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PENGEMBANGAN BAHAN AJAR MODUL IPA DI SEKOLAH DASAR BERBASIS HOTS DENGAN PENDEKATAN TPACK PADA MATERI SISTEM PEREDARAN DARAH Vivi Nurul Sofia; Nana Hendracipta; A. Syachruroji
Jurnal Pendidikan Dasar Vol 11, No 2 (2023): Desember 2023
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jpd.v11i2.898

Abstract

Pembelajaran IPA merupakan mata pelajaran yang krusial dalam kehidupan sehari-hari sehingga memerlukan bantuan media agar peserta didik memahami konsep dengan baik terutama pada materi sistem peredaran darah. Adapaun yang menjadi tujuan penelitian ini yaitu untuk mengetahui proses pengembangan modul, mengetahui kelayakan modul serta mengetahui respon peserta didik setelah menggunakan bahan ajar modul berbasis HOTS dengan Pendekatan TPACK pada mata pelajaran IPA peserta didik kelas V. Metode penelitian yang digunakan ini mengacu pada desain penelitian Borg Gall yang diadaptasi oleh Sugiyono. Penelitian ini melalui enam tahapan yaitu 1) potensi dan masalah, 2) pengumpulan data, 3) desain produk, 4) validasi desain, 5) revisi desain, 6) uji coba produk. Melalui tahap validasi diperoleh hasil tingkat kelayakan dari segi materi sebesar 85,5% dan masuk kategori “sangat layak”, dari segi desain media sebesar 81,5% dan masuk kategori “sangat layak”, serta dari segi bahasa sebesar 91% dan masuk kategori “sangat layak”. Kemudian setelah dilakukan revisi media sesuai dengan saran perbaikan validator, peneliti melakukan uji coba produk kepada peserta didik kelas V sebanyak 20 peserta didik dengan hasil 91,3% dengan kategori “sangat baik”.
PENGEMBANGAN APLIKASI BELAJAR PEMBELAJARAN IPA DI SD BERBASIS HOTS DIMENSI METAKOGNITIF DENGAN PENDEKATAN TPACK Muhamad Rosidin; A. Syachruroji; Nana Hendracipta
Jurnal Pendidikan Dasar Vol 11, No 2 (2023): Desember 2023
Publisher : STKIP Melawi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46368/jpd.v11i2.912

