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Do Computational Thinking and Self Regulated Learning Affect Computer Programming Problem Solving Skills? : An Experimental Study Dyah Susilowati; Abdul Rahim; Gede Pramudya Ananta; Dian Syafitri Chani Saputri; Uswatun Hasanah; Reny Refitaningsih Peby Ria
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 3 (2024): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12415

Abstract

This study aims to analyze the effect of computational thinking and self regulated learning on computer programming problem-solving skills. The research used a quasi-experiment with a factorial design. Research sampling using a purposive sampling technique. The sampling of this study used a purposive sampling technique, namely students of Bumigora University, Indonesia. The data collected were in the form of tests with data analysis techniques using inferential statistics. The results showed the fulfillment of the prerequisite tests of normality and homogeneity with each Sig value obtained > 0,05. The paired sample t-test test in the control and experimental groups obtained each Sig value < 0.05, so it can be concluded that there is a significant difference in student learning outcomes in each control group and experimental group. The independent sample t-test test obtained a Sig value < 0.05, so it can be concluded that there is a significant difference between the computational thinking method and the conventional learning method. The independent sample t-test test obtained a Sig value < 0.05, so it can be concluded that there is a significant difference between high and low self-regulated learning. Factorial ANOVA test obtained Sig value <0.05, so it can be concluded that the interaction between learning methods and self-regulated learning makes a significant difference in the ability to solve computer programming problems. The implications of applying computational thinking methods and developing self-regulated learning skills significantly improved problem-solving skills in computer programming, thus supporting the need to integrate this approach into curricula and teaching strategies.
Development of Augmented Reality Learning Media to Introduce Musical Instruments for Deaf Elementary School Student Dian Syafitri Chani Saputri; Anthony Anggrawan; Dyah Susilowati; Rahmat Maulana
Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran dan Pembelajaran Vol 10, No 3 (2024): September
Publisher : Universitas Pendidikan Mandalika (UNDIKMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12034

Abstract

This research aims to develop Augmented Reality learning media for deaf children at the elementary school level in recognizing musical instruments and measuring their effectiveness on learning outcomes. The research method used is research and development (R&D) and uses the Multimedia Development Life Cycle development method. The effectiveness of the media was tested using pretest-posttest. Data analysis techniques use the parametric statistical test. The results of testing by media and content experts concluded that the application was declared suitable for use as a learning medium. From the beta test, it was discovered by 33 deaf students that Augmented Reality learning media was well received. The t-test comparison test shows that there is a difference, which means that the use of Augmented Reality learning media as a medium for introducing musical instruments to deaf students has a positive impact on learning outcomes.
Edukasi Pentingnya Pendidikan bagi Anak di Dusun Salut Kendal Patty, Elyakim Nova Supriyedi; Anggrawan, Anthony; Satria, Christofer; Wardhana, Helna; Susilowati, Dyah; Iriyani, Sri Astuti; Rahim, Abdul
ADMA : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol 4 No 1 (2023): ADMA: Jurnal Pengabdian dan Pemberdayaan Masyarakat
Publisher : LPPM Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/adma.v4i1.3024

Abstract

The purpose of this activity is: to provide counseling, socialization, and understanding of the importance of education for children given to the people of Salut Kendal Hamlet, Salut Village, Kayangan District, North Lombok Regency. the socialization activity was a collaboration between the Non-Governmental Organization Selaksa Sejahtera Foundation (YASERA) Mataram and Bumigora University. Participants were residents of Salut Kendal Hamlet, 40 people out of the planned 70 people carried out in one day. The method of implementing this service is the preparation and socialization stage which is packaged in the form of a workshop at the location of the savings for life family meeting. The results of the implementation of Community Service show that the level of understanding of community service participants is more aware of the importance of education for children in efforts to fulfill children's rights and prevent child marriage and to build parents' commitment to send their children at least to high school graduation.
LEARNING OUTCOMES OF A COMPUTER BASED TEST FOR COMPUTATIONAL THINKING BASED ON LOCAL WISDOM Ria, Reny Refitaningsih Peby; Susilowati, Dyah
International Education Trend Issues Vol. 1 No. 2 (2023): International Education Trend Issue
Publisher : PT. BATARI EDU CALYA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56442/ieti.v1i3.303

