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Developing Fairy Tale Book of Mbojo Tribe in Two Languages as a Teaching Materials of Indonesian Language for Increasing Students' Achievement Arif Bulan; Hasan Hasan
Komposisi: Jurnal Pendidikan Bahasa, Sastra, dan Seni Vol 21, No 2 (2020)
Publisher : Fakultas Bahasa dan Seni UNP

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/komposisi.v21i2.109822

Abstract

This research was motivated by the fact that local tales are not well documented. So that implies the limitations of the local fairy tale book archives that can be used as effective teaching materials in increasing learning achievement. This development research aimed to: (1) produce feasibility of fairy tale book of the Mbojo tribe for the fourth-grade students of  SDN 26 Dompu, (2) to determine the effectiveness of the fairy tale book of the Mbojo tribe in improving the learning achievement of the fourth-grade students of SDN 26 Dompu. This research was development research (R & D) using the ADDIE model (analysis, design, development, implementation, and evaluation). The results of this research: (1) The fairy tale book of the Mbojo tribe in two languages as teaching material for Indonesian to improve students achievement was feasible to be tested and used. Feasibility was obtained from the assessment of the expert of media and materials; (2) The fairy tale book of the Mbojo tribe in two languages as Indonesian language teaching materials to improve student achievement was effective in increasing student achievement. The effectiveness was seen from the results obtained by students. The test results showed that the students were able to pass the minimum completeness criteria score set by the school.
PEMARKAH DEIKSIS BAHASA BIMA (SEBUAH KAJIAN PRAGMATIK) Sugerman Sugerman; Hasan Hasan; Eka Yulianti
AN-NAS Vol 5 No 2 (2021): AN-NAS: Jurnal Humaniora
Publisher : Institut Agama Islam Sunan Giri Bojonegoro

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Abstract

Pemakaian bahasa dalam proses interaksi antara individu dengan individu memberikan kemudahan bagi penutur dan petuturnya. Salah satu kemudahan yaitu adanya bentuk pengacuan dan referensial. Acuan inilah yang disebut dengan deiksis. Penelitian ini bertujuan untuk mendeskripsikan bentuk-bentuk deiksis bahasa Bima dengan pemarkah deiksis persona, tempat, dan waktu.Penelitian dikategorikan penelitian fenomenologi dengan pendekatan kualitatif. Sumber data dalam penelitian yaitu mahasiswa STKIP Yapis Dompu dengan teknik pengumpulan data antara lain teknik observasi dan simak catat. Penelitian dapat disimpulkan bahwa dalam bahasa Bima terdapat bentuk deiksis yaitu persona, tempat, dan waktu. Deiksis persona memiliki bentuk deiksis persona pertama tunggal, pertama jamak, kedua tunggal, kedua jamak, ketiga tunggal, dan ketiga jamak serta memiliki penanda kesantunan. Deiksis tempat memiliki bentuk deiksis tempat yang dekat penutur dan yang jauh dengan penutur. Dan deiksis waktu memiliki bentuk deiksis waktu kini, waktu yang akan datang, dan waktu lampau.
USING PICTURE CARDS IN IMPROVING STUDENTS’ READING ABILITY FOR ELEMENTARY STUDENTS Hasan Hasan; Taufik Taufik; Kasman Kasman; Angga Putra; Eka Yulianti
Jurnal Scientia Vol. 12 No. 01 (2023): Education, Sosial science and Planning technique
Publisher : Sean Institute

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Abstract

Indonesian language subjects cover all aspects of language, namely listening, speaking, reading and writing. The ability to read is always in every learning theme. This proves that reading is a very important skill. This study aims to improve beginning reading skills through the media of picture word cards at SDN 40 Woja. This is motivated by the low ability of children in early reading. This research model used a classroom action research (CAR) through two cycles namely cycle 1 and cycle 2 that consisted of planning, implementation, observation and reflection. The results of the study show that the beginning reading comprehension of grade I students can be improved by using picture word cards as media. This is evidenced by the results of the initial reading improvement. In the pre-action state that it achieved a score of Cycle II of 95.57%, its average strength was 42.59%, increased by 25.75%, reached 68.34% in Cycle I, and experienced an increase of 27.23% from Cycle I to Cycle II. It can be concluded that that word card media can improve beginning reading skills from Cycle I to Cycle II at SDN 40 Woja
Exploring EFL Students Difficulties and Strategies in Learning TOEFL ITP of Structure and Written Expression Arif Bulan; M. Nur Imansyah; Nur Wahyuni; Lili Suryaningsih; Hasan Hasan
VELES Voices of English Language Education Society Vol 7 No 1 (2023): VELES VOICES OF ENGLISH LANGUAGE EDUCATION SOCIETY
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/veles.v7i1.6881