Abstract

Abstract: Education in Indonesia has been disrupted by the COVID-19 virus pandemic which has caused learning to be carried out at home, and the government is trying to do its best in school policies, which eventually some schools have carried out online learning and offline learning with the imposition of restrictions. The policy eventually created new problems mainly due to the unpreparedness of schools to face online learning. The unpreparedness is caused by several factors, one of which is the ability of teachers to integrate technological and information advances into learning. The development of technology requires humans to have a high level of thinking ability, while the ability to think needs to be trained in the younger generation at the elementary school level. This study uses the RD (Resarch and development) method which aims to find out how the process of making learning applications, the feasibility of learning applications, student and teacher responses to metacognitive dimensions of HOTS-based learning applications with the TPACK approach. The metacognitive dimension HOTS-based learning application with the TPACK approach is an interactive learning media in the form of an android application that contains learning menus such as learning videos, LKPD, E-Books, online multiplayer quizzes, and learning implementation plans to provide an overview of the process of learning activities using learning applications. The learning application received a positive response from students and teachers with a percentage score of 91.04% of the 25 student respondents which means it belongs to the "excellent" category, and 90.80% of the 7 teacher respondents which means it is included in the "excellent" category which indicates the success of this research.Keywords: HOTS-based learning apps, TPACK approach, metacognitive dimensions, elementary school.  Abstrak: Pendidikan di Indonesia dewasa ini telah terganggu oleh adanya pandemi virus covid-19 yang menyebabkan pembelajaran dilakukan dirumah, dan pemerintah berupaya melakukan yang terbaik pada kebijakan-kebijakan sekolah yang akhirnya beberapa sekolah ada yang melakukan pembelajaran dalam jaringan (daring) dan pembelajaran luar jaringan (luring) dengan pemberlakuan pembatasan. Kebijakan tersebut akhirnya menimbulkan masalah baru terutama karena ketidaksiapan sekolah menghadapi pembelajaran dalam jaringan (daring). Ketidaksiapan tersebut disebabkan oleh beberapa faktor salah satunya adalah kemampuan guru dalam mengintegrasikan kemajuan teknologi dan informasi ke dalam pembelajaran. Dengan semakin pesatnya perkembangan teknologi mengharuskan manusia memiliki kemampuan berpikir tingkat tinggi, adapun kemampuan berpikir tersebut perlu dilatih pada generasi muda di tingkat sekolah dasar. Penelitian ini menggunakan metode RD (Resarch and development) yang bertujuan untuk mengetahui bagaimana proses pembuatan aplikasi belajar, kelayakan aplikasi belajar, respon siswa dan guru terhadap aplikasi belajar  berbasis HOTS dimensi metakognitif dengan pendekatan TPACK. Aplikasi belajar berbasis HOTS dimensi metakognitif dengan pendekatan TPACK adalah media pembelajaran interaktif berupa aplikasi android yang berisi menu-menu belajar seperti video pebelajaran, LKPD, E-Book, kuis online multiplayers, dan RPP untuk memberikan gambaran proses kegiatan pembelajaran menggunakan aplikasi belajar. Aplikasi belajar mendapaktan respon positif dari siswa dan guru dengan nilai persentase 91,04% dari 25 responden siswa yang berarti termasuk kategori ”sangat baik”, dan 90,80% dari 7 responden guru yang berarti termasuk kategori ”sangat baik” yang menunjukan keberhasilan penelitian ini.Kata Kunci: Aplikasi belajar berbasis HOTS, pendekatan TPACK, dimensi metakognitif, sekolah dasar.
THE IMPORTANCE OF CHARACTER EDUCATION IN THE DIGITAL ERA IN THE HIGHER CLASS OF SDN SANDING 02 Sylva Nur Hajijah; Nana Hendracipta; Siti Rokmanah
Cakrawala Pedagogik Vol. 7 No. 2 (2023): Cakrawala Pedagogik
Publisher : Sekolah Tinggi Keguruan dan Pendidikan Syekh Manshur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51499/cp.v7i2.549

Abstract

The aim of this research was to find out how influential digital technology is on the character of students. This research is a qualitative research, which was conducted at SDN Sanding 02. The results of the research state that most students are too focused on the digital world, by using cellphone screens freely and using them for a long time, causing children's character to decline and they become lazy in learning. Only 28% or 7/25 students are active in studying and have good character. This digital era has a huge impact on children's personality values. Therefore, character education in the current digital era is very important because we rarely see children playing traditional games like before. Traditional games can foster affection and closeness, and children become more creative when using these traditional games. Therefore, parents, teachers and society play an important role in this problem. So that students as heirs of the nation  have good ethics so they can contribute to creating a just, peaceful and prosperous national life in the digital era.
PENINGKATAN PARTISIPASI SISWA DALAM PEMILAHAN SAMPAH DENGAN PENDEKATAN 4R GUNA MENGURANGI PENUMPUKAN SAMPAH DI TPA Al Fitri Chahyani; Siti Rokmanah; Nana Hendracipta
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.1960

Abstract

Waste is anything that is thrown away because it is no longer needed, and not needed. The problem is that many elementary school students still lack the knowledge to manage waste and sort waste by type. Even students who already understand have a tendency to litter. The purpose of this study was to increase elementary school students' awareness of the importance of disposing of waste properly and how to use the 4Rs approach to recycle waste materials into new products. Qualitative research using descriptive observational design was the methodology used. The research methodology was implemented through open-ended interviews, participant-led focus group discussions, literature review, and field survey. According to the research findings, a large number of students still lack knowledge about the different types of waste and how to dispose of them. One of the recommendations that can be given is to socialize to students about proper waste management so that they can utilize it and educate the community on how to utilize waste and minimize waste so that there is no accumulation of waste in landfills that can cause new problems or diseases.
Pengembangan LKPD dengan Pendekatan Saintifik dalam Melatih Keterampilan 4C di Kelas V SD Mega Mulia; A. Syachruroji; Nana Hendracipta
Jurnal Lensa Pendas Vol 9 No 1 (2024): Februari
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i1.3473

