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Penerapan Metode Edutainment dalam Meningkatkan Kecerdasan Interpersonal Anak Usia 5- 6 Tahun di TKIT Darul Qur’an Madani Kota Parepare Astiara Amaliasari; Tri Ayu Lestari Natsir; Syarifah Halifah; Tien Asmara Palintan
Jurnal Riset Rumpun Agama dan Filsafat Vol. 4 No. 3 (2025): Desember: Jurnal Riset Rumpun Agama dan Filsafat
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jurrafi.v4i3.7104

Abstract

This study aims to improve the interpersonal intelligence of children aged 5–6 years through the implementation of the edutainment method at TKIT Darul Qur’an Madani, Parepare. The research employed Classroom Action Research (CAR) with Kurt Lewin’s model, conducted in two cycles, each consisting of planning, implementation, observation, and reflection stages. The subjects were 14 children from group B who initially showed low social interaction, cooperation, and empathy with peers. Data were collected through observation, interviews, documentation, and anecdotal notes, then analyzed descriptively using qualitative and quantitative approaches. The findings revealed a significant improvement in children’s interpersonal intelligence. In the first cycle, most children were categorized as Beginning to Develop and Developing as Expected. However, in the second cycle, through edutainment activities based on role playing with professional themes, 85% of the children achieved the Very Well Developed category. These results indicate that the edutainment method is effective in creating enjoyable, interactive, and meaningful learning experiences, which encourage children to communicate, collaborate, understand emotions, and develop empathy.
Efektivitas Proyek Penguatan Profil Pelajar Pancasila (P5) dalam Meningkatkan Kreativitas pada Anak Usia 4-5 Tahun di TK Dharma Wanita Kadidi Kabupaten Sidrap Asni, Asni; Natsir, Tri Ayu Lestari; Ashari, Novita; Palintan, A. Tien Asmara
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 5 No. 1 (2024): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v5i1.1207

Abstract

This study was motivated by the low creativity of children aged 4-5 years at Dharma Wanita Kadidi Kindergarten, Sidrap Regency. The purpose of this study was to determine the effect of the effectiveness of the Pancasila Student Profile Strengthening Project (P5) in increasing creativity in children aged 4-5 years at Dharma Wanita Kadidi Kindergarten, Sidrap Regency. This study used a pre-experimental design method with a one group pretest-posttest type. The population used was children aged 4-5 years at Dharma Wanita Kadidi Kindergarten, Sidrap Regency, consisting of 7 boys and 7 girls. Data collection techniques were in the form of tests and documentation. The data analysis technique used was using the SPSS version 22 program. The results of this study concluded that from the level of children's creativity abilities before being given treatment (pretest) with the final mean result of 5.64 out of 14 children while the final mean result after being given treatment (posttest) was 12. 43 out of 14 children. The results of the hypothesis test (t-test) obtained a significance value (sig.) of 0.000, it can be said that 0.000 <0.05. So it can be concluded that Ha is accepted and Ho is rejected, which means that there is an influence of the effectiveness of the Pancasila Student Profile Strengthening Project (P5) in increasing the creativity of children aged 4-5 years at Dharma Wanita Kadidi Kindergarten, Sidrap Regency.
Peningkatan Enterpreneurship Anak melalui Cooking Class pada Anak Kelompok B Di TK Bandar Madani Parepare Tadzkirah; Ashari, Novita; Natsir, Tri Ayu Lestari; Kholilah, Ema Ainun; Nurmadinah; Haryati, Kusma; Kurniawati; Rahmah, Umrah Jabal
NANAEKE: Indonesian Journal on Early Childhood Education Vol 7 No 1 (2024): Januari-Juni
Publisher : Early Childhood Islamic Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/nananeke.v7i1.38343

