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DOES EXPERIENTIAL DIGITAL STORYTELLING HELP PRE-SERVICE TEACHERS LEARN DIGITAL LITERACIES IN INDONESIA? Zulikhatin Nuroh, Ermawati; Liansari, Vevy
International Journal Multidisciplinary (IJMI) Vol. 1 No. 4 (2024): International Journal Multidisciplinary (IJMI)
Publisher : Antis-Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/ijmi.v1i4.268

Abstract

Objective: This study aims to document the practices of preservice English teachers (PSETs) in integrating digital storytelling (DST) during their teaching practicum. It seeks to identify challenges, opportunities, and the pedagogical knowledge required to utilize DST effectively in English language teaching. Method: The study involved three preservice English teachers who implemented DST projects in three public secondary schools in Indonesia. Data collection was conducted through observation and interviews. The data were analyzed using thematic content analysis to explore technical, pedagogical, and practical aspects of DST integration. Results: The findings highlight three key areas: (1) Technical challenges associated with software design and use, (2) Opportunities and challenges in utilizing DST as a teaching partner, (3) The pedagogical content knowledge necessary for effective DST integration. The results suggest that equipping preservice teachers with DST knowledge and providing scaffolding can enhance the effectiveness of teaching practices. Novelty: This study contributes to the limited body of research on integrating DST in English language teaching in the Indonesian context. It emphasizes the need for further studies to evaluate the impact of English teacher education on learning outcomes and recommends developing educational programs that focus on DST.
Pengaruh Media Boneka Tangan Terhadap Keterampilan Menyimak Cerita Di Sekolah Dasar Maftukha, Nur Lailatul; Liansari, Vevy
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 1 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i1.4447

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media boneka tangan terhadap keterampilan menyimak cerita pada peserta didik kelas 3 SDN Punggul 2. Penelitian menggunakan jenis metode kuantitatif jenis pre-eksperimental one group pretest-posttest desain atau jenis penelitian satu kelas. Subjek penelitian adalah 30  peserta didik kelas 3 SDN Punggul 2. Data dikumpulkan melalui tes pilihan ganda yang terdiri dari 10 soal sebelum dan sesudah perlakuan.  Hasil analisis menunjukkan bahwa rata-rata nilai pretest peserta didik yaitu 73,67, meningkat menjadi 92 pada posttest. Sedangkan Uji statistik Paired Sample T-Test menghasilkan nilai signifikan (p < 0,05), yang membuktikan adanya pengaruh signifikan dari penggunaan media boneka tangan terhadap keterampilan menyimak peserta didik. Media ini membantu peserta didikmemahami unsur-unsur intrinsik cerita seperti tokoh, alur, latar, dan amanat dengan lebih baik. Penelitian ini membuktikan bahwa penggunaan media boneka tangan efektif digunakan untuk meningkatkan keterampilan menyimak peserta didik serta meningkatkan motivasi belajar, dan menjadikan pembelajaran lebih interaktif. Prospek pengembangan media ini dapat diterapkan pada berbagai materi dan jenjang pendidikan untuk meningkatkan keterampilan berbahasa Peserta didik.
Digital innovation : Implementation of interactive teaching materials for vocational school teachers to support Merdeka Belajar and SDGs 4 Azizah, Nuril Lutvi; Cornelius, Cornelius; Eviyanti, Ade; Liansari, Vevy; Wardani, Gita; Diba, Naila Farah
Community Empowerment Vol 10 No 2 (2025)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/ce.12263

Abstract

The problem in vocational school (SMK) learning is the lack of interactive teaching media used by educators. However, under the Merdeka Belajar curriculum, vocational school students are expected to develop their achievements and create self-employment opportunities based on their acquired skills. This activity aims to enhance the skills of vocational school teachers in digitizing teaching materials through 2D animated videos, 3D animated videos with Artificial Intelligence (AI), and digital flip books. The method used in this community service includes socialization, training, mentoring, and evaluation. The results of the activity indicate an improvement in vocational school teachers' skills in creating 2D and 3D animated instructional videos. Additionally, some teachers have successfully developed interactive digital-based teaching materials.
Pengaruh Penggunaan Media Tempel Kartu Terhadap Keterampilan Menulis Di Sekolah Dasar Aisyah Amalia, Nadhilah; Liansari, Vevy
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 2 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i2.4473

