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Pengembangan Perangkat Pembelajaran Darıng dengan Pendekatan Problem Based Learnıng untuk Menıngkatkan Kemampuan Pemecahan Masalah Matematık Mahasıswa Adi Candra Kusuma; Mochammad Junus
Jurnal Pendidikan Matematika (JPM) Vol 8, No 1 (2022): Jurnal Pendidikan Matematika (JPM)
Publisher : Universitas Islam Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33474/jpm.v8i1.14367

Abstract

Berbagai kendala dalam mempersiapkan pembelajaran dialami baik oleh mahasiswa maupun dosen. Tujuan dari penelitian ini adalah untuk memperoleh hasil pengembangan perangkat pembelajaran online dengan pendekatan Problem Based Learning pada mata kuliah matematika yang valid dan praktis. Metode penelitian yang digunakan adalah model penelitian dan pengembangan Plomp. Hasil validasi ahli dan rekan terhadap perangkat pembelajaran matematika seperti RPS (3,96), RPP (4,05), Bahan Ajar (4,08), LKS (4,11) dan soal (4,07) valid dengan kriteria baik). Hasil nilai uji kepraktisan dari rata-rata observasi pelaksanaan pembelajaran 76,9%, rata-rata respon angket mahasiswa 85,1%, rata-rata angket respon dosen 82,4% dan rata-rata observasi aktivitas kemampuan pemecahan masalah matematis 82%. Dari uji validitas dan uji kepraktisan bahwa pengembangan perangkat pembelajaran matematika yang dibuat dapat menunjukkan peningkatan kemampuan pemecahan masalah matematis siswa terhadap pemecahan masalah non-rutin. Various of obstacles in preparing learning experienced by both students and lecturers. The purpose of this study was to obtain the results of developing online learning tools with a Problem Based Learning approach in valid and practical mathematics courses. The research method used is the Plomp research and development model. The results obtained by experts and colleagues validation of mathematics learning tools such as RPS (3.96), RPP (4.05), Teaching Materials (4.08), Student Worksheets (4 .11) and the question (4.07) is valid with good criteria). The results of the practicality test score from the average observation of learning implementation 76.9%, the average student questionnaire response 85.1%, the average lecturer response questionnaire 82,4% and the average observation of mathematical problem solving ability activities 82%. From the validity and practicality test that the development of mathematics learning tools made can show an increase in students' mathematical problem solving abilities towards solving non-routine problems
Implementation of Interactive Mathematics Teaching E-Modul To Improve Student Motivation and Learning Outcomes Adi Candra Kusuma; Silvia Rahmi Ekasari; Eva Weddakarti
Hipotenusa : Journal of Mathematical Society Vol 4, No 1 (2022)
Publisher : Program Studi Tadris Matematika IAIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v4i1.7218

Abstract

Online learning requires lecturers to have creativity in choosing the right learning method to be able to create fun learning facilities. Mathematics synonymous with difficult courses needs an interactive learning approach. The purpose of this research is to Effectiveness produce interactive mathematics teaching materials to improve student motivation and learning outcomes. This type of quantitative research is carried out on students of class 1A as an experimental class and 1B as an even semester control class for the academic year 2021/2022. Data collection methods use questionnaires, observations, and test questions by processing normality test data, homogeneity test, completion test, bending test, and regression test. The results showed that individual learning completion surpassed KKM (68), and student learning outcomes with Interactive Mathematics teaching materials were higher than using expository learning. There is support for the influence of motivation on student learning outcomes by 78.6% with regression equation Y = 59.064 + 1.421 X, the with positive motivation of experimental class by 83% compared to control class 69%. The math learning that students expect is more fun and less boring.
Peningkatan Keterampilan Menulis Karya Ilmiah Pada Mahasiswa Tingkat Akhir Adi Candra Kusuma; Silvia Rahmi Ekasari; Eva Weddakarti
Jurnal Pengabdian kepada Masyarakat Nusantara Vol. 3 No. 2 (2022): Jurnal Pengabdian kepada Masyarakat Nusantara (JPkMN)
Publisher : Cv. Utility Project Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (585.366 KB) | DOI: 10.55338/jpkmn.v3i2.385

