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Implementation of multiple linear regression to estimate profit on sales of screen printing equipment Khairul Khairul; Asyahri Hadi Nasyuha; Ali Ikhwan; Moustafa H. Aly; Ahyanuardi Ahyanuardi
JURNAL INFOTEL Vol 15 No 2 (2023): May 2023
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v15i2.934

Abstract

Traditional marketing strategies are no longer practical to implement because the process requires more costs and time to disseminate information which is much longer. Data Mining is a science that discusses knowledge from previous data to estimate the amount of production in the future. Data mining is a term used to find hidden knowledge in databases. “Data mining is a semi-automatic process using statistical, mathematical, artificial intelligence, and machine learning techniques to extract and identify valuable and helpful information in large databases. It is necessary to solve the problem by using one of the five methods in the field of Data Mining, namely the Multiple Linear Regression method, where this method will analyze the variables that have an influence and can make estimates. Multiple Linear Regression Is a method that can be used to analyze data and obtain meaningful conclusions about a relationship between one variable and another. This relationship is generally expressed by a mathematical equation expressing the relationship between the independent and dependent variables in the form of a simple equation
Penerapan dan Sosialisasi Sistem Informasi Panti Asuhan Putera Muhammadiyah Kota Medan Khairul; Sukrianto; Ardya, Dwika; Syahri T., Siti Isna; Hrp, Abdul Khaidir; Helmy, Ahmad
Jurnal Pengabdian Masyarakat IPTEK Vol. 5 No. 1 (2025): Edisi Januari 2025
Publisher : STMIK Triguna Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53513/abdi.v5i1.10594

Abstract

Panti Asuhan Putera Muhammadiyah Kota Medan merupakan lembaga sosial yang bergantung pada bantuan donatur untuk mendukung berbagai program sosial. Permasalahan yang terjadi di Panti Asuhan Putera Muhammadiyah Medan adalah belum adanya Sistem Informasi yang mengelola dan memanajemen bantuan sosial dari para donatur dengan efektif dan efisien karena masih menggunakan pembukuan dengan cara manual. Sistem Informasi Panti Asuhan Putera Muhammadiyah Kota Medan bertujuan memudahkan panti asuhan dalam memanajemen bantuan sosial dari para donatur agar menjadi lebih efektif dan efisien dalam pengelolaan bantuan sosial. Dengan penerapan dan sosialisai sistem informasi, sistem yang dibangun mengintegrasikan beberapa aspek penting dalam Panti Asuhan yaitu pengelolaan data bantuan sosial, pengelolaan anak panti, pengelolaan donatur dan proses donasi yang biasanya dilakukan secara manual. Kedepannya dengan adanya sistem, pengelolaan data tersebut dan proses donasi akan menjadi lebih efektif dan efisien. Sistem yang dibangun dengan User Interfaceberbasis web mulai dari pembuatan website panti asuhan dan sistem berbasis web untuk proses donasi dengan proses transfer langsung ke rekening Panti Asuhan dan proses payment gateway melalui payment Virtual Account seperti Mobile Banking, Internet Banking dan E-Wallet seperti transfer melalui OVO, Gopay dan lain sebagainya. Selain itu juga, sistem yang dibangun akan menjaga privasi dan kerahasiaan data kas keuangan panti asuhan. Manfaat dari Penerapan Sistem Informasi Panti Asuhan Putera Muhammadiyah Kota Medan diharapkan dapat membantu berbagai program sosial di panti asuhan dan mendukung dalam pengelolaan bantuan sosial dari para donatur agar menjadi lebih efektif dan efisien dan pembukuan tersistem dengan baik.
Meningkatkan Kreativitas Desain Produk UMKM Desa Cinta Rakyat dengan Aplikasi Canva Hasanuddin, Muhammad; Barus, Efriansyah Putra Bahari; Budianto, Eko; Zulfan, Zulfan; Rizaldi, Fakhri; Khairul, Khairul
IPTEK: Jurnal Hasil Pengabdian kepada Masyarakat Vol 4, No 2 (2024): IPTEK: Jurnal Hasil Pengabdian kepada Masyarakat
Publisher : IPTEK: Jurnal Hasil Pengabdian kepada Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/iptek.v4i2.68827

