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Development of a Digital Smart Book on Cultural Diversity Material at SMK Mindie, Amalia Riezka; Susila, Heni Rita; Pebriantika, Leni
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v16i2.54325

Abstract

The integration of digital technology in education is essential to enhance student engagement and learning outcomes, particularly in subjects that require contextual understanding such as cultural diversity. However, learning practices in vocational schools are still dominated by teacher-centered approaches and limited use of interactive media, resulting in low student participation and achievement. This study aims to develop and evaluate a Digital Smart Book for cultural diversity material in Pancasila Education at SMK Negeri 03 Ogan Komering Ulu. This research employed a Research and Development (R&D) approach using the ADDIE model integrated with Tessmer’s formative evaluation. The evaluation involved expert validation, one-to-one evaluation, small group evaluation, and field testing. Data were collected through questionnaires and analyzed using descriptive percentages. The results show that the Digital Smart Book is highly valid, with scores of 96.4% from material expert, 85.17% from instructional design expert, and 90.23% from media expert. The product is also practical, as indicated by one-to-one (95.47%) and small group (86.41%) evaluations. Furthermore, the field test result (87.40%) demonstrates its initial effectiveness in improving student engagement. The findings indicate that the Digital Smart Book can serve as an innovative digital learning tool to support student-centered learning in vocational education.
Depelovment of an Interactive E-module using the Problem Based Learning Approach for the Topic of Systems of Linear Equations in Two Variables Rizky, Astri Rully; Pebriantika, Leni; Susila, Heni Rita
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v16i2.54337

Abstract

This study aims to develop an interactive e-module based on the PBL approach for teaching Systems of Linear Equations in Two Variables. The study employed a Research and Development (R&D) design using the Dick and Carey model, adapted into eight stages, including needs analysis, instructional design, material development, and formative evaluation. The developed e-module integrates multimedia elements and PBL syntax to support student-centered learning and problem-solving skills. The product was evaluated through expert validation, one-to-one evaluation, small group evaluation, and field trials  involving junior high school students. The validation results showed that the e-module achieved a high level of validity, with an average score of 88%, indicating that it is highly appropriate in terms of content, instructional design, and media quality. The practicality of the e-module was also confirmed through one-to-one, small group, and field testing, with an average score of 89%, categorized as very practical. These findings indicate that the developed e-module is both valid and practical for use in mathematics learning. The integration of digital media and PBL provides an effective alternative to enhance student engagement and support problem-solving-oriented learning in secondary education. These findings indicate that the e-module is valid, practical, and effective, and can serve as an innovative digital learning medium to support student-centered learning in junior high school.
Development of Interactive E-LKPD Based on Problem Based Learning for Grade X of Vocational School Aprianah, Betty; Susila, Heni Rita; Pebriantika, Leni
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v16i2.54338

Abstract

This study aims to develop an interactive Electronic Student Worksheet (E-LKPD) based on Problem-Based Learning (PBL) for teaching arithmetic sequences in Grade X vocational high school. The study employed a Research and Development (R&D) approach using the ADDIE model integrated with Tessmer’s formative evaluation. The development process involved stages of analysis, design, development, implementation, and evaluation, followed by expert validation and user testing. The results showed that the developed E-LKPD achieved high validity and practicality. Expert validation indicated that the product was highly feasible, with content validity reaching 97.19%, media quality 90.83%, and instructional design 85.42%. The product trials also demonstrated very high practicality, with scores of 97.27% in one-to-one evaluation, 92.11% in small group evaluation, and 93.96% in field testing. These findings indicate that the E-LKPD is valid, practical, and suitable for classroom implementation. The integration of PBL within the interactive E-LKPD effectively promotes student engagement, independent learning, and problem-solving skills. Therefore, the developed E-LKPD can serve as an innovative digital learning resource to support student-centered learning in vocational mathematics education.
Development of Interactive E-modules Based on Project Based Learning in Music Art Courses in High School Pitriyanti; Susila, Heni Rita; Pebriantika, Leni
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v16i2.54486

Abstract

This study aims to develop and evaluate an interactive e-module based on Project Based Learning (PBL) for music education at the senior high school level. The research employed a Research and Development (R&D) approach using the Alessi and Trollip model, which includes planning, design, and development stages. The developed product was validated by subject matter, instructional design, and media experts, and tested through one-to-one evaluation, small group evaluation, and field testing. The results indicate that the e-module achieved high validity, with expert validation scores ranging from 85.8% to 87.6%. Product testing results also demonstrated high practicality and effectiveness, with consistent scores between 90% and 91% across all testing stages. The integration of e-module and structured PBL activities was found to enhance student engagement, support independent learning, and promote critical thinking skills. This study contributes to the development of innovative digital learning resources by integrating technology and project-based pedagogy in music education. The findings suggest that interactive e-modules can serve as effective tools for improving the quality of student-centered learning in the digital era.
Development of Infographic Poster Media in the Pancasila Education Subject for High School Hartatik, Sri; Pebriantika, Leni; Susila, Heni Rita
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v16i2.54487

