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PENILAIAN USER EXPERIENCE FIORI BUSSIM MENGGUNAKAN USER EXPERIENCE QUESTIONAIRE (UEQ) DAN PENGARUHNYA TERHADAP PEMAHAMAN PEMBELAJARAN MATAKULIAH SERTIFIKASI SAP Fandi Halim; Handoko Handoko; Sophya Hadini Marpaung
Sebatik Vol 24 No 1 (2020): Juni 2020
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini menggunakan User Experience Questionaire (UEQ) dalam menilai pengalaman pengguna dari FIORI Bussim dan dilanjutkan dengan menilai pengaruh dari pengalaman penggunaan FIORI Bussim itu sendiri terhadap tingkat pemahaman dari mahasiswa/i dalam memahami proses bisnis yang terintegrasi dengan perangkat lunak SAP (System Application and Product in Data Processing) pada mahasiswa. Secara rinci, kegiatan penelitian akan dilaksanakan dalam beberapa tahapan yaitu mengevaluasi kembali dan menetapkan perumusan masalah yang akan diselesaikan, melakukan studi literatur, pengumpulan data, penilaian dan konstruksi kuesioner untuk menilai pengalaman penggunaan FIORI Bussim dan pengaruhnya terhadap tingkat pemahaman penggunaan oleh pengguna yang dapat disebut sebagai tahapan post-condition, melakukan analisis dan pengujian dan mengambil kesimpulan. Hasil pengujian pada penelitian ini menggunakan User Experience Questionaire (UEQ) pada SAP-GUI (Graphical User Interface) dan FIORI Bussim dengan jumlah responden yang terlibat pada pengujian adalah sebanyak 132 orang mahasiswa yang menunjukkan hasil bahwa nilai pengalaman penggunaan FIORI Bussim lebih baik daripada SAP-GUI. Selanjutnya, nilai pengujian pada penelitian ini terhadap domain pemahaman yang dilihat dari beberapa domain yaitu domain kognitif, afektif dan psikomotorik menunjukkan bahwa lebih banyak responden yang mengalami penurunan dibandingkan peningkatan positif. Dengan demikian dapat disimpulkan bahwa pengalaman penggunaan yang lebih baik dari FIORI Bussim ternyata tidak serta merta membuat tingkat pemahaman terhadap proses bisnis dalam SAP menjadi lebih baik.
Pengembangan Sistem Informasi Manajemen Sumber Daya Manusia Yuni Marlina Saragih; Winda Irma Wati Br Siagian; Fandi Halim; Zulpa Salsabila
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 3, No 4 (2019): Oktober 2019
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v3i4.1548

Abstract

A human resource management is an integrated system important to a company, resulting in a need for better employee attendance and the need for more informed decision-making regarding new employee recruitment management, employee appraisal, position placement, employee training, employee service, and employee dismissal. Because of these, an integrated system is needed in handling the attendance process until the employee termination. So as to meet the needs of the company in the management of data attendance of employees better by minimizing the occurrence of fault, reduce paper use and worktime of HR department in attendance recording and help HR managers on making more appropriate decisions related to existing processes in company such as helping on determining appropriate employees occupy positions based on position qualification with the employee ability. This Information System Development using System Development Lifecycle methodology (SDLC) begin with designing Fishbone Diagram, Data Flow Diagram (DFD), PIECES Diagram, system interface design, Microsoft Visual Studio 2012 as input, Microsoft SQL Server 2012 as data storage and SAP Crystal Reports as output in reports. The authors hope, the results of this information system development can help companies to deal with existing problems in human resource management.
Evaluasi User Experience Platform Video Communication dengan User Experience Questionaire (UEQ) Chatrine Sylvia; Angela Angela; Fandi Halim
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 5, No 4 (2021): Oktober 2021
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v5i4.3263

