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SISTEM PENYEBAR UNDANGAN DARING BERBASIS WEB MENGGUNAKAN QR CODE DI PT WIKA GEDUNG Sodikin, Sodikin; Yatimollah, Yatimollah; Efendi, Yasin; Putri, Rahmawan
Jurnal Ilmiah Sistem Informasi Vol. 3 No. 1 (2023): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/sm.v3i1.42

Abstract

The manual-based invitation spreader system that runs at PT Wika Gedung has not been able to send invitations to all guests and the right guests and makes the guests often missed. Methods that work like that are less effective. Meanwhile, what is needed by PT Wika Gedung is a system that can send invitations quickly and precisely to the intended invitation, and can monitor the attendance list of guests. Therefore, it is necessary to develop a QR Code-based online invitation spreader application to improve the effectiveness and accuracy of the data to be reported. The development method used is the Waterfall method, which is divided into 6 stages, namely interviews, analysis, design, implementation, testing, and maintenance. The phase aims to facilitate the division of modules and focus on the modules worked on. The result of this application is sending QR Code-based invitations and sending invitations to guests via e-mail addresses of each guest and can monitor the attendance of guests at certain events
PERANCANGAN DAN IMPLEMENTASI SISTEM KEHADIRAN DOSEN MENGGUNAKAN TEKNOLOGI FINGERPRINT PADA STTI NIIT I-TECH Saputra, Asri Hayat; Efendi, Yasin; Fatimah, Julia
Jurnal Ilmiah Sistem Informasi Vol. 4 No. 1 (2024): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/sm.v4i1.89

Abstract

Lecturer attendance system on STTI NIIT I-Tech campus is still managed manually used the notebook of lecture realization. This wasn’t rule out errors in managing attendance data, loss of attendance data and lecturer cheating in counterfeit their presence. From the problem, then made the attendance system by using fingerprint technology where the secretariat record all the lecturer’s attendance data in the system. The lecturer’s attendance data collection is done by recording fingerprint on the fingerprint scanner machine. In the end the result obtained is a lecturer’s attendance system using fingerprint technology on web-based STTI NIIT I-Tech by using local network
Teknologi Artifical Intelligent Dalam Mengembangkan Kecerdasan Emosional Zulfitria, Zulfitria; Efendi, Yasin; Wathoni, Mahbubul; Nurbojatmiko, Nurbojatimko; Arif, Zainal
Tadarus Tarbawy : Jurnal Kajian Islam dan Pendidikan Vol 6, No 1 (2024): Tadarus Tarbawy : Jurnal Kajian Islam dan Pendidikan
Publisher : Universitas Muhammadiyah Tangerang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/jkip.v6i1.10277

Abstract

Artificial Intelligence (AI) technology is a breakthrough in the field of educational technology to facilitate learning. The wise and controlled use of technology can trigger the acceleration of education. The emergence of artificial intelligence technology can also instill an independent nature in students. Teachers are not burdened with such a dominant role, however, their duties are specific in the scope of providing enlightenment with substantial keywords. The basis of every use of technology for teachers is to continue to prioritize the essence of teaching, namely managing the morals and behavior of students. Students developing their emotional intelligence can take advantage of AI technology by sorting out the good things from the uses of AI so that educational technology can help them control and monitor their own learning, enabling them to live and work well in the future.
Virtual Reality Tata Ruang Letak Gedung Fakultas Ilmu Pendidikan Universitas Muhammadiyah Jakarta Amani, Kholda Rafifah; Waathoni, Mahbubul; Adriansyah, Ahmad Fikri; Efendi, Yasin
Indo Green Journal Vol. 2 No. 2 (2024): Green 2024
Publisher : Published by Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/green.v2i2.29

Abstract

Technology users can make it easier to carry out activities, in fact there are many applications that can help do various jobs or things without exception. One of these technologies is virtual reality. In developing virtual reality, a method is needed to create animation applications according to needs. The resulting display discusses the layout and facilities of the Jakarta Muhammadiyah University Faculty of Education Building. Users can also be helped to see the area and layout of the building without having to visit the location. This research method is research and development (R&D) using the ADDIE development model which consists of five stages, namely analysis, design, development, implementation and evaluation. The subjects of this research are visitors. Based on the results obtained from this research, 98% of presentations were categorized as very good and feasible. And its feasibility needs to be further studied in the long term.
Pengembangan Media Pembelajaran Informatika Berbasis Multimedia Interaktif Menggunakan Google Sites SMK Islamiyah Ciputat Rahmasari, Rahmasari; Efendi, Yasin; Wathoni, Mahbubul; Ramadi, Rikaro
Indo Green Journal Vol. 1 No. 4 (2023): Green 2023
Publisher : Published by Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/green.v1i4.34

