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SISTEM INFORMASI ON-LINE SEBAGAI MEDIA PROMOSI POTENSI KAMPUNG WISATA HOME INDUSTRY CIKARET KECAMATAN BOGOR SELATAN Eneng Tita Tosida; Prihastuti Harsani; ferdi Andria
KOMPUTASI Vol 9, No 1 (2012): Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika
Publisher : Ilmu Komputer, FMIPA, Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (2795.935 KB) | DOI: 10.33751/komputasi.v9i1.709

Abstract

Kompepar merupakan salah satu model pemberdayaan masyarakat yang telah diterapkan di Kelurahan Cikaret Bogor Selatan dalam promosi dan pengelolaan potensi wisata, namun dalam operasionalnya belum berjalan secara optimal. Salah satu penyebabnya adalah belum tersedianya media sosialisasi dan promosi yang efektif. Oleh karena itu perlu dibangun Sistem Promosi On-Line yang mampu memberikan informasi yang interaktif mengenai potensi wisata di Cikaret, yang didukung oleh pemberdayaan kompepar kan KIM Bogor Selatan selaku pengguna sekaligus pengelola sistem on-line tersebut melalui kegiatan pelatihan penglolaan sistem. Pembangunan Sistem On-Line dilakukan dengan metode System Development Life Cycle (SDLC) dan metode pelatihan menggabungkan antara tutorial dan praktek disertai dengan evaluasi dan pendampingan yang berjenjang. Keberhasilan pemberdayaan Kompepar dan KIM Bogor Selatan dalam Upaya pengembangan potensi wisata home industri tidak akan terlepas dari sinergi antar dinas dan pihak yang terkait langsung (stakeholders), baik dalam han perbaikan infrastruktur, pembangunan fasilitas umum, maupun kebijakan yang mampu mendukung dan meningkatkan kemampuan Kompepar dalam berkreasi menciptakan kemasan paket wisata yang menarik dan mampu divisualisasikan dalam sistem on-line.
PENENTUAN DAERAH PRIORITAS PELAYANAN AKTA KELAHIRAN DENGAN METODE K-NN DAN K-MEANS Ade Muchlis Maulana Anwar; Prihastuti Harsani; Aries Maesya
KOMPUTASI Vol 17, No 1 (2020): Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika
Publisher : Ilmu Komputer, FMIPA, Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (531.764 KB) | DOI: 10.33751/komputasi.v17i1.1884

Abstract

Population Data is individual data or aggregate data that is structured as a result of Population Registration and Civil Registration activities. Birth Certificate is a Civil Registration Deed as a result of recording the birth event of a baby whose birth is reported to be registered on the Family Card and given a Population Identification Number (NIK) as a basis for obtaining other community services. From the total number of integrated birth certificate reporting for the 2018 Population Administration Information System (SIAK) totaling 570,637 there were 503,946 reported late and only 66,691 were reported publicly. Clustering is a method used to classify data that is similar to others in one group or similar data to other groups. K-Nearest Neighbor is a method for classifying objects based on learning data that is the closest distance to the test data. k-means is a method used to divide a number of objects into groups based on existing categories by looking at the midpoint. In data mining preprocesses, data is cleaned by filling in the blank data with the most dominating data, and selecting attributes using the information gain method. Based on the k-nearest neighbor method to predict delays in reporting and the k-means method to classify priority areas of service with 10,000 birth certificate data on birth certificates in 2019 that have good enough performance to produce predictions with an accuracy of 74.00% and with K = 2 on k-means produces a index davies bouldin of 1,179
Community-Based Local Wisdom Development : Strengthening Accounting and Production Management Skills “Batik Village New Normal Bogor” Fredi Andria; Amelia Rahmi; Muhamad Sunarzi; Soleha Nuramanah; Anisa Intan Selatan; Salmah Salmah; Eneng Tita Tosida; Prihastuti Harsani
International Journal of Research in Community Services Vol 3, No 2 (2022)
Publisher : Research Collaboration Community (RCC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijrcs.v3i2.268

