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The Design of the Nusantara Quest Game on Mobile Platforms for the Cultural Arts Subject for Grade X Students Fahril, Muhammad; Usman M; Muhammad Takdir
International Journal of Sustainable Applied Sciences Vol. 2 No. 8 (2024): August 2024
Publisher : MultiTech Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59890/ijsas.v2i8.2412

Abstract

This research aims to design a mobile-based game called Nusantara Quest to enhance student engagement and learning outcomes in Arts Education for 10th-grade students. The educational game is developed using the Unity platform and follows the ADDIE model (Analyze, Design, Development, Implementation, Evaluation). The analysis phase involves studying student characteristics and material needs. During the design phase, game flow, user interface, and educational content are created. The development phase includes game creation and validation by media and content experts. Implementation involves trials with students from SMK Negeri 5 Sidrap, and the evaluation phase assesses the effectiveness of the game in improving student interest and understanding of Arts Education material. The research findings indicate that the quiz-based educational game is valid and effective as an interactive learning media S
Penerapan Metode Role Play dalam Pelatihan Bahasa Inggris Komunikatif untuk Anak Usia Sekolah Dasar di Kabupaten Sidrap Hermansyah, Sam; Astinah, Andi; Sapri; Lukman; Usman M; Firman Saleh
Science and Technology: Jurnal Pengabdian Masyarakat Vol. 2 No. 2 (2025): Juni
Publisher : CV. Science Tech Group

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69930/scitech.v2i2.355

Abstract

Penguasaan bahasa Inggris saat ini menjadi salah satu keterampilan penting yang harus dimiliki oleh anak-anak, termasuk anak usia sekolah dasar. Namun, pembelajaran bahasa Inggris yang efektif dan menarik masih menjadi tantangan, terutama di daerah yang memiliki keterbatasan akses pembelajaran yang memadai. Penelitian ini bertujuan untuk mengimplementasikan metode Role Play dalam pelatihan bahasa Inggris komunikatif bagi anak usia sekolah dasar di Kabupaten Sidrap. Metode Role Play dipilih karena dianggap dapat meningkatkan keterampilan berbicara, memperkenalkan situasi komunikasi yang relevan, dan memotivasi siswa untuk berpartisipasi aktif dalam proses belajar. Pelatihan ini dilakukan dengan pendekatan yang melibatkan anak-anak dalam aktivitas bermain peran yang sesuai dengan konteks kehidupan sehari-hari. Hasil pelatihan menunjukkan adanya peningkatan yang signifikan dalam kemampuan berbicara bahasa Inggris peserta, terutama dalam penggunaan kosakata dasar dan konstruksi kalimat sederhana. Metode Role Play terbukti efektif dalam menciptakan suasana pembelajaran yang menyenangkan dan interaktif, sehingga dapat meningkatkan kepercayaan diri anak-anak dalam berkomunikasi dalam bahasa Inggris. Diharapkan, pelatihan ini tidak hanya meningkatkan keterampilan berbicara bahasa Inggris anak-anak, tetapi juga memberikan dampak positif terhadap keberlanjutan pembelajaran bahasa Inggris di sekolah dasar di Kabupaten Sidrap. Program ini diharapkan dapat menjadi model pembelajaran yang dapat diterapkan secara luas untuk membantu anak-anak menguasai bahasa Inggris dengan cara yang menyenangkan dan efektif.
Pendampingan Penggunaan Learning Management System (LMS) “SIPAKAINGE” Pada Guru Di SMKS Muhammadiyah Sidenreng Rappang Efendy Rasyid, Rustam; Wahyudi; Usman M
Poltanesa Vol 23 No 2 (2022): Desember 2022
Publisher : P3KM Politeknik Pertanian Negeri Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51967/tanesa.v23i2.1593

Abstract

Penelitian ini bertujuan untuk meningkatkan keterampilan penggunaan LMS (Learning Management System) bagi guru dengan menggunakan aplikasi Sistem Informasi Pembelajaran Kreatif Inovatif untuk Generasi Emas (SIPAKAINGE). Kegiatan ini dilaksanakan di SMKS Muhammadiyah Sidenreng Rappang. Metode yang digunakan dalam penelitian ini adalah memberikan pendampingan LMS kepada guru di SMKS Muhammadiyah Sidenreng Rappang dengan rincian kegiatan mulai dari survei, sosialisasi, dan pendampingan. Pengumpulan data dilakukan dengan menggunakan kuesioner dan wawancara. Data yang diperoleh kemudian diolah dengan menggunakan SPSS-26. Dari penelitian ini diketahui bahwa guru di SMKS Muhammadiyah Sidenreng Rappang membutuhkan LMS untuk meningkatkan kegiatan pembelajaran. Selain itu, untuk kelancaran LMS ini, para guru membutuhkan pendampingan dan pelatihan. Dengan pendampingan ini, para guru termotivasi dan lebih percaya diri untuk menggunakan LMS.
Appraising Grammar Mistakes in English Students’ Written Recount Text Hasan Hasan; Usman M; Muhammad Hanafi
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

This study aims to find out the most frequent errors students make in writing recount texts. This study used a descriptive method with quantitative data analysis techniques to answer the questions posed. The scope of this research is limited to the grammatical analysis and writing mechanism of the components of the fourth recount text written by third year students of UMS Rappang. These errors are classified into six categories: errors in the use of verb forms; thr use of the article; use of prepositions; noun pluralization; use of pronouns; use of conjunctions. The findings of the study showed that the most frequent errors students made were in the use of verb forms, punctuation marks, prepositions, nouns, articles and pronouns. It can be concluded that students have not mastered grammar well. They face many problems in English in general and in writing English in particular.
The Influence of Using Capcut Media on Science Learning Outcomes of Class VII Students of SMP Negeri 1 Maiwa in Enrekang Nisma Nisma; Usman M; Hasanuddin B; Sam Hermansyah; Hasan Hasan
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