Abstract

Materi bahan ajar informatika yang digunakan masih menggunakan papan tulis dengan metode lisan guru sehingga masih kurang menarik dan monoton. Sulit untuk menggandakan dokumen karena menggunakan media konvensional. Sarana pembelajaran berbasis multimedia interaktif masih jarang digunakan, sehingga pemanfaatan media internet sebagai sarana pembelajaran masih dirasa kurang optimal. Menghasilkan media pembelajaran informatika berbasis multimedia interaktif menggunakan google sites SMK Islamiyah Ciputat untuk mengetahui kevalidan dan kepraktisan merupakan tujuan dari penelitian ini. Metodologi penelitian ini adalah penelitian dan pengembangan (R&D) dengan menggunakan model pengembangan ADDIE, yang terdiri dari lima tahap: analisis, desain, pengembangan, implementasi dan evaluasi. Subjek penelitian ini adalah siswa kelas XI SMK Islamiyah Ciputat. Hasil penelitian yang diperoleh untuk kevalidan materi yaitu 88% dengan kategori sangat valid (SV) dan kevalidan media 96% dengan kategori sangat valid (SV). Sedangkan hasil kemenarikan yang diperoleh untuk angket respon 3 guru informatika 96,66% dengan kategori sangat menarik (SM) dan untuk angket respon siswa 98,88% dengan kategori sangat menarik (SM). Berdasarkan data tersebut dapat disimpulkan bahwa media pembelajaran informatika berbasis multimedia interaktif menggunakan google sites dinyatakan valid dan sangat menarik untuk menaikan minat belajar siswa.
New Student Admission Information System At Amik Wahana Mandiri Effendi, Rustam; Efendi, Yasin
Jurnal Ilmiah Sains dan Teknologi Vol 6 No 2 (2022): Jurnal Ilmiah Sains dan Teknologi
Publisher : Teknik Informatika Fakultas Ilmu Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (751.37 KB) | DOI: 10.47080/saintek.v6i2.2140

Abstract

In an increasingly advanced era like today computers have become an inseparable part of human life. The role of computers has been felt in almost all areas of life, especially along with the rapid development of computer network technology, all the information we need can be obtained in just a short time. One of them is through the internet network, there are various information in it. The Internet is a global computer network that is interconnected through telecommunications lines. AMIK Wahana Mandiri, as a formal higher education institution that concentrates on informatics and computer management has the task of improving the competence,activities, and professionalism of students to be able to compete globally after completing their education at AMIK Wahana Mandiri. In this study , we will discuss the web-based information system fornew AMIK Wahana Mandiri students. This system is an application system to manage new student data and as a medium to see various information about new student admissions at AMIK Wahana Mandiri which can be accessed anytime and anywhere (online). The system is designed using the UML (Unified Modelling Language) modeling language and implemented using PHP, Apache Web Server and MySQL Server. The research methods used are literature, observation, interviews, analysis, design, trial and implementation. The conclusion of this study is that it is hoped that a web-based new student admission information system can be built.
PEMANFAATAN SISTEM PAKAR PADA MASALAH IBU MENYUSUI MENGGUNAKAN METODE FORWARD CHAININGPADA KLINIK BIDAN Z Effendi, Rustam; Efendi, Yasin; Winasis, Persis Haryo; Putri, Annisa Hartayanti
Journal of Innovation And Future Technology (IFTECH) Vol 6 No 2 (2024): Vol 6 No 2 (August 2024): Journal of Innovation and Future Technology (IFTECH)
Publisher : LPPM Unbaja

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47080/iftech.v6i2.3441

Abstract

Failure in the breastfeeding process is often caused by several problems, both in the mother and the baby. Often mothers do not know what the problem is and how to solve it. By using the forward chaining method this expert system was built to help provide an initial diagnosis of the problem of breastfeeding mothers. From this expert system can be obtained information about the problem, its definition, symptoms, and initial solution before going to the nearest health worker. Based on the results of using the forward chaining method, this expert system is able to conclude the problem faced based on the symptoms experienced by breastfeeding mothers and provide information on the initial treatment that can be done. Keywords: expert system, forward chaming, breast milk, breastfeeding, diagnosis
PERANCANGAN DAN IMPLEMENTASI APLIKASI BIMBINGAN DAN PENILAIAN TUGAS AKHIR BEBASIS ANDROID: STUDI KASUS STTI NIIT I-TECH Efendi, Yasin; Hamdi Sukriyandi, Muhammad
Jurnal Ilmiah Sistem Informasi Vol. 4 No. 2 (2024): Jurnal Ilmiah Sistem Informasi
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/sm.v4i2.114

