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PENGGUNAAN METODE BERCERITA DALAM MENGEMBANGKAN BAHASA EKSPRESIF ANAK USIA 5 -6 TAHUN DI PAUD KASIH IBU KOTA SERANG Eka Safitri; Nuryati; Beni Junedi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i04.9017

Abstract

In the development of early childhood expressive language at PAUD Kober Kasih Ibu, several problems were found to be the lack of appropriate and interesting learning methods. One of the methods that is believed to be effective but has not been optimally applied is the storytelling method. Initial observations show that there are problems in the development of early childhood expressive language in PAUD Kober Kasih Ibu, especially related to the limitations of appropriate and interesting learning methods. Although the storytelling method is believed to have effective potential, its application in the field is considered not optimal. Departing from this background, this study focuses mainly on describing how storytelling methods can improve the ability of children aged 5–6 years to express their thoughts, ideas, and feelings verbally. The main purpose of this study is to determine the effectiveness and impact of the application of storytelling methods on children's expressive language skills, as well as to describe in depth how to develop these skills in PAUD Kasih Ibu. This study uses a descriptive qualitative approach. Data collection was carried out through triangulation techniques, namely observation of 5 children, in-depth interviews with 3 teachers, and documentation, in order to obtain a comprehensive and contextual picture of the phenomenon being studied. The results of the research and discussion indicate that the storytelling method is able to create an active, fun learning atmosphere, and encourage children's verbal participation. Children seem more enthusiastic, focused on listening, and dare to speak and respond to the stories told by the teacher. The use of this method has proven to be effective in supporting a more interactive and communicative learning process, as well as providing a meaningful learning experience for children.
PENGGUNAAN MEDIA KAHOOT MELALUI MODEL DISCOVERY LEARNING PADA MATERI TEKNOLOGI INFORMASI UNTUK MENINGKATKAN MOTIVASI BELAJAR SISWA KELAS VIII SMPN 7 CILEGON Bahrul Alam; Ade Fricticarani; Beni Junedi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01 Maret 2026 Public
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11432

Abstract

This study aims to enhance students' learning motivation in Grade VIII (30 students) at SMPN 7 Cilegon on Information Technology material using the Discovery Learning model supported by Kahoot media. The research employed a descriptive quantitative method. The results indicate that the use of Kahoot had a significant positive impact, improving students' learning motivation, understanding of the material, ability to retain information, and academic achievement through its engaging and interactive quiz format. In conclusion, Kahoot proves to be an effective ICT-based learning tool for sparking interest, facilitating material mastery, and enhancing overall teaching and learning quality at SMPN 7 Cilegon.
THE EFFECT OF FLASH CARD MEDIA USE ON EARLY CHILDREN'S NUMERIC ABILITY AT NURUL AMIN PARAMAYAN PAUD, SERANG REGENCY Rena; Yolanda Pahrul; Moh.Bayi Tabrani; Inten Risna; Beni Junedi
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.796

Abstract

This study aims to determine the effect of using Flash Card media on early childhood numeracy skills at PAUD Nurul Amin, Pamarayan District, Serang Regency, Banten. The background of this research highlights the importance of appropriate stimulation in developing children's cognitive abilities during the golden age. A quantitative method with a one-group pretest-posttest design was employed. The sample consisted of one experimental group that received treatment using Flash Card media. Data were collected through observation and documentation. The analysis results showed a significant improvement in children's numeracy skills after the treatment. Children demonstrated enhanced ability in answering questions and providing accurate responses. Based on these findings, it can be concluded that Flash Card media has a positive and significant impact on the numeracy skills of early childhood learners. Therefore, this media is recommended as an engaging and effective alternative for learning in early childhood education settings
THE INFLUENCE OF INFORMATICS LEARNING FACILITIES AND INFRASTRUCTURE ON STUDENTS' ABILITY TO OPERATE COMPUTERS AT AL-ISHLAH MIDDLE SCHOOL, CILEGON Reza Novanty; Beni Junedi; Ade Fricticarani
Cakrawala Pedagogik Vol 9 No 3 (2025): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v9i3.863

Abstract

This study was motivated by the limited informatics learning facilities and infrastructure at Al-Ishlah Middle School, Cilegon. Observations revealed several problems in Informatics learning, including inadequate facilities and the suboptimal use of learning media. This research aimed to examine the influence of informatics learning facilities and infrastructure on students’ ability to operate computers. The study employed a quantitative method based on the philosophy of positivism to test hypotheses. This method is considered scientific because it reflects principles of concreteness, objectivity, measurability, rationality, and systematic inquiry. The research analyzed the management and utilization of computer laboratory facilities through quantitative data. Reliability testing showed that the facilities and infrastructure variable had a coefficient of 0.815, while the student ability variable had a coefficient of 0.913 from 60 statement items. Questionnaires X and Y, each with 30 items, were tested for validity and reliability. Data from 44 respondents showed average scores of 92.14 and 78.30, both normally distributed. A significance value of 0.396 indicated that the alternative hypothesis (Ha) was accepted. The results concluded that informatics learning facilities and infrastructure significantly affect students’ ability to operate computers. The quality of these facilities is positively correlated with student competence. Although the average student ability score reached 78.30, improvements are still needed. Therefore, continuous efforts to enhance the quality of facilities, infrastructure, and informatics training are essential to optimize students’ learning outcomes.
PENDAMPINGAN MULTIMEDIA PEMBELAJARAN BERBASIS MICROLEARNING UNTUK MENINGKATKAN LITERASI GURU PENDIDIKAN ANAK USIA DINI Wiwik Adinda; Amat Hidayat; Dewi Cahyaningrat; Sella Oktania; Sohri Ramadhan Alfikri; Beni Junedi; Ahmad Mubarok
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 5 No. 6 (2024): Vol. 5 No. 6 Tahun 2024
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v5i6.37207

Abstract

Penggunaan teknologi digital dalam pendidikan semakin menjadi kebutuhan, terutama bagi guru anak usia dini yang berperan penting dalam membentuk keterampilan awal anak. Pendampingan pengembangan multimedia berbasis microlearning merupakan upaya yang dilakukan untuk meningkatkan literasi digital para guru, sekaligus memperkaya metode pembelajaran yang lebih efektif dan menarik bagi anak. Kegitan ini dilakukan di Desa Cilayang Kecamatan Curug Bitung Kabupaten Lebak Provinsi Banten, subyek pada kegiatan ini terdiri dari perangkat Desa dan Guru-guru PAUD. Pendampingan ini membahas pelatihan dan pembuatan konten multimedia singkat, untuk membantu guru memahami dan mengimplementasikan teknologi ini dalam proses belajar-mengajar. Hasil dari kegiatan ini menunjukkan peningkatan kemampuan guru dalam menggunakan teknologi berbasis digital dan mengembangkan konten pembelajaran yang interaktif, yang pada akhirnya dapat meningkatkan minat belajar anak usia dini