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PENGARUH PENGGUNAAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMEN (TGT) MELALUI MEDIA FLASHCARD PADA PEMBELAJARAN BAHASA INDONESIA KELAS 2 SD Dian Wulansari; Feri Faila Sufa; Elinda Rizkasari
SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED Vol. 15 No. 4 (2025): SCHOOL EDUCATION JOURNAL PGSD FIP UNIMED
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/sejpgsd.v15i4.71828

Abstract

This study aims to determine the effectiveness of the Teams Games Tournament (TGT) cooperative learning model combined with flashcards in improving Indonesian language learning outcomes among second-grade students at SDN Kleco 1 Surakarta. The approach used was quantitative, with a pre-experimental method and a One-Group Pretest-Posttest research design. All 112 second-grade students served as the population in this study, while class IId, consisting of 28 students, served as the sample, using a non-probability sampling technique. Data collection was conducted through several methods, such as observation, interviews, tests, and documentation. Furthermore, the data were analyzed using a normality test and a Paired Sample T-test for hypotheses. The results showed a significant change in Indonesian language learning outcomes after the use of flashcards. This is evident from the comparison of pretest and posttest scores, where the Paired Sample T-test yielded a significance value (2-tailed) of 0.000, which is less than α (0.05). This means there was a significant difference between the scores before and after the treatment. The average student pretest score of 50.71 increased to 79.10 in the posttest. This increase indicates that learning using flashcards positively impacts students' understanding of Indonesian. Based on these findings, it can be concluded that the TGT cooperative learning model supported by flashcards positively contributes to improving student learning outcomes in grade II of SDN Kleco 1 Surakarta.
Teachers’ Perceptions of Deep Learning Pedagogy in Indonesian Primary Schools: Evidence from the Wahidin Sudiro Husodo Cluster Elinda Rizkasari; Ema Butsi Prihatsari; Anggit Grahito Wicaksono; Jumanto Jumanto; Hanifah Hanifah
EduBase : Journal of Basic Education Vol. 7 No. 1 (2026): EduBase : Journal of Basic Education
Publisher : LJPI UI Bunga Bangsa Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47453/edubase.v7i1.3855

Abstract

Deep learning pedagogy has recently been promoted as a strategic response to the evolving demands of Indonesian basic education under the Merdeka Curriculum, which emphasizes student-centered learning, meaningful projects, and the cultivation of 21st-century competencies. Objective: This study investigates primary school teachers’ perceptions of deep learning pedagogy within the Wahidin Sudiro Husodo Cluster, Jumapolo Subdistrict, Karanganyar Regency. Novelty: Implications for developing a teacher training model and future research directions are discussed. Methods: Using a descriptive survey design, data were collected from 30 teachers across eight schools through a structured questionnaire (Likert scale) and complemented by short interviews and documentation review. The survey assessed three major dimensions: conceptual understanding of deep learning, classroom enactment, and school-level readiness for implementation. Results: Findings show that teachers’ conceptual understanding reached a “good” level (M = 3.65 on a 1–4 scale), while classroom enactment was “fairly good” (M = 3.40) and readiness for implementation remained “moderate” (M = 3.25). Qualitative evidence indicates that teachers commonly interpret deep learning as meaningful learning and higher-order thinking, yet some still conflate it with general active learning. Teachers reported constraints related to time allocation, learning media availability, class size, and limited technical training, despite acknowledging the relevance of project-based and problem-based learning for deep learning pedagogy. Conclusions: The study concludes that deep learning pedagogy is viewed positively but requires systemic support through structured professional development, school leadership facilitation, and practical guidance for authentic assessment and reflective learning routines.
Pengaruh Pembelajaran Demonstrasi Berbasis Media Video Animasi Terhadap Hasil Belajar Siswa Sekolah Dasar Ahmad Fahresi Putra Ardiansyach; Oktiana Handini; Elinda Rizkasari
Cokroaminoto Journal of Primary Education Vol. 9 No. 3 (2026): Juli - September 2026
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/cjpe.9.3.2026.8758

