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Analysis of Learning Enthusiasm Through School Culture in Elementary Schools Liansari, Vevy; Rahmawati, Ayu; Junia, Lovevita; Aulia, Marisca Putri; Rismawati, Riya
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.555

Abstract

This study discusses the school culture in elementary schools to increase the enthusiasm for learning, school culture in elementary schools also plays a crucial role in forming a conducive learning environment and supporting student development. This culture includes values, norms, and practices that are upheld by all school members, including students, teachers, and administrative staff. This study aims to identify and analyze the main elements of school culture in elementary schools and their impact on the quality of learning and character development of students. School culture has a very important role in increasing the enthusiasm for learning of students in elementary schools. However, there are still few studies that use experimental methods to examine the influence of school culture on the enthusiasm for learning of students in elementary schools. Therefore, this study aims to examine the influence of school culture on increasing the enthusiasm for learning of students in elementary school.
Analysis of Character Education Through Learning Scope in Elementary School Liansari, Vevy; Zahra, Cindy Safrina Az; Nurdiana, Ilvi; Rahma, Kharin Nur; Maulidyah, Meilia Rifki
Procedia of Social Sciences and Humanities Vol. 6 (2024): International Conference Psychology and Education Transformation For Bright Future
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v6i.556

Abstract

This study discusses the character education of elementary school students through the scope of learning to develop an understanding of character. The main problem faced is the lack of integration and consistency in the implementation of character education in elementary schools, as well as minimal support from parents and the community. The purpose of this research is to analyze how the curriculum, learning methods, and other factors contribute to the development of student character. The research method used is a qualitative approach, with data collection techniques in the form of participatory observation, in-depth interviews, and documentation studies of the curriculum and teaching materials. The research results show that the integration of character values in the curriculum, the use of student-centered learning methods, and evaluations that consider character development can improve students' understanding and development of character. The discussion reveals that internal factors such as motivation and emotional intelligence, as well as external factors such as family, school and community environments, play an important role in forming students' character. However, obstacles such as lack of consistency in implementation and minimal parental support can hinder the effectiveness of character education. Proposed solutions include teacher training, transparent systems of rewards and consequences, and effective communication between schools and parents. In conclusion, character education in elementary schools requires strong integration in the curriculum and support from all related parties to create an environment that supports the development of positive character in students.
Pengaruh Model Think Talk Write terhadap Kemampuan Menulis Karangan Narasi Peserta Didik Sekolah Dasar A’yun, Putri Qurrotu; Liansari, Vevy
Jurnal Educatio FKIP UNMA Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/educatio.v10i4.9206

Abstract

Penelitian ini bertujuan untuk mengevaluasi dan menganalisis pengaruh model Think Talk Write terhadap kemampuan menulis karangan narasi peserta didik sekolah dasar. Kemampuan menulis karangan narasi masih berada pada tingkat yang rendah, sehingga sangat berpengaruh pada pencapaian hasil belajar dari peserta didik. Kesulitan tersebut terlihat dari penggunaan ejaan yang tidak sesuai dengan EYD dan penulisan yang tidak jelas. Penyebabnya adalah kurangnya penggunaan model pembelajaran yang sesuai dalam proses kegiatan belajar. Metode kuantitatif jenis Pre-Experimental Design dengan desain penelitian One-Grup Pretest-Posttest Design. Sampel yang digunakan adalah 26 peserta didik kelas IV C SDN Kenongo 1. Teknik pengumpulan data yang diterapkan di penelitian ini yaitu menggunakan lembar tes berbentuk Pretest serta Posttest dengan tes yang digunakan berupa uraian. Perhitungan uji validitas dan reliabilitas dilakukan menggunakan SPSS versi 26 untuk mengetahui valid atau tidak valid sebuah instrumen sebelum digunakan. Uji validitas dihitung menggunakan rumus Pearson Produc Momen dan uji reliabilitas menggunakan Crombach’s Alpha. Teknik analisis data yang diterapkan mencakup statistik deskriptif, uji normalitas dengan rumus uji Shapiro Wilk, dan uji hipotesis melalui uji Paired Sample t-test dengan hasil signifikansi sebesar 0,000 < 0,05 maka Ho diterima dan Ha ditolak. Hasil penelitian menunjukkan bahwa model pembelajaran Think Talk Write memiliki pengaruh yang signifikan terhadap kemampuan menulis karangan narasi peserta didik sekolah dasar kelas IV C di SDN Kenongo 1.
THE SCRABBLE GAME AS LEARNING MEDIA IN STUDENTS' READING OF ELEMENTARY SCHOOL: SCRABBLE GAME SEBAGAI MEDIA PEMBELAJARAN DALAM MEMBACA PERMULAAN PESERTA DIDIK SEKOLAH DASAR Liansari, Vevy; Zulikhatin Nuroh, Ermawati
Academic Journal Research Vol. 1 No. 1 (2023): Academic Journal Research
Publisher : Antis Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/acjoure.v1i1.22

