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INTEGRASI DIGITAL CULTURE DALAM PEMBELAJARAN DARING UNTUK MENINGKATKAN KINERJA DOSEN: PERSPEKTIF KEPEMIMPINAN DIGITAL Ryan Dallion; Hikmah Hafidza; Efira Andiyani Batubara; Marwah Halim; Esra Parmian Talenta Siburian; Abdul Hamid K; Sugiharto Sugiharto; Abdul Hasan Saragih
JOURNAL OF SCIENCE AND SOCIAL RESEARCH Vol. 8 No. 4 (2025): November 2025
Publisher : Smart Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54314/jssr.v8i4.4726

Abstract

Perkembangan transformasi digital di perguruan tinggi menuntut adanya pergeseran pola kepemimpinan dari pendekatan konvensional menuju kepemimpinan digital yang bersifat adaptif, visioner, dan kolaboratif. Artikel ini bertujuan untuk mengkaji bagaimana kepemimpinan digital berperan dalam membangun serta mengintegrasikan budaya digital (digital culture) ke dalam proses pembelajaran daring guna meningkatkan kinerja dosen. Penelitian ini menerapkan metode kualitatif dengan teknik studi literatur yang merujuk pada berbagai publikasi nasional dan internasional periode 2020–2025. Hasil kajian menunjukkan bahwa kepemimpinan digital memiliki peran sentral dalam menciptakan budaya digital yang mendorong inovasi, meningkatkan literasi teknologi, dan memperkuat kolaborasi akademik. Melalui penerapan kepemimpinan yang efektif, integrasi budaya digital terbukti mampu meningkatkan kompetensi pedagogik, produktivitas ilmiah, serta mutu layanan pembelajaran daring dosen. Temuan ini menegaskan urgensi transformasi kepemimpinan di perguruan tinggi menuju model kepemimpinan digital yang berkelanjutan dan responsif terhadap perubahan zaman. Kata kunci: kepemimpinan digital, digital culture, pembelajaran daring, kinerja dosen, pendidikan tinggi
Development of Genially-based interactive multimedia for junior high school English learning Dewi Bernike Tampubolon; Sahat Siagian; Abdul Hasan Saragih
Curricula: Journal of Curriculum Development Vol. 4 No. 1 (2025): Curricula: Journal of Curriculum Development
Publisher : Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/curricula.v4i1.84642

Abstract

The integration of technology into education is crucial for enhancing learning quality and student engagement. Many junior high school students face difficulties in learning English, particularly in writing descriptive texts, due to the lack of interactive and engaging media. This study aims to develop interactive learning multimedia using the Genially platform to support English learning at SMP N 2 STM Hulu. The research employed the ADDIE instructional design model, while the product development process followed the Multimedia Development Life Cycle (MDLC) model. The media features descriptive text materials enhanced with animations, games, quizzes, and videos to support student comprehension and motivation. Validation by subject matter experts indicates high feasibility. Field trials showed practicality, and results from the independent t-test indicated a significant difference in learning outcomes between the experimental and control classes. These findings suggest that Genially-based multimedia developed through MDLC within the ADDIE framework is a highly feasible, practical, and effective tool to enhance the quality of English language learning in junior high schools.   Abstrak Integrasi teknologi dalam pendidikan menjadi kebutuhan penting untuk meningkatkan kualitas pembelajaran dan keterlibatan peserta didik. Banyak peserta didik SMP mengalami kesulitan dalam pembelajaran Bahasa Inggris, khususnya dalam menulis teks deskriptif, karena kurangnya media yang interaktif dan menarik. Penelitian ini bertujuan untuk mengembangkan multimedia pembelajaran interaktif menggunakan platform Genially untuk mendukung pembelajaran Bahasa Inggris di SMP N 2 STM Hulu. Penelitian ini menggunakan model desain pembelajaran ADDIE, sementara proses pengembangan produk multimedia mengikuti model Multimedia Development Life Cycle (MDLC). Media yang dikembangkan memuat materi teks deskriptif dengan animasi, permainan, kuis, dan video untuk meningkatkan pemahaman dan motivasi peserta didik. Hasil validasi ahli materi, ahli media, dan ahli desain pembelajaran menunjukkan kelayakan tinggi. Uji coba lapangan menunjukkan kepraktisan dan memperlihatkan hasil uji t independen menunjukkan perbedaan signifikan antara hasil belajar kelas eksperimen dan kelas kontrol. Temuan ini menyimpulkan bahwa multimedia berbasis Genially yang dikembangkan melalui model MDLC dalam kerangka ADDIE sangat layak, praktis, dan efektif untuk meningkatkan kualitas pembelajaran Bahasa Inggris di tingkat SMP. Kata Kunci: Genially; MDLC; multimedia interaktif; pembelajaran bahasa Inggris
DEVELOPMENT AND VALIDATION OF A READINESSBASED ADAPTIVE E-MODULE FOR ENHANCING GEOGRAPHY LEARNING OUTCOMES IN SENIOR HIGH SCHOOL Ade Syafrina; Abdul Hasan Saragih; Samsidar Tanjung; R. Mursid
Jurnal Cinta Nusantara Vol. 4 No. 2 (2026): April-Juni, Assessment and Learning Evaluation
Publisher : CV. Bunda Ratu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63754/jcn.v4i2.152

Abstract

The implementation of differentiated learning in Indonesia's Merdeka Curriculum requires instructional resources that accommodate students' diverse learning readiness. However, Geography instruction in senior high schools continues to rely on uniform learning materials that provide limited opportunities for personalized learning. This study aimed to develop and evaluate a Readiness-Based Adaptive E-Module for Grade X Geography to enhance students' learning outcomes. The study employed a Research and Development (R&D) approach using the ADDIE instructional design model. The developed e-module integrates diagnostic readiness assessment, adaptive learning pathways, interactive multimedia, personalized feedback, and differentiated enrichment activities. The product was validated by subject matter, instructional design, and educational media experts before being implemented with 72 Grade X students at SMA Negeri 14 Medan. Product practicality was evaluated through teachers' and students' responses, while effectiveness was examined using a quasi-experimental pretest–posttest control group design, Independent Samples t-test, and normalized gain (N-Gain). The results indicated that the e-module achieved very high validity (94.46%) and very high practicality (93.04%). Students in the experimental group demonstrated significantly higher learning outcomes than those in the control group (p < .001), with a high N-Gain score (0.73). These findings indicate that the readiness-based adaptive e-module is a valid, practical, and effective instructional innovation for supporting differentiated Geography learning and personalized digital instruction in secondary education.