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Perancangan dan Implementasi Sistem Informasi Penjualan Makanan dan Minuman Pada Restoran Dapur Sahla Berbasis Android Yasin Efendi; Akbar Kurniawan Saffitroh
JI-Tech Jurnal JI-Tech Vol.15 No.1 (2019)
Publisher : Sekolah Tinggi Teknologi Informasi NIIT

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Abstract

Restoran Dapursahla terletak di daerah kemang Jakarta selatan. Restaurant ini menyasar kalangan menengah di daerah kemang yang ingin merasakan makanan western ataupun makanan Indonesia. Di restoran dapursahla saat ini belum tersedia sistem reservasi online, menjadikan restaurant dapursahla masih menggunakan sistem manual yaitu menggunakan telepon jika ingin reservasi tempat atau makanan. Dengan sistem reservasi tersebut didapati kelemahan yaitu tidak adanya informasi secara detil tentang menu restaurant, harga makanan dan minuman serta suasana restoran. Pengelola pun diberikan akses mudah untuk mengelola reservasi online melalui panel web yang dapat diakses menggunakan browser web atau dengan aplikasi android khusus pengelola restoran Dapursahla. Hasil pengujian ini menghasilkan sebuah sistem informasi penjualan berbasis android, yang sudah di uji di beberapa pengguna android, kesimpulan pengguna merasa puas dengan kinerja sistem informasi yang dibangun. Aplikasi ini memiliki keunggulan ringan, ukuran aplikasi kecil tidak menguras kinerja handphone dan memiliki sistem terintegrasi secara realtime online.
DESIGNING MADING ONLINE AT AMIK WAHANA MANDIRI, SOUTH TANGERANG Rustam Effendi; Yasin Efendi
Journal of Innovation And Future Technology (IFTECH) Vol 4 No 2 (2022): Vol 4 No 2 (August 2022): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v4i2.2132

Abstract

Mading in general contains positive and informative things so that it can be an up to date, cheap, and creative communication medium. In terms of campus information, Mading can be conveyed news about the progress of the campus, both in the academic side of students and teaching lecturers as well as campus facilities and infrastructure. Inseparable from that, Mading Kampus can function as a campus promotion medium. However, with the development of the technological age that is increasingly practical in sharing information, Mading's role on campus is less interested by students because it is less interesting and less practical. In terms of work and achievements, Mading will accommodate the creativity of students who are very diverse in the form of ideas, ideas, thoughts, imagination, art, existing creative power. There needs to be a place to channel this creativity, therefore it is necessary to form an Online Mading at the dynamic AMIK Wahana Mandiri South Tangerang Campus by utilizing advanced PHP-based web technology. Keywords : Mading, Online, Web, PHP, MySQL, Technology, Information
DESIGN OF WEST JAVA CULTURE LEARNING MEDIA BASED ON INTERACTIVE MULTIMEDIA FOR CILANDAK BARAT 08 SDN Yasin Efendi; Sodikin Sodikin; Rizky Ramadhan
INFOKUM Vol. 10 No. 5 (2022): December, Computer and Communication
Publisher : Sean Institute

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Abstract

Science is developing rapidly enough to produce an innovation and new changes. Technology in the form of interactive multimedia is one of the impacts of current technological developments. Interactive multimedia is a communication method in which the output of the media comes from the input and participation of the user. Media still serves the same purpose but user input adds interaction and brings interesting features of the system for better enjoyment. In the form of an interface between the end user/audience and the media can be considered interactive. Interactive multimedia is not limited to electronic media or digital media. Board games, pop-up books, game books, flip books and constellation wheels are examples of printable interactive multimedia
Penerapan Multi-Criteria Decision Making (MCDM) Menggunakan Metode WASPAS Pada Penilaian Kinerja Karyawan Terbaik Ari Syaripudin; Yasin Efendi; Harriansyah Harriansyah
KLIK: Kajian Ilmiah Informatika dan Komputer Vol. 3 No. 2 (2022): Oktober 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/klik.v3i2.557

Abstract

The process of evaluating employee performance is an important part of resource management, because employee performance appraisal can be used by decision makers in determining policies. Evaluation of employees usually uses a conventional method, which is determined based on an assessment of attendance, responsibility, and communication. So that the assessment process is still considered inappropriate and requires a long time in determining employee performance. The purpose of this study is to create a decision support system for evaluating the best employee performance using the Multi-Criteria Decision Making (MCDM) model using the Weighted Aggregated Sum Product Assessment (WASPAS) method. The results of the best employee performance assessment from the results of employee calculations with the name Hendri Oktavian get a final total value of 3.32352571 and get the 1st rank as the best employee, an employee with the name Fenny Sari gets a final total score of 3.27544199 and gets a rank 2 employee, and an employee with the name Dara Sagita got a total final score of 3.27102047 and was ranked 3rd best employee
PERANCANGAN SISTEM INFORMASI PENERIMAAN SISWA BARU BERBASIS WEB PADA SMP ISLAM RUHAMA CIRENDEU Yasin Efendi
Jurnal Ilmiah Sistem Informasi Vol. 1 No. 2 (2021): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (705.372 KB) | DOI: 10.46306/sm.v1i2.14