Abstract

Mahasiswa tingkat akhir untuk memperoleh gelar Ahli Madya Teknik, jika dapat menyelesaikan laporan akhir. Tuntutan ini mahasiswa perlu adanya pengetahuan dalam menulis karya ilmiah. Hasil observasi dan wawancara ditemukan bahwa terdapat mahasiswa yang belum memahami cara menulis karya ilmiah dalam mengungkapkan gagasan dalam bentuk tulisan ilmiah, sehingga diperlukan pelatihan dalam meningkatkan keterampilan menulis karya ilmiah. Subjek kegiatan pada mahasiswa tingkat akhir Tahun Akademik 2022/2023 program studi D3 Teknik elektronika Politeknik Negeri Malang. Pelaksanaan kegiatan dengan metode pemberian pelatihan dan pendampingan secara intensif yang dihadiri oleh 89 peserta. Alur kegiatan pengabdian terdiri pengumpulan data, pengolahan data, analisis data awal, pelaksanaan kegiatan, evaluasi kegiatan dan publikasi. Pelatihan diberikan tutorial secara teori kemudian dilanjutkan dengan pemberian contoh judul penelitian yang dijumpai dilingkungan sekitar yang dapat diangkat menjadi karya ilmiah. Hasil dari kegiatan pengabdian masyarakat ini mahasiswa mendapatkan informasi pengetahuan menulis karya ilmiah dengan benar sehingga dapat meningkatkan keterampilan menulis karya ilmiah. Kegiatan selama 3 hari secara online melalui zoom dan luring, untuk proses pendampingan dibagi menjadi 9 Grup yang didampingi oleh 1 pendamping kemudian diperoleh 72% mahasiswa selesai menyusun proposal laporan akhir
PELATIHAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF KEPADA GURU-GURU TK ISLAM AL-MA’ARIF SINGOSARI MALANG Fitri; Leonardo Kamajaya; Budhy Setiawan; Mohammad Luqman; Adi Candra Kusuma; Almas Adibah
Jurnal Pengabdian Kepada Masyarakat (J-ABDIMAS) Vol 9 No 2 (2022): JURNAL PENGABDIAN KEPADA MASYARAKAT 2022
Publisher : Publisher UPT P2M Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jabdimas.v9i2.202

Abstract

The use of interactive learning media in the pandemic period is deemed necessary to be developed better, besides being able to increase the desire to learn from students who already feel bored just doing learning at home, interactive modules are considered more effective in delivering material. However, there are still many kindergarten teachers who are not optimal in applying interactive modules. This is because there is still rarely counseling or training in making interactive modules. So, it is necessary for counseling to be carried out by lecturers from Electronic Engineering who in the process will be assisted by students to introduce and teach the process of making to the application of augmented reality modules that can be used as interactive learning media for early childhood. It is hoped that after the counseling is held, learning media using augmented reality can be applied to subjects that require 3D visuals in delivering material.
Validitas Modul Ajar Kemampuan Berfikir Kritis melalui Case Based Learning untuk Mahasiswa Eva Weddakarti; Silvia Rahmi Ekasari; Adi Candra Kusuma; Heru Prasetyo
JURNAL PENDIDIKAN MIPA Vol 13 No 3 (2023): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v13i3.1166

Abstract

Kemampuan berfikir kritis mahasiswa menjadi salah satu indikator kualitas lulusan. Pembiasaan kemampuan berfikir kritis bisa dilakukan pada pembelajaran dalam perkuliahan. Untuk menunjang hal tersebut maka dikembangkan modul ajar yang dapat digunakan dengan menerapkan metode Case Based Learning dalam meningkatkan keterampilan berfikir kritis mahasiswa. Tujuan dari penelitian ini adalah menghasilkan modul ajar yang dapat diterapkan denganaa metode Case Based Learning dalam meningkatkan keterampilan berfikir kritis mahasiswa yang valid. Modul ajar dikembangkan dengan metode 4D dan dibatasi hanya sampai tahap pengembangan (development). Dari hasil pengembangan modul ajar tersebut kemudian divalidasi untuk mendapatkan modul ajar yang valid. Validitas modul dilakukan oleh validator dan kemudian diujicobakan pada mahasiswa dengan skala terbatas. Setelah itu modul ajar direvisi sehingga menghasilkan modul yang siap digunakan untuk tahap penyebaran (desiminate) serta digunakan dalam pembelajaran.
Pendampingan Pengelolaan Pemandian Sumberingin Melalui Desain Spot Swafoto Adi Candra Kusuma; Mas Nurul Achmadiah; Denda Dewatama; Yulianto Yulianto; Ratna Ika Putri
Jurnal Masyarakat Madani Indonesia Vol. 2 No. 4 (2023): November
Publisher : Alesha Media Digital