Abstract

The learning from home (home-based learning) and working from home (work from home) policy which has been going on for more than 1 year since March 2020 after being set by the Minister of Education and Culture (Kemendikbud) has brought many changes in the way to work and study for the academic community, especially students and lecturers. This is also felt by the academic community at STMIK Mikroskil, especially in Information Systems study program who changes their learning from offline to online by utilize various available application platforms such as Microsoft Teams and the Zoom application, especially for its video conferencing features as audio-visual media. With the use of both communication platforms in online learning activities, it is necessary to evaluate its user experience as information to support decision making in order to improve learning management and academic activities in university environment. However, this evaluation activity has never been carried out for the two applications that being used. This study aims to measure the user experience of Microsoft Teams and the Zoom application, especially for its video conference to support the lecturers and students in Information Systems Study Program at STMIK Mikroskil. This measurement is intended to predict and compare the ability of technology elements in the form of user experience of those two applications through an analytical study by applying the User Experience Questionnaire (UEQ) method. The target respondents are lecturers and students, especially in the Information Systems study program in the STMIK Mikroskil environment. The results showed that the comparison of the Microsoft Teams means value was superior to the Zoom application. Therefore, Microsoft Teams is a video conferencing and communication platform that is preferred by students and academics of the STMIK Mikroskil Information Systems study program compared to the Zoom application
Pengukuran Pengalaman Pengguna Aplikasi Platform Pembelajaran dan Konferensi Video Menggunakan Framework UEQ+ Angela Angela; Fandi Halim; Chatrine Sylvia
JURNAL MEDIA INFORMATIKA BUDIDARMA Vol 6, No 2 (2022): April 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/mib.v6i2.3878

Abstract

This study aims to measure and evaluate the user experience of the Microsoft Teams application as a learning and video conferencing platform using the UEQ+ framework, which is the development of the UEQ method. Through the UEQ+ framework, questionnaires can be designed by customizing user experience variables according to the application to be measured, thus the research results are expected to be more accurate and relevant. The scale of user experience measured in this questionnaire includes: efficiency, perspicuity, dependability, trust, usefulness, intuitive use, trustworthiness of content, quality of content, and clarity. After the questionnaires were distributed, 149 data were obtained which could be processed using data processing tools which being provided by UEQ+ called Data Analysis Tools. In conclusion, respondents have positive impression of Microsoft Teams as a video conferencing application and learning platform. The most important scale that represents the quality of Microsoft Teams is usefulness, clarity, trustworthiness of content, and quality of content.
USER EXPERIENCE EVALUATION ON MUSIC STREAMING APPLICATIONS WITH UEQ METHOD Angela Angela; Fandi Halim; Tri Agung Pramana; Andolin Simanjuntak
JURTEKSI (Jurnal Teknologi dan Sistem Informasi) Vol 8, No 2 (2022): April 2022
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurteksi.v8i2.1323

Abstract

Abstract: Along with the development of information technology, the way people listen to music also changed with the emergence of many music streaming applications. The user experience of an application plays an important role in attracting and retaining application users. Therefore, this study has goal to compare the music steaming applications’ user experience of the Joox and Spotify by using User Experience Questionnaire (UEQ) method. There are 6 scales assessed by UEQ, including attractiveness, perspicuity, efficiency, dependability, stimulation, and novelty. Data was collected by distributing online questionnaires and obtained as many as 104 responses that could be processed. The results show that both applications have positive impressions which are indicated by the average value of each scale greater than 0.8. This indicates that these two applications are considered quite fun, effective, easy to understand, and innovative. However, the comparison’ results show that between Spotify and Joox is not significantly different, with Spotify scores slightly better than Joox.            Keywords: music streaming application; user experience; user experience questionnaire  Abstrak: Seiring dengan perkembangan teknologi informasi, cara masyarakat mendengarkan musik juga mengalami perubahan dengan munculnya banyak aplikasi streaming musik. User experience suatu aplikasi berperan penting untuk menarik dan mempertahankan pengguna aplikasi. Oleh karena itu, penelitian ini memiliki tujuan untuk membandingkan user experience dari aplikasi streaming musik Joox dan Spotify dengan metode User Experience Questionnaire (UEQ). Terdapat 6 skala yang dinilai oleh UEQ yaitu daya tarik, kejelasan, efisiensi, ketepatan, stimulasi, dan kebaruan. Data dikumpulkan melalui penyebaran kuesioner secara daring dan diperoleh sebanyak 104 jawaban yang bisa diolah. Hasil penelitian menunjukkan bahwa kedua aplikasi memiliki impresi positif yang ditandai dengan nilai rata-rata setiap skala lebih besar dari 0.8. Artinya kedua aplikasi ini dinilai cukup menyenangkan, efektif, mudah dipahami, dan inovatif. Meskipun demikian, hasil perbandingan menunjukkan bahwa perbedaan antara Spotify dan Joox tidak terlalu signifikan, dengan nilai Spotify sedikit lebih unggul daripada Joox. Kata kunci: aplikasi streaming musik; pengalaman pengguna; user experience questionnaire 
Penerapan Teknik SEO Untuk Peningkatan Potensi Pemasaran Peralatan Pemadam Kebakaran Angela Woen; Chatrine Sylvia; Fandi Halim
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 5, No 2 (2022): Mei 2022
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v5i2.1315