Abstract

Computational Thinking (CT) is an important ability in solving complex problems in the era of industrial revolution 4.0. This research aims to determine student learning outcomes in local wisdom-based computational thinking diagnostic tests in information technology research learning using CBT. This type of research is quantitative research with a descriptive approach. The sample for this research was 108 undergraduate students in Computer Science and Bachelor of Information Technology, Bumigora University. Construct validity estimation using EFA and instrument reliability using Cronbach Alpha. Data collection techniques and instruments use a two tier diagnostic test with CBT. The data analysis technique uses the average test. The results of this study show that the average student score on the local wisdom-based CT diagnostic test using CBT is in the high category. Thus, student learning outcomes in CT ability are high.
Peningkatan Kompetensi Guru STEM Dalam Pembelajaran Informatika Berbasis HOTS dan Computational Thinking Guna Mendukung Implementasi Kurikulum Merdeka di MTsN I Mataram Susilowati, Dyah; Ria, Reny Refitaningsih Peby; Anggriani, Rini; Salsabila, Suci Indah; Aditia, Rifqi; Aziz, Fatahul
Journal of Community Development Vol. 5 No. 3 (2025): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/comdev.v5i3.1290

Abstract

Increasing teacher competence in learning informatics based on Higher Order Thinking Skills (HOTS) and Computational Thinking in the Merdeka Curriculum is an important aspect in facing educational challenges in the digital era. The importance of increasing teacher competence in HOTS and Computational Thinking-based informatics learning lies in the ability to equip students with critical and analytical skills needed in the digital era. In addition, competent teachers can create an innovative learning environment, so that students are better able to face complex challenges in the future and are ready to contribute optimally in society. Therefore, the objectives of this service activity are 1) conducting training for STEM teachers (Informatics, Science, Mathematics subjects) in implementing Informatics learning. (2) Training in compiling HOTS and Computational Thinking based learning assessments, (3) Training in laboratory management.. This activity was attended by 20 teachers, laboratory managers at MTsN 1 Mataram. The results of this activity are proven: (1) STEM teacher competency training in Informatics learning, the average pre-test is 39% and post-test is 96% there is an increase of 58%. (2) HOTS and Computational Thinking assessment preparation training, the average pre-test is 60% and post-test is 94% there is an increase of 34%. (3) Laboratory management training, the average pre-test is 48% and post-test is 89% there is an increase of 41%. Thus, this activity has succeeded in improving teacher skills in utilizing information technology and applying it to the preparation of assessments in learning while improving the overall management capabilities of laboratory management.
Peningkatan Kualitas Transformasi Digital Pariwisata Lombok Melalui Implementasi Tiket Elektronik Menuju Pariwisata Cerdas husain, husain; Chani Saputri, Dian Syafitri; Taufik, Muhammad; Alfiansyah, Muhamad Wisnu; Susilowati, Dyah
Jurdimas (Jurnal Pengabdian Kepada Masyarakat) Royal Vol 8, No 2 (2025): April 2025
Publisher : STMIK Royal

