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PENGEMBANGAN MEDIA VIDEO ANIMASI MENGGUNAKAN APLIKASI CANVA SUBTEMA KERAGAMAN SUKU BANGSA DAN AGAMA DI NEGERIKU: Penelitian R&D Dini Lestari; Nurlinda Safitri; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2188

Abstract

Dini Lestari. 037118101. Learning media is one of the supporters in learning. However, in research schools the media used is not varied and digital-based. Therefore, learning needs the development of learning media so that students get varied learning media. The purpose of this research is to produce animated video media products canva theme 7 sub- themes 1 Ethnic and religious diversity in my country learning 1 in class IV SDN Bojonggede 05 Kab. Bogor. This study uses Research and Development (R&D) by applying the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data collection technique in this study used the instrument sheet used, namely a questionnaire. The product test was carried out by one media expert, one linguist, four material experts, and 25 student responses. The results of research from media, language, and material experts were declared very suitable for use by obtaining an average percentage of 93.21%. In the limited test stage, 25 students responded very well with an average percentage of 92.72% for the animation video based on Powtoon used. Based on the results of the study, it can be concluded that the animation video canva is declared very suitable to be used as a learning medium.
PENGEMBANGAN BAHAN AJAR DIGITAL MENGGUNAKAN CANVA PADA SUBTEMA LINGKUNGAN TEMPAT TINGGALKU Yulia Fauziah; Griet Helena Laihad; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2758

Abstract

This study aims to develop digital teaching materials using Canva on the subtheme of my living environment in class IV SD Negeri Ciapus 02. The method in this study uses the Research and Development method with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). This research involved one media and language expert lecturer each, and one material expert teacher. The population and sample of this study were fourth grade students at SD Negeri Ciapus 02 Bogor Regency in the academic year 2022/2023 with a total of 28 students. The instruments used in this study consisted of expert validation sheets and student questionnaire sheets. Based on the average results carried out by validators, the average media expert is 96%, the average language expert is 97.3%, and the material expert is 98.6%. And based on the trial conducted on students obtained a result of 89.9% in the "Very Good" category. So it can be concluded that digital teaching materials using Canva on the subtheme of my living environment are feasible and effective for use in learning in elementary schools.
PENGEMBANGAN E-LKPD MENGGUNAKAN APLIKASI WIZER.ME PADA MATA PELAJARAN IPAS MATERI NORMA DAN ADAT ISTIADAT DAERAHKU Nur Iklimah Azahra; Fitri Siti Sundari; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3297

Abstract

Pendidikan saat ini telah memasuki era revolusi industri 5.0 dengan terjadinya proses digitalisasi pada berbagai aspek kehidupan terutama dalam dunia pendidikan. Upaya inovasi pembelajaran menjadi suatu hal yang perllu dilakukan guru untuk menguasai teknologi belajar. Penelitian ini bertujuan untuk mengetahui kelayakan E-LKPD menggunakan aplikasi wizer.me pada mata pelajaran IPAS. Metode penelitian ini menggunakan model ADDIE, batas pengembangan pada penelitian ini sampai pada tahap implementasi untuk mengetahui respon pemakaian produk oleh peserta didik. Hasil penelitian ini menunjukan bahwa pengembangan E-LKPD menggunakan aplikasi wizer.me dalam materi norma dan adat istiadat daerahku dinyatakann “sangat layak”. Pengembangan produk ini digunakan Berdasarkan validasi ahli media dengan persentase 80%, ahli bahasa sebesar 100%, ahli materi dengan persentase 90% serta hasil rekapitulasi respon peserta didik mencapai 93.19% karena mampu memberikan pembelajaeran yang lebih bermakna dengan tampilan E-LKPD yang menarik dalam aktivitas pembelajaran.