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PENGEMBANGAN MEDIA VIDEO ANIMASI MENGGUNAKAN APLIKASI CANVA SUBTEMA KERAGAMAN SUKU BANGSA DAN AGAMA DI NEGERIKU: Penelitian R&D Dini Lestari; Nurlinda Safitri; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2188

Abstract

Dini Lestari. 037118101. Learning media is one of the supporters in learning. However, in research schools the media used is not varied and digital-based. Therefore, learning needs the development of learning media so that students get varied learning media. The purpose of this research is to produce animated video media products canva theme 7 sub- themes 1 Ethnic and religious diversity in my country learning 1 in class IV SDN Bojonggede 05 Kab. Bogor. This study uses Research and Development (R&D) by applying the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The data collection technique in this study used the instrument sheet used, namely a questionnaire. The product test was carried out by one media expert, one linguist, four material experts, and 25 student responses. The results of research from media, language, and material experts were declared very suitable for use by obtaining an average percentage of 93.21%. In the limited test stage, 25 students responded very well with an average percentage of 92.72% for the animation video based on Powtoon used. Based on the results of the study, it can be concluded that the animation video canva is declared very suitable to be used as a learning medium.
PENGEMBANGAN BAHAN AJAR DIGITAL MENGGUNAKAN CANVA PADA SUBTEMA LINGKUNGAN TEMPAT TINGGALKU Yulia Fauziah; Griet Helena Laihad; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2758

Abstract

This study aims to develop digital teaching materials using Canva on the subtheme of my living environment in class IV SD Negeri Ciapus 02. The method in this study uses the Research and Development method with the ADDIE model (Analyze, Design, Development, Implementation, and Evaluation). This research involved one media and language expert lecturer each, and one material expert teacher. The population and sample of this study were fourth grade students at SD Negeri Ciapus 02 Bogor Regency in the academic year 2022/2023 with a total of 28 students. The instruments used in this study consisted of expert validation sheets and student questionnaire sheets. Based on the average results carried out by validators, the average media expert is 96%, the average language expert is 97.3%, and the material expert is 98.6%. And based on the trial conducted on students obtained a result of 89.9% in the "Very Good" category. So it can be concluded that digital teaching materials using Canva on the subtheme of my living environment are feasible and effective for use in learning in elementary schools.
PENGEMBANGAN E-LKPD MENGGUNAKAN APLIKASI WIZER.ME PADA MATA PELAJARAN IPAS MATERI NORMA DAN ADAT ISTIADAT DAERAHKU Nur Iklimah Azahra; Fitri Siti Sundari; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 2 (2024): Volume 10 No. 02 Juni 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i2.3297

Abstract

Pendidikan saat ini telah memasuki era revolusi industri 5.0 dengan terjadinya proses digitalisasi pada berbagai aspek kehidupan terutama dalam dunia pendidikan. Upaya inovasi pembelajaran menjadi suatu hal yang perllu dilakukan guru untuk menguasai teknologi belajar. Penelitian ini bertujuan untuk mengetahui kelayakan E-LKPD menggunakan aplikasi wizer.me pada mata pelajaran IPAS. Metode penelitian ini menggunakan model ADDIE, batas pengembangan pada penelitian ini sampai pada tahap implementasi untuk mengetahui respon pemakaian produk oleh peserta didik. Hasil penelitian ini menunjukan bahwa pengembangan E-LKPD menggunakan aplikasi wizer.me dalam materi norma dan adat istiadat daerahku dinyatakann “sangat layak”. Pengembangan produk ini digunakan Berdasarkan validasi ahli media dengan persentase 80%, ahli bahasa sebesar 100%, ahli materi dengan persentase 90% serta hasil rekapitulasi respon peserta didik mencapai 93.19% karena mampu memberikan pembelajaeran yang lebih bermakna dengan tampilan E-LKPD yang menarik dalam aktivitas pembelajaran.
PENGEMBANGAN EVALUASI PEMBELAJARAN MENGGUNAKAN EDUCAPLAY PADA MATERI MENGHARGAI PERBEDAAN DAN KEBERAGAMAN DI LINGKUNGAN SEKITAR aisyah firli aulia; Yuli Mulyawati; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7513