Abstract

Nowadays the TOEFL test is very important. The TOEFL test is not only to measure English proficiency, but also for the sake of scholarship requirements, and as a requirement to graduate from college. This study explores the difficulties of EFL students in learning the TOEFL ITP of Structure and Written Expression (SWE) and how EFL students overcome difficulties in learning the TOEFL ITP of SWE. This study uses a narrative inquiry design. The data used in this study is qualitative data obtained from information provided by students through questionnaires and interviews. The results of the study show that there are several difficulties for students in learning TOEFL ITP, namely sentences with multiple clauses, sentences with inverted subjects and verbs, problems with prepositions, problems with the form of the verb, sentences with one clause, problems with subject/verb agreement. The way students overcome difficulties in the TOEFL ITP of SWE is to re-learn what has been taught by the tutor, reopen the module, learn from several other references besides the reference given by the tutor, learn from youtube, re-learn with classmates who have mastered the material. , do the practice questions independently. The findings in this research are expected to give an empirical contribution to TOEFL teachers to pay attention to students' difficulties in learning TOEFL ITP, especially SWE.
PELATIHAN PEMBUATAN MULTIMEDIA INTERAKTIF BERBASIS TEKNOLOGI UNTUK MEMFASILITASI PEMBELAJARAN TERDIFERENSIASI KURIKULUM MERDEKA Arif Bulan; Ija Srirahmawat; Hasan Hasan
Jurnal Abdi Insani Vol 10 No 3 (2023): Jurnal Abdi Insani
Publisher : Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/abdiinsani.v10i3.1084

Abstract

This community service (CS) activity is motivated by the results of an initial study that many English teachers in Dompu district do not know the concept of differentiated learning in the independent curriculum and have never received training on learning multimedia. In addition, teachers do not understand the concept and implementation of differentiated learning, teachers still use conventional teaching approaches, media and methods without involving or using learning multimedia. And finally, teachers have never attended training on making and developing interactive learning multimedia, let alone technology-based. The aim of this CS is to provide training in making technology-based interactive multimedia to facilitate differentiated learning of the independent curriculum which is divided into four main activities. The method of this CS activity includes the preparation stage of the programme which includes situation analysis, needs and preparation of training needs. Furthermore, the implementation stage includes activities to provide training materials. And the last is the monitoring and evaluation stage and the sustainability of the programme which includes collecting data on the results of training and follow-up. There are four results of this CS activity, first, training has been organised in the form of providing training materials on the independent curriculum, differentiated learning and interactive learning multimedia. Second, training has been held to increase teacher expertise in making differentiated learning materials in accordance with the independent curriculum. Third, a workshop on making technology-based interactive learning multimedia has been held. Fourth, there has been assistance in making interactive learning multimedia for partners. The conclusion of the CS is that there is an increase in the knowledge and skills of CS partners, in this case English teachers who are members of the first school subject teacher meeting regarding the independent curriculum, differentiated learning, interactive multimedia and independent curriculum teaching tools.
Development of Edutainment Learning Media History Adventure Indonesian Hindu-Buddhist History Based on Local History Bima-Dompu Husnul Khatimah; Hasan; Indah Afrianti
Jurnal Humanitas: Katalisator Perubahan dan Inovator Pendidikan Vol 10 No 4 (2024): Desember
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jhm.v10i4.27518

Abstract

Historian Adventure is an edutainment learning medium that incorporates both educational and entertainment components with the objective of rendering the process of learning history more engaging and interactive. The objective of this research is to develop edutainment learning media, Historian Adventure, on Indonesian history during the Hindu-Buddhist period based on Bima-Dompu local history at the university level. The research methodology employed is that of development research (R&D), with reference to Thiagarajan's 4-D (Four-D) model, which comprises four stages: defining, designing, developing, and disseminating. This research involved the input of material experts, learning media experts, and 30 students enrolled in the History Education Study Program at STKIP Yapis Dompu. The results of the feasibility study indicate that the developed media meets the highest standards of feasibility, with an initial assessment by media experts yielding a score of 89.23% (very feasible) and an increased score of 95.38% in the second stage. The results of the initial trial demonstrated a feasibility score of 86.54%, indicating a high level of suitability for the intended purpose. The subsequent trial yielded a similar score of 86.64%, confirming the continued high feasibility of the learning media. In light of the aforementioned results, it can be posited that the Historian Adventure learning media is an efficacious pedagogical tool for the acquisition of knowledge pertaining to Indonesian history during the Hindu-Buddhist period, based on local history. The adventure format enables students to engage with historical events, identify Hindu-Buddhist kingdoms, and comprehend the impact of Hindu-Buddhist religion and culture, particularly in the context of Bima-Dompu.
Penguatan Profil Pelajar Pancasila melalui Dongeng Digital Berbasis Project Based Learning pada Siswa Sekolah Dasar Eka Yulianti; Hasan Hasan; Very Irawan
JADIKA: Jurnal Pendidikan Guru Sekolah Dasar Vol. 1 No. 1 (2025): Januari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM “AMANAH”