Abstract

This study aims to develop infographic poster media for the Pancasila Education subject in Grade XI senior high school and to evaluate its feasibility as an instructional medium. The study employed a Research and Development (R&D) approach using the Dick and Carey model, combined with Tessmer’s formative evaluation. The development process included needs analysis, instructional design, product development, and iterative evaluation through expert validation and student testing. The subjects consisted of three experts (content, instructional design, and media) and students involved in one-to-one, small group, and field-testing stages. The results indicate that the developed infographic poster media is highly feasible, with validation scores of 87.38% from the content expert, 85.50% from the instructional design expert, and 84.67% from the media expert. Student evaluations also showed very high acceptance, with scores of 88.39% in one-to-one evaluation and 90.51% in small group evaluation. The findings demonstrate that infographic posters effectively present complex and abstract concepts in a concise, structured, and visually engaging manner. Infographic poster media can serve as an innovative and effective instructional tool to enhance student engagement, comprehension, and independent learning in Pancasila Education.
Development and Evaluation of a Problem-Based Learning E-LKPD for Environmental Change in Biology Learning Wijaya, Ferbriani; Susila, Heni Rita; Pebriantika, Leni
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 2 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/teknopedagogi.v16i2.54488

Abstract

This study was conducted in response to the need for innovative digital learning materials that can support active, contextual, and student-centered biology learning. Environmental change is a topic that requires students not only to understand scientific concepts, but also to analyze real-life problems related to environmental issues. Therefore, this study aims to develop and evaluate a Problem-Based Learning (PBL)-based Electronic Student Worksheet (E-LKPD) for environmental change material in Grade X biology. The research employed a Research and Development (R&D) approach using the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The developed product was validated by material, instructional design, and media experts, and tested through one-to-one, small group, and field trials. The results showed that the E-LKPD achieved high validity, with scores of 87.84% from material experts, 86.23% from instructional design experts, and 84.76% from media experts, all categorized as valid with minor revisions. Practicality testing indicated very positive student responses, with scores of 89.40% in one-to-one evaluation and 90% in small group evaluation. The field test results, with an overall score of 91.48%, indicating that the E-LKPD significantly supports student engagement, motivation, and conceptual understanding. These findings suggest that integrating PBL into E-LKPD provides learning solution that promotes active learning and higher-order thinking skills. The developed E-LKPD is therefore suitable for implementation in biology learning and contributes to the advancement of technology-integrated education.
Development of a Wayground-Based Educational Game Integrated with Discovery Learning for Social Studies Learning in Ninth Grade of Junior High School Apriani, Dewi; Isa, Yamanto; Susila, Heni Rita
Tekno - Pedagogi : Jurnal Teknologi Pendidikan Vol. 16 No. 3 (2026): Tekno-Pedagogi
Publisher : Program Magister Teknologi Pendidikan Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aimed to develop an educational game-based learning media using the wayground platform integrated with the discovery learning approach for Grade ninth social studies learning. The study employed a Research and Development (R&D) design using the Dick and Carey instructional design model. The development process included needs Identify Instructional Goals. Conduct Instructional Analysis, Analyze Learners and Contexts, Write Performance Objectives, Develop Assessment Instruments, Develop Instructional Strategy, Develop and Select Instructional Materials, Design and Conduct Formative Evaluation, Revise Instruction, Design and Conduct Summative Evaluation. The research subjects consisted of Grade IX students of SMP Negeri 07 OKU, as well as media, instructional design, and subject matter experts. Data were collected through observations, interviews, and questionnaires and analyzed using descriptive qualitative and quantitative techniques. The results showed that the developed media achieved a feasibility score of 85.42% from media experts, 85.00% from instructional design experts, and 89.71% from subject matter experts, indicating that the product was categorized as feasible to very feasible. Product testing also revealed positive student responses, particularly in terms of engagement, motivation, participation, and ease of understanding learning materials. The integration of gamification elements and Discovery Learning syntax created a more interactive and student-centered learning environment. Therefore, the developed educational game-based media has significant potential to support effective and meaningful social studies learning in the digital era.
Development of Valid, Practical, and Potential Web-Based Learning Materials for Higher Education Agustina, Nora; Sutiono, Edi; Adesti, Anita; Susila, Heni Rita
Teknodika Vol 21, No 1 (2023): Teknodika
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/teknodika.v21i1.69880

