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Peran Orang Tua Dalam Menumbuhkan Perilaku Tertib Berlalu Lintas Agil Saskia Ningrum; Berchah Pitoewas; Nurhayati Nurhayati
Jurnal Akuntansi Hukum dan Edukasi Vol 1, No 1 (2024): Mei 2024
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jahe.v1i1.2195

Abstract

Penelitian ini bertujuan untuk menjelaskan peran orang tua dalam menumbuhkan perilaku tertib berlalu lintas di Kelurahan Sepang Jaya Bandar Lampung. Metode penelitian yang digunakan dalam penelitian ini adalah metode deskriptif dengan pendekatan kuantitatif. Subjek penelitian adalah anak dibawah umur usia 12-16 tahun di Kelurahan Sepang Jaya Bandar Lampung. Sampel dalam penelitian ini berjumlah 50 responden. Teknik pengumpulan data menggunakan teknik utama yaitu angket tertutup serta teknik pendukung yaitu wawancara. Hasil penelitian menunjukkan bahwa presentase besarnya peran orang tua yaitu 58,9% dengan peran orang tua yang paling dominan yaitu peran pengawasan, maka hipotesis H0 ditolak dan H1 diterima. Hasil yang didapat menunjukkan adanya peran orang tua dalm menumbuhkan perilaku tertib berlalu lintas.
PERSEPSI MAHASISWA MENGENAI MATA KULIAH SOCIAL SKILL DALAM MENGEMBANGKAN SOCIAL CONCERN MAHASISWA PPKN FKIP UNIVERSITAS LAMPUNG Elsa Aura Savana; Devi Sutrisno Putri; Nurhayati Nurhayati; Ana Mentari; Dian Permata Sari
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11905

Abstract

This study was conducted to examine the problem of how students’ perceptions of the Social Skills course contribute to the development of social concern among students of the Pancasila and Citizenship Education (PPKn) Study Program, Faculty of Teacher Training and Education, University of Lampung. The research aimed to determine the extent to which students’ perceptions of the course are related to the development of their social concern. A quantitative approach with a descriptive research design was employed. The population consisted of 208 PPKn students from the 2022 and 2023 cohorts, and a sample of 67 respondents was selected using simple random sampling. Data were analyzed using frequency distribution analysis to describe students’ perceptions of the Social Skills course and the level of social concern development. The findings revealed that students generally had positive perceptions of the Social Skills course, and these perceptions played an important role in fostering social concern. Through case-based learning activities, students were able to actualize social skills in real-life situations, both within the campus environment and in the broader community. The study concludes that the Social Skills course not only enhances students’ academic competencies but also strengthens their social character as prospective educators and responsible, caring citizens.
PENGARUH PENGGUNAAN CHATGPT TERHADAP OPTIMALISASI PENULISAN TUGAS AKHIR MAHASIWA PPKN UNIVERSITAS LAMPUNG Bagus putra Setiawan; Yunisca Nurmalisa; Nurhayati Nurhayati; Ana Mentari; Fitra Endi Fernanda
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.12010

Abstract

The development of artificial intelligence technology, particularly ChatGPT, has created new opportunities to support students’ academic writing processes. However, completing a final thesis remains challenging due to limited scientific writing skills, difficulties in finding references, and low levels of efficiency, effectiveness, and writing quality. The utilization of ChatGPT is considered an alternative solution to assist students in overcoming these obstacles, enabling a more optimal thesis-writing process. This study aims to determine the level of ChatGPT usage, analyze the optimization of final thesis writing, and examine the effect of ChatGPT usage on the optimization of thesis writing among students of the Pancasila and Civic Education Study Program, University of Lampung, Class of 2022. This research employed a quantitative approach using a survey method, involving 64 students as respondents. Primary data were collected through questionnaires and analyzed using simple linear regression with the assistance of SPSS version 26. The results indicate that the use of ChatGPT is categorized as high in terms of usage intensity and skills, while the optimization of thesis writing is also classified as high in terms of efficiency, effectiveness, and quality. Statistically, ChatGPT usage has a significant effect on the optimization of thesis writing, with a significance value of 0.000 < 0.05. Therefore, ChatGPT plays a positive role in improving the speed, accuracy, and quality of thesis writing, while still requiring critical thinking and academic ethics to maintain the originality of scientific work.
Penerapan Model Pembelajaran Game Based Learning Berbasis Media Crossword Terhadap Minat Belajar di SMPN 20 Bandar Lampung Agus Ananda; Yunisca Nurmalisa; Nurhayati Nurhayati; Berchah Pitoewas; Dian Permata Sari
IHSAN : Jurnal Pendidikan Islam Vol. 4 No. 3 (2026): 2026
Publisher : Yayasan pendidikan dzurriyatul Quran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61104/ihsan.v4i3.6541

Abstract

Penelitian ini dilatarbelakangi oleh rendahnya minat belajar peserta didik dalam pembelajaran Pendidikan Pancasila yang masih didominasi oleh penggunaan buku dan penjelasan lisan guru, sedangkan media pembelajaran berbasis permainan belum dimanfaatkan secara optimal. Penelitian ini bertujuan untuk menganalisis pengaruh penerapan model pembelajaran Game Based Learning berbantuan media Crossword terhadap minat belajar peserta didik pada mata pelajaran Pendidikan Pancasila di SMP Negeri 20 Bandar Lampung. Metode penelitian yang digunakan adalah pendekatan kuantitatif dengan metode Pre-eksperimen. Desain penelitian yang digunakan adalah One Group Pretest-Posttest Design. Data penelitian dikumpulkan melalui tes dan observasi. Hasil penelitian menunjukkan adanya peningkatan nilai rata-rata dari 64,83 pada pretest menjadi 77,20 pada posttest. Hasil uji paired sample t-test menunjukkan nilai signifikansi 0,000 < 0,05 yang berarti terdapat pengaruh signifikan. Selain itu, hasil uji N-Gain sebesar 0,37 berada pada kategori sedang. Dapat disimpulkan bahwa penerapan model Game Based Learning berbasis media Crossword berpengaruh terhadap minat belajar peserta didik.