Abstract

Abstrak Program pengabdian masyarakat ini bertujuan untuk meningkatkan kreativitas dan kemampuan desain produk para pelaku Usaha Mikro, Kecil, dan Menengah (UMKM) di Desa Cinta Rakyat dengan memanfaatkan aplikasi Canva. Dalam era digital saat ini, visualisasi produk yang menarik menjadi salah satu faktor kunci dalam meningkatkan daya saing UMKM. Melalui pelatihan yang intensif dan terstruktur, para peserta diperkenalkan dengan berbagai fitur Canva yang mudah digunakan serta teknik desain grafis dasar. Hasil kegiatan menunjukkan peningkatan signifikan dalam kualitas desain produk UMKM, yang berkontribusi pada peningkatan daya tarik visual dan potensi pemasaran produk. Program ini diharapkan dapat menjadi model keberlanjutan untuk pengembangan kreativitas UMKM di wilayah pedesaan lainnya. Kata Kunci: UMKM, kreativitas desain, aplikasi Canva, Desa Cinta Rakyat, pemasaran digital.
Development of Simulation-based Transmission Line Learning Media: Case Study of GMR-GMD Model on Voltage Regulation and Transmission Line Efficiency Rahmaniar Rahmaniar; Khairul Khairul; Agus Junaidi; Ihsan Fahreza
AL-ISHLAH: Jurnal Pendidikan Vol 17, No 2 (2025): JUNE 2025
Publisher : STAI Hubbulwathan Duri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35445/alishlah.v17i2.7116

Abstract

The integration of computer-based simulations in electrical engineering education enhances students' understanding of complex concepts such as Geometric Mean Radius (GMR) and Geometric Mean Distance (GMD) in transmission line systems. This study aimed to develop and evaluate a MATLAB-based simulation tool to support learning in voltage regulation and efficiency analysis. Adopting a Research and Development (RD) methodology guided by the ADDIE model, the simulation was tested with 32 electrical engineering students. Expert validation, conducted by three power systems professors and two instructional technology specialists, confirmed high content validity (average score 85%). Data analysis using SmartPLS revealed that simulation quality significantly influenced both conceptual understanding (β = 0.903) and learning effectiveness (β = 0.977), with strong model fit (R² = 0.846). Students’ comprehension of voltage regulation and efficiency improved significantly, as indicated by N-gain scores of 0.75 and 0.72, respectively, while parameter analysis proficiency rose from 42.8% to 80.7%. These findings suggest that the simulation tool not only enhances academic learning but also offers industrial benefits. Specifically, it provides power utilities with a cost-effective means to optimize transmission line designs, reducing iteration costs by up to 60%. It also enables rapid prototyping of conductor configurations and serves as a standardized platform for professional training. Furthermore, the tool supports sustainable energy efforts by improving the integration of renewable energy sources through optimized line parameter analysis.
Advantages and Disadvantages of Virtual Reality in Science Learning Systems in the 21st Century: A Review Khairul; Iwan Purnama; Arie Wahyu Prananta; Ruth Rize Paas Megahati.S; Risnawati Agustin
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.10214