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59025/js.v2i4.160

Abstract

Desa Wringinsongo berada di bagaian barat Kecamatan Tumpang, Kabupaten Malang, dimana terdapat pemandian air memberikan dampak perekonomian tumbuh untuk warga di sekelilingnya. Untuk meningkatkan jumlah pengunjung maka diperlukan pengelolaan pemandian yang baik. Maraknya fenomena swafoto (selfie) yang dilakukan wisatawan dengan mengunggah foto-fotonya melalui media sosial, menarik minat wisatawan untuk datang mencari tempat-tempat yang unik untuk berfoto melalui penciptaan sisi yang menarik untuk tampil di Instagram (instagrammable). Dukungan teknologi informasi dan komunikasi khususnya penggunaan smartphone, mempermudah bagi wisatawan mengakses informasi mengenai destinasi wisata baru yang akan dituju. Wisatawan yang memposting foto dirinya di media sosial menjadikan wisata swafoto di Desa Wringin akan semakin popular. Mencermati kondisi yang terjadi pada kawasan wisata di Wringinsongo penelitian ini bertujuan untuk menganalisis fasilitas spot swafoto sebagai suatu atraksi wisata dan mengkaji pengaruhnya terhadap pengalaman berwisata bagi wisatawan. Kegiatan Tim PPM dengan melakukan (1) Pendampingan pengelolaan Pemandian Sumberingin Melalui Desain Spot Swafoto, (2) Melengkapi sarana dan prasarana untuk desain spot foto Pelatihan membuat desain spot swafoto. Kegiatan Pengabdian tersebut memberikan berdampak terhadap pelayanan fasilitas wisata untuk mengelola wisata dengan Spot Swafoto yang dapat menarik banyak pengguna.
PELATIHAN AUGMENTED REALITY SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF KEPADA GURU-GURU TK ISLAM AL-MA’ARIF SINGOSARI MALANG Fitri Fitri; Leonardo Kamajaya; Budhy Setiawan; Mohammad Luqman; Adi Candra Kusuma; Almas Adibah
Jurnal Pengabdian kepada Masyarakat Vol. 9 No. 2 (2022): JURNAL PENGABDIAN KEPADA MASYARAKAT 2022
Publisher : P3M Politeknik Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33795/jabdimas.v9i2.202

Abstract

The use of interactive learning media in the pandemic period is deemed necessary to be developed better, besides being able to increase the desire to learn from students who already feel bored just doing learning at home, interactive modules are considered more effective in delivering material. However, there are still many kindergarten teachers who are not optimal in applying interactive modules. This is because there is still rarely counseling or training in making interactive modules. So, it is necessary for counseling to be carried out by lecturers from Electronic Engineering who in the process will be assisted by students to introduce and teach the process of making to the application of augmented reality modules that can be used as interactive learning media for early childhood. It is hoped that after the counseling is held, learning media using augmented reality can be applied to subjects that require 3D visuals in delivering material.
Implementation of Problem Based Learning Assisted by Learning Management System to Improve Students' Mathematical Communication Skills Adi Candra Kusuma; Almas Adibah; Gillang Al Azhar; Edi Sulistio Budi
Hipotenusa: Journal of Mathematical Society Vol. 5 No. 2 (2023)
Publisher : Program Studi Tadris Matematika Universitas Islam Negeri (UIN) Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/hipotenusa.v5i2.300

Abstract

Learning is not limited to the transfer of knowledge, but rather needs to provide opportunities for students to communicate ideas clearly in order to develop more flexible and practical abilities. The aim of the research is to determine the implementation of Problem Based Learning assisted by a Learning Management System (LMS) to improve students' mathematical communication skills. The research method uses a quantitative type, with a sample of class 1F of 23 students as the experimental class and class 1G of 24 students as the control class for the 2022/2023 even semester academic year in the D4 Electronics Engineering study program at the Malang State Polytechnic. Data collection methods such as observation and tests, where instruments are provided with observation sheets and test questions. Data analysis used the normal test, homogeneous test, proportion test, comparison test (test) and the N-gain test. The research results show that the data is normally distributed and homogeneous. The research indicators meet 1) Students' ability to communicate mathematics which is influenced by the treatment given through Problem Based Learning with the help of LMS reaches the minimum standard in learning both (B) individual and classical, exceeds 75%, 2) Students' ability to communicate mathematics which is influenced by the treatment given through Problem Based Learning with LMS support is better than expository learning, 3) The increase in mathematical communication skills of students who take part in Problem Based Learning with LMS support is significantly higher than expository learning, namely 0.496 in the medium category.
Pendampingan Pembuatan dan Publikasi Karya Ilmiah Penelitian Tindakan Kelas untuk Kenaikan Pangkat Guru Adi Candra Kusuma; Hari Tri Wibowo; Gillang Al Azhar; Almas Adibah; Odhitya Desta Triswidrananta; Wahyu Tri Wahono; Sidik Nurcahyo
TAAWUN Vol. 4 No. 02 (2024): TA'AWUN AUGUST 2024
Publisher : Pusat Penelitian Pengabdian Pada Masyarakat Sekolah Tinggi Ilmu Tarbiyah Al-Fattah Siman Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37850/taawun.v4i02.708

Abstract

Community Service Activities (PPM) aim to help teachers develop ideas in the form of written scientific papers which are then published in the form of textbooks or scientific articles. This Requirements activity can also be used as a supporting point in teacher promotion. The method of implementing activities begins with a) data collection, b) preparation of plans, c) implementation of activities, d) evaluation of activities, and e) publication. The method of implementing activities is by assisting in transmission. The results of PPM activities include: (1) participants get an introduction to PTK with various learning methods, (2) participants receive assistance in making PTK, and (3) participants receive assistance in drafting journal articles/proceedings using the journal template they are going to. This service activity received a positive response as shown by looking at the results of the questionnaire as much as 87% of the activity can motivate and increase knowledge before receiving assistance by 72% regarding PTK as well as preparing draft publications through textbooks and scientific articles.