Abstract

Batik art which is an intangible cultural heritage native to Indonesia that can be developed based on the potential of local wisdom in each region. This activity is aimed at increasing the ability and providing understanding to the local community-based batik MSME group in managing simple finances and optimal production management. The method used in this activity is theoretical and concept training which is carried out face-to-face, mentoring and direct monitoring in the field by the resource persons. This activity is targeted to be able to increase the 2 (two) new normal batik business groups that have just been formed, able to implement an appropriate and good bookkeeping system in the operation of their business. And can also run an effective and efficient production management system, so as to be able to produce good batik products and have a competitive advantage compared to batik products that are already on the market.
Development of a Village Information System for Acceleration of Village Services in Desa Tegal Kecamatan Kemang Bogor Deden Ardiansyah; Prihastuti Harsani; Eneng Tita Tosida; Abimanyu Oki Saputra; Andhika Bhayangkari
JISA(Jurnal Informatika dan Sains) Vol 5, No 1 (2022): JISA(Jurnal Informatika dan Sains)
Publisher : Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jisa.v5i1.1113

Abstract

The Village Information System (SID) is an information system that changes raw data into ready-to-use information. In addition, SID will provide convenience to village officials in providing services to the community. The development of this SID is expected to be able to provide acceleration and improve the performance of village officials in terms of service quality to the community, productivity, responsiveness, responsibility and productivity. The development of a village information system in service activities in Tegal village is a transformation from manual to computerized, so systematic efforts are needed in the preparation involving subjects, objects and methods related to the transformation process. The development of the village information system uses the software development life cycle (SDLC). Efforts to control the quality of the Tegal Village Information System use four characteristics of ISO 9126, to know that the parts in the application system have correctly displayed error messages if an error occurs in inputting data.The result of this service activity is that every Village Apparatus can understand the material that has been submitted and can practice the results of the village administration work in a computerized manner based on the Village Information System.
The Academic Triangle Implementation in Bogor New Normal Batik Village as a Collaborative Learning Center Eneng Tita Tosida; Fredi Andria; Siti Warnasih; Novi Fajar Utami; Elly Sukmanasa; Deden Ardiansyah; Prihastuti Harsani; Dinar Munggaran Achmad; Yuli Wahyuni
International Journal of Ethno-Sciences and Education Research Vol 2, No 1 (2022)
Publisher : Research Collaboration Community (RCC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (168.212 KB) | DOI: 10.46336/ijeer.v2i1.236

Abstract

The main objective of this study is build the new normal bogor batik village which is integrated with collaborative learning, so as to create the academic triangle ecosystem. The academic triangle is cyclical in nature, which continues as an ecosystem of education, research and entrepreneurship (not only being an entrepreneur but an entrepreneurial spirit that never gives up in the face of all obstacles). This cycle involves lecturers and students who at the same time have a positive impact on improving the social economy and strengthening local culture. Hopefully, in the end, the ecosystem can become a laboratory for strengthening the academic triangle
Strengthening School Counseling Guidance Activities through e-counseling Prihastuti Harsani; Erniyati Erniyati; Dadang Kurnia
International Journal of Ethno-Sciences and Education Research Vol 2, No 1 (2022)
Publisher : Research Collaboration Community (RCC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (360.022 KB) | DOI: 10.46336/ijeer.v2i1.241