Abstract

In language, reading ability is an important basis in the learning process. Moreover, the ability to read must be mastered by every student. The implementation of offline learning after the Covid 19 pandemic, many students in elementary school especially lower grades were able to sound out letters even though they did not understand the text they were reading. Students had lack of ability to read and difficult to understand for them to receive learning material. Then, it is necessary to utilize technology which has developed rapidly every day in learning process. By bringing up new innovations regarding the Scrabble game learning media in elementary school students’ reading, this research aims to motivate the reading process of elementary school students. This game can motivate students to read vocabulary with concrete objects related to their daily life, including the environment around them. This research uses the Multimedia Development Life Cycle (MDLC) method. The results of this research show that students obtained a score of 91% (Very Good), class teachers 94% (Very Good), and 96% (Very Good) from teachers in the Computer Science Technology subject. It is proven from the results of obtaining these scores that the Scrabble game can be used as a reading support material for elementary school students.
DOES EXPERIENTIAL DIGITAL STORYTELLING HELP PRE-SERVICE TEACHERS LEARN DIGITAL LITERACIES IN INDONESIA? Zulikhatin Nuroh, Ermawati; Liansari, Vevy
International Journal Multidisciplinary (IJMI) Vol. 1 No. 4 (2024): International Journal Multidisciplinary (IJMI)
Publisher : Antis-Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/ijmi.v1i4.268

Abstract

Objective: This study aims to document the practices of preservice English teachers (PSETs) in integrating digital storytelling (DST) during their teaching practicum. It seeks to identify challenges, opportunities, and the pedagogical knowledge required to utilize DST effectively in English language teaching. Method: The study involved three preservice English teachers who implemented DST projects in three public secondary schools in Indonesia. Data collection was conducted through observation and interviews. The data were analyzed using thematic content analysis to explore technical, pedagogical, and practical aspects of DST integration. Results: The findings highlight three key areas: (1) Technical challenges associated with software design and use, (2) Opportunities and challenges in utilizing DST as a teaching partner, (3) The pedagogical content knowledge necessary for effective DST integration. The results suggest that equipping preservice teachers with DST knowledge and providing scaffolding can enhance the effectiveness of teaching practices. Novelty: This study contributes to the limited body of research on integrating DST in English language teaching in the Indonesian context. It emphasizes the need for further studies to evaluate the impact of English teacher education on learning outcomes and recommends developing educational programs that focus on DST.
Pengaruh Media Boneka Tangan Terhadap Keterampilan Menyimak Cerita Di Sekolah Dasar Maftukha, Nur Lailatul; Liansari, Vevy
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 1 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i1.4447

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media boneka tangan terhadap keterampilan menyimak cerita pada peserta didik kelas 3 SDN Punggul 2. Penelitian menggunakan jenis metode kuantitatif jenis pre-eksperimental one group pretest-posttest desain atau jenis penelitian satu kelas. Subjek penelitian adalah 30  peserta didik kelas 3 SDN Punggul 2. Data dikumpulkan melalui tes pilihan ganda yang terdiri dari 10 soal sebelum dan sesudah perlakuan.  Hasil analisis menunjukkan bahwa rata-rata nilai pretest peserta didik yaitu 73,67, meningkat menjadi 92 pada posttest. Sedangkan Uji statistik Paired Sample T-Test menghasilkan nilai signifikan (p < 0,05), yang membuktikan adanya pengaruh signifikan dari penggunaan media boneka tangan terhadap keterampilan menyimak peserta didik. Media ini membantu peserta didikmemahami unsur-unsur intrinsik cerita seperti tokoh, alur, latar, dan amanat dengan lebih baik. Penelitian ini membuktikan bahwa penggunaan media boneka tangan efektif digunakan untuk meningkatkan keterampilan menyimak peserta didik serta meningkatkan motivasi belajar, dan menjadikan pembelajaran lebih interaktif. Prospek pengembangan media ini dapat diterapkan pada berbagai materi dan jenjang pendidikan untuk meningkatkan keterampilan berbahasa Peserta didik.
Digital innovation : Implementation of interactive teaching materials for vocational school teachers to support Merdeka Belajar and SDGs 4 Azizah, Nuril Lutvi; Cornelius, Cornelius; Eviyanti, Ade; Liansari, Vevy; Wardani, Gita; Diba, Naila Farah
Community Empowerment Vol 10 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.12263