Abstract

In practice, the final assignment guidance process does not always run smoothly, there are several obstacles that can cause the guidance process to not run smoothly, such as time and place constraints, namely where students and supervisors cannot always meet face to face to conduct guidance, there are also times when students want to do guidance but the guidance form is left behind or lost, and this is very disturbing because the guidance form is a record of the progress of compiling a final assignment which is a requirement for eligibility to advance to the trial, if these obstacles continue then there is a possibility that students will be hampered in compiling the final assignment. Time and place constraints can actually be overcome by utilizing email and chat messenger, but in terms of recording it remains an obstacle because it is not recorded in the guidance form. In this study, the author designed and implemented an application that can help with the above problems by creating an android-based application in which students and supervisors can interact and there are also recommendations for trials and final assignment grades for examiners
Pengembangan Pembelajaran Interaktif Berbasis Discovery Learning Menggunakan Website Online Genially pada Mata Pelajaran Informatika Pratama, Zidane Vie; Wathoni, Mahbubul; Efendi, Yasin; Ramadi, Rikaro
Indo Green Journal Vol. 2 No. 4 (2024): Green 2024
Publisher : Published by Institut Teknologi Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/green.v2i4.57

Abstract

Penelitian ini bertujuan untuk mengembangkan media pembelajaran atau bahan ajar bagi siswa sebagai media yang dipakai oleh Guru sebagai pembelajaran interaktif ketika proses mengajar berlangsung. Media pembelajaran tersebut untuk memudahkan siswa dalam mendapatkan hal yang berbeda dalam sebuah pembelajaran ketika di integrasikan. Metodologi penelitian ini adalah penelitian dan pengembangan (RnD) Research and Development dengan menggunakan model pengembangan Four-D, yang terdiri dari empat tahapan yaitu: Define, Desain, Development, Disseminate. Subjek penelitian adalah siswa yang telah mempelajari mata pelajaran Komputer dan Jaringan Dasar. Hasil penelitian yang diperoleh untuk kevalidan media yaitu 86% dan kevalidan materi 82% dengan kategori sangat valid. Sedangkan hasil kepraktisan yang diperoleh untuk angket respon guru pengampu yaitu 94% dengan kategori sangat praktis, kelas besar tahap 2 yaitu 92.67% dengan kategori sangat praktis. Valid dan Praktis.
IMPLEMENTASI MODUL PEMBELAJARAN INTERAKTIF BERBASIS WEBSITE HYPER TEXT MARKUP LANGUAGE 5 SMK INFORMATIKA CIPUTAT Tri Laksana, Fajar; Wathoni, Mahbubul; Alam, Adi; Efendi, Yasin
PENDIDIKAN SAINS DAN TEKNOLOGI Vol 12 No 2 (2025)
Publisher : STKIP PGRI Situbondo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47668/edusaintek.v12i2.1229

Abstract

Proses pembelajaran belum berlangsung secara interaktif dalam penyajian media serta bahan ajar interaktif masih terbatas serta tidak variatif karena hanya mengacu kepada modul buku LKS. Penelitian ini bertujuan untuk menghasilkan modul pembelajaran interaktif berbasis website hyper text markup language (HTML5) sebagai variasi pembelajaran dan pemahaman konsep pada materi Sistem Operasi Jaringan kelas XI Teknik Komputer dan Jaringan SMK Informatika Ciputat. Metodologi penelitian menggunakan Research and Development (R&D) dengan model pengembangan ADDIE. Hasil penelitian sebagai berikut: kevalidan media yaitu 76% dengan kategori “valid”, kevalidan materi 90% dengan kategori “sangat valid”. Hasil kepraktisan yang diperoleh untuk angket respon guru yaitu 94% terkategori “sangat praktis”, hasil angket respon siswa melalui tiga tahapan yaitu 89,96% terkategori “sangat praktis”. Berdasarkan data tersebut dapat disimpulkan bahwa modul pembelajaran interaktif berbasis website HTML5 SMK Informatika Ciputat layak digunakan dan dapat menunjang proses pembelajaran disekolah.