Abstract

Admission of new students is one of the processes that exist in educational institutions such as schools that are useful for screening prospective students who are selected according to the criteria determined by the school to become its students. In general, the admission process of new students is carried out through the registration stage, selection tests, and student admission announcements. In this study, its application to The Islamic Junior High School Ruhama Cirendeu which has been done manually or has been computerized but using Microsoft Office Excel, which allows there are still many lacks of data, manual calculation of test scores that allow errors to occur. For this reason, an information system is needed that can help in the admission process of new students. The formulation of the problem of this study is how the process of building a new student admission information system at Ruhama Cirendeu Islamic Junior High School so that it can present accurate and efficient information. The purpose of this study is to get accurate and real information about the course of the admission information system for new students at Ruhama Cirendeu Islamic Junior High School. The benefit of this research is that it provides convenience for admins and prospective students themselves. The system was designed using the UML (Unified Modelling Language) modeling language and implemented using PHP, Apache Web Server and MySQL Server. The research methods used are literature, observation, interviews, analysis, design, trials and implementations. The conclusion of the results of this study is that it is expected to establish a new student admission information system based on the web
SISTEM INFORMASI FORUM KONSULTASI MAHASISWA PADA AMIK WAHANA MANDIRI TANGERANG BERBASIS WEB Yasin Efendi
Jurnal Ilmiah Sistem Informasi Vol. 2 No. 1 (2022): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (815.801 KB) | DOI: 10.46306/sm.v2i1.22

Abstract

By this time computers were already an indispensable part of human life. The role of computers is felt in almost all areas of life, especially along with the rapid development of computer network technology, all the information we need can be obtained in just a short time. One of the protocols used for communication between one computer and another is HTTP (Hyper Text Transfer Protocol) which is a protocol used by all web-based systems. In this study, we will discuss the design of a web-based student consultation forum information system at AMIK Wahana Mandiri Tangerang Selatan. This system is an application system for student activities in consultations that are carried out manually to be more effective, accurate and computerized. So that the processing and storage process can be easier and more efficient. This system is designed with UML (Unified Modelling Language) modeling consisting of Use Case Diagrams, Class Diagrams, Activity Diagrams, and Sequence Diagrams.  The implementation results of  this research are expected to be useful for AMIK Wahana Mandiri, especially for student  consultation activities  at AMIK Wahana Mandiri
ASISTEM INFORMASI PERPUSTAKAAN SEKOLAH SMPN 8 KOTA SERANG Rahadian Arief; Asep Sapaatullah; Muhammad Arya Febriansyah; Yasin Efendi; Syifa Faridah; Agung Firmansyah
Jurnal Ilmiah Sistem Informasi Vol. 2 No. 2 (2022): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (503.006 KB) | DOI: 10.46306/sm.v2i2.26

Abstract

With the development of information technology today, where the activities of daily life will be computer-based. So in a computer agency is a material need in creating and obtaining information. Of the various kinds of information technology, currently in demand by the public is about technology related to computers. The purpose of this study is to analyze the library information system that is currently running at SMP N 8 Serang City to be better, to design a new information system at the library at SMP N 8 Serang City.The development of information systems requires proper analysis to be able to map out the problems and weaknesses of the old system in advance. There are several methods that can be used to analyze the system, one of which is the PIECES method (performance, information, economic, control, efficiency, and service). Input process until the data output process will be more accurate, and can reduce errors resulting from the system that is running at SMPN 8 Serang City Facilitate the making of reports that will be made by the user who will be reported to the head of the library, by building tables in the database. With this library application program, it is hoped that it can help officers in recording book loans and replace the old system
PENGELOLAAN SURAT KELUAR BERBASIS WEB DI DISKOMINFO PROVINSI BANTEN Asep Sapaatullah; Rahadian Arief; Waro Khoirunnisa; Rustam Effendi; Hamid Al Jufri; Yasin Efendi
Jurnal Ilmiah Sistem Informasi Vol. 2 No. 2 (2022): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (421.798 KB) | DOI: 10.46306/sm.v2i2.27