Abstract

The research intends to develop web-based teaching materials. The teaching materials developed have valid, practical elements and potentially affect student learning outcomes. While the product development model used Rowntree, product evaluation employed Tessmer's formative evaluation. This study on development was conducted at Baturaja University. Walkthroughs, interviews, questionnaires, observations, and tests were used as data collection techniques. The results revealed that the third prototype was a valid and practical design when used in learning, with 80% (17 students) following the learning process very well and 20% (three students) following the learning process well. In light of this, it can be inferred that the researchers’ efforts to develop web-based instructional materials using the PHP MySQL program have the potential to be successful.
Pengembangan multimedia pembelajaran bahasa inggris untuk SMK Herman Dwi Surjono; Heni Rita Susila
Jurnal Pendidikan Vokasi Vol. 3 No. 1 (2013)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (480.967 KB) | DOI: 10.21831/jpv.v3i1.1576

Abstract

Penelitian ini bertujuan untuk mengembangkan dan mengevaluasi perangkat lunak multimedia pembelajaran bahasa Inggris untuk siswa Sekolah Menengah Kejuruan. Tahapan penelitian ini meliputi perencanaan, desain dan pengembangan. Tahap perencanaan meliputi penentuan ruang lingkup, identifikasi karakteristik siswa dan pengumpulan bahan ajar. Tahap desain meliputi analisis konsep materi, pembuatan flowcharts dan storyboards. Tahap akhir yakni proses pengembangan meliputi penyiapan komponen multimedia, pembuatan program, dan evaluasi. Evaluasi terdiri atas uji alpha oleh ahli materi dan ahli media, uji beta oleh siswa dan uji sumatif melalui pretes dan postes. Multimedia pembelajaran yang telah dikembangkan ini terdiri atas materi bahasa Inggris dengan topic personality traits, people dan compliments. Menurut ahli materi, media ini termasuk sangat baik dalam aspek pembelajaran dan baik dalam aspek materi. Sedangkan menurut ahli media, media ini termasuk sangat baik. Siswa yang belajar menggunakan media ini mencapai tingkat ketuntasan 70%, sedangkan yang belajar menggunakan media cetak mencapai ketuntasan 50%. THE DEVELOPMENT OF MULTIMEDIA LEARNING FOR ENGLISH SUBJECT FOR VOCATIONAL SCHOOLAbstractThis study aims to develop and evaluate software of multimedia learning for English subject for vocational students. The development steps are: plan, design and development. The plan includes determining the scope, identifying student, and gathering resources. The design includes analyzing, making flowcharts and storyboards. The development includes creating multimedia components, programming, and evaluating. The evaluation includes alpha testing, beta testing, and summative evaluation. The developed software of multimedia learning for English subjects contains topics of personality traits, people and compliments. According to a subject expert, this software is very good in aspect of learning and good in aspect of material. According to a media expert, the software quality is very good. Students who used this software reached 70% mastery learning.
The Development of Android-Based Mobile Learning for Indonesian History Course at Vocational High School Heni Rita Susila; Yamanto Isa; Nina Ikhwati Wahidah
Edcomtech: Jurnal Kajian Teknologi Pendidikan Vol. 8 No. 2 (2023)
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um039v8i22023p102

Abstract

This study aimed to develop android-based mobile learning for Indonesian History course at SMK YIS Martapura. This is a Research and Development (R&D) using the Alessi & Trollip model. Data collection techniques used questionnaire while research data were analyzed using the percentage formula. From the validation results, media experts scored got 88.69 percent belong to "Good" category. Instructional design experts scored is 82.0 percent which is belong to "Good" category. Material experts scored got 89.9 percent, belong to "Good" category. In one-to-one evaluation with the number of respondents is 3 students got an average result of 86.38 percent which is belong to "Very Good" category. Then a small group evaluation was carried out with 6 students as respondents got an average result of 86.73 percent belong to "Very Good" category. Furthermore, field test was carried out with a total of 28 students with an average result of 86.78 percent in the "Very Good" category. Field trial score showed that there is an increase of post-test. From the results of expert evaluations and field trials, it can be concluded that android-based mobile learning for Indonesian History subject at Vocational Schools show a good level of feasibility and can be accepted as one of the learning media that can be used in classroom learning.