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ANALISIS PERAN KELOMPOK WANITA TANI (KWT) TERHADAP PENINGKATAN EKONOMI KELUARGA DI KECAMATAN SIMPUR KABUPATEN HULU SUNGAI SELATAN Fauziah, Ririn; Ratumbuysang, Monry Fraick Nicky Gillian; Rizky, Maulana; Nor, Baseran
JURNAL ILMIAH EDUNOMIKA Vol. 8 No. 1 (2024): EDUNOMIKA
Publisher : ITB AAS Indonesia Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29040/jie.v8i1.11948

Abstract

This research aims to determine the influence of the role of women farmer groups (KWT) on improving the family economy in Simpur District, Hulu Sungai Selatan Regency. The population used in this research were KWT members in Simpur District, HSS Regency. There were 11 KWTs spread throughout the villages of Simpur District. The sampling method is using non-probability sampling technique. The type of nonprobability sampling used is purposive sampling. The purposive sampling method obtained 70 samples. The data analysis technique uses SMART PLS. The research results found that there was a positive and significant influence between the role of KWT on improving the family economy in Simpur District, HSS Regency.
Development of Quizwhizzer Gamification Media in Bank Financial Industry Learning on Students' Learning Outcomes Suryani, Ayu Dewi; Rahmattullah, Muhammad; Nor, Baseran; Suryanto, Edy
Economic Education Analysis Journal Vol. 14 No. 3 (2025): Economic Education Analysis Journal
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/eeaj.v14i3.27737

Abstract

This study aims to develop gamification-based learning media using QuizWhizzer on the topic of the Bank Financial Industry. The research uses a Research and Development (R&D) approach with the 4D development model, which includes Define, Design, Develop, and Disseminate stages. The research subjects were Grade X students of SMAN 3 Banjarmasin enrolled in Economics, specifically in the topic of the banking financial industry. The sampling technique used was purposive sampling, involving 36 students per class. Data collection techniques included expert validation questionnaires, student response questionnaires, and learning outcome tests (pre-test and post-test). Data analysis techniques included validity analysis by media and material experts, practicality analysis based on student responses, and effectiveness analysis using the N-Gain formula to measure learning improvement. The results showed that the developed media was considered valid by experts, practical according to student assessments, and effective in improving learning outcomes, with an average N-Gain score of 0.7468, which falls into the high category. These findings highlight the importance of integrating digital learning media to enhance students’ academic performance. It is recommended that teachers adopt interactive and gamified learning platforms like QuizWhizzer to improve student understanding, engagement, and knowledge retention, leading to better overall learning outcomes in economics education.
Development In Figures: Human Development Index of Tabalong Regency 2010-2024 Nor, Baseran; Martodiryo, Suratno; Harahap, Alfi Fadhilah Hakim; Bella, Tania Azzahra Salsa; Halimah, Halimah
International Journal of Multidisciplinary Sciences and Arts Vol. 5 No. 1 (2026): International Journal of Multidisciplinary Sciences and Arts, Article January 2
Publisher : Information Technology and Science (ITScience)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijmdsa.v5i1.7671

Abstract

The Human Development Index (HDI) serves as a vital instrument for assessing regional progress by integrating health, education, and living standards. As a strategic buffer zone for Indonesia’s future capital, Tabalong Regency’s pursuit of enhanced human development is of particular importance. This study analyzes the longitudinal evolution of Tabalong’s HDI from 2010 to 2024, quantifies the relative contributions of its core components, and proposes evidence-based policy interventions. Employing a quantitative approach with time-series and cross-sectional data from official statistics, the analysis employs multiple linear regression and t-tests. The findings indicate that Tabalong maintains the third-highest HDI in South Kalimantan, driven overwhelmingly by per capita expenditure (99.6% contribution), with education indicators as secondary contributors, while life expectancy exhibits a markedly weaker influence. Statistical tests confirm significant differences in all component means between regencies with medium and high HDI. The discussion contextualizes these results within contemporary scholarship on regional development and inequality. The study concludes by advocating for an integrated policy framework emphasizing strengthened community health services, equitable and quality education, environmentally conscious pedagogy, and economic diversification through agricultural productivity, MSME empowerment, and sustainable tourism. These measures are essential for fostering inclusive and resilient human development in alignment with national strategic planning.
INNOVATION OF WATER HYACINTH-BASED HANDICRAFTS: A STRATEGY FOR COMMUNITY ECONOMIC ENHANCEMENT IN BANJARMASIN Nor, Baseran; Kurniansyah, Kurniansyah; Abdillah, Muhammad; Nabila, Rizqah; Khadijah, Retno Salsabila
International Conference On Social Science Education Vol 3 (2025): 3rd International Conference On Social Science Education
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/j23j6m78

Abstract

Banjarmasin, frequently referred to as the "City of a Thousand Rivers," is endowed with substantial natural resources, among which is the prolific aquatic weed Eichhornia crassipes (water hyacinth). Although conventionally regarded as an environmental pest, this Research examines its viability as a sustainable raw material for local handicraft manufacturing, to stimulate economic advancement within the community. Using a qualitative methodology, data were collected through in-depth interviews and participant observation with the "Ilung Benawa" weaving collective. The study seeks to: (1) assess the economic implications of water hyacinth handicraft production; (2) pinpoint principal challenges in its development; and (3) advance strategic recommendations for sectoral growth. The findings reveal that water hyacinth is successfully converted into marketable goods—such as bags, hampers, and home décor—that provide supplementary income to local artisans, most of whom are women. Notwithstanding these benefits, persistent constraints include reliance on favourable weather for drying raw materials, limited product and colour diversification, and challenges in scaling production to meet broader market demand. Recommendations underscore the need for targeted governmental and non-governmental support through capital investment, technical training in dyeing and preservation, and the establishment of cooperative frameworks to bolster productive capacity and market penetration. In conclusion, this study affirms that valorising water hyacinth through handicraft production is a feasible dual-purpose strategy that advances both environmental stewardship and sustainable livelihoods, thereby aligning with the wider aims of the circular economy and community resilience.
Development of UNO Card Learning Media Economic Growth and Development Material Sapitri, Aulia; Hasanah, Mahmudah; Amima, Sharfina; Nor, Baseran
Journal of Educational Management Research Vol. 5 No. 3 (2026)
Publisher : Al-Qalam Institue

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61987/jemr.v5i3.2154

Abstract

This study aims to develop UNO card-based learning media and analyze its validity and practicality in teaching economic growth and development. In the context of rapid digitalization, learning environments face challenges such as decreased student concentration and over-reliance on technology, which often reduce engagement and learning effectiveness. Therefore, innovative, non-digital, and interactive learning media are needed to support meaningful learning experiences. This research employed a Research and Development (R&D) design using the 4D model, consisting of define, design, develop, and disseminate stages. Data were collected through expert validation sheets, student questionnaires, interviews, and documentation, and analyzed using descriptive quantitative techniques. The findings indicate that the developed media achieved a very high level of validity (96.75%) and practicality (94.4%). The media aligns well with curriculum standards and student characteristics, enhancing its instructional relevance. The interactive game structure increases student motivation, participation, and engagement. The visual and structural design supports readability and usability. The media is flexible and does not require internet access, making it suitable for diverse contexts. It also promotes collaborative and active learning. This study contributes to the development of game-based learning in economics education and recommends further research to examine its effectiveness on learning outcomes.