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Evaluation of the Effectiveness of Adaptive Learning Systems in Higher Education with System Usability Scale Endina Putri Purwandari; Paryanto Paryanto; Endang Widi Winarni; Aan Erlansari; Yusran Panca Putra

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Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/jnkti.v9i1.10003

Abstract

Abstract - Adaptive learning systems adapt instructional materials to students' needs through personalized learning paths, changing the layout interface, or hiding some material links. The System Usability Scale (SUS) focuses on developing a usability assessment for an adaptive education system, using an approach that asks users to evaluate web pages. This research was conducted with first-semester students in the Computer Programming subject from the Information Systems Study Program, Faculty of Engineering, University of Bengkulu. Based on the SUS calculation, the application achieved a score of 75.08. This result falls within the 68-80.3 range, placing the program product at the "Good" level. This indicates that overall user satisfaction with the adaptive online learning system is acceptable. However, there are some areas that require repairs, especially those related to inconsistent functionality and user convenience. Further study can continue to use Concurrent Think Aloud (CTA) and test scenarios for each use case to gain insight into user behavior as users interact with the application in the moment.Keywords: Evaluation; Online Learning Systems; Adaptive; System Usability Scale; Abstrak - Sistem pembelajaran daring adaptif menyesuaikan materi pembelajaran dengan kebutuhan siswa melalui jalur pembelajaran yang dipersonalisasi, mengubah tata letak antarmuka, atau menyembunyikan beberapa tautan. Metode System Usability Scale (SUS) berfokus pada pengembangan sistem penilaian kegunaan untuk sistem pendidikan daring adaptif, menggunakan pendekatan yang meminta pengguna untuk mengevaluasi halaman web. Penelitian ini dilakukan pada mahasiswa semester pertama program studi Ilmu Komputer dan Pemrograman Program Studi Sistem Informasi, Fakultas Teknik, Universitas Bengkulu. Hasil perhitungan SUS menghasilkan skor 75,08. Hasil ini berada dalam kisaran 68 hingga 80,3, menempatkan produk program pada tingkat "Baik". Ini menunjukkan bahwa kepuasan pengguna secara keseluruhan terhadap sistem pembelajaran daring adaptif dapat diterima. Namun, ada beberapa area yang perlu ditingkatkan, khususnya mengenai inkonsistensi dalam fungsionalitas dan kemudahan penggunaan. Penelitian lebih lanjut dapat menggunakan Concurrent Think Aloud (CTA) dan skenario pengujian untuk setiap kasus penggunaan untuk mendapatkan wawasan yang lebih dalam tentang perilaku pengguna saat berinteraksi dengan aplikasi.Kata kunci: Evaluasi; Sistem Pembelajaran Daring; Adaptif; System Usability Scale;
Development of Augmented Reality Based Interactive Science Multimedia with the Problem Based Learning Model to Enhance the Higher Order Thinking Skills Students Feri Apriansah; Endang Widi Winarni; Endina Putri Purwandari; Neza Agusdianita; Abdul Muktadir; Yusnia Yusnia; Debi Heryanto
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 8, No 2 (2026): In Press - July
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v8i2.12267

Abstract

This study aims to develop and determine the validity, practicality, and effectiveness of Augmented Reality (AR)-based interactive science multimedia integrated with the Problem Based Learning (PBL) model to enhance the Higher-Order Thinking Skills (HOTS) of fifth-grade elementary school students on the topic of the human circulatory system. The research employed the Research and Development (R&D) approach with the ADDIE model, comprising the analysis, design, development, implementation, and evaluation phases. It was conducted at SDIT IQRA' 1 Bengkulu City in the even semester of the 2025/2026 academic year, involving 28 students in the limited trial and 28 students in the field trial. Data were collected through expert validation sheets, teacher and student response questionnaires, and HOTS tests, then analyzed using Aiken's V for content validity, percentage techniques for practicality, and N-Gain for effectiveness. The developed multimedia obtained an Aiken's V index of 1.00 (very valid) for the material, language, and graphic aspects, with 100% inter-rater agreement. Teacher responses reached 100% (very good) and student responses 97.38% (very practical). The effectiveness test yielded an average N-Gain of 0.75 (high), with the analysis (C4), evaluation (C5), and creation (C6) aspects scoring 0.79, 0.81, and 0.64 respectively. These findings indicate that AR-based interactive science multimedia integrated with the PBL model is valid, practical, and effective for enhancing students' HOTS and supporting 21st-century science learning.