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PENGEMBANGAN MULTIMEDIA PEMBELAJARAN INTERAKTIF BERBASIS ARTICULATE STORYLINE 3 UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI STRUKTUR FUNGSI TUBUH HEWAN DAN TUMBUHAN DI KELAS IV SD Sonia Fransisca; Nana Hendracipta; Ahmad Syachruroji
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 11 No. 4 (2022): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v11i4.8604

Abstract

The development of technology is very good for every field area of life. However, the development of technology makes education needed to make new innovations to follow the current development. One of the challenges for education is to fuse every technology into an attractive medium for learning. Therefore, the purpose of the research in this article is toproduce learning media that innovate following technological developments. The research was conducted using Research and Development method. The methods used were analysis, design, development, implementation, and evaluation (ADDIE). After implementing interactive learning and producing learning multimedia based on an articulate storyline 3. After implementing the evaluation, it was carried out to find out whether the purpose of the research was running or not. The media in the research succeeded in getting the "decent" category and the media helped to improve the students’ learning outcomes by 0.81%, which was included in the "high" N-Gain category.
DEVELOPING FUN THINKERS BOOK LEARNING MEDIA ON THE TOPIC OF PERISTIWA ALAM YANG TERJADI DI INDONESIA AT GRADE V OF ELEMENTARY SCHOOL Mariatul Kibtiah; Nana Hendracipta; Encep Andriana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 4 (2021): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i4.8144

Abstract

This research aimed to develop fun thinkers book learning media on the topic of “Peristiwa alam yang terjadi di Indonesia” for grade V elementary school students and to determine the feasibility of the learning media. This research was research and development involving six steps: (1) problem analysis, (2) data information collection, (3) product design, (4) design validation, (5) product revision, and (6) product testing. The subjects in this study were 10 grade V students. The data were collected through interviews, questionnaires, and validity assessments from material experts, language experts, media experts, as well as a questionnaire of students’ responses. The result of this research was a fun thinkers book learning media consisting of two components: a book and a frame. The feasibility of the media was obtained from the assessments of the experts, namely media experts, material experts, language experts, and students’ responses, with average percentages of 90.8%, 97.5%, 81.82%, and 82.23%, respectively. Based on these results, it was concluded that the fun thinkers book learning media was feasible to be used as a learning media on the topic of “Peristiwa alam yang terjadi di Indonesia.”
PENGEMBANGAN MODUL CERITA BERGAMBAR BERBASIS E-LEARNING MATERI AKTIVITAS EKONOMI PADA MATA PELAJARA IPS Nopiani; Nana Hendracipta; A. Syachruroji
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 6 (2021): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i6.8345

Abstract

This research aimed to know the development and worthiness of the pictorial story modules based on e-learning for the materials of economic activities on the social science subject, and to know learners' responses to the pictorial story modules based on e-learning for the materials of economic activities on the social science subject. The method used in this study was the research and development (RND) from Borg & Gall. This development used only 6 steps out of 10 steps, because of the time limit and the cost of researchers. The product assessment for the module's worthiness test was conducted by three experts: media experts, linguists, and materials experts, with the test subjects of scale limited to 20 students at Class IV-B of SD Negeri 13. The results of the feasibility of the module were 88%, meaning that the percentage value was categorized as "very worthy" criteria. Meanwhile, the results of the questionnaire of the students’ response obtained a percentage of 94%. Thus, it was categorized as "very worthy" criteria and exceeded the established research success criteria.
IMPLEMENTING VISUALIZATION, AUDITORY, KINESTETIC (VAK) LEARNING MODEL TO IMPROVE STUDENTS’ CREATIVE THINKING ABILITIES IN SCIENCE SUBJECT Ayu Fiyanti Rahmadani; Nana Hendracipta; Encep Andriana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 2 (2021): April
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i2.8089

Abstract

This research was a quantitative study with a quasi-experimental research type. The purpose of this study was to determine the differences in creative thinking skills between students taught by visualization, auditory, kinesthetic (VAK) model and students taught by direct learning model. This research was conducted at grade IV SDN 2 Pagelaran. The data collection technique was done by testing. The main instrument in this research was a test of students' creative thinking skills. Then, data were analyzed through descriptive statistic data and inferential statistical data. The posttest results revealed that the average score of students' creative thinking skills in the experimental class was 68.8, while the average score in the control class was 58.6. It was seen from the average difference test that the comparison of the testing criteria was tcount ≥ ttable or 4.41 ≥ 2.019. From the results, it was stated that there was a difference in students' creative thinking abilities between the control class and the experimental class. After that, it was also tested with the right side test in which tcount ≥ ttable or 4.09 ≥ 1.671, with a significant level of 0.05. Based on the results, it was concluded that the students had better creative thinking abilities after being taught by visualization, auditory, kinesthetic (VAK) model than students taught by direct learning model.
DEVELOPING RULIBA MEDIA BASED ON LOCAL WISDOM FOR LEARNING THE BALANCE OF ECOSYSTEM IN THE NATURAL SCIENCE SUBJECT Rizki Sisfadilla; Nana Hendracipta; Encep Andriana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 3 (2021): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v10i3.8087

