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PENINGKATAN MOTIVASI BELAJAR IPA MELALUI METODE PEMBELAJARAN QUANTUM TEACHING BAGI SISWA KELAS IV Rohmanurmeta, Fauzatul Ma’rufah
Premiere Educandum Vol 5, No 2 (2015)
Publisher : Premiere Educandum

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

At the elementary school level, sains learning still monotonous and uninteresting because elementary school system with classroom teachers to make the teachers have difficulty in using the right strategy. Teachers are required to achieve the target material that is quite a lot and should be comleted in each semester.This situation resulted in the lack of attention of student in the process of learning activities so that a low student motivation. Under these conditions, the purpose of this research is to improve students motivation through quantum teaching method of learning process in the fourth grade students of SDN 02 Wates  Distric jenangan, Ponorogo.This research is a classroom action research (PTK), which consists of the first cycle and the second cycle. The study subjects were students of class 4 SDN 02 Wates wich consist 11 students. Collecting data in this study using a questionnaire to determine students motivation, and the observation sheet in the form of check list to determine the activity of students. Before held research student motivation is low. Then after research showed that motivation of students of cycle 1 45,5% and cycle II 82% increased 36,5%. Interpretation of student learning to learning in sycle 1 is 36% and cycle II increased to 82%. Student activity in I cycle was 27,3% and in the II cycle increased to 81,8%. The result showed that the use of quantum teaching methods can improve students motivation in learning sains SDN 02 wates.Keywords: motivation in learning, sains, quantum  teaching methods
PENINGKATAN HASIL BELAJAR BAHASA INDONESIA MELALUI METODE ROLE PLAYING PADA SISWA SEKOLAH DASAR Rohmanurmeta, Fauzatul Ma’rufah
BAHASTRA Vol 37, No 1 (2017): Bahastra
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (769 KB) | DOI: 10.26555/bahastra.v37i1.5960

Abstract

The purpose of this study was to determine the application of the method of role playing, improved learning outcomes, and the advantages and disadvantages of the methods of role playing in elementary school. This research use desciptive qualitative approach. Subjects in the study third grade students numbering nine people. This type of research is classroom action research with data collection through testing, observation and documentation. These data analysis techniques using data analysis with interactive models, and in the activities of analysis and data collection activities using two cycles of the first cycle and the second cycle. The results showed an increase learning outcomes Indonesian teaching methods for role playing in a drama about the beauty of nature with the provisions of ≥70 value as much as 80% of students, in cooperation with the provisions ≥75 students as much as 80% and motivated students with the provisions of ≥75 value as much as 80%. Therefore, it can be seen the advantages of this model is to make learning more fun, can improve learning outcomes Indonesian, cultivate the potential of students, improve student collaboration. While the drawbacks is that it takes a long time and needed a place large enough.
PENGARUH PENGGUNAAN METODE “SENIMAN ALAM” TERHADAP HASIL BELAJAR PADA PEMBELAJARAN TEMATIK INTEGRATIF SISWA SEKOLAH DASAR Rohmanurmeta, Fauzatul Ma'rufah
Profesi Pendidikan Dasar Vol. 5, No. 2, Desember 2018
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v1i2.5877

Abstract

This study aims to determine the effect of natural artist methods on learning outcomes on integrative thematic learning in fourth grade students of elementary school. The research design used in this research is True Experimental form Posttest-Only Control Design. The experimental group of this research is the fourth grader of SDN 1 Nglayang, while the control group is SDN 2 Nglayang. Data collection is done by using the techniques of documentation, tests, and observation. In analyzing the data, this study uses statistical data analysis with the formula t test separated variance. The results of the study showed a significant difference, for dk 4 and significance level of 0.05 obtained t value = 3.296 and t table = 1.7011. The average score of students taught by Natural Artist's learning method is 66.67, while the average score of students taught by conventional learning method is 52. Thus, the use of artist learning method influences the learning outcomes in integrative thematic learning of fourth grade students of SD.
Model Pembelajaran Numbered Heads Together (NHT): Pengaruh Terhadap Hasil Belajar Tematik Siswa SD Fauzatul Ma'rufah Rohmanurmeta
Jurnal Pemikiran dan Pengembangan Sekolah Dasar (JP2SD) Vol. 8 No. 2 (2020): September 2020
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Fakultas Keguruan dan Ilmu Pendidikan, Universitas Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jp2sd.v8i2.14086