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33330/jurdimas.v8i2.3612

Abstract

Sustainable and technology-based tourism development is a necessity to face the digital era. This community service activity aims to support digital transformation in the Lombok tourism sector through the implementation of electronic tickets, as a step towards smart tourism. The implementation of electronic tickets is designed to improve operational efficiency, tourist comfort, and facilitate the management of tourist destinations. By utilizing information and communication technology (ICT), this system is expected to reduce queues at tourist locations, speed up the tourist entry process, and provide real-time data that is useful for destination managers. This activity involves training for tourism managers in Lombok, as well as the implementation of an electronic ticket system at Bangsal Port which leads to the 3 Gili tourist destinations, namely Gili Trawangan, Gili Medno and Gili Air, where ticket sales have so far been manual and managed by the Karya Bahari Bangsal sea transportation cooperative. The results of this program show an increase in the quality of tourism services and management efficiency, while encouraging the use of technology in the promotion and management of tourism data. With the success of this program, it is hoped that Lombok, especially the 3 Gili tourist area, can become a pioneer in the implementation of smart tourism in Indonesia, increasing its competitiveness as a modern and technology-friendly global tourist destination.Keywords: smart tourism; electronic ticketing; digital transformation; lombok Abstrak: Pengembangan pariwisata yang berkelanjutan dan berbasis teknologi menjadi sebuah kebutuhan untuk menghadapi era digital. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk mendukung transformasi digital di sektor pariwisata Lombok melalui implementasi tiket elektronik, sebagai langkah menuju pariwisata cerdas (smart tourism). Implementasi tiket elektronik dirancang untuk meningkatkan efisiensi operasional, kenyamanan wisatawan, serta mempermudah pengelolaan destinasi wisata. Dengan memanfaatkan teknologi informasi dan komunikasi (TIK), sistem ini diharapkan dapat mengurangi antrian di lokasi wisata, mempercepat proses masuk wisatawan, serta memberikan data real-time yang bermanfaat bagi pengelola destinasi. Tahapan pertama yang akan dilakukan dalam PKM ini melakukan identifikasi masalah, merumuskan masalah, menetapkan tujuan, pengumpulan data, pembuatan e-tiket, membangun sistem dan ujicoba, promosi melalui media sosial, pelatihan hingga sistem di implementasikan oleh mitra. Hasil dari program ini menunjukkan adanya peningkatan kualitas pelayanan wisata dan efisiensi pengelolaan, sekaligus mendorong penggunaan teknologi dalam promosi dan manajemen data pariwisata. Dengan keberhasilan program ini, diharapkan Lombok khususnya wisata 3 gili dapat menjadi pionir dalam penerapan pariwisata cerdas di Indonesia, meningkatkan daya saingnya sebagai destinasi wisata global yang modern dan ramah teknologi.Kata kunci: pariwisata cerdas; tiket elektronik; transformasi digital; lombok 
Upaya Perlindungan Anak Melalui Pelayanan Shelter Anak : Studi Deskriptif Rumah Peduli Anak Tenaga Kerja Indonesia Susilowati, Dyah; Cholid, Sofyan
Jurnal Ilmu Kesejahteraan Sosial
Publisher : UI Scholars Hub

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This research discussed about the efforts of child protection through the implementation of shelter children service at Rumah Peduli Anak Tenaga Kerja Indonesia (RPA-TKI). The purpose of this research is to describe on the protection of and services provided by RPA-TKI to children who are vulnerable to the TKI neglect and child trafficking. This research is qualitative research with the kind of descriptive research. The results of this research described that the service which is provided by RPA-TKI is child protection services in the form of children’s shelter in order to meet the basic needs of TKI’s children. The service of the children’s shelter which is served by RPA-TKI is going well although it has not implemented the manual standard of children’s shelter
Implementasi Konsultasi Stunting Balita Menggunakan Large Language Models (LLMs) Tanwir, Tanwir; Hidjah, Khasnur; Susilowati, Dyah
Reputasi: Jurnal Rekayasa Perangkat Lunak Vol. 6 No. 1 (2025): Mei 2025
Publisher : LPPM Universitas Bina Sarana Informatika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31294/reputasi.v6i1.8961

