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SISTEM INFORMASI PENELITIAN LPPM DI UNIVERSITAS DIRGANTARA MARSEKAL SURYADARMA BERBASIS WEB Ramadhany, Achmad; Peniarsih, Peniarsih
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 9 No 1 (2022): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v9i1.848

Abstract

Sistem Informasi Penelitian pada Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) berbasis web telah berhasil dibuat. Adapun Sistem Informasi Penelitian berbasis web menggunakan metode Sistem Development Life Circle (SDLC) yang terdiri dari Unified Moelling Language (UML) berupa Use case diagram, Sequence diagram, Deployment diagram serta skema relasi table. Dari pengujian sistem informasi penelitian di LPPM, akan memudahkan proses pengusulan penelitian yang berstandar pada aturan kemendikbud untuk penelitian. Sistem dapat berjalan dengan baik untuk mengelola dan mengorganisir yang berfungsi untuk meningkatkan kinerja dan menghasilkan laporan secara rinci dan terstruktur sesuai standar aturan kemdikbud untuk penelitian. Kata Kunci : Sistem Informasi Penelitian, LPPM, UML, Web
PERANCANGAN MEJA DAN KURSI BELAJAR DITINJAU DARI ASPEK ARGONOMIK Peniarsih, Peniarsih; Sinaga, Dimpo
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 9 No 2 (2022): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v9i2.929

Abstract

The definition of human and computer interaction = a relationship between humans and computers that have certain characteristics to achieve a certain goal by running a system that is masked by an interface (interface). • The working principle of a computer = input-) process -) output .The computer is given data which is generally a series of numbers and letters. Then it is processed in a computer which becomes output according to human needs and desires. In aspects of life that must be done by every human being. With the increasing level of maturity of students, it is expected that students can play a role in society. The habits of students who have been very much an obstacle in the teaching and learning process are students who are less or not serious in learning due to inadequate learning facilities. For example, chairs and tables do not match the age level of students, the atmosphere of the room is not supportive, including poor lighting, very low noise levels and others. Therefore, a research is needed to redesign the table and chairs ergonomically, namely the design of tables and chairs by paying attention to comfort for the wearer. The tables and chairs used by school children today generally do not meet the ergonomic criteria, because the shape, design, and size are still very simple, and in the design process, factors related to Argonomics have not been considered.In meeting the design objectives or product design that is in accordance with the needs of school children, it is necessary to consider the dimensions of the children's bodies as the basis for measuring body dimensions. People generally never know what happens when data is entered into the CPU box via the keyboard. . Humans (users) are always focused on the monitor/printer as output. Humans are rarely aware of the process of interacting with computers. Humans only realize the interaction process when they find a problem and do not find a solution. Usually humans blame the interface that is less innovative, less attractive, less communicative Interaction can be said to be a dialogue between the user and the computer Keywords: Ergonomki, Interaksi manusia dan computer
Verifikasi Dalam Era Digitalisasi Dengan Menggunakan Metode Chatbot ., Peniarsih; Yunior, Henrico Anthony
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 10 No 1 (2023): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v10i1.998

Abstract

Bush, N, (2001). "Artificial lntelligence Markup Language (AIML) Hormansyah, D. S. et al. (2018) “APLIKASI CHATBOT BERBASIS WEB PADA SISTEM INFORMASI LAYANAN efisien, Yogyakarta: Andi Offset, 2012. Harahap, D. W. dan Fitria, L. (2020) “APLIKASI CHATBOT BERBASIS WEB MENGGUNAKAN METODE CANTRIK”, PT Elex Media Komputindo, 2018. Kusumadewi, S. (2003). Artificial Intelegence (Teknik dan Aplikasinya). Yogyakarta: Graha IlmSuryana and K., Aplikasi Internet Menggunakan HTML, CSS, dan JavaScript, Jakarta: PT. Elex Media Sri Kusumadewi, S. 2003. Artificial Intelligence (Teknik dan aplikasinya Yogyakarta:GRAHA ILMU. R. Tantra, Manajemen Proyek SIstem Informasi, bagaimana mengolah proyek sistem informasi secara efektif  R. Taufiq, Sistem Informasi Manajemen Konsep Dasar Analisis dan Metode Pegembangan, Yogyakarta: Graha Ilmu R. Abdulloh, 7 in 1 Premrograman Web Untuk Pemula (Cara cepat dan efektif menjadi web programmer)   Yulia Sari, N. W. (2021). Komunikasi Pemasaran Digital Sebagai Tantangan Teknologi. Jurnal Mahasiswa Yurinda, Software Engineering, Yogyakarta: CV. Budi Utama, 2017. 
REALISASI TEKNOLOGI INFORMASI DAN METAVERSE DI ERA DIGITAL Peniarsih, Peniarsih; Iswandir, Iswandir
JSI (Jurnal sistem Informasi) Universitas Suryadarma Vol 10 No 2 (2023): JSI (Jurnal sistem Informasi) Universitas Suryadarma
Publisher : Universitas Dirgantara Marsekal Suryadarma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/jsi.v10i2.1077

Abstract

The use of digital information technology or commonly called the internet who already have various platforms such as social media, is wronga medium where users of the platform can search for something data or information, exchanging roles and feedback online. as seen from a variety of popular digital media at this time namely facebook, instagram, twitter, whatsapp, line, bbm, snapchat and some other social media platforms. Hermawan (2009) states that greetings the use of social media can also easily create a forum where individuals communicate and exchange ideas with each other. This will help each personal communicate and comment on various kinds of discussion discussed by people others very easily. Each personal can also build a opinions, emotions and comments through several inside viewpoints exchange ideas with others on social media platforms, that is can allow us to draw conclusions and comment on it spontaneous. In this era, cell phones have turned into smart phones in its role is not only a tool for calling or sending instant messaging, but turned into an advanced technology with additional the latest and revolutionary applications to facilitate delivery information between users. Such rapid progress provide new views that have an impact on the rise of renewal smartphone in this digital era. Keywords: Metaverse, Digital , Realisasi, Informacion Teknologi
Analisa Perancangan Sistem Informasi Event pada Rimata Training Center Berbasis Web Reza Armalia; Peniarsih; Alcianno G. Gani
Jurnal Mahasiswa Informatika dan Desain Vol. 3 No. 1 (2026): Jurnal Mahasiswa Informatika dan Desain
Publisher : Fakultas Ilmu Komputer & Desain

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35968/11fg6250

Abstract

Perkembangan teknologi informatika dan komunikasi mendorong pemanfaatannya untuk mempermudah segi-segi kehidupan manusia. Gabungan dari orang, fasilitas, teknologi, media, prosedur dan pengendalian melahirkan sistem informasi yang dapat menerima inputan mengumpulkan data, mengolah data menjadi informasi, dan mendistribusikan informasi yang berguna bagi pemakai. Tujuan dari penelitian ini adalah untuk membuat sistem informasi manajemen event berbasis komputer untuk mempermudah manajemen/administrasi event bagi staff Rimata Training Center, mempermudah distribusi informasi dan komunikasi, dan meningkatkan kepuasan client / peserta pelatihan. . Sistem informasi yang secara khusus digunakan untuk mengelola data kegiatan event. Pengelolaan data secara konvensional menyebabkan data tidak terpusat. Dibutuhkan waktu relatif lama ketika mencari data dan menyusun laporan.