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PENGARUH INTENSITAS BERMAIN GAME ONLINE TERHADAP PENGENDALIAN DIRI SISWA SD NEGERI 2 GUNUNG BATU Reza Malik Sofa; Hilman Hilmawan; Azahra Fajarianti; Nadia Larasati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62066

Abstract

The rapid development of digital technology has made online games one of the most popular forms of entertainment among elementary school children. This condition raises concerns because a high intensity of online gaming may affect students' self-control, which plays an important role in character development, discipline, and academic achievement. This study aimed to determine the level of online gaming intensity, the level of students' self-control, and the effect of online gaming intensity on the self-control of fifth-grade students at SD Negeri 2 Gunung Batu. This research employed a quantitative approach using a survey method involving 39 students. Data were collected through observation, closed-ended questionnaires, and documentation, and were analyzed using normality, linearity, heteroscedasticity, simple linear regression, and coefficient of determination tests. The results showed that online gaming intensity had a significant effect on students' self-control (Sig. = 0.000 < 0.05), contributing 50.4% to the variation in self-control. It can be concluded that online gaming intensity is one of the factors influencing students' self-control. These findings may serve as a reference for schools and parents in monitoring children's online gaming activities. Future studies are recommended to examine other factors that may influence students' self-control.
PENGARUH MODEL PROBLEM BASED LEARNING BERBANTUAN DIORAMA TERHADAP HASIL BELAJAR IPA SISWA SEKOLAH DASAR Ismatullah Aripin; Hilman Hilmawan; Rahmatika Layyinah; Andika; Violita Rizkiya Wijaya
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Completed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63180

Abstract

This study aimed to determine the effect of the Problem Based Learning (PBL) model assisted by diorama media on the science learning outcomes of fifth-grade elementary school students. The study employed a quasi-experimental method using a nonequivalent control group design involving an experimental class and a control class. The participants consisted of 60 fifth-grade students at SDN Cimahi 01, Cicantayan District, Sukabumi Regency, with 30 students in each class. Data were collected through pretest and posttest instruments and analyzed using the N-Gain test, Shapiro-Wilk normality test, Levene’s homogeneity test, and Independent Sample T-test. The results showed that the average score of the experimental class increased from 75.7 to 85.3, while the control class increased from 74.1 to 76.1. The N-Gain value of the experimental class was 0.381 (moderate category), whereas the control class obtained 0.104 (low category). Furthermore, the Independent Sample T-test produced a significance value of 0.00 (<0.05), indicating that the Problem Based Learning model assisted by diorama media had a significant effect on students’ science learning outcomes. Therefore, the implementation of the Problem Based Learning model supported by diorama media can serve as an effective instructional alternative to improve science learning outcomes in elementary schools, although its effectiveness should be further optimized through more consistent and sustainable implementation.
HUBUNGAN INTENSITAS PENGGUNAAN APLIKASI TIKTOK TERHADAP MOTIVASI BELAJAR SISWA KELAS V SD NEGERI RIUNGGUNUNG Rijkar Maulana; Hilman Hilmawan; Nurani Hadnistia Darmawan
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63220

Abstract

This study was motivated by the increasing use of the TikTok application among elementary school students, which has the potential to influence their learning motivation. The purpose of this study was to determine the intensity of TikTok application usage, students’ learning motivation, and the relationship between TikTok usage intensity and the learning motivation of fifth-grade students in Indonesian language subjects at SD Negeri Riunggunung. This study employed a quantitative approach with a correlational method. The population consisted of all fifth-grade students at SD Negeri Riunggunung, totaling 28 students, using a saturated sampling technique. Data were collected using questionnaires and analyzed using descriptive statistics and Pearson Product Moment correlation with SPSS. The results showed that TikTok usage intensity was categorized as moderate, while learning motivation was categorized as good. The Pearson correlation coefficient (r) was 0.387 with a significance value of 0.042 < 0.05, indicating a positive and significant relationship. The coefficient of determination (R²) was 0.149, meaning TikTok usage intensity contributed 14.9% to students’ learning motivation. In conclusion, TikTok application usage has a positive and significant relationship with students’ learning motivation, though the strength is categorized as low.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBASIS NATURALIS INTELLIGENCE TERHADAP CURIOSITY DAN SCIENTIFIC LITERACY DI SEKOLAH DASAR Amelia Putri; Hilman Hilmawan; Yoesrina Novia Vini Syafitri; Nisa Saptania; Ranti Agustiani
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Now Available
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.63933

Abstract

Elementary school students’ curiosity and scientific literacy still need to be improved through the implementation of learning models that actively engage students in the learning process. This study aims to determine the effect of the Naturalistic Intelligence-based Problem-Based Learning (PBL) model on elementary school students’ curiosity and scientific literacy. This is a quantitative study using a quasi-experimental method with a non-equivalent control group design. The research subjects in this study were fifth-grade students at SDN Sukaraja 1, consisting of 36 students in the experimental class and 34 students in the control class. The research instruments used were a questionnaire to measure curiosity and a test to measure scientific literacy. Data analysis was conducted using descriptive statistics, prerequisite tests—including normality and homogeneity tests—and hypothesis testing with the aid of IBM SPSS Statistics version 26. The results showed that the significance values for the curiosity variable were 0.000 and for scientific literacy were 0.000, meaning both were < 0.05. Based on these results, it can be concluded that the Problem-Based Learning (PBL) model based on Naturalist Intelligence has an effect on the curiosity and scientific literacy of elementary school students.
PENGEMBANGAN INTERACTIVE FOLKLORE BOOK BERBANTUAN ARTICULATE STORYLINE UNTUK MENINGKATKAN KEMAMPUAN MEMBACA PEMAHAMAN SISWA SEKOLAH DASAR Muhammad Fikri; Yoesrina Novia Vini Syafitri; Hilman Hilmawan; Wawan Darmawan; Ikhlas Rizal Effendi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Publish
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64357