Abstract

Penciptaan interaksi agar siswa aktif dapat dilakukan melalui model pembelajaran. Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran Numbered Heads Together (NHT) terhadap hasil belajar tematik siswa kelas IV SDN Nglayang 1 tahun 2018/2019. Jenis penelitian ini adalah kuantitatif dengan eksperimen sebagai metode penelitian. Populasi dalam penelitian ini adalah seluruh siswa SD Negeri 1 Nglayang dan SD Negeri 2 Nglayang kelas IV yang masing-masing berjumlah 22 dan 23 siswa. Dengan sampel menggunakan teknik sampling jenuh, sehingga sampel berjumlah 45 siswa. Data hasil belajar tematik diperoleh dari teknik tes berupa pilihan ganda. Analisis data diuji menggunakan uji-t. Analisis selisih rata-rata diperoleh tobs = 6,77 α = 0,05 dan DK = {t | t <-2.07 atau t> 2.07}. Karena DK DK, H0 ditolak. Berdasarkan data tersebut dapat disimpulkan bahwa terdapat pengaruh model pembelajaran Numbered Heads Together (NHT) terhadap hasil belajar tematik
PENINGKATAN HASIL BELAJAR BAHASA INDONESIA MELALUI METODE ROLE PLAYING PADA SISWA SEKOLAH DASAR Fauzatul Ma’rufah Rohmanurmeta
BAHASTRA Vol 37, No 1 (2017): Bahastra
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (769 KB) | DOI: 10.26555/bahastra.v37i1.5960

Abstract

The purpose of this study was to determine the application of the method of role playing, improved learning outcomes, and the advantages and disadvantages of the methods of role playing in elementary school. This research use desciptive qualitative approach. Subjects in the study third grade students numbering nine people. This type of research is classroom action research with data collection through testing, observation and documentation. These data analysis techniques using data analysis with interactive models, and in the activities of analysis and data collection activities using two cycles of the first cycle and the second cycle. The results showed an increase learning outcomes Indonesian teaching methods for role playing in a drama about the beauty of nature with the provisions of ≥70 value as much as 80% of students, in cooperation with the provisions ≥75 students as much as 80% and motivated students with the provisions of ≥75 value as much as 80%. Therefore, it can be seen the advantages of this model is to make learning more fun, can improve learning outcomes Indonesian, cultivate the potential of students, improve student collaboration. While the drawbacks is that it takes a long time and needed a place large enough.
PENINGKATAN PRESTASI BELAJAR MENYIMAK PADA PEMBELAJARAN TEMATIK INTEGRATIF MELALUI MULTIMEDIA INTERAKTIF PADA SISWA SEKOLAH DASAR Fauzatul Ma&#039;rufah Rohmanurmeta
BAHASTRA Vol 38, No 1 (2018): Bahastra
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (242.222 KB) | DOI: 10.26555/bahastra.v38i1.7931

Abstract

The purpose of this research is to know the application of interactive multimedia, improvement of learning achievement, and the advantages of interactive multimedia. This research use desciptive qualitative approach. The subjects studied were the students of grade 1, amounting to 24 people. The type of research used is classroom action research (PTK) with data collection techniques through test, observation, and documentation. This data analysis technique using data analysis with interactive model, and in the analysis and data collection activities using 2 cycles that is cycle I and cycle II. The result of the research shows that there is an increase of learning achievement by using interactive multimedia in integrative thematic learning with the value of ≥70 as much as 80% of students, student cooperation with the provision of ≥75 80% and student motivation with the value of ≥75 as much as 80%. So it can be seen the advantages of interactive multimedia is to make learning more fun, can improve the achievement listening integrative thematic learning, foster student potential, improve student cooperation. While the shortage is a long time in preparation and require the availability of facilities.     
PENGARUH PENGGUNAAN METODE “SENIMAN ALAM” TERHADAP HASIL BELAJAR PADA PEMBELAJARAN TEMATIK INTEGRATIF SISWA SEKOLAH DASAR Fauzatul Ma&#039;rufah Rohmanurmeta
Profesi Pendidikan Dasar Vol. 5, No. 2, Desember 2018
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23917/ppd.v1i2.5877

Abstract

This study aims to determine the effect of natural artist methods on learning outcomes on integrative thematic learning in fourth grade students of elementary school. The research design used in this research is True Experimental form Posttest-Only Control Design. The experimental group of this research is the fourth grader of SDN 1 Nglayang, while the control group is SDN 2 Nglayang. Data collection is done by using the techniques of documentation, tests, and observation. In analyzing the data, this study uses statistical data analysis with the formula t test separated variance. The results of the study showed a significant difference, for dk 4 and significance level of 0.05 obtained t value = 3.296 and t table = 1.7011. The average score of students taught by Natural Artist's learning method is 66.67, while the average score of students taught by conventional learning method is 52. Thus, the use of artist learning method influences the learning outcomes in integrative thematic learning of fourth grade students of SD.
Meta Analisis Pengaruh Model Blended Learning terhadap Hasil Belajar IPS Fauzatul Ma’rufah Rohmanurmeta
Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan Vol 6, No 9: SEPTEMBER 2021
Publisher : Graduate School of Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/jptpp.v6i9.15025

