Claim Missing Document
Check
Articles

Found 14 Documents
Search

Development of Steam Innovation Learning Against Conventional Methods of Teachers in Islamic Boarding Schools Icon Herawati; Sugeng Widodo; Herpratiwi Herpratiwi; Muhammad Nurwahidin
JETISH: Journal of Education Technology Information Social Sciences and Health Vol 2, No 2 (2023): September 2023
Publisher : CV. Rayyan Dwi Bharata

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57235/jetish.v2i2.636

Abstract

The presence of information and communication technology does not escape the impact on the education system in Indonesia, especially in learning and learning, the presence of technology in the field of education has an impact on the convenience in the process of delivering learning to know from teacher centered to student centered learning, of course by utilizing information and communication technology media, students and teachers can find learning resources and references very easily through information and communication technology media. The style of pesantren life can be seen from the structure of the teaching provided. From the structure and systematics of the teaching, you will find repeated levels from one level to another without seeing the end. The issues taught are often discussions that have been repeated over a period of years, although the textbooks used are different. It starts with a small book (mabsuthât) containing simple, concise texts, then moves to a medium book level (mutawassith). The lessons are given in recitations that take the form of open lectures, where the kiai reads, translates and explains the issues mentioned in the text being studied. Therefore, in order to solve the problem of learning methods, a new breakthrough in learning is needed. This research aims to describe the literature on steam innovation learning approaches to conventionoal methods in Islamic boarding schools. This study is a research and development study using a mixed approach (Mixed Method) which aims to determine the effectiveness of the development of steam innovation learning training on conventional methods of teachers in boarding schools. By using the ADDIE model, analysis, design, development, implementation and evaluation. This research was conducted at Ponpes Darul Huffaz Pesawaran, the sample of this study amounted to 30 teachers. The research technique used interviews, observation, documentation and assessment instruments. As well as data analysis using quantitative data from pretest and posttest scores which are then tested using the N-Gain statistical formula. By adopting the STEAM innovation learning approach, boarding schools can provide teachers with the skills needed in the future. In addition, this approach can also help teachers to develop creativity, critical thinking, and problem solving, which can help them in everyday life and the future. overall total results with an average of 0.75 with a high classification as well as the effective effectiveness level of STEAM innovation learning development training against conventional methods of teachers at Darul Huffaz Pesawaran boarding school.
Geography science strategy to increase students' interest in learning with the help of digital-based learning media Beni Lidiawati; Muhammad Nurwahidin; Sugeng Widodo
Educenter : Jurnal Ilmiah Pendidikan Vol. 1 No. 10 (2022): Educenter : Jurnal Ilmiah Pendidikan
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v1i10.426

Abstract

Today's education mostly uses digital-based media, without exception. The use of information and communication technology media makes it easy for teachers to convey messages to students. This study aims to provide input to Geography subject teachers in designing learning strategies to increase students' interest in learning with the help of digital-based learning media. This study uses the SLR method used to identify, review, evaluate, and interpret all available research with topic areas of interest to phenomena, with certain relevant research questions. By using the SLR method, a systematic review and identification of journals can be carried out. To complete this research, researchers collected journal articles from Google Schoolar, Research Gate, SINTA, DOAJ, and Scopus. Based on some of the research that has been described, it can be concluded that digital-based learning media has an influence on students' learning interest, with the development of learning media it is hoped that teachers can innovate and be creative in the process of delivering messages to students with fun digital-based learning.
Aplikasi Teori Belajar dan Pembuatan Twibbonize dalam Meningkatkan Kompetensi Pedagogik Guru SMP/SMA Kota Bandarlampung Sugeng Widodo; Irma Lusi Nugraheni
Nuwo Abdimas Vol. 1 No. 1 (2022): Nuwo Abdimas
Publisher : FAKULTAS KEGURUAN DAN ILMU PENDIDIKAN UNIVERSITAS LAMPUNG

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Kegiatan pengabdian ini bertujuan untuk memberi pelatihan bagi guru dalam mendukung kinerja meningkatkan kompetensi pedagogik. Sasaran kegiatan adalah guru sekolah menengah pertama dan atas (SMP/SMA). Pelaksanaan kegiatan menggunakan metode Ceramah dan Praktik Langsung, Tanya Jawab, dan Pemberian Tugas untuk melatih guru membuat aplikasi Twibbon, serta pemahaman teori belajar serta dalam menerapkannya. Kegiatan dilaksanakan melalui tahapan berikut, yaitu: Pre tes, pemaparan materi teori belajar dan aplikasinya, latihan pembuatan Twibbon secara berkelompok dilanjutkan mandiri, presentasi hasil kerja kelompok, dan post-test. Hasil pengabdian menunjukkan para peserta/guru sangat antausias dan merasa sangat senang dapat mengikuti pelatihan ini, karena materi teori belajar dan pembuatan twibbon sangat penting, kontekstual dan berguna.
Introduction to Microsoft Sway as a Social Science Learning Media Ilah Armilah -; Sugeng Widodo; M Mona Adha
International Journal of Educational and Life Sciences Vol. 1 No. 3 (2023): November 2023
Publisher : MultiTech Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59890/ijels.v1i3.710

Abstract

Education in social studies (IPS) has developed significantly in recent years. Technological breakthroughs have provided new opportunities to enhance the learning experience in these subjects. One interesting tool is Microsoft Sway, a digital presentation platform that offers flexibility and creativity in designing learning materials. This article is about the introduction of Microsoft Sway as a learning medium in Social Sciences (IPS) subjects. In this article the author will discuss the advantages, challenges, potential use and utilization of Microsoft Sway as a social studies learning medium. This approach will combine a literature review and practical guidance to illustrate the potential of Microsoft Sway in a social studies learning context.