Abstract

This research and development aims to find out how to develop, suitability and response of students to LKPD with a scientific approach in training 4C skills in class V elementary school in theme 2 subtheme 1 of the 2nd learning. This research uses research and development (R&D) methods with a research and development research design by Borg & Gall. The subjects in this research were 28 class V students at Sukabela State Elementary School, Serang City, 2023/2024 academic year using purposive sampling technique. Based on the product validation results, material experts obtained an overall average percentage score of 92% with very appropriate criteria, media expert validation was 89.5% with very appropriate criteria, and language expert validation was 83% with appropriate criteria. So the overall product feasibility percentage reached 88.16% with very feasible criteria, and student responses obtained an average percentage score of 98.1% with very good criteria. Thus, LKPD with a scientific approach in training 4C skills in class V elementary school is very feasible and very good for use in the learning process of students in class V elementary school.
Pengembangan Media Pembelajaran Permainan Kartu Uno Pada Mata Pelajaran IPA Materi Ekosistem Devi Agustriyani; Nana Hendracipta; A. Syachruroji
Jurnal Lensa Pendas Vol 9 No 2 (2024): September
Publisher : Universitas Muhammadiyah Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33222/jlp.v9i2.3971

Abstract

This development research aims to develop a product in the form of Uno cards as a learning medium that contains science lessons on ecosystem themes with feasibility tests and student responses. The research method uses the Research and Development (R&D) method with 3D design including Definition, Design and Development. The research instrument is a questionnaire with a Likert scale for feasibility testing by a team of experts and a student response questionnaire. The results of the feasibility test for the Uno card learning media by a team of material experts were assessed as very feasible reaching 85%, media experts assessed it as very feasible reaching 85% and language experts assessed it as very feasible reaching 88%. The average result of all validators is 86% in the very feasible category. Product trials were carried out on grade 5 students at SD Negeri Merak III in the even semester of the 2023/2024 academic year. The results of the student response test reached the very good category of 85%. Based on the results of expert validation and limited trials on students, the Ukos card game media can be a learning media that is suitabel for use in the learning process in schools.
PENGEMBANGAN E-BAHAN AJAR BERBASIS CERITA BERGAMBAR TEMA HIDUP BERSIH DAN SEHAT PADA KELAS II SEKOLAH DASAR Hanum Fatmawati; Nana Hendracipta; Encep Andriana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 1 (2022): February
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i1.8572

Abstract

The learning process explains the materials based on basic competencies and relates to the development and use of learning media. The media is used as input for educators to make it easier for students to achieve learning and make them enthusiastic in learning to facilitate students' understanding of learning. This study aimed to develop e-learning materials based on picture stories for grade II of Elementary School on the theme of Clean and Healthy Living, the sub-theme of Clean and Healthy Living at Home. This study was development research that used the Borg and Gall model modified by Sugiyono's six steps of the development design. The study involved teachers and the second-grade students of SDN Banjarsari. Two students were involved in the individual small group trial, ten students particisated in the first session trial, and ten students were included in the 2nd session trial. The trial results obtained a very high level of feasibility of the teaching materials. The results indicated that the validity of materials from media expert 1 was 88%, and media expert 2 was 93%. Then, the validity result fro
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS INVINITY CUBE MATERI PERPINDAHAN KALOR UNTUK MENINGKATKAN KEAKTIFAN BELAJAR SISWA KELAS V DI SD NEGERI II PASINDANGAN Siska Milawati; Nana Hendracipta; A. Syachruroji
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 4 (2022): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v11i4.8588