Abstract

The problem in vocational school (SMK) learning is the lack of interactive teaching media used by educators. However, under the Merdeka Belajar curriculum, vocational school students are expected to develop their achievements and create self-employment opportunities based on their acquired skills. This activity aims to enhance the skills of vocational school teachers in digitizing teaching materials through 2D animated videos, 3D animated videos with Artificial Intelligence (AI), and digital flip books. The method used in this community service includes socialization, training, mentoring, and evaluation. The results of the activity indicate an improvement in vocational school teachers' skills in creating 2D and 3D animated instructional videos. Additionally, some teachers have successfully developed interactive digital-based teaching materials.
Pengaruh Penggunaan Media Tempel Kartu Terhadap Keterampilan Menulis Di Sekolah Dasar Aisyah Amalia, Nadhilah; Liansari, Vevy
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 2 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i2.4473

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh penggunaan media tempel kartu terhadap kemampuan dan keterampilan menulis pada peserta didik kelas V di SDN Gempol 2. Penelitian ini menggunakan metode kuantitatif jenis pre-eksperimental design jenis One-Group Pretest-Post test atau jenis penelitian satu kelas. Subjek penelitian adalah 20 peserta didik kelas V SDN Gempol 2. Data dikumpulkan melalui tes essay yang terdiri dari 10 soal sebelum dan sesudah perlakuan. Penelitian ini menggunakan data analisis uji-t, yang dimana hasil analisis yang didapat oleh peneliti melalui uji hipotesis pretest dan posttest yaitu 44,25 < 93 dengan uji paired sample T-Test nilai sig. (2-tailed) 0,000 maka dengan kriteria signifikan 0,000 < 0,0, yang membuktikan adanya pengaruh signifikan dari penggunaan media tempel kartu terhadap keterampilan menulis peserta didik. Penggunaan media ini membantu peserta didik menjadi lebih tertarik dalam mengikuti pembelajaran, serta hasil peserta didik mengalami peningkatan. Penelitian ini membuktikan bahwa penggunaan media tempel kartu efektif digunakan untuk meningkatkan keterampilan menulis peserta didik serta meningkatkan motivasi belajar dan menjadi pembelajaran lebih interaktif. Prospek pengembangan media ini dapat diterapkan pada berbagai materi dan jenjang pendidikan untuk meningkatkan keterampilan berbahasa. Bahasa Indonesia menjadi plajaran yang sangatlah penting dalam lingkungan Pendidikan, hal ini dikarenanakan Bahasa Indonesia merupakan alat yang digunakan untuk berkomunikasi secara nasional.
Efektivitas Metode Pembelajaran Role Playing Terhadap Keterampilan Berbicara Peserta Didik Sekolah Dasar Lustia, Wuringga; Liansari, Vevy
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 2 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i2.4483

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode pembelajaran Role Playing terhadap kemampuan berbicara peserta didik. Metode Role Playing merupakan pendekatan pembelajaran yang menekankan pada peran serta aktif peserta didik guna untuk memainkan peran tertentu untuk meningkatkan pemahaman dan keterampilan berbicara peserta didik. Keterampilan berbicara menjadi salah satu aspek penting dalam pengembangan kemampuan berbahasa peserta didik terutama di tingkat sekolah dasar sebagai fondasi pembelajaran selanjutnya. Metode yang digunakan adalah quasi eksperimen dengan desain non equilvalent countrol grup desain. Subjek penelitian terdiri dari dua kelompok , yaitu kelompok eksperimen dan kelompok kontrol yang menggunakan metode konvesional. Instrumen yang digunakan berupa tes kemampuan berbicara sebelum dan sesudah perlakuan. Hasil analisis data menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil post-test kelompok eksperimen dan kontrol. Rata rata nilai post-test kelompok eksperimen lebih tinggi dibandingkan kelompok kontrol. Dengan demikian dapat disimpulkan bahwa penggunaan model pembelajaran Role Playing berpengaruh positif terhadap peningkatan kemampuan berbicara peserta didik.
IMPLEMENTATION OF INTERACTIVE FOLKTALE VIDEO ON TOEFL PROBLEM-SOLVING ABILITY Liansari, Vevy; Ermawati Zulikhatin Nuroh; Rahmania Sri Untari; Nuril Lutvi
Journal of Social Comunity Services Vol. 2 No. 3 (2025): Journal of Social Community Service (JSCS)
Publisher : Antis-publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/jscs.v2i3.342

Abstract

Objective: This study aims to address the challenges faced by Communication Science students at Universitas Muhammadiyah Sidoarjo (Umsida) in mastering the Test of English as a Foreign Language (TOEFL) by implementing an innovative learning medium, the interactive folktale video. Method: The program employed a structured approach consisting of initial observation, needs assessment, instructional design, implementation of training sessions, and post-intervention evaluation. Results: The findings indicate a significant improvement in students' TOEFL performance, particularly in the areas of listening comprehension, structure and written expression, and reading comprehension, following the integration of interactive folktale videos into their learning process. Novelty: The originality of this study lies in its unique combination of cultural narratives with interactive multimedia technology to enhance English language proficiency, providing a culturally relevant and engaging approach to TOEFL preparation rarely explored in existing literature.