Abstract

Reading comprehension remains a persistent challenge in elementary education, particularly when students are required to identify main ideas, infer implicit information, evaluate a text, and retell its content. This study aimed to describe the need, development process, feasibility, and effectiveness of an Interactive Folklore Book assisted by Articulate Storyline for improving fourth-grade students' reading comprehension. The study employed a Research and Development approach using the ADDIE model. The product was an interactive digital storybook entitled “The Legend of Situ Batukarut,” integrating text, illustrations, optional audio, navigation buttons, hotspots, feedback, and activities addressing literal, inferential, critical, and creative comprehension. Needs analysis involved three teachers and 30 students. Product trials consisted of an individual trial with three students, a small-group trial with 40 students, and a large-group trial with 80 students from three elementary schools. Data were collected through interviews, questionnaires, expert validation, tests, and documentation. The data were analyzed descriptively, followed by normality testing, the Wilcoxon signed-rank test, and normalized gain analysis. Teacher and student needs reached 93.33% and 94.17%, respectively. Expert validation produced an average feasibility score of 82.35%, categorized as highly feasible. In the small-group trial, the mean score increased from 52.81 to 74.92 (Z = -5.550; p < .001; N-gain = 0.47). In the large-group trial, it increased from 54.92 to 77.42 (Z = -7.811; p < .001; N-gain = 0.50). The product was therefore highly feasible and effective within the context of this study, although the moderate gain indicates the need for repeated use and further controlled evaluation.
PENGEMBANGAN FLIPBOOK BERMUATAN WAYANGSUKURAGA UNTUK MENINGKATKAN KETERAMPILANMEMBACA PEMAHAMAN DAN REGULASI DIRI SISWA KELAS V SEKOLAH DASAR Fitri Rahmawati; Hilman Hilmawan; Rahmatika Layyinah; Anisya Fitriyani; Sri Lestari
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomer 03, September 2026 Publication
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.64788

Abstract

This study was conducted based on the finding that elementary school students’ reading comprehension and self-regulation skills still need to be improved. In addition, the learning media used in the learning process have not been able to optimally capture students’ attention. This study aims to produce a Wayang Sukuraga-based flipbook suitable for use and to test its effectiveness in improving the reading comprehension and self-regulation skills of fifth-grade elementary school students. This study used the Research and Development (R&D) method with the ADDIE model, which consists of the Analysis, Design, Development, Implementation, and Evaluation stages. The study subjects included 15 students in the small-group pilot test and 67 students in the large-group pilot test. The validation results showed that the developed flipbook received a rating of 83.3% from media experts, 85% from content experts, 76% from language experts, and 80% from self-regulation questionnaire experts, with ratings ranging from “acceptable” to “highly suitable.” The results of the media implementation showed an improvement in students’ reading comprehension skills. In the small-group pilot study, the average pretest score of 60.5 increased to 81.4 on the posttest. Meanwhile, in the large-group pilot study, the average pretest score of 54 increased to 83 on the posttest. The results of the hypothesis testing yielded a significance value of 0.000 (Sig. < 0.05), indicating that the use of a flipbook featuring Wayang Sukuraga had a significant effect on improving students’ reading comprehension skills. Furthermore, the use of this educational medium also supported the development of students’ self-regulation in the areas of metacognition, motivation, and learning behavior.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA GAMBAR BERSERI TERHADAP KEMAMPUAN MEMBACA PEMAHAMAN TEKS NARASI SISWA SEKOLAH DASAR Nurirpansyah; Hilman Hilmawan; Ilham; Ihsan M Algina
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 No. 03, September 2026 Processed
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.62774

Abstract

This research is motivated by the low narrative text reading comprehension ability among elementary school students, as evidenced by their difficulties in understanding reading content as a whole, identifying relationships between pieces of information, drawing conclusions, and grasping implied information in texts. Furthermore, the reading comprehension learning process has not yet fully engaged students in critical thinking and problem-solving activities. This study aims to determine the effect of the Problem Based Learning (PBL) model assisted by sequential picture media on the narrative text reading comprehension ability of fourth-grade elementary school students. This research employs a quantitative approach using a Quasi-Experimental Design method with a Nonequivalent Control Group Design. The research sample consisted of 31 fourth-grade students from SDN 2 Gunungbatu as the experimental group and 28 fourth-grade students from SDN Pasirangin as the control group. Data were collected using reading comprehension ability tests through Pretest  and Posttest. Data analysis was conducted using normality tests, homogeneity tests, Independent Sample t-Test, and N-Gain tests. The results indicate that there is a significant effect of the Problem Based Learning model assisted by sequential picture media on students' narrative text reading comprehension ability. The Independent Sample t-Test yielded a Sig. (2-tailed) value of < 0.001 < 0.05, leading to the rejection of H₀ and acceptance of H₁. The N-Gain test results showed an average improvement of 74.76% for the experimental group (high category) and 46.27% for the control group (moderate category). Thus, the Problem Based Learning model assisted by sequential picture media is effective in improving the narrative text reading comprehension ability of fourth-grade elementary school students.