Abstract

Cybercounseling is defined as a professional counseling practice that occurs when the counselee and counselor are separately and utilize electronic media to communicate via the internet. Several problems arise in student coaching activities by Guidance Counseling teachers, namely: not yet optimal use of cyber counseling applications, recording of student progress, which is still done manually, and the unavailability of facilities for students to express academic and non-academic problems. The technology provided is an e-counseling application. The method used in this activity is an e-counseling implementation workshop. Computer Vocational Schools as partners have been involved in the stages of needs identification, implementation, and trials. The school elements involved are Principals, Students, BK teachers, and homeroom teachers. This technology provides an alternative repository of student development. Based on the results of the workshop, it was found that the repository was available at 85% and the usability level of the system was 75%.
PELATIHAN DAN PEMUTAHIRAN DATA SISTEM INFORMASI MANAJEMEN PERKANTORAN MENGGUNAKAN METODE OBSERVASI DI SEKOLAH KOMUNITAS MANDIRI Dwi Prasetyo; Prihastuti Harsani
Jurnal Pengabdian Kepada Masyarakat Vol 3 No 2 (2023): Desember 2023
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Sistem informasi manajemen perkantoran berbasis web pada sekolah komunitas mandiri merupakan solusi yang membantu lembaga pendidikan menyederhanakan proses penyimpanan dokumen masuk dan keluar. Dengan sistem ini, kesalahan penyimpanan dapat diminimalkan dan proses pencarian arsip dapat dipercepat sesuai kebutuhan pengguna. Metode yang digunakan dalam penelitian ini adalah metode observasi, penelitian dokumen dan metode desain. Kemudian dikembangkan sistem pengarsipan surat yang meliputi fungsi impor data surat, pencarian data surat, dan ekspor data surat. Hasil dari penelitian ini adalah sistem penilaian huruf berbasis web yang dapat mengotomatisasi proses sistem informasi manajemen perkantoran di Mandiri Community School. Dengan menggunakan sistem ini, proses pengarsipan surat dapat dilakukan lebih cepat dan efisien serta pengguna dapat dengan mudah mencari data surat yang dibutuhkan. Kesimpulannya, sistem informasi manajemen perkantoran berbasis web pada sekolah komunitas mandiri dapat menjadi solusi efektif untuk meningkatkan efisiensi dan efektivitas penyimpanan surat menyurat pada lembaga pendidikan.
Topic Modeling LDA and SVM in Sentiment Analysis of Hotel Reviews Erniyati, Erniyati; Harsani, Prihastuti; Mulyati, Mulyati; Fahriza, Lutfi Dani
Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika Vol 20, No 2 (2023): Komputasi: Jurnal Ilmiah Ilmu Komputer dan Matematika
Publisher : Ilmu Komputer, FMIPA, Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/komputasi.v20i2.7604

Abstract

The number of visitor comment review data that enters the TripAdvisor and Agoda sites continues to grow over time, this makes it difficult for the hotel to obtain overall information from all comment reviews. Therefore, the purpose of this study is to apply topic modeling and classifying in the analysis of hotel service sentiment.  The data for comment reviews were obtained from 3 five-star hotels, namely 1-HTL, 2-HTL and 3-HTL. The hotel has a five-star rating and has the most comments compared to other hotels in Jakarta. The topic modeling method using Latent Dirichlet Allocation (LDA) in this study succeeded in dividing the comments into several topics that were often discussed from Indonesian and English comments regarding the hotel services provided. By using Support Vector Machine (SVM) obtained the number of positive, negative and neutral comments.
AUGMENTED REALITY BATIK NUSANTARA SEBAGAI MEDIA INFORMASI SENI DAN BUDAYA AUGMENTED REALITY BATIK NUSANTARA AS A MEDIUM FOR INFORMATION ON ART AND CULTURE Dewantara, Novandi; Harsani, Prihastuti; Suriansyah, Mohamad Iqbal
Jurnal Aplikasi Bisnis dan Komputer Vol 4, No 1 (2024): Jurnal Aplikasi Bisnis dan Komputer
Publisher : Universitas Pakuan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33751/jubikom.v4i1.9718