Abstract

Riset ini bermaksud guna memahami pengaruh model pembelajaran demonstrasi berbasis media video animasi pada hasil belajar peserta didik pada mata pelajaran IPAS kelas IV SDN Cengklik Surakarta. Riset ini latar belakangnya ialah kecilnya temuan belajar peserta didik yang diakibatkan teknik pembelajaran serta penggunaan media yang kurang interaktif. Metode riset yang dipergunakan ialah kuantitatif dengan desain quasi experimental jenis Nonequivalent Control Group Design. Populasi riset adalah keseluruhan siswa/i kelas IV SDN Cengklik Surakarta yang jumlahnya 58 peserta didik. Sampel penelitian terdiri dari kelas IVA selaku kelas eksperimen serta kelas IVC selaku kelas kontrol, tiap-tiap jumlahnya 29 peserta didik. Cara mengumpulkan temuan mempergunakan tes, observasi, wawancara, serta dokumentasi. Cara analisa data mempergunakan pengujian normalitas, homogenitas, dan pengujian hipotesis Paired Sample t-test berbantuan SPSS versi 25. Temuan riset memperlihatkan bahwa rerata nominal posttest kelas eksperimen sejumlah 83,10 lebih besar ketimbang kelas kontrol sejumlah 76,90. Hasil pengujian hipotesis menunjukkan nilai signifikansi 0,000 (< 0,05), sehingga hipotesis alternatif dapat diterima. Pengujian N-Gain memperlihatkan peningkatan hasil belajar pada kelompok eksperimen sebesar 51,93% (kategori sedang), yang lebih unggul dibandingkan kelompok kontrol sebesar 44,81%. Lebih lanjut, nilai effect size sebesar 0,791 mengklasifikasikan pengaruh intervensi tersebut pada tingkat sedang hingga besar.
THE INFLUENCE OF THE SOCIODRAMA-BASED PROJECT BASED LEARNING MODEL ON JAVANESE LANGUAGE LEARNING IN GRADE V STUDENTS OF SD NEGERI SAMBIREJO SURAKARTA FOR THE 2022/2023 ACADEMIC YEAR Fadzilah Nurlaili; Oktiana Handini; Elinda Rizkasari
Journal Of Language Education and Development (JLed) Vol. 5 No. 2 (2023): Journal of Language Education and Development( JLed)
Publisher : Universitas Muhammadiyah Muara Bungo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52060/jled.v6i1.1377

Abstract

This research is a quantitative research with the method used is the pre-experimental design method and using the one group pretest-posttest research design. The subjects in this study were students of class V, totaling 28 students. The data analysis technique used is the normality test with the one-sample Kolmogorov-Smirnov formula, Paired Sample t-tets. Based on data analysis on the effect of using sociodrama-based Project Based Learning on Javanese language learning, the average pretest result was 54.46, after being given the sociodrama-based Project Based Learning treatment the posttest results obtained an average of 78.04. Based on the paired sample t-test table, the t_count value is 30.797, this t_count value can be compared with t_table with dk = (N-1) so (28-1) = 27 at a 5% significance level, namely 2.056. Which means H_0 is rejected and H_a is accepted. So the hypothesis states that "there is an effect of using sociodrama-based Project Based Learning on Javanese language learning in class V SD Negeri Sambirejo Surakarta Academic Year 2022/2023" can be stated as true.
Effectiveness of Video-Based Self-Management Education in Reducing Psychological Stress and Blood Pressure among Hypertensive Patients in Primary Healthcare: A Quasi-Experimental Study Prima Trisna Aji; Muhammad Nur Hasbi; Elinda Rizkasari
JURNAL KEPERAWATAN SUAKA INSAN (JKSI) Vol. 11 No. 1 (2026): Jurnal Keperawatan Suaka Insan (JKSI)
Publisher : Institut Kesehatan Suaka Insan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51143/jksi.v11i1.1092

Abstract

Video-Based Self-Management Education Reduces Psychological Stress and Blood Pressure in Hypertensive Patients. Hypertension is closely associated with psychological stress, which can impair blood pressure control and self-management capacity. This studyaimed to evaluate the effect of video-based self-management education on psychological stress and blood pressure among hypertensive patients. A quasi-experimental one-group pretest–posttest design was conducted involving 60 hypertensive patients who received a structured video-based self-management education intervention for four weeks. Psychological stress was measured using the Depression Anxiety Stress Scale-21 (DASS- 21), and blood pressure was assessed using a calibrated digital sphygmomanometer. Data normality was evaluated using the Shapiro–Wilk test. The results demonstrated a significant reduction in blood pressure based on the Paired Samples t-test (p < 0.001; 95% CI: ?55.83 to ?50.33), while psychological stress significantly decreased according to the Wilcoxon Signed Rank Test (p < 0.001). Video-based self-management education is aneffective and practical nursing intervention for improving both psychological and physiological outcomes among hypertensive patients in primary healthcare settings.