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PENGARUH PENERAPAN MODEL PROJECT BASED LEARNING TERHADAP HASIL BELAJAR PADA SUBTEMA MANUSIA DAN BENDA DI LINGKUNGANNYA Ita Annisa Rasyida Ismail; R. Teti Rostikawati; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 04 (2023): Volume 09 No. 04 September 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i04.1889

Abstract

Ita Annisa Rasyida Ismail, 037119100. The Influence of Implementing the Project Based Learning Model on Student Learning Outcomes on the Subtheme of Humans and Objects in Their Environment. Primary School Teacher Education Study Program Thesis, Faculty of Teacher Training and Education, Pakuan University, 2023. This quasi-experimental research aims to determine the influence of learning outcomes on human and object sub-themes in the environment through the Project Based Learning model, by providing basic questions and designing projects that will made. This research was carried out at the Tlajung Udik 05 V B and V C Elementary Schools from June to July, even semester. The N-Gain calculation for the Project Based Learning model is 80 and the N-Gain value for the conventional model is 46, so the N-Gain in the experimental class is greater than the conventional class. Apart from this, a normality test was also carried out using the Lilliefors test, both samples had a normal distribution because the values for both samples were smaller than Ltable. In the Project Based Learning class, the value Lcount ≤ Ltable, namely 0.048 ≤ 0.161, and in the control class, the value Lcount ≤ Ltable, namely 0.095 ≤ 0.161. Then, in the homogeneity test, the data was homogeneous because it was smaller than X2 table, a value of 2.543 ≤ 1.85 was obtained. In the hypothesis test, the tcount of 8.979 was greater than the ttable of 2.302, indicating that H0 (null hypothesis) was rejected and Ha (alternative hypothesis) was accepted. Based on the research results above, it can be stated that the Project Based Learning model has an influence on the learning outcomes of human and object sub-themes in the environment, in other words the Project Based Learning model is more effective than the conventional model.
PENGEMBANGAN MEDIA VIDEO ANIMASI MENGGUNAKAN APLIKASI CANVA SUBTEMA KERAGAMAN SUKU BANGSA DAN AGAMA DI NEGERIKU: Penelitian R&D Dini Lestari; Nurlinda Safitri; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2188

Abstract

Dini Lestari. 037118101. Learning media is one of the supporters in learning. However, in research schools the media used is not varied and digital-based. Therefore, learning needs the development of learning media so that students get varied learning media. The purpose of this research is to produce animated video media products canva theme 7 sub- themes 1 Ethnic and religious diversity in my country learning 1 in class IV SDN Bojonggede 05 Kab. Bogor. This study uses Research and Development (R&D) by applying the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data collection technique in this study used the instrument sheet used, namely a questionnaire. The product test was carried out by one media expert, one linguist, four material experts, and 25 student responses. The results of research from media, language, and material experts were declared very suitable for use by obtaining an average percentage of 93.21%. In the limited test stage, 25 students responded very well with an average percentage of 92.72% for the animation video based on Powtoon used. Based on the results of the study, it can be concluded that the animation video canva is declared very suitable to be used as a learning medium.
PENGEMBANGAN BAHAN AJAR DIGITAL MENGGUNAKAN CANVA PADA SUBTEMA LINGKUNGAN TEMPAT TINGGALKU Yulia Fauziah; Griet Helena Laihad; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2758

Abstract

This study aims to develop digital teaching materials using Canva on the subtheme of my living environment in class IV SD Negeri Ciapus 02. The method in this study uses the Research and Development method with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). This research involved one media and language expert lecturer each, and one material expert teacher. The population and sample of this study were fourth grade students at SD Negeri Ciapus 02 Bogor Regency in the academic year 2022/2023 with a total of 28 students. The instruments used in this study consisted of expert validation sheets and student questionnaire sheets. Based on the average results carried out by validators, the average media expert is 96%, the average language expert is 97.3%, and the material expert is 98.6%. And based on the trial conducted on students obtained a result of 89.9% in the "Very Good" category. So it can be concluded that digital teaching materials using Canva on the subtheme of my living environment are feasible and effective for use in learning in elementary schools.
PENGEMBANGAN E-LKPD MENGGUNAKAN APLIKASI WIZER.ME PADA MATA PELAJARAN IPAS MATERI NORMA DAN ADAT ISTIADAT DAERAHKU Nur Iklimah Azahra; Fitri Siti Sundari; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3297

Abstract

Pendidikan saat ini telah memasuki era revolusi industri 5.0 dengan terjadinya proses digitalisasi pada berbagai aspek kehidupan terutama dalam dunia pendidikan. Upaya inovasi pembelajaran menjadi suatu hal yang perllu dilakukan guru untuk menguasai teknologi belajar. Penelitian ini bertujuan untuk mengetahui kelayakan E-LKPD menggunakan aplikasi wizer.me pada mata pelajaran IPAS. Metode penelitian ini menggunakan model ADDIE, batas pengembangan pada penelitian ini sampai pada tahap implementasi untuk mengetahui respon pemakaian produk oleh peserta didik. Hasil penelitian ini menunjukan bahwa pengembangan E-LKPD menggunakan aplikasi wizer.me dalam materi norma dan adat istiadat daerahku dinyatakann “sangat layak”. Pengembangan produk ini digunakan Berdasarkan validasi ahli media dengan persentase 80%, ahli bahasa sebesar 100%, ahli materi dengan persentase 90% serta hasil rekapitulasi respon peserta didik mencapai 93.19% karena mampu memberikan pembelajaeran yang lebih bermakna dengan tampilan E-LKPD yang menarik dalam aktivitas pembelajaran.
Pengembangan Bahan Ajar E-book Menggunakan Aplikasi Heyzine Pada Subtema Benda Tunggal dan Campuran: Penelitian Research and Development pada Peserta Didik Kelas V di Sekolah Dasar Negeri Bojong 02 Kecamatan Kemang Semester Genap Tahun Pelajaran 2023/2024 Mahda Risa; Iyan Irdiyansyah; Mira Mirawati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 01 (2025): Volume 10 No. 01 Maret 2025 In Press.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i01.24217

Abstract

Mahda Risa 037120058. Development of E-Book Teaching Materials Using the Heyzine Application on the Subtheme of Single and Mixed Objects. The research subjects were 32 students of grade V SDN Bojong 02, Kemang District, the research was conducted in the even semester of the 2023/2024 school year. The research method used is the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). Analyzing the needs of the learning process still using printed books, then planning the preparation of e-book teaching materials. Continued by developing products that have been designed for media, language, and material experts. Implementing it to grade V SDN Bojong 02 and evaluating the results of student responses to the products that have been developed. The results of the study showed that the development of this e-book teaching material obtained 94% from media experts, 96% from language experts, 100% from material experts in the field of evaluation, and 82.25% from student responses. Based on these results, it can be concluded that e-book teaching materials using applications Heyzine are very suitable for use in the learning process.