Abstract

The rapid development of information technology has brought human civilization into the 21st century, which requires mastery of 21st-century skills, such as critical, creative, collaborative, and communicative thinking. Virtual reality offers an immersive and interactive learning experience, allowing students to interact with virtual environments as if they were real, thus potentially increasing conceptual understanding and learning motivation. Virtual reality has advantages and disadvantages in science learning. Where the purpose of the study is to examine the advantages and disadvantages of virtual reality in science learning systems in the 21st century: a Review, namely collecting information from previous studies related to the Advantages and Disadvantages of Virtual Reality in Science Learning Systems in the 21st Century This review was conducted based on the review method. The results of this study explain that there are several advantages and disadvantages of using a science learning system that uses virtual reality, one of the results that explains the advantages of virtual reality is Immersive Learning so that students can see learning concepts more realistically and not only focus on books or material explanations; teachers and one of the disadvantages of virtual reality in science learning is that VR systems can be expensive to develop and maintain, making them less accessible to organizations, educational institutions with limited budgets.
PENERAPAN METODE DESIGN THINKING DALAM PERANCANGAN APLIKASI MOBILE UI/UX TRANSAKSI PENJUALAN MAKANAN DAN MINUMAN CAFÉ BRADERS TOAST Willi Eldipan Simatupang; Hermansyah; Khairul
Bahasa Indonesia Vol 18 No 01 (2026): Instal : Jurnal Komputer
Publisher : Cattleya Darmaya Fortuna

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54209/jurnalinstall.v18i01.481

Abstract

Penelitian ini mengkaji penerapan metode Design Thinking dalam perancangan UI/UX aplikasi mobile untuk mendukung proses transaksi pemesanan makanan dan minuman di Café Braders Toast. Metode ini digunakan untuk memahami kebutuhan pengguna secara menyeluruh melalui tahapan empathize, define, ideate, prototype, dan test. Hasil observasi dan kuesioner menunjukkan bahwa proses pemesanan manual masih menimbulkan antrean panjang, keterlambatan pelayanan, serta potensi kesalahan pencatatan, sehingga diperlukan solusi digital yang lebih efektif. Pada tahap perancangan, dikembangkan prototype aplikasi dengan fitur utama seperti menu digital, sistem pemesanan terstruktur, dan alur pembayaran yang lebih praktis. Pengujian menggunakan System Usability Scale (SUS) melibatkan 15 responden, dan memperoleh skor 64,5 yang termasuk kategori “baik” serta dapat diterima pengguna. Temuan ini menunjukkan bahwa desain yang dihasilkan telah memenuhi aspek fungsionalitas dan kemudahan penggunaan, meskipun perbaikan lanjutan tetap diperlukan agar aplikasi semakin optimal. Secara keseluruhan, penelitian ini membuktikan bahwa pendekatan Design Thinking efektif dalam menghasilkan rancangan aplikasi mobile yang sesuai dengan kebutuhan pelanggan dan mendukung peningkatan kualitas layanan transaksi di café.  
Design and Development of a Field Work Reporting System Application for Metro Interior Dwi Faza Wardanu Damanik; Zulham Sitorus; Khairul Khairul
Bulletin of Information Technology (BIT) Vol 5 No 3: September 2024
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/bit.v5i3.1479

Abstract

This research aims to design and build a reporting system application for field workers at Metro Interior, a company specializing in interior design. In its operations, Metro Interior faces challenges in efficiently monitoring and managing field workers' activities, which affects report delays, data accuracy, and suboptimal coordination. The designed application will serve as a solution to these issues by providing a platform that allows field workers to create reports directly from the work site. The main features of this application include real-time reporting, task management, project progress tracking, and data collection related to field activities. The application development methodology involves user needs analysis, system design, software development, and system testing. The application is designed using the latest technology to support both mobile and desktop devices, enhancing accessibility for users both in the field and in the office. The expected outcome of this research is to improve reporting efficiency, data accuracy, and coordination between field workers and management teams at Metro Interior. With the implementation of this application, Metro Interior will be able to better monitor and manage projects, reduce administrative errors, and accelerate data-driven decision-making.
Penerapan Sistem Informasi Penggajian Terintegrasi Dengan Absensi Real-Time Berbasis Web Pada CV. The Three Points Menggunakan Metode SDLC (Software Development Life Cycle) Dedy Chandra Wardani; Khairul Khairul; Jodi Hendrawan
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.440