This study used a quantitative method and an experimental type of research with the aim of intuitively testing the effect of using Capcuit media on science learning outcomes for class VII students at SMP Negeri 1 Maiwa, Enrekang Regency. The research population consisted of all grade VII students of SMP Negeri 1 Maiwa Kabuipaten Enrekang and the samples taken were 28 students of class VII SMP Negeri 1 Maiwa Kabuipaten Enrekang and Cluister Randoim Sampling. There are 2 variables in this study, the first is the independent variable, namely the effect of using Capcuit media (x) and the second dependent variable is the results of learning science in class VII 3 students (y). This research was conducted at SMP Negeri 1 Maiwa Kabuipaten Enrekang.Data collection techniques used observations, tests, documentation, the test results data that had been collected were then analyzed using the Ruimuis mean. Based on the results of data analysis, it was obtained a value of X = 84.07 > a value of Y = 76.14 so that it can be seen that there is an effect of using Capcuit media on science learning outcomes for class VII students of SMP Negeri 1 Maiwa Kabuipaten Enrekang. The results of this study concluded that there was an effect of using Capcuit media on science learning outcomes for class VII students of SMP Negeri 1 Maiwa Kabuipaten Enrekang. This indicates that the working hypothesis which states that there is an effect of using Capcuit media on science learning outcomes for class VII students of SMP Negeri 1 Maiwa Kabuipaten Enrekang, is accepted.
Comparison of Learning Outcomes of Students taught Using Quantum Teaching Models with Direct Learning Models on the Main Sub-Matter of the Human Respiration System at Muhammadiyah Rappang High School Madaling Madaling; Sam Hermansyah; Usman M; Khaeriyah Adri; Hasan Hasan
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

This research aims to find out which learning model is best to use between Quantum Teaching and Direct Instruction on the main sub-subject of the Human Respiration System. This research was carried out on 11-30 August 2022, where the research was carried out at SMA Muhammadiyah Rappang. The population of this research was all class XI students consisting of two classes, with a sample of 80 people. Sampling was carried out using Total Sampling. The instruments used in this research were the Learning Implementation Plan (RPP) and tests in the form of questions about the Human Respiration System. Evaluation is carried out by giving a multiple choice test with 20 questions. Data were analyzed using the t test. The results of the research show that the learning outcomes of students who were taught using the Quantum Teaching Learning Model in the main sub-material of the Human Respiration System in class . The learning outcomes of students who were taught using the Direct Instruction Model on the main sub-material of the Respiration System in Humans in class Thus, the learning outcomes of students taught using the Quantum Teaching Learning Model with the Direct Instruction Model on the main sub-material of the Respiration System in Humans in class namely 4.4 > 1.994 so it can be concluded that the Ho Hypothesis is rejected and the Ha Hypothesis is accepted, meaning that there is a difference in student learning outcomes taught using the Quantum Teaching Learning Model and the Direct Instruction Model in class XI of SMA Muhammadiyah Rappang for the 2022/2023 academic year.
Application of the Problem Solving Learning Model in Improving Science Learning Outcomes of Class VI Students of UPT SD Negeri 6 Pangkajene Sidenreng Rappang District Amelia Putri; Usman M; Syamsunir Syamsunir; Hasanuddin Hasanuddin; Hasan Hasan
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

Low learning outcomes are a problem in this research. The question asked was whether class VI students at UPT SD Negeri 6 Pangkajene, Sidenreng Rappang Regency would learn better by using the Problem Solving learning approach. This research was carried out to find out whether the results of students' science subjects had improved. The type of research used is CAR, the methodology used is qualitative. Procedures and outcomes are the primary focus of the investigation. The research was conducted at UPT SD Negeri 6 Pangkajene, Sidenreng Rappang Regency. Teachers and students of class VI UPT SD Negeri 6 Pangkajene were used as research subjects. There are 18 students registered for the 2023–2024 academic year, divided into 10 female students and 8 male students, carried out in two cycles. Each cycle has 4 stages, namely planning, implementation, observation and reflection. Based on the information generated in cycles I and II, implementation data was collected through the observation, test results, learning and documentation stages. The results of cycle I research are included in category (C) for process emphasis and category (C) for results focus. Meanwhile, in cycle II it can be categorized as (B). The results of the research that has been carried out have increased learning outcomes in science content regarding sources of electrical energy and distribution of electrical energy.
The Influence of the Use of Animation on the Indonesian Language Learning Outcomes of Class XI Students of the Modern Rahmatul Asri Maroangin Modern Islamic Boarding School Nur Fadilah A; Usman M; Syamsunir Syamsunir; Hasan Hasan
Edumaspul: Jurnal Pendidikan Vol 8 No 2 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

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Abstract

This research aims to determine the influence of animated video learning media on Indonesian language learning outcomes for class XI Madrasah Aliyah Modern Rahmatul Asri Maroangin Islamic Boarding School. This research is quantitative research with an experimental study method with a One Group Pretest-Posttest Design. The population in this study was 15 students/santri. The results of data analysis obtained from the pre-test (Y) were lower than the post-test results (X), namely Y = 26 < 05, which means there is a real difference between Indonesian language learning outcomes in the pre-test and post-test data. The results of the analysis with the final test show that students/santri who were taught after using the animated video learning media had a positive impact compared to students who were taught before using the animated video learning media.