Abstract

Abstract: The purpose of this study was to reanalyze the existence of a blended learning model to improve social studies learning outcomes. The method used in this research is meta-analysis. This research activity includes problem formulation, tracing, and analyzing relevant research results. Data collection was carried out by searching electronic journals through Google Scholar with the keywords "learning outcomes", "blended learning", "SD social studies learning". Based on the search results, 65 articles were obtained, but based on these articles, only 10 relevant articles were obtained. Data analysis was carried out using a qualitative descriptive method. The results of data analysis showed that the blended learning model was able to improve student learning outcomes starting at the lowest result of 1.65% to the highest result of 64.32% with an average result of 23.32%.Abstrak: Tujuan penelitian ini adalah untuk menganalisis kembali adanya model blended learning terhadap peningkatan hasil belajar IPS. Metode yang digunakan dalam penelitian ini adalah meta analisis. Kegiatan penelitian ini, meliputi perumusan masalah, menelusuri, dan menganalisis hasil penelitian yang relevan. Pengumpulan data dilakukan dengan menelusuri jurnal elektronik melalui Google Scholar dengan kata kunci “hasil belajar”, “blended learning”, “pembelajaran IPS SD”. Berdasarkan hasil penelusuran tersebut diperoleh 65 artikel, namun berdasarkan artikel tersebut hanya diperoleh 10 artikel yang relevan. Analisis data dilakukan dengan metode deskriptif kualitatif. Hasil analisis data menunjukkan bahwa model blended learning mampu meningkatkan hasil pembelajaran siswa dimulai pada hasil terendah 1,65% sampai pada hasil yang tertinggi 64,32% dengan hasil rata-rata 23,32%.
IMPLEMENTASI PEMBELAJARAN TEMATIK DENGAN PENDEKATAN KONTEKSTUAL BERBAZIS KARAKTER RELIGIUS SEBAGAI UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA SD Fauzatul Ma’rufah Rohmanurmeta
MUADDIB Jurnal Kependidikan dan Keislaman Vol 8, No 1 (2018)
Publisher : Universitas Muhammadiyah Ponorogo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (195.171 KB) | DOI: 10.24269/muaddib.v8i1.1045

Abstract

Thematic learning is a learning that integrates various subjects in various themes. The low activity and learning outcomes in the students' thematic learning are thought to be caused by teachers still using conventional methods. Teachers never bring learning material into the real world. Students only understand a little about the subject matter and feel depressed when the classroom learning process takes place. This study aims to improve the activity and learning outcomes on thematic learning by using contextual approach of based on religious. The approach used in this study is a qualitative approach and is a classroom action research (PTK). Based on the results of data analysis found that the average score of student learning activities in cycle I is 12.23 and in cycle II is 15.14. While the average score of student learning outcomes in the first cycle is 61.88 and on the second cycle is 75.55. The results showed that there is an increase in activity and learning outcomes of fourth graders on integrative thematic learning with contextual approach of based on religious..
CHARACTER BASED INTERACTIVE MULTIMEDIA IN WRITING SHORTSTORY CLASS FOR PRIMARY SCHOOL GRADE 6 Cerianing Putri Pratiwi; Fauzatul Ma’rufah Rohmanurmeta
Social, Humanities, and Educational Studies (SHEs): Conference Series Vol 1, No 1 (2018): 1st National Seminar on Elementary Education (SNPD 2018)
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (318.984 KB) | DOI: 10.20961/shes.v1i1.23712

Abstract

The purpose of this study is to find out the application of character-based interactive multimedia in learning to write short stories for primary school grade 6. The type of this research is qualitative descriptive. This study has verbal data, namely the results of recording character-based interactive multimedia implementation activities on learning to write short stories for primary school grade 6. Nonverbal data in this study is the value of the evaluation of students' short story writing skills. Subjects in this study were teachers and students of grade 6 primary school. This study uses data collection techniques, namely (a) observation, (b) interviews, and (c) tests, (d) documentation. The technique used to analyze data analysis data is interactive data analysis techniques. There are three stages (a) data reduction, (b) data presentation, and (c) conclusion. The application of character-based interactive multimedia has been implemented in accordance with the plans that have been made by the teacher as outlined in the Learning Implementation Plan. Based on the results of the evaluations that have been given, the short story writing skills of primary school grade 6 are good enough. This was seen in the average writing value of 78.3% of 15 students. There were 5 students who received a score of 70. There were 5 students who scored 80, while the other 5 students got a score of 85. Minimum completeness criteria for Indonesian language study were 75. It showed that there were 5 students who had not yet completed or 33.3%, while students who have completed there are 10 students or as much as 66.7%