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ARTIFICIAL INTELLIGENCE IN DIGITAL MARKETING: GENERATION Z'S RECEPTION ANALYSIS OF FASHION AFFILIATE CONTENT ON SHOPEE Maysa Maulida Kamal; Ade Kusuma
INJOSEDU: International Journal of Social and Education Vol. 3 No. 5 (2026): International Journal of Social and Education (INJOSEDU)
Publisher : Adisam Publisher

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Abstract

Technological advancements have continuously created innovations that make human life more efficient. Artificial Intelligence (AI), which was initially developed to assist humans in performing everyday tasks, has increasingly expanded into digital marketing, particularly through the emergence of AI-generated affiliate content used to promote fashion products on the Shopee e-commerce platform. This study aims to examine how Generation Z, as digital natives with a high level of digital literacy, receives and interprets the use of AI in promotional content. Employing a qualitative approach and Stuart Hall's Reception Analysis theory, this study explores how Generation Z's interpretations can be categorized into three audience positions: dominant-hegemonic, negotiated, and oppositional. Data were collected through in-depth interviews with five Generation Z informants. The findings reveal that although AI has introduced significant innovations and enhanced efficiency across various aspects of daily life, its application in digital promotional content has received criticism due to its perceived lack of authenticity. The characteristics of fashion products, which require detailed and accurate representations of texture, color, and size, make AI-generated virtual models unable to fully replace the representational role of real human models. Consequently, the findings indicate that none of the informants occupied the dominant-hegemonic position.
BEYOND ADVERTISING: MIXED METHOD ANALYSIS OF WEB SERIES AS A NEW WAY TO BUILD BRAND IDENTITY Ratih Pandu Mustikasari; Ade Kusuma; Sekar Arum Nuswantari
Desain Komunikasi Visual, Manajemen Desain dan Periklanan (Demandia) Vol 11 No 1 (2026): demandia - Jurnal Desain Komunikasi Visual, Manajemen Desain dan Periklanan
Publisher : Telkom University

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25124/demandia.v11i1.9250

Abstract

Web series, as an alternative to introducing the value of a brand, are currently in great demand. The data shows that web series are currently not only produced as digital content but also for commercial purposes. The intended commercial interests are related to brand promotion and forms of sponsorship. Several web series are sponsored to depict the identity and value of the product in the storyline. One of the reasons brands create web series content is to help their audience connect directly with them. Through web series, the audience can also understand the value in the content. This research used mixed methods to find qualitative and quantitative data. The results show that most audiences are able to understand web series content as a form of brand value and identity. The four indicators measuring understanding of brand identity in web series show uniformity of positive values. The mean of the respondents' answers shows a number above 3 points. This indicates that the audience understands the existence of brand identity in web series content. Overall, respondents agreed that the web series was able to describe the four dimensions of brand identity. Four dimensions of brand identity that can be fully understood show that a web series can be a complete representation of a brand. This is in accordance with various previous studies, which explain that web series can be an alternative for introducing brand identity to specific segments
INTERAKSI DIGITAL ANTARA TREASURE DAN FANDOM MELALUI APLIKASI WEVERSE Febianti Putri Noor Wahyuni; Ade Kusuma
NUSANTARA : Jurnal Ilmu Pengetahuan Sosial Vol 11, No 2 (2024): NUSANTARA : JURNAL ILMU PENGETAHUAN SOSIAL
Publisher : Universitas Muhammadiyah Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31604/jips.v11i2.2024.719-730

Abstract

Perkembangan teknologi informasi memberikan dampak besar khususnya berkomunikasi. Dengan adanya teknologi, interaksi lebih mudah meskipun dilakukan virtual tanpa bertatap muka. Treasure merupakan salah satu idol Kpop. Treasure juga memiliki fandom. Idol dan penggemar berinteraksi melalui platform khusus disebut Aplikasi Fandom seperti Weverse. Interaksi digital mengarah ke seluruh bentuk kegiatan komunikasi dan pertukaran informasi dengan melibatkan teknologi digital sebagai perantara. Metode penelitian yang digunakan adalah kualitatif pendekatan netnografi. Hal ini bertujuan untuk mengetahui interaksi digital yang terjadi antara Treasure dan Fandom di Weverse. Sandor Vegh mengelompokkan bentuk aktivisme digital menjadi tiga kategori yakni kesadaran/advokasi, mobilisasi/organisasi, aksi/reaksi. Hasil penelitian adalah adanya aktivitas digital yang terjadi ada kesadaran/advokasi yang bertujuan penyebaran informasi tentang Treasure yang tidak diunggah oleh agensi dan mobilisasi/organisasi dalam mengarahkan dan mengajak Treasure maker pada tujuan tertentu seperti ajakan streaming, voting, penggalangan dana, doa, kampanye pemberian semangat kepada Treasure dan lainnya. Selain itu, ada kegiatan interaksi digital yang terjadi antara Treasure dan Fandom melalui aplikasi Weverse dapat berupa percakapan dengan saling berkomentar, menyukai postingan, berdiskusi sesama penggemar, berbagi informasi, membentuk ikatan sosial dengan menambah pertemanan.