Abstract

Aisyah Firli Aulia 037121010. Pengembangan evaluasi Pembelajaran Menggunakan Educaplay pada Materi Menghargai Perbedaan dan KeberagamanDi Lingkungan Sekitar. Penelitian ini bertujuan untuk menghasil produk evaluasi pembelajaran menggunakan Educaplay pada materi mengghargai perbedaan dan keberagaman di lingkungan sekitar di kelas IV MI Annuriyah Plus dengan jumlah 19 peserta didik. pengembangan produk ini menggunakan model ADDIE (Analysis, Design, Development, Implementation, Evaluation). Pada penelitian ini dilakukan uji validasi beberapa ahli yaitu ahli media, ahli bahasa, ahli assessment, dan ahli materi. Hasil validasi akhir oleh ahli media mendapatkan persentase 94% dengan kriteria sangat layak. Hasil validasi akhir oleh ahli bahasa mendapatkan persentase 95% dengan kriteria sangat layak. Hasil validasi ahli assessment mendapatkan 91,4% dengan kriteria sangat layak. Hasil validasi ahli materi mendapatkan 96% dengan kriteria sangat layak. Untuk nilai rata-rata N-Gain hasil belajar mendapatkan 0,8 dengan kriteria tinggi. Hasil tersebut menunjukkan bahwa evaluasi pembelajaran menggunakan Educaplay pada materi mengghargai perbedaan dan keberagaman di lingkungan sangat layak dikembangkan serta efektif dalam proses pembelajaran.
ANALISIS IMPLEMENTASI PROGRAM SEKOLAH SEHAT DALAM MEMBENTUK KARAKTER PEDULI LINGKUNGAN Natasya Della Indriyani; Wawan Syahiril Anwar; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Press
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.7580

Abstract

Natasya Della Indriyani 037121135. Analysis of the Implementation of the Healthy School Program in Shaping Environmental Awareness Character.This study aims to determine how the implementation of the Healthy School Program contributes to shaping the environmental awareness character of fourth-grade students at SD Negeri Polisi 1 Kota Bogor. This research uses a qualitative method with a Descriptive Study Approach. Data collection techniques include observation, interviews, and documentation. The results show that the implementation of the Healthy School Program in shaping students' environmental awareness character has been carried out quite well, through various activities such as promoting clean and healthy living behavior (PHBS), proper sanitation, greening, and fostering environmentally friendly habits. In addition, teachers play an active role as role models in establishing positive habits, supported by adequate school facilities. Although there are still some challenges, such as a lack of understanding of waste management and limited facilities, overall the program is effective in shaping students’ character and environmentally conscious habits
PENGEMBANGAN E-BOOKLET MENGGUNAKAN APLIKASI HEYZINE UNTUK MENINGKATKAN HASIL BELAJAR PADA MATERI HAK DAN KEWAJIBAN Rahayu Pratiwi Hegar Manah; Yuyun Elizabeth Patras; Mira Mirawati
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 04 (2025): Volume 11 No. 04 Desember 2025 Published
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Rahayu Pratiwi Hegar Manah. 037121042. Developing an E-Booklet Using the Heyzine Application to Enhance Learning Outcomes on the Topic of Rights and Obligations. This research aims to develop an e-booklet to improve learning outcomes of fourth-grade students on the topic of Rights and Obligations at SDN Bantarkemang 2, to determine the feasibility of the developed media, and to test its effectiveness in the learning process. The research employed a Research and Development (R&D) approach using the ADDIE development model, which consists of Analysis, Design, Development, Implementation, and Evaluation stages. The research subjects were 27 fourth-grade students at SDN Bantarkemang 2, Kota Bogor, during the even semester of the 2024/2025 academic year. Validation was conducted by three experts: a material expert, a language expert, and a media expert. The results showed that the e-booklet obtained a feasibility percentage of 97.1% from the material expert, 93.8% from the language expert, and 98.6% from the media expert, thus overall categorized as “Highly Feasible.” Effectiveness testing was conducted through pre-test and post-test assessments, which showed an increase in the average score from 81.11 to 97.40, with an N-Gain score of 0.90 categorized as high. Additionally, student response questionnaires indicated an average of 93%, and the teacher gave a perfect score of 100%. Based on all stages of development, it can be concluded that the e-booklet developed using the Heyzine application is highly feasible, effective, and appropriate to be used as a learning medium to improve student learning outcomes on the topic of Rights and Obligations in elementary school.