Abstract

ABSTRAK Saat ini masyarakat Indonesia sudah mengenal beragam gaya, bentuk, dan tema pakaian. Permintaan akan pakaian batik sekarang merupakan kebutuhan mendasar dalam kehidupan sehari-hari [4]. Di daerah tertentu, perkembangan busana dari tahun ke tahun juga mengalami perubahan tema. Teknik penelitian media data yang digunakan untuk menyajikan batik Indonesia menggunakan tahapan MDLC (Multimedia Development Life Cycle) untuk membuat media data yang benar-benar menarik dan layak dengan menggunakan highlight kamera pada ponsel Android atau iOS. Strategi ini memiliki enam fase: ide, rencana, pemilihan bahan, pengumpulan, pengujian, dan penyebaran. Aplikasi media informasi pertunjukan batik Indonesia berbasis android telah selesai dibuat. Berdasarkan temuan pengujian yang telah dilakukan maka fitur-fitur yang ada dalam aplikasi media informasi pertunjukan batik indonesia dapat berjalan sebagaimana mestinya. Manfaatkan alat Vuforia untuk menerapkan gambar penanda yang akan disinkronkan dengan Unity. Ide untuk menilai seberapa baik kinerja pengenalan gambar marker hadir dalam alat Vuforia itu sendiri. Hal ini dapat membantu para ilmuwan dalam memilih gambar penanda yang tepat. Pendekatan yang paling banyak dikenal adalah pembuatan model batik dalam desain 3D yang akan diterapkan pada media informasi ini. Model batik 3D ini sejauh ini dikembangkan menggunakan pemrograman Blender, dan desainnya.fbx akan diimplementasikan di Unity. Eksekusi realitas yang diperluas menggunakan perangkat Vuforia untuk menampilkan hal-hal realitas yang diperluas dan pengkodean dalam C# menggunakan Unity. Kata kunci : Android, Augmented Reality, Batik, Blender, MDLC, Unity, Vuforia  ABSTRACT Currently, Indonesian people are familiar with various styles, shapes and themes of clothing. The demand for batik clothing is a basic need in everyday life, which is very important in creating various types of clothing. In certain areas, clothing developments from year to year also experience changes in themes. The media data research technique used to present Indonesian batik uses the MDLC (Multimedia Development Life Cycle) stages to create data media that is truly interesting and feasible using camera highlights on an Android or iOS cellphone. This strategy has six phases: idea, plan, material selection, collection, testing, and deployment. The Android-based Indonesian batik performance information media application has been completed. Based on the results of the tests that were conducted, the features in the Indonesian batik performance information media application can work as they should. Leverage Vuforia tools to apply marker images that will sync with Unity. The idea of assessing how well marker image recognition performs is present in the Vuforia tool itself. This can help scientists in choosing the right marker image. The most widely known approach is making batik models in 3D designs that will be applied to this information media. This 3D batik model has so far been developed using Blender programming, and the design.fbx will be implemented in Unity. Extended reality execution using Vuforia toolset to render extended reality stuff and coding in C# using Unity. Keywords: Android, Augmented Reality, Batik, Blender, MDLC, Unity, Vuforia
PROTOTIPE KONTROL BIOGAS PADA KOTORAN SAPI BERBASIS INTERNET OF THINGS (IoT) Ismangil, Agus; Adiguna, Gugun; Harsani, Prihastuti
Instrumentasi Vol 47, No 1 (2023)
Publisher : National Standardization Agency of Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31153/instrumentasi.v47i1.302

Abstract

Biogas is a chemical compound with the formula NH3, ammonia, one of which can be produced by cow dung. Cow manure needs to be taken care of so it does not interfere with human health. For this reason, a manure reservoir is needed to anticipate the spread of ammonia gas produced by the cow manure. This study aims to control cow dung using the Internet of Things through ultrasonic sensors and gas levels. A biogas control prototype tool has been made using the MPX 5700 sensor to detect gas pressure, the MQ-137 sensor to detect gas levels, and the HC-SR04 ultrasonic sensor combined with an active buzzer alarm to detect the level of fullness during filling. This prototype data processing uses Arduino Uno and Node MCU esp8266 as a link to the internet network to make it easier to send data. Then, the results are displayed on the website and the LCD. The solenoid valve component opens the gas channel cover and sewage channel. The results obtained from the aquarium water level obtained an average value of 7.8%, and it reached 2.44% for gas pressure. The ultrasonic sensor can automatically measure cow dung's filling height in the shelter. Moreover, the MQ137 gas level sensor is able to detect more than 25 ppm of the standard limit for spreading ammonia gas levels in the air. Keywords: biogas, cow dung, biogas control prototype, internet of things.