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Abstract: Sinar Jaya store is a store that sells fire extinguishers in Medan city. In majority, this store still serves transactions by accepting customer to the store directly. Since the COVID-19 pandemic has lasted for so long, this store has begun to explore technology by utilizing Instagram as social media and having a website which can be accessed via www.sinarjayamedan.com as a medium to introduce the store, market the products digitally and increase business legitimacy. However, existing web pages must be optimized further to improve the ability of Toko Sinar Jaya in response to marketing needs. The measurement results using 2 (two) Search Engine Optimization (SEO) measurement websites show an average score of 61,5 out of a scale of 100. Thus, this community service activity is aimed at increasing this SEO score. SEO activities are carried out by using the on-page SEO method on existing web pages and continued with Content Management training for off-page SEO implementation. On-page SEO is carried out with activities including the installation of the Yoast SEO plugin, keyword research, visibility and permalink settings, Google Search Console, Google Analytics, sitemap generator and schema markup. The SEO score then increased significantly from 61,5 to 74,5.            Keywords: inbound marketing; micro, small and medium enterprise; search engine optimization (SEO)  Abstrak: Toko Sinar Jaya merupakan toko yang menjual alat-alat pemadam kebakaran di kota Medan. Secara mayoritas, toko ini masih melayani transaksi langsung dengan menerima kedatangan pelanggan ke toko. Sejak pandemi COVID-19 yang berlangsung telah begitu lama, toko ini mulai mengeksplorasi teknologi dengan memanfaatkan media sosial Instagram dan memiliki website yang bisa diakses lewat www.sinarjayamedan.com sebagai media untuk memperkenalkan toko, memasarkan produk secara digital dan meningkatkan legitimasi bisnis. Namun demikian, laman web yang ada harus dioptimalkan lagi untuk lebih meningkatkan kemampuan Toko Sinar Jaya dalam menjawab kebutuhan pemasaran. Hasil pengukuran menggunakan 2 (dua) website pengukuran Search Engine Optimization (SEO) masih menunjukkan rata-rata skor 61,5 dari skala 100. Kegiatan pengabdian kepada masyarakat ini ditujukan untuk meningkatkan skor SEO ini. Kegiatan SEO dilakukan secara on-page terhadap laman web dan dilanjutkan dengan pelatihan Content Management untuk implementasi SEO secara off-page. SEO on-page dilakukan dengan kegiatan meliputi Instalasi plugin Yoast SEO, keyword research, visibility and permalink setting, Google Search Console, Google Analytics, sitemap generator dan schema markup. Skor SEO kemudian meningkat dengan cukup signifikan dari angka 61,5 menjadi 74,5. Kata kunci: inbound marketing; search engine optimization (SEO); usaha mikro, kecil dan menengah (UMKM)
PENGEMBANGAN SISTEM INFORMASI PRODUKSI PADA PT. ALUMINA Chandra Chandra; Orrick Oetomo; Fandi Halim; Sophya Hadini Marpaung
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) Vol 3, No 1 (2019): Smart Device, Mobile Computing, and Big Data Analysis
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/komik.v3i1.1575

Abstract

PT. Alumina is a company that provides aluminum production such as windows, doors, glass and so on in Medan city. Due to complexity and prone to errors when raw materials calculation and data for reports must be collected in advance which takes a long time so that hamper in preparing reports of cost of goods sold (HPP) and the current report. This product system information application can display the status of production process that serves to find out how far the process of work orders (SPK), material requirement planning, the length of time required for production, raw material receipt to know whether product is ready for production, production confirmation when the product is done, cost of goods sold (COGS) and other current reports. To solve the problems, writer has designed a production information systems using Microsoft Visual Basic 2012 to designing the visual and application, Microsoft SQL Server 2012 to manage the database and using Crystal Report 13.0.5 in the making of the reports. Writer also uses SDLC (System Development Life Cycle) method to help writer make a design for production information system applications so that the existing problems can be solved.Keywords: information system, production, production cycle
RANCANG BANGUN APLIKASI BUDIDAYA PERIKANAN BERBASIS MOBILE “NUFARM” Chatrine Sylvia; Fandi Halim; Thiofani Maureen Tjandra; Rizka Nurhudami
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 4 No 1 (2021): Jurnal Tekinkom
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v4i1.234