Abstract

Tujuan penelitian ini adalah untuk mengetahui pengaruh penggunaan media tempel kartu terhadap kemampuan dan keterampilan menulis pada peserta didik kelas V di SDN Gempol 2. Penelitian ini menggunakan metode kuantitatif jenis pre-eksperimental design jenis One-Group Pretest-Post test atau jenis penelitian satu kelas. Subjek penelitian adalah 20 peserta didik kelas V SDN Gempol 2. Data dikumpulkan melalui tes essay yang terdiri dari 10 soal sebelum dan sesudah perlakuan. Penelitian ini menggunakan data analisis uji-t, yang dimana hasil analisis yang didapat oleh peneliti melalui uji hipotesis pretest dan posttest yaitu 44,25 < 93 dengan uji paired sample T-Test nilai sig. (2-tailed) 0,000 maka dengan kriteria signifikan 0,000 < 0,0, yang membuktikan adanya pengaruh signifikan dari penggunaan media tempel kartu terhadap keterampilan menulis peserta didik. Penggunaan media ini membantu peserta didik menjadi lebih tertarik dalam mengikuti pembelajaran, serta hasil peserta didik mengalami peningkatan. Penelitian ini membuktikan bahwa penggunaan media tempel kartu efektif digunakan untuk meningkatkan keterampilan menulis peserta didik serta meningkatkan motivasi belajar dan menjadi pembelajaran lebih interaktif. Prospek pengembangan media ini dapat diterapkan pada berbagai materi dan jenjang pendidikan untuk meningkatkan keterampilan berbahasa. Bahasa Indonesia menjadi plajaran yang sangatlah penting dalam lingkungan Pendidikan, hal ini dikarenanakan Bahasa Indonesia merupakan alat yang digunakan untuk berkomunikasi secara nasional.
Efektivitas Metode Pembelajaran Role Playing Terhadap Keterampilan Berbicara Peserta Didik Sekolah Dasar Lustia, Wuringga; Liansari, Vevy
Elementary School: Jurnal Pendidikan dan Pembelajaran ke-SD-an Vol. 12 No. 2 (2025): ELEMENTARY SCHOOL (Jurnal Pendidikan dan Pembelajaran Ke-SD-an)
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/esjurnal.v12i2.4483

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode pembelajaran Role Playing terhadap kemampuan berbicara peserta didik. Metode Role Playing merupakan pendekatan pembelajaran yang menekankan pada peran serta aktif peserta didik guna untuk memainkan peran tertentu untuk meningkatkan pemahaman dan keterampilan berbicara peserta didik. Keterampilan berbicara menjadi salah satu aspek penting dalam pengembangan kemampuan berbahasa peserta didik terutama di tingkat sekolah dasar sebagai fondasi pembelajaran selanjutnya. Metode yang digunakan adalah quasi eksperimen dengan desain non equilvalent countrol grup desain. Subjek penelitian terdiri dari dua kelompok , yaitu kelompok eksperimen dan kelompok kontrol yang menggunakan metode konvesional. Instrumen yang digunakan berupa tes kemampuan berbicara sebelum dan sesudah perlakuan. Hasil analisis data menunjukkan bahwa terdapat perbedaan yang signifikan antara hasil post-test kelompok eksperimen dan kontrol. Rata rata nilai post-test kelompok eksperimen lebih tinggi dibandingkan kelompok kontrol. Dengan demikian dapat disimpulkan bahwa penggunaan model pembelajaran Role Playing berpengaruh positif terhadap peningkatan kemampuan berbicara peserta didik.
IMPLEMENTATION OF INTERACTIVE FOLKTALE VIDEO ON TOEFL PROBLEM-SOLVING ABILITY Liansari, Vevy; Ermawati Zulikhatin Nuroh; Rahmania Sri Untari; Nuril Lutvi
Journal of Social Comunity Services Vol. 2 No. 3 (2025): Journal of Social Community Service (JSCS)
Publisher : Antis-publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/jscs.v2i3.342