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66371/jadika.v1i1.9

Abstract

Pendidikan di Indonesia menghadapi tantangan dalam membentuk generasi yang cerdas secara kognitif dan berkarakter sesuai nilai-nilai Pancasila, sehingga pembelajaran berbasis Pancasila menjadi prioritas, terutama di pendidikan dasar, dengan pendekatan inovatif seperti Project Based Learning (PBL). Penelitian ini menggunakan metode kualitatif dengan desain penelitian dan pengembangan (R&D) untuk mengembangkan dan menerapkan dongeng digital berbasis PBL sebagai media pembelajaran. Studi dilakukan di SD Negeri 23 Woja, melibatkan siswa dalam aktivitas interaktif menggunakan teknologi seperti animasi, audio, dan teks untuk menyampaikan nilai-nilai Pancasila. Hasil penelitian menunjukkan bahwa dongeng digital berbasis PBL efektif meningkatkan keterlibatan siswa, pemahaman terhadap nilai-nilai Pancasila, serta keterampilan digital dan kolaborasi, sekaligus menciptakan pembelajaran yang menyenangkan dan relevan di era teknologi. Penggunaan dongeng digital berbasis PBL menawarkan alternatif pembelajaran yang inovatif untuk memperkuat Profil Pelajar Pancasila, mendukung pengembangan generasi yang tidak hanya cerdas tetapi juga berbudi pekerti luhur. Dengan demikian, dongeng digital berbasis PBL dapat diimplementasikan sebagai media pembelajaran efektif untuk meningkatkan keterlibatan siswa dan internalisasi nilai-nilai Pancasila di sekolah dasar.
Pengaruh Metode Bermain Peran terhadap Keterampilan Berbicara Siswa Sekolah Dasar Hasan Hasan; Ris Anggriani
JADIKA: Jurnal Pendidikan Guru Sekolah Dasar Vol. 1 No. 1 (2025): Januari 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM “AMANAH”

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.66371/jadika.v1i1.11

Abstract

Pendidikan memainkan peran penting dalam mengembangkan keterampilan berbicara siswa, terutama di tingkat sekolah dasar. Namun, banyak siswa mengalami kecemasan dan kurang percaya diri saat berbicara di depan kelas.Penelitian ini bertujuan untuk menganalisis pengaruh metode bermain peran terhadap keterampilan berbicara siswa kelas IV SDN 2 Dompu.Penelitian menggunakan metode eksperimen dengan desain pre-test dan post-test. Sebanyak 40 siswa dibagi menjadi dua kelompok: eksperimen (metode bermain peran) dan kontrol (metode konvensional). Data dianalisis menggunakan uji statistik untuk membandingkan peningkatan skor keterampilan berbicara. Hasil penelitian menemukan bahawa Kelompok eksperimen menunjukkan peningkatan rata-rata skor keterampilan berbicara sebesar 41.8%, jauh lebih tinggi dibandingkan kelompok kontrol yang hanya meningkat 14.8%. Hasil ini menunjukkan efektivitas metode bermain peran dalam mengurangi kecemasan dan meningkatkan keterampilan berbicara siswa. dan kesimpulanya bahwa metode bermain peran efektif diterapkan untuk meningkatkan keterampilan berbicara siswa sekolah dasar dan direkomendasikan sebagai alternatif strategi pembelajaran di mata pelajaran Bahasa Indonesia
Analisis Tingkat Kemampuan Literasi Digital pada Siswa Sekolah Dasar di Era Teknologi Hasan Hasan; Bejiman Bejiman
JADIKA: Jurnal Pendidikan Guru Sekolah Dasar Vol. 1 No. 2 (2025): Juli 2025
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat (LPPM “AMANAH”

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Abstract

Penelitian ini bertujuan untuk menganalisis tingkat kemampuan literasi digital pada siswa kelas V di SD IT Al Hilmi Dompu di era teknologi. Literasi digital menjadi keterampilan yang sangat penting untuk dikuasai oleh siswa di tengah kemajuan teknologi yang pesat. Metode yang digunakan dalam penelitian ini adalah deskriptif kuantitatif dengan pendekatan survei. Pengumpulan data dilakukan melalui kuesioner yang diberikan kepada 19 siswa kelas V, yang berisi pertanyaan terkait pemanfaatan teknologi dalam kegiatan sehari-hari, kemampuan mengevaluasi informasi digital, serta kesadaran etika digital. Hasil penelitian menunjukkan bahwa sebagian besar siswa lebih banyak menggunakan perangkat digital untuk hiburan dan komunikasi sosial, sementara hanya sedikit yang memanfaatkannya untuk tujuan akademik. Kemampuan siswa dalam menilai kredibilitas informasi digital juga masih rendah, dengan mayoritas siswa mengalami kesulitan dalam mengevaluasi kebenaran informasi yang mereka temui di dunia maya. Selain itu, kesadaran etika digital siswa juga tergolong rendah, terutama dalam hal menjaga privasi dan data pribadi. Berdasarkan hasil penelitian, dapat disimpulkan bahwa literasi digital di kalangan siswa kelas V SD IT Al Hilmi Dompu masih perlu ditingkatkan. Disarankan agar sekolah memberikan pengajaran yang lebih mendalam terkait pemanfaatan teknologi dalam pembelajaran, keterampilan berpikir kritis terhadap informasi digital, serta pentingnya etika digital dalam kehidupan sehari-hari.