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The NUFARM application is a mobile application that delivers online aquaculture management services for aquaculture cultivators by providing information / news about aquaculture, cultivated organism’s growth monitoring by delivering real-time information about cultivation condition, and providing a marketplace for buying and selling transactions for business entrepreneurs or aquaculture cultivators. several problems have been found in the aquaculture industry which is comprise of the lack of reliable information sources on aquaculture management, the unavailability of media that able to assist farmers on accessing information about the place’s conditions and organisms that being cultivated, there is no place for buying and selling transactions specialized on aquaculture for farmers. entrepreneur in the aquaculture business sector. The application design provides various online aquaculture management services which are manifested in the several main features. NUMonitor which provides information about the condition of the organism in real-time (in the form of temperature, dissolved oxygen levels, and pH) for the user. NUFeed which able to feed organisms with variety of settings which is able to be scheduled, automatic feeding and manual feeding. NUPeep which is a camera sensor that able to display organism condition to the user visually. NULight as an additional feature with its function for adjusting the illumination level of for example the aquarium lights. NUShop that serves a place for trading transactions for cultivated organisms and their equipment. As well as the NUpdate feature that able to provide the latest information / news about aquaculture along with tips and tricks for aquaculture management. Keywords: aquaculture, aquaculture management, mobile applications
Perancangan Aplikasi Layanan Perternakan “Husbandry” Riche Suwandy; Fandi Halim; Ketty Kumala; Hariyanto Halim
IJCIT (Indonesian Journal on Computer and Information Technology) Vol 7, No 1 (2022): IJCIT Mei 2022
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (742.693 KB) | DOI: 10.31294/ijcit.v7i1.11457

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Perancangan aplikasi husbandry dilakukan karena melihat adanya gap antara peluang yang terus bertumbuh di dunia agribisnis peternakan dan belum maksimalnya pengelolaan peternakan yang disebabkan oleh berbagai permasalahan yang dihadapi oleh peternak bahkan termasuk akses pelanggan terhadap hasil peternakan. Penelitian ini bertujuan untuk merancang aplikasi yang dapat memfasilitasi pengelolaan peternakan yang lebih baik serta menjembatani hubungan antara peternak dengan pelanggan baik individu atau industri dalam mengakses hasil peternakan juga membantu menghubungkan peternak dengan investor, kontraktor dan dokter hewan untuk membantu para peternak dalam mengelola peternakan dengan lebih maksimal. Metode yang digunakan untuk merancang aplikasi husbandry mengacu pada metodologi System Development Life Cycle (SDLC). Penelitian ini menghasilkan aplikasi husbandry yang dirancang dengan beberapa fitur utama yakni investasi, subscription, advertisement, farmer, pembayaran digital. Aplikasi husbandry merupakan marketplace yang didukung dengan penerapan artificial intelligence yakni sistem rekomendasi dan fitur penjadwalan dengan pemantauan dan pengendalian untuk kestabilan harga. Pihak administrator pada aplikasi hubandry dapat menyesuaikan harga yang berlaku pada aplikasi dengan harga pada pasar secara umum. The husbandry application was created to bridge the gap between the rising prospects in the field of livestock agribusiness and the ineffective livestock management caused by a variety of breeder-related issues, including customer access to livestock goods. This study aims to design applications that can facilitate better farm management and bridge the relationship between farmers and customers, as well as individuals and businesses interested in purchasing livestock products. And also intended to connect farmers with investors, contractors, and veterinarians in order to assist breeders in better managing their farms. The method used to design husbandry applications refers to the System Development Life Cycle (SDLC) methodology. This research produces husbandry applications that are designed with several main features, namely: Investment, subscription, advertisement, farmer, digital payment. Husbandry application is a marketplace supported by artificial intelligence implementation that is a recommendation system, and a scheduling feature with monitoring and control for price stability. The administrator of the hubandry application will be able to alter the pricing imposed in the application to match market prices.
Natural Science Thematic E-Learning Content Development at TK Santo Yoseph Medan Chatrine Sylvia; Angela Angela; Fandi Halim
ABDIMAS: Jurnal Pengabdian Masyarakat Vol. 5 No. 2 (2022): ABDIMAS UMTAS: Jurnal Pengabdian Kepada Masyarakat
Publisher : LPPM Universitas Muhammadiyah Tasikmalaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (787.005 KB) | DOI: 10.35568/abdimas.v5i2.2331

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This community service activity aims to produce learning content which is adapted to the thematic learning concepts applied in TK Santo Yoseph Medan. The learning content for TK Santo Yoseph Medan will be provided in several short videos to elaborate the learning materials according to Natural Science theme. Video is divided into several short videos that are customed to fit the children's interest where each content contains colour images, animations, and brief information according to school material. These videos as the results of this community service activity helps TK Santo Yoseph Medan on improving the learning services by providing quality content for kindergarten students.