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Objective: This study aims to address the challenges faced by Communication Science students at Universitas Muhammadiyah Sidoarjo (Umsida) in mastering the Test of English as a Foreign Language (TOEFL) by implementing an innovative learning medium, the interactive folktale video. Method: The program employed a structured approach consisting of initial observation, needs assessment, instructional design, implementation of training sessions, and post-intervention evaluation. Results: The findings indicate a significant improvement in students' TOEFL performance, particularly in the areas of listening comprehension, structure and written expression, and reading comprehension, following the integration of interactive folktale videos into their learning process. Novelty: The originality of this study lies in its unique combination of cultural narratives with interactive multimedia technology to enhance English language proficiency, providing a culturally relevant and engaging approach to TOEFL preparation rarely explored in existing literature.
Efektivitas Video Cerita Rakyat Sebagai Media Pembelajaran Untuk Keterampilan Menyimak Pada Peserta Didik Sekolah Dasar Maghfiroh, Shahifa Putri; Liansari, Vevy
Educatio Vol 20 No 1 (2025): Educatio: Jurnal Ilmu Kependidikan
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/edc.v20i1.29871

Abstract

Technological advances have had a significant impact on education, including the use of technology-based learning media. One of the media that can be utilized is folklore videos, which are believed to be able to improve the listening skills of elementary school students. This study aims to analyze the effectiveness of using folklore videos in improving listening skills of grade V elementary school students. The method used in this research is quantitative pre-experimental with a one-group Pre-Test-Post-Test design. The research sample consisted of 24 fifth grade students, who were given a listening test before and after treatment. The data were analyzed using descriptive test to see the increase in the average score, Shapiro-Wilk normality test to test the distribution of data, and Paired Sample T-Test test to see the significance of differences before and after treatment. The results showed that there was a significant improvement in students' listening skills after using folklore videos as learning media. The average Post-Test score is higher than the Pre-Test, and the Paired Sample T-Test results show a significant difference (p < 0.05). This finding indicates that the use of folklore videos is effective in improving students' listening skills. Therefore, it is recommended for educators to utilize video media in learning, in order to increase student engagement and understanding of the material being taught.
IMPLEMENTASI APLIKASI PADLET BAGI MAHASISWA PENDIDIKAN GURU SEKOLAH DASAR (PGSD) UNIVERSITAS MUHAMMADIYAH SIDOARJO: IMPLEMENTASI APLIKASI PADLET BAGI MAHASISWA PENDIDIKAN GURU SEKOLAH DASAR (PGSD) UNIVERSITAS MUHAMMADIYAH SIDOARJO Liansari, Vevy; Zulikhatin Nuroh, Ermawati
Journal of Social Comunity Services Vol. 1 No. 2 (2024): Journal of Social Comunity Services (JSCS)
Publisher : Antis-publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61796/jscs.v1i2.119