Abstract

The purpose of this study is to increase children's knowledge about entrepreneurship education from an early age, of course, through cooking class activities that will be held for group B children at Bandar Madani Parepare Kindergarten. In this study using a qualitative method, namely with a descriptive approach that provides an overview in the form of sentences as data information for researchers in their initial activities of collecting information. The results of research on cooking class activities to increase child entrepreneurship showed that 13 children experienced a significant increase after the children carried out these activities. This is in accordance with the indicators of entrepreneurship, namely independence, creativity, risk taking, leadership, action orientation, and hard work. Keywords: early childhood, entrepreneurship, cooking class
PENERAPAN PEMBELAJARAN BERBASIS STEAM UNTUK MENINGKATKAN KOGNITIF ANAK MELALUI MEDIA TANAMAN DI KELOMPOK B TKIT DARUL QUR’AN MADANI Febrianti, Riska; Natsir, Tri Ayu Lestari; Ashari, Novita; Halifah, Syarifah
LEARNING : Jurnal Inovasi Penelitian Pendidikan dan Pembelajaran Vol. 5 No. 4 (2025)
Publisher : Pusat Pengembangan Pendidikan dan Penelitian Indonesia (P4I)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51878/learning.v5i4.6717

Abstract

This research was motivated by the low level of cognitive development in children aged 5–6 years at TKIT Darul Qur’an Madani, where learning was still general and did not optimally stimulate children's thinking skills. The purpose of this study was to determine the effect of implementing STEAM-based learning using coconut plants as a medium on improving cognitive development in children aged 5–6 years in Group B at TKIT Darul Qur’an Madani. The method used in this study was a pre-experimental design with a one group pretest-posttest approach. The research subjects consisted of 15 children using a saturated sampling technique. Data were collected through pretest and posttest observations using a cognitive development assessment sheet based on the indicators from the Indonesian Ministry of Education Regulation No. 137 of 2013. Data analysis was conducted using a paired sample t-test with the help of SPSS version 22. The results showed that the average pretest score of 5.00 increased to 10.00 in the posttest. The t-test results showed a significance value of 0.000 < 0.05, indicating a significant effect of implementing STEAM-based learning through coconut plants on improving children's cognitive development. Thus, STEAM-based learning has proven effective in stimulating early childhood learning and problem-solving abilities in a contextual, enjoyable, and holistic manner. ABSTRAKPenelitian ini dilatarbelakangi oleh rendahnya perkembangan kognitif anak usia 5–6 tahun di TKIT Darul Qur’an Madani, yang masih dilakukan secara umum dan belum menstimulus kemampuan berpikir anak secara maksimal. Tujuan dari penelitian ini adalah untuk mengetahui pengaruh penerapan pembelajaran berbasis STEAM melalui media tanaman kelapa terhadap peningkatan perkembangan kognitif anak usia 5–6 tahun di kelompok B TKIT Darul Qur’an Madani. Metode yang digunakan dalam penelitian ini adalah pre-eksperimen dengan desain one group pretest-posttest. Subjek penelitian terdiri dari 15 anak dengan teknik pengambilan sampel jenuh. Teknik pengumpulan data dilakukan melalui observasi pretest dan posttest menggunakan lembar penilaian perkembangan kognitif anak berdasarkan indikator Permendikbud Nomor 137 Tahun 2013. Analisis data menggunakan uji-t sampel berpasangan (paired sample t-test) dengan bantuan program SPSS versi 22. Hasil penelitian menunjukkan bahwa nilai rata-rata pretest sebesar 5,00 meningkat menjadi 10,00 pada posttest. Hasil uji-t menunjukkan nilai signifikansi 0,000 < 0,05, yang berarti terdapat pengaruh signifikan penerapan pembelajaran STEAM melalui media tanaman kelapa terhadap peningkatan kognitif anak. Dengan demikian, pembelajaran berbasis STEAM terbukti efektif dalam menstimulasi kemampuan belajar dan pemecahan masalah anak usia dini secara kontekstual, menyenangkan, dan menyeluruh.