Abstract

This study discusses the implementation of a web-based payroll information system integrated with real-time attendance at CV. The Three Points, using the SDLC (Software Development Life Cycle) method. The company's current payroll process is still carried out manually, leading to several issues such as payroll delays, calculation errors, and lack of transparency in employee attendance data. To address these problems, a system was developed to automate payroll processing and integrate it directly with real-time attendance data. The SDLC method was employed in the system development, consisting of planning, analysis, design, implementation, and maintenance stages. The system was built using web-based technology to ensure flexible access for the finance and management departments. The implementation results show that the system improves efficiency and accuracy in the payroll process and simplifies employee attendance monitoring. It also automatically generates payroll and attendance reports, accessible at any time by authorized users. With the integration of attendance and payroll data, salary calculations become faster and less error-prone. Additionally, the system supports increased transparency and accountability in the company’s human resource management. This study is expected to serve as a reference for other companies seeking to implement an effective and efficient integrated payroll information system
Strategi Pengelolaan Konten dengan Search Engine Optimization pada Website Rian Farta Wijaya; Zulfahmi Syahputra; Khairul; Iwan Purnama; Rio Septian Hardinata
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.680

Abstract

Penelitian ini membahas strategi pengelolaan konten berbasis SEO untuk meningkatkan performa website. Rendahnya peringkat website disebabkan oleh kurang optimalnya struktur konten, penggunaan kata kunci, dan teknik link building. Dengan metode deskriptif kualitatif, penelitian ini menelaah optimalisasi kata kunci, meta deskripsi, serta konten multimedia. Hasilnya menunjukkan bahwa pengelolaan konten yang terstruktur dan konsisten mampu meningkatkan trafik organik, kredibilitas, serta visibilitas website di mesin pencari. Rekomendasi diberikan untuk menerapkan strategi digital berorientasi SEO secara berkelanjutan.
Pengembangan Website Organisasi APTIKOM SUMUT Menggunakan Framework CodeIgniter dengan Pendekatan MVC untuk Optimalisasi Penyebaran Informasi Zulfahmi Syahputra; Rian Farta Wijaya; Khairul; Ayu Husniyyah
Jurnal Komputer Teknologi Informasi Sistem Komputer (JUKTISI) Vol. 4 No. 2 (2025): September 2025
Publisher : LKP KARYA PRIMA KURSUS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62712/juktisi.v4i2.703

Abstract

Website organisasi memiliki peran penting dalam mendukung transparansi, aksesibilitas, dan efektivitas penyebaran informasi pada lembaga pendidikan dan asosiasi profesi. Penelitian ini bertujuan mengembangkan website organisasi APTIKOM SUMUT menggunakan framework CodeIgniter dengan pendekatan Model View Controller (MVC) untuk menghasilkan sistem informasi yang terstruktur, mudah dikelola, dan responsif. Metode pengembangan yang digunakan adalah Software Development Life Cycle (SDLC) model Waterfall, yang meliputi tahap analisis kebutuhan, perancangan, implementasi, pengujian, serta evaluasi. Hasil pengembangan menunjukkan bahwa sistem mampu menyediakan fitur utama seperti pengelolaan agenda, pengumuman, berita, dokumentasi kegiatan, keanggotaan, serta tampilan profil organisasi. Evaluasi tampilan pada beberapa halaman menunjukkan bahwa fungsi sistem berjalan dengan baik, namun aspek antarmuka seperti konsistensi warna, hierarki visual, tipografi, dan estetika masih perlu ditingkatkan untuk memberikan pengalaman pengguna yang lebih optimal. Secara keseluruhan, website yang dikembangkan telah memenuhi kebutuhan dasar penyebaran informasi organisasi, tetapi modernisasi UI/UX direkomendasikan agar efektivitas komunikasi digital APTIKOM SUMUT dapat semakin meningkat