Abstract

This study aimed to develop ruliba media based on local wisdom for learning the balance of ecosystem in the natural science subject at grade V SD a well as to determine the feasibilityof the learning media and the users’ response after using ruliba media based on local wisdom. This study used research and development as the research method, with Borg and Gall development model that have been modified by Sugiyono into 6 stages, namely: 1) problem analysis,2) data collection, 3) product design, 4) design validation, 5) design revision and 6) product testing (limited trial). The product of this research was ruliba learning media based on local wisdom for learning the balance of ecosystem in the natural science subject at grade V SD. The feasibility level of ruliba media was determined based on the assessment results from the experts consisting of material experts, media experts, ethnopedagogic experts, as well as teachers’ and students’ response. The average percentage of each assessment result was respectively 97.5%, 92.5%, 81%, 100%, and 95.6% which achieved the category of “very feasible” and “very good”. Based on this result, it could be concluded that local wisdom- based ruliba learning media was suitable to be used as a learning media for ecosystem balance lesson.
UTILIZING LEARNING MEDIA TO FOSTER STUDENTS’ LEARNING ACTIVITIES AT GRADE V SDN SEROJA Hilya Aulia; Nana Hendracipta; Sastra Juanda
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 3 (2021): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v10i3.8143

Abstract

This study aimed to determine the use of instructional media to increase students’ learning activities at grade V SDN Seroja. This research used qualitative methods using three data collection techniques, namely observation, interviews, and documentation. The results of this study indicated that the teacher was able to utilize learning media in the learning activity. It was observed that in the process of utilizing instructional media, the teacher first compiled the lesson plans, learning materials selections, the use of learning media, students’ responses and the process of assessing learning activities so that students were able to receive the results of the process of using learning media. Then, in learning activities, the students could understand the learning material better; the students had meaningful experiences; and theirlearning activities increased. Thus, this learning media increased the students’ learning activities.
DEVELOPING WOPIPOPU (WORDLESS PICTURE POP-UP) BOOK MEDIA ON SCIENTIFIC LEARNING AT GRADE 4 ELEMENTARY SCHOOL Syopiani Oktavia; Syachruroji; Nana Hendracipta
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 10 No. 3 (2021): June
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v10i3.8142

Abstract

This research aimed to develop scientific-based Wopipopu Book media as a means of visual learning style for students at grade IV elementary school and to determine the feasibility of the Wopipopu Book media. This research was conducted at SD Negeri Kebon Jahe, Kecamatan Serang, Serang, involving 23 grade IV students in a limited trial. This research and development used a model modified by Sugiyono. This model consists of six stages, namely problem analysis, data collection, product design, design validation, design revision, and product trial. The instruments of this research were questionnaires for media validation by lecturers and questionnaires for students. Based on the results of data analysis, it was concluded that the quality of Wopipopu Book learning media was categorized as very feasible with a percentage of 92.8% from two material experts, feasible with a percentage of 75.8% from two linguists, and 91.5% from two media experts. Furthermore, the percentage of students’ responses to the Wopipopu Book in the trial was 84.64% in the excellent category.
THE DEVELOPMENT OF HAND PUPPET ON STUDENTS’ SPEAKING SKILL THROUGH ROLE PLAYING LEARNING Siti Marthiasari; Nana Hendracipta; Rina Yuliana
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 4 (2020): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v9i4.7991

Abstract

This study aims to develop learning media products for third grade elementary school students at SDN Bugel 3. This research used the Research and Development (R&D) research method with Borg and Gall development procedures. The products produced from this research were hand puppet media. This Hand Puppet was developed into a two-character hand puppet in one puppet or called ‘two in one’ as a visitor. The subjects in this study were 31 students in grade III of SDN Bugel 3. Data collected in this study were through validation of material experts, linguists, media experts and product trial data. From the data obtained, the media of this hand puppet got an average score of expert validation with 91% so that it got "Very Eligible" category, and got an average score of response of 93% included to the criteria of "Very Good". From the results of this study, it can be concluded that the two-character hand puppets developed are feasible and effective in learning and can be used through role playing to foster student speaking skills.
DEVELOPING WATER CYCLE STAGE MEDIA FOR SCIENCE LEARNING AT GRADE V Annisa Wijariyah; A Syachruroji; Nana Hendracipta
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 9 No. 6 (2020): December
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/10.33578/jpfkip.v9i6.8049

Abstract

This study aimed to reveal how to develop the water cycle stage media for science learning at grade V, to analyze the feasibility of the water cycle stage media developed for science learning at grade V, and to reveal the students’ response to the water cycle stage learning media. This study was conducted at SDN Teras 1. The subjects of this study were 20 grade V students at SDN Teras 1, in which 15 students were involved in a limited trial. This study was conducted based on the Borg and Gall model modified by Sugiyono. This model included six stages: namely problem analysis, data collection, product design, design validation, design revision, and product testing. The instruments in this study were questionnaire sheets addressed to the lecturer and students. Based on the result of data analysis, it was found that the quality of the water cycle stage media was presented in three categories. First, the feasibility of the water cycle media from the media experts was categorized as very feasible with a percentage of 91.3%. Then, according to the material experts, this media was also categorized as very feasible with a percentage of 93%. Finally, the feasibility result from the education experts was categorized as very feasible with a percentage of 93%. In addition, after conducting the trial on 15 students, the result of the students’ response to the water cycle stage media was 89%, which was also in the very feasible category.