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PELAKSANAAN APLIKASI CBT SEBAGAI ALAT EVALUASI PAPER LESS DI FTIK IAIN PALANGKA RAYA Rohmadi, Mukhlis; Septiana, Nurul
Jurnal Teknologi Pendidikan (JTP) Vol. 18 No. 1 (2025): April - Jurnal Teknologi Pendidikan
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/jtp.v18i1.65241

Abstract

Penelitian ini berangkat dari pemikiran bahwa perkembangan teknologi informasi yang begitu cepat ini menuntut kita untuk beradaptasi, termasuk dalam cara kita belajar dan melakukan evaluasi. Makanya, kita butuh media evaluasi yang up-to-date dengan perkembangan zaman. Nah, dalam penelitian ini, media yang digunakan adalah aplikasi ZYA CBT. Harapannya, dengan aplikasi CBT ini, mahasiswa jadi lebih mudah dalam mengerjakan ujian, dan hasilnya pun bisa lebih objektif. Tujuan penelitian ini adalah untuk mendeskripsikan pelaksanaan Ujian menggunakan Aplikasi CBT. Metode yang digunakan dalam penelitian ini adalah deskriptif kualitatif. Sumber datanya adalah mahasiswa yang terdaftar pada semester genap tahun akademik 2023/2024 di lingkungan FTIK IAIN Palangka Raya. Data lapangan menunjukkan respons positif dari mahasiswa terhadap penggunaan aplikasi CBT dalam pelaksanaan UTS dan UAS. Secara umum, aplikasi ini dinilai mudah digunakan dan berjalan dengan lancar. Meskipun ada beberapa kendala teknis yang dihadapi, namun masalah-masalah tersebut dapat diatasi. Dari seluruh mahasiswa yang mengalami kendala, sekitar 40% melaporkan masalah utama berupa koneksi internet yang sering terputus