Abstract

This article is based on the results of the needs analysis. The research comes from observations and interviews with teachers in one of the public schools, which is located in Cileles Lebak Banten. It is aimed to 1) find out how to develop Infinity Cube-based learning media on heat transfer materials to improve students’ learning activity at grade V, 2) find out the feasibility of learning media based on Infinity Cube heat transfer materials to improve students learning activities at grade V, and 3) find out students’ responses towards learning media based on Infinity Cube heat transfer material to increase students’ learning activity at grade V. The type of research used refers to the Research and Development method. Based on the research results from the validation of the material experts, the average score from the two experts was 87% in the very feasible category, the media expert test obtained an average score from the two media experts with a percentage of 80% in the very feasible category. The infinity cube media was tested on 24 fifth-grade students as a sample. Field trials of student responses from every aspect of material content, media display quality, and media significance obtained a score of 91.3% in the very feasible category. The students’ learning outcomes before using the media and after applying the second observation media from the acquisition of observational observations after the natural science learning subject process of heat transfer material using the Infinity Cube media obtained an increase based on the results of the first and second activity observation data analysis from 50% in enough category in the second observation to 90% in the high category, therefore, by using the media students seemed more active and motivated in learning. The recommendations for this research were 1) teachers in the use of media should pay more attention to making learning more fun so that learning did not seem monotonous, 2) with the media students were understood more what is explained and are more motivated in learning than before, 3) school needed to provide better facilities to support the learning process and students’ achievements, and 4) by conducting research in addition to developing learning media infinity cube, researchers, when were involved in schools, could develop further materials to follow-up in the use of learning media for teaching.
PENELITIAN TENTANG KOMPETENSI KEPRIBADIAN GURU DALAMMENERAPKAN PENDIDIKAN KARAKTER DISIPLIN Muawanah; Trian Pamungkas Alamsyah; Nana Hendracipta
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 2 (2022): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i2.8516

Abstract

This article discusses the teacher's personality competence in implementing discipline character education for fifth-grade students. The study described in this article was qualitative descriptive research and the subjects of the research were teachers and students. The study involved the fifth-grade students at the Khalifah Islamic Elementary School in Serang in the 2020/2021 academic year. Data collection was carried out by means of observation, interviews and supported by documentation. Data analysis techniques used were data reduction, data presentation, and drawing conclusions. The results of this study could be concluded that (1) the teacher at class V of Abdullah bin Mas'ud Islamic Elementary School Khalifah Serang has implemented personality competencies in learning. The personality competency shown by the teacher was the personality of teachers who have noble character and exemplary for students. (2) The ways of the teacher at class V of Abdullah bin Mas'ud understanding well about the supporting and inhibiting factors in implementing disciplined character education were seen from the teacher’s understanding in instilling the discipline character education, with the attitude or examplary of the teacher in providing examples of disciplined character, and then from the support from the school and the important role of parents for students. And (3) the teacher's efforts in applying the discipline character for students that have been implemented well were seen on the existence of habits such as dhuha prayer and Tilawatil Al-Qur’an, the existence ofrules or regulations during the online learning process, and the existence of exemplary that could be formed due to habits carried out by students
PENGEMBANGAN BAHAN AJAR BERBASIS E-BOOK PADA MATA PELAJARAN IPA MATERI PENGGOLONGAN HEWAN BERDASARKAN JENIS MAKANANNYA DI SD NEGERI SERANG 20 Novia Monitha; Encep Andriana; Trian Pamungkas Alamsyah; Nana Hendracipta
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 2 (2022): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v11i2.8551

Abstract

This article covers the explanation of the teaching materials feasibility in the form of digital books or e-books to support students‟ learning, especially in Natural Sciences subject matter and the student‟s responses to teaching materials developed by the researchers. The research method used described in this article was Research and Development (R&D) by using the Borg and Gall developmental model that consisted of potential and problems, data collection, product design, design validation, design revision, and a limited product trial. The results showed the feasibility of e-books was seen based on the assessment of design experts, linguists and material experts. The scores obtained were 81.305% from the design experts, 81.53% from the Linguists, and 91.42% from material experts. Subsequently, for student responses to e-books used in the learning process, the average score was 0.958 or 96%. Based on the results, it could be concluded that the research produced an e-book of the natural sciences materials on the animal classification based on their type of foods at class V students in Elementary School. The results of design validation indicated the „Very Eligible‟ category, Linguist validation indicated the „Very Eligible‟ category, and material validation indicated the „Very Eligible‟ category. The students‟ responses category encompassed the „Very Good‟ category. Thus, the product resulted was categorized to be suitable for use as teaching materials in the online learning process.