Abstract

Stunting pada balita merupakan masalah kesehatan kritis di Indonesia yang memerlukan intervensi berbasis teknologi untuk meningkatkan akses informasi nutrisi. Penelitian ini bertujuan mengembangkan chatbot konsultasi stunting berbasis Large Language Models (LLMs) guna menyediakan rekomendasi kesehatan yang akurat dan mudah diakses. Metode yang digunakan berupa Model LLaMA 3 di-fine-tuning menggunakan dataset Q&A spesifik stunting berisi 7.642 entri, kemudian dievaluasi dengan matrik ROUGE untuk mengukur kesesuaian semantik respons. Hasil menunjukkan model Stunting mencapai skor ROUGE-1 (72,24%), ROUGE-2 (64,54%), ROUGE-L (70,42%), dan ROUGE-Lsum (70,96%), secara signifikan melampaui model baseline seperti LLaMA3, Deepseek-R1, dan Mistral. Chatbot diimplementasikan dalam aplikasi web berbasis cloud dengan arsitektur terdistribusi, dilengkapi enkripsi SSL dan HTTPS untuk menjamin keamanan data. Sistem ini memungkinkan interaksi real-time antara pengguna dan model LLMs melalui antarmuka berbasis Gradio. Temuan penelitian mengonfirmasi potensi LLMs dalam menyederhanakan layanan kesehatan preventif, khususnya di daerah dengan sumber daya terbatas
Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa Kelas IV SD Negeri 1 NIPA Berbasis Desktop Ningsih, Intan Apriliani Adi; Susilowati, Dyah; Madani, Miftahul
Upgrade : Jurnal Pendidikan Teknologi Informasi Vol 3 No 1 (2025): Agustus
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/284wgt46

Abstract

Science learning in elementary schools often struggles with the delivery of abstract concepts and the limited use of interactive media. Observations in a fourth-grade class at SD Negeri 1 Nipa revealed that instruction relied solely on thematic textbooks, resulting in low student engagement and limited understanding of scientific concepts. This study aimed to develop and evaluate the feasibility and effectiveness of a desktop-based interactive multimedia tool to support science learning. Using a Research and Development (R&D) approach, the study applied the ADDIE model, which includes analysis, design, development, implementation, and evaluation stages. The multimedia was created using Articulate Storyline and Adobe Photoshop, and tested on a small scale with fourth-grade students. Evaluation involved expert validation and student learning assessments. The results of this study showed that the multimedia received an average validation score of 91.32% from three experts, categorized as "highly feasible". Effectiveness testing showed a significant improvement in student performance, with the average score increasing from 58.75 (pre-test) to 87.75 (post-test). The N-Gain score of 0.70 indicated a high level of learning gain, further confirmed by a paired sample t-test result of 0.000 (p < 0.05), showing statistical significance. In conclusion, the desktop-based multimedia is both feasible and effective in enhancing science learning outcomes. It is strongly recommended as an innovative instructional medium to address the challenges of science education at the elementary level.
Bibliometric Analysis of Artificial Intelligent Studies in Education and Pedagogy Susilowati, Dyah; Saputri, Dian Syafitri Chani; Ria, Reny Refitaningsih Peby; Hidjah, Khasnur
Nusantara: Jurnal Pendidikan Indonesia Vol. 4 No. 3 (2024)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/njpi.2024.v4i3-1

Abstract

Purpose – Artificial Intelligent (AI) is a technology that is currently developing rapidly. The application of AI in Education (AIEd) is a study that is starting to be of interest to researchers in the field of AI and Education. The purpose of this research is to summarize studies on AIEd from 2018 to 2023 through bibliometric analysis and analyze current study progress, key points, and trends in AIEd related to pedagogy.Method – This research is a bibliometric analysis method. The data were collected from the Scopus database using R Studio software with search keywords of “Artificial Intelligence, Education, and Pedagogy”. A total of 94 articles were reviewed in this study.Findings – The results of the study show that combining the more frequently researched AI and Pedagogy topics with the less researched AIED topics can produce innovative updates and make important contributions in the field of artificial intelligence and education. Research Implications – The impact of this research can open opportunities for researchers to further explore the combination of AIED, AI, and pedagogy topics so as to enrich and expand the scope of research and encourage progress in related disciplines.