concept, design, collecting material, assembly, and testing. In this research, the system design is made by making use case diagrams, activity diagrams, storyboards, and User Interface designs. The material collected at the material collecting stage consists of background, object images, and audio. To determine the steps in the game, the Alpha Beta pruning algorithm and the MTD(f) algorithm are used. The making of this bagapit game uses the Godot Engine which uses the GDScript programming language. Testing is carried out using the black box testing method to ensure all functions in the game can function properly. This game consists of 3 levels that players can choose from. It is hoped that this game can introduce, provide insight, and preserve the bagapit game which is a traditional game typical of Central Kalimantan to the general public.
Pelatihan Aplikasi Augmented Reality Pengenalan Buah-Buahan bagi Guru Pendidikan Anak Usia Dini (PAUD) Pandehen Kristianti, Novera; Ressa Priskila; Widiatry; Viktor Handrianus Pranatawijaya; Putu Bagus Adidyana Anugrah Putra; Nova Noor Kamala Sari; Efrans Christian; Septian Geges
Jurnal Atma Inovasia Vol. 4 No. 4 (2024)
Publisher : Lembaga Penelitian dan Pengabdian pada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24002/jai.v4i4.9437

Abstract

Pelatihan aplikasi Augmented Reality (AR) pengenalan buah-buahan ini diselenggarakan untuk guru Pendidikan Anak Usia Dini (PAUD) di Pandehen dengan tujuan meningkatkan kualitas pembelajaran dan keterampilan guru dalam memanfaatkan teknologi modern. Dalam pelatihan ini, guru-guru PAUD diperkenalkan dengan aplikasi AR yang dirancang khusus untuk membantu anak-anak mengenal berbagai jenis buah-buahan secara interaktif dan menyenangkan. Metode pelatihan meliputi sesi teori dan praktik, di mana para peserta diajarkan cara mengoperasikan aplikasi AR, memahami fitur-fiturnya, serta bagaimana mengintegrasikannya ke dalam kegiatan belajar mengajar di kelas. Hasil dari pelatihan ini diharapkan dapat meningkatkan kemampuan guru dalam menggunakan teknologi sebagai alat bantu edukatif, memperkaya pengalaman belajar anak-anak, serta menciptakan lingkungan pembelajaran yang lebih dinamis dan interaktif. Evaluasi terhadap efektivitas pelatihan dilakukan melalui observasi langsung, kuesioner, dan wawancara dengan para peserta. Ditemukan bahwa pelatihan ini secara signifikan meningkatkan pengetahuan dan keterampilan guru dalam menggunakan aplikasi AR, serta memberikan dampak positif terhadap minat dan partisipasi anak-anak dalam kegiatan belajar. Kesimpulannya, pelatihan ini berhasil mencapai tujuan yang diharapkan dan direkomendasikan untuk diterapkan secara lebih luas di berbagai lembaga pendidikan PAUD.