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DEVELOPMENT OF SIMPA INTERACTIVE MULTIMEDIA BASED ON LOCAL WISDOM IN PANCASILA EDUCATION FOR FOURTH GRADE ELEMENTARY SCHOOL Dewi, Ni Luh Putu Putri Noviani; Dharma, I Made Aditya; Dewi, Made Sri Astika
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 13 No. 2 (2026): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v13i2.6838

Abstract

The limited use of interactive media in elementary schools, particularly in the subject of Pancasila Education on the topic of the meaning of Pancasila principles and the application of its values, serves as the background of this study. This study aims to develop an interactive multimedia tool, “SIMPA” (Sila Makna Pancasila), based on local wisdom that is suitable for use by fourth-grade elementary school students. The method employed in this study is Research and Development (R&D) using the ADDIE development model, which consists of the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of 25 fourth-grade students of SD Negeri 1 Lelateng and one classroom teacher. Data were collected through observation, interviews, documentation, and questionnaires, and were analyzed using both qualitative and quantitative approaches. The results indicate that the “SIMPA” interactive multimedia has a very high level of validity. This is evidenced by the validation results from media experts, which reached 96.4%, and from material experts, which reached 90.67%, both categorized as “very valid.” Based on these findings, the “SIMPA” interactive multimedia based on local wisdom is considered suitable for implementation in Pancasila Education learning in elementary schools. In conclusion, the “SIMPA” interactive multimedia is capable of supporting a more effective, engaging, and innovative learning process. Therefore, it is recommended that this media be utilized more widely in educational practices and further developed for different materials and educational levels.
DEVELOPMENT OF INTERACTIVE MULTIMEDIA ASSISTED WEB 2.0 APK USING ARTICULATE STORYLINE 3 TO ENHANCE ECOSYSTEM LEARNING OUTCOMES OF ELEMENTARY SCHOOL STUDENTS Putra, I Putu Fery Aditya; Artini, Ni Putu Juni; Dewi, Made Sri Astika
Jurnal Ilmiah Pendidikan Citra Bakti Vol. 13 No. 2 (2026): Jurnal Ilmiah Pendidikan Citra Bakti
Publisher : STKIP Citra Bakti

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.38048/jipcb.v13i2.6846

Abstract

This study was conducted to develop and assess the validity, practicality, and effectiveness of interactive multimedia assisted by Web 2.0 APK and designed using Articulate Storyline 3 for fifth-grade ecosystem instruction. The research applied a Research and Development (R&D) method through the ADDIE framework, which includes the stages of analysis, design, development, implementation, and evaluation. The participants involved one classroom teacher and 31 fifth-grade students from SD Negeri 1 Pendem. Data were obtained through classroom observations, interviews, questionnaires, expert validation forms, and pretest–posttest assessments. The validation findings revealed that the multimedia achieved a score of 92.97% from the material expert and 98.68% from the media expert, both categorized as highly valid. In terms of practicality, the teacher’s assessment reached 98.68%, while students’ responses obtained 94.44%, resulting in an overall average of 96.56%, which indicates a highly practical category. Moreover, students’ mean achievement scores increased from 68.29 on the pretest to 88.25 on the posttest. These results demonstrate that the developed multimedia effectively enhanced students’ understanding and learning outcomes in ecosystem topics.