Abstract

Pembelajaran Bahasa Inggris bagi mahasiswa PGSD semester 1 di Universitas Muhammadiyah Sidoarjo (Umsida) masih menggunakan metode konvensional yaitu dengan menggunakan ceramah dan soal latihan manual. Di era teknologi saat ini, pembelajaran menggunakan aplikasi diperlukan sesuai dengan perkembangan zaman agar pembelajaran Bahasa Inggris terasa lebih menyenangkan bagi mahasiswa semester 1. Nyatanya, menggunakan aplikasi di gadget akan lebih menyenangkan dibandingkan belajar di kelas konvensional. Oleh karena itu, implementasi aplikasi padlet pada pembelajaran Bahasa inggris dapat meningkatkan hasil belajar mahasiswa melalui pembelajaran tidak langsung. Menurut survei, sebanyak 60% mahasiswa PGSD semester 1 di Umsida pasif dalam aktifitas pembelajaran Bahasa Inggris karena tidak pernah berkomunikasi aktif berbahasa Inggris. Tujuan dari kegiatan ini adalah untuk menerapkan pembelajaran berbahasa Inggris yang lebih praktis melalui aplikasi padlet ketika menyampaikan materi. Metode yang digunakan dalam implementasi aplikasi padlet merupakan metode deskripsi kualitatif dengan mengambil sampel mahasiswa PGSD semester 1 di Umsida sebanyak 25 mahasiswa dari kelas B. Implementasi pembelajaran Bahasa Inggris menggunakan aplikasi padlet dilakukan dengan memberikan pengetahuan kepada mahasiswa dan memperkenalkan cara penggunaan aplikasi padlet. Hasil yang diperoleh dari implemetasi aplikasi padlet ini adalah mahasiswa menggunakan aplikasi padlet secara praktis dalam pembelajaran Bahasa Inggris.
SPACED REPETITION CONCEPT DESIGN WITH FUZZY MULTI CRITERIA ANALYSIS AS A MEDIA TO IMPROVE NUMERACY LEARNING FOR ELEMENTARY SCHOOL STUDENTS Azizah, Nuril Lutvi; Liansari, Vevy; Kusuma, Alfan Indra
BAREKENG: Jurnal Ilmu Matematika dan Terapan Vol 17 No 2 (2023): BAREKENG: Journal of Mathematics and Its Applications
Publisher : PATTIMURA UNIVERSITY

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30598/barekengvol17iss2pp1049-1056

Abstract

Numeracy Learning activities after the Covid-19 Pandemic has been decline in the quality of learning in a number of elementary school students. This research is limited to learning numeracy for low grade students, namely grade 1,2, and 3, because the basic concept of numeration begins with low grades There are several factors that make difficult for students to understand numeracy, the students often forget about the concepts that have been taught before. An Effective way of memorizing with the conventional way is memorizing with repeat pronunciations. To improve the quality of education, learning concepts that were previously carried out conventionally must be developed in a modern way using application. The purpose of this research is to improve the numeracy learning concept of low-grade students in primary school after Covid-19 pandemic which is more fun and modern by using the concept of spaced repetition based on android flashcards. The analysis of 135 student’s assessment is based on criteria such as tangible, reliability, empathy, responsive, and assurance. The decision support system using Fuzzy Multi Criteria Methods (MCDM) is also used to determine the weighting of the criteria and the effectiveness of learning using spaced repetition concept and it’s application. The result of the weighting using fuzzy multi criteria is obtained defuzzification that tangible 65.18, reliability 56.54, responsive 46.17, assurance 49.13, and empathy 29.62. Tangible has the highest results in this test, it means that the students prefer modern learning with android application with an attractive experienced. The correlation test obtained the result 0.76 which is a high value in decision making and could be accepted.
Successful English Learners in Speaking English at SMAN 2 Surabaya: Pembelajar Bahasa Inggris yang Berhasil dalam Berbicara Bahasa Inggris di SMAN 2 Surabaya Liansari, Vevy
JEES (Journal of English Educators Society) Vol 1 No 2 (2016): October
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/jees.v1i2.443

Abstract

It is aimed to investigate the learning strategies used by successful English learners of SMAN 2 Surabaya to assist in converting controlled process into automatic one. Adopting qualitative descriptive analysis, this study consistently describes the phenomena. Notably, it is designed as a case study since the researcher is interested in describing some aspects of second language performance of the subjects as individuals. The researcher used in collecting the data is an interview and supported by the researcher as the observer of the observation conducted in the classroom. The subjects of this study are two successful English learners of eleventh grade senior high. Thus, the data got from the subjects derived from the observation and interview selected, simplified, and organized to draw the conclusion. Based on the results, successful English learners use both direct and indirect strategies in learning to speak English. In applying direct strategy they make use of compensation and cognitive strategy by switching their target language to his mother tongue, using resources for receiving and sending messages in the target language and use mime or gesture. Indirect strategy is applied by making use metacognitive, affective, and social strategy. They also do activities such as paying attention to the language learning tasks, delaying speech production to focus on listening to the target language, cooperating with peers, cooperating with proficient users of target language, seeking practice opportunities, making positive statements, taking risk wisely, and self monitoring, progressive relaxation and has deep breathing.