Abstract

The Office of Communication, Informatics, Encryption and Statistics of Banten Province often experiences problems in managing letters, especially when searching for the desired letter takes a long time and when making reports whose results are not accurate, this is because there are still many errors in the data recording process and still using the system. which is manual where the recording is still using a ledger and making letters is still manual, namely making in word. To make it easier to collect outgoing mail, a system that has good data recording and storage is needed. Based on the existing problems, the researcher proposes a new system in managing outgoing mail, and has a storage area in the form of an information system. The outgoing mail system at Diskominfo Banten Province was developed using the PHP programming language with MYSQL database, the research method used was the flowmap method, DFD (Data Flow Diagram) with waterfall development, while the data collection techniques used in this study were interviews, observation and literature review. With this web-based outgoing mail management information system, it can make it easier to make letters, record letters, archive letters and report letters, besides that this system is expected to better support employee performance/activities in managing mail data.
PENENTUAN BEASISWA DENGAN MENGGUNAKAN PERHITUNGAN TECHNIQUE FOR OTHERS REFERENCE BY SIMILARITY TO IDEAL SOLUTION (TOPSIS) Umar Mansyuri; Hamid Al Jufri; Yasin Efendi
Jurnal Ilmiah Sistem Informasi Vol. 2 No. 2 (2022): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (364.073 KB) | DOI: 10.46306/sm.v2i2.30

Abstract

TOPSIS or Technique For Others Reference by Similarity to Ideal Solution is a multi-criteria decision-making method which has the concept of selecting the best alternative based on the shortest distance from the positive ideal solution and the farthest distance from the negative ideal solution. The purpose of this study is to apply the TOPSIS method which can assist in determining the priority of scholarships for students by considering various predetermined criteria. There are four criteria used in this study, namely: average grade, class rank, number of siblings, parental income, and number of achievements. The system development method used is the modified waterfall method, with the stages carried out in the form of analysis, design, implementation and testing. The system that has been built is a system that can make it easier to determine scholarship recipients
Implementation of the Multimedia Development Life Cycle in Making Educational Games About Indonesia Sodikin Sodikin; Yasin Efendi; Yatimollah Yatimollah
CESS (Journal of Computer Engineering, System and Science) Vol 8, No 2 (2023): July 2023
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v8i2.48870

Abstract

Pada materi pembelajaran pengenalan tentang Indonesia, seperti peta, batas-batas wilayah, pembagian waktu dan beragam budaya di Indonesia memerlukan media pembelajaran yang tepat untuk memberikan ilustrasi yang menarik untuk anak-anak Sekolah Dasar. Dalam menjelaskan pengenalan tentang Indonesia masih menerapkan pendekatan yang secara teoritis, seperti penggunaan buku serta papan tulis, yang berakibat pada pelaksanaan pembelajaran yang kurang menarik. Penelitian ini bertujuan untuk mengembangkan game edukasi mengenal Indonesia melalui penerapan pendekatan Multimedia Development Life Cycle (MDLC) yang interaktif dan menarik. Pendekatan MDLC memiliki kemampuan dalam memodelkan serta mengembangkan aplikasi dengan komponen-komponen multimedia didalamnya. Game edukasi ini dibangun berbasis website agar mudah dalam penggunaanya serta aksesnya. Untuk membangun game edukasi yang interkatif dan menarik perlu melibatkan objek-objek yang sesuai dengan sasaran pengguna, seperti penggunaan objek gambar, animasi dan audio yang disesuaikan dengan apa yang disukai oleh pengguna. Berdasarkan hasil pengujian kualitas multimedia interaktif menunjukkan rata-rata responden yang menjawab setuju untuk seluruh pertanyaan adalah 87% dan masuk dalam kategori baik.In introductory learning materials about Indonesia, such as maps, regional boundaries, time divisions, and various cultures in Indonesia, it requires the right learning media to provide interesting illustrations for elementary school children. In explaining the introduction of Indonesia, they still apply a theoretical approach, such as the use of books and blackboards, which results in the implementation of learning that is less interesting. This research aims to develop an educational game about Indonesia through the application of an interactive and interesting Multimedia Development Life Cycle (MDLC) approach. The MDLC approach has the ability to model and develop applications with multimedia components. This educational game is built on a website so that it is easy to use and access. To build educational games that are interactive and interesting, it is necessary to involve objects that are in accordance with the user's goals, such as the use of images, animations, and audio objects that are adjusted to what the user likes. Based on the results of testing the quality of interactive multimedia, it shows that the average respondent who agrees to all questions is 87% and is in the good category.