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Development of Augmented Reality Learning Media to Introduce Musical Instruments for Deaf Elementary School Student Saputri, Dian Syafitri Chani; Anggrawan, Anthony; Susilowati, Dyah; Maulana, Rahmat
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12034

Abstract

This research aims to develop Augmented Reality learning media for deaf children at the elementary school level in recognizing musical instruments and measuring their effectiveness on learning outcomes. The research method used is research and development (R&D) and uses the Multimedia Development Life Cycle development method. The effectiveness of the media was tested using pretest-posttest. Data analysis techniques use the parametric statistical test. The results of testing by media and content experts concluded that the application was declared suitable for use as a learning medium. From the beta test, it was discovered by 33 deaf students that Augmented Reality learning media was well received. The t-test comparison test shows that there is a difference, which means that the use of Augmented Reality learning media as a medium for introducing musical instruments to deaf students has a positive impact on learning outcomes.
Do Computational Thinking and Self Regulated Learning Affect Computer Programming Problem Solving Skills? : An Experimental Study Susilowati, Dyah; Rahim, Abdul; Ananta, Gede Pramudya; Saputri, Dian Syafitri Chani; Hasanah, Uswatun; Ria, Reny Refitaningsih Peby
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 3 (2024): September
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i3.12415

Abstract

This study aims to analyze the effect of computational thinking and self regulated learning on computer programming problem-solving skills. The research used a quasi-experiment with a factorial design. Research sampling using a purposive sampling technique. The sampling of this study used a purposive sampling technique, namely students of Bumigora University, Indonesia. The data collected were in the form of tests with data analysis techniques using inferential statistics. The results showed the fulfillment of the prerequisite tests of normality and homogeneity with each Sig value obtained > 0,05. The paired sample t-test test in the control and experimental groups obtained each Sig value < 0.05, so it can be concluded that there is a significant difference in student learning outcomes in each control group and experimental group. The independent sample t-test test obtained a Sig value < 0.05, so it can be concluded that there is a significant difference between the computational thinking method and the conventional learning method. The independent sample t-test test obtained a Sig value < 0.05, so it can be concluded that there is a significant difference between high and low self-regulated learning. Factorial ANOVA test obtained Sig value <0.05, so it can be concluded that the interaction between learning methods and self-regulated learning makes a significant difference in the ability to solve computer programming problems. The implications of applying computational thinking methods and developing self-regulated learning skills significantly improved problem-solving skills in computer programming, thus supporting the need to integrate this approach into curricula and teaching strategies.
Segmentasi Lokasi Promosi Penerimaan Mahasiswa Baru Menggunakan Metode RFM dan K-Means Clustering Dyah Susilowati; Hairani Hairani; Indah Puji Lestari; Khairan Marzuki; Lalu Zazuli Azhar Mardedi
MATRIK : Jurnal Manajemen, Teknik Informatika dan Rekayasa Komputer Vol. 21 No. 2 (2022)
Publisher : Universitas Bumigora

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30812/matrik.v21i2.1542

Abstract

Persaingan penerimaan mahasiswa baru antar kampus swasta sangat ketat untuk menarik calon mahasiswa sehingga membutuhkan strategi. Strategi Universitas Bumigora adalah mengirimkan tim promosi ke sekolah-sekolah di pulau Lombok maupun pulau sumbawa. Permasalahan pihak panitia Penerimaan Mahasiswa Baru selama ini adalah tidak melakukan segmentasi sekolah yang menjadi skala prioritas untuk dikunjungi agar efektif dan efisien. Tujuan penelitian ini adalah melakukan segmentasi tingkat potensial sekolah sebagai strategi untuk memilih lokasi promosi penerimaan mahasiswa baru Universitas Bumigora menggunakan analisis model RFM dan metode K-means. Tahapan penelitian terdiri dari persiapan data penerimaan mahasiswa baru tahun 2019 dan 2020, pra-pengolahan data, penerapan model Recency (R), Frequency (F), dan Monetary (M)implementasi metode K-means, dan analisa hasil. Hasil penelitian ini adalah terbentuk 3 klaster tingkat potensial sekolah yang dapat dijadikan skala prioritas untuk lokasi promosi penerimaan mahasiswa baru Universitas Bumigora yaitu kurang potensial, potensial, dan sangat potensial. Klaster sangat potensial (C2) terdapat 28 sekolah, klaster potensial (C3) terdapat 90 sekolah, dan klaster kurang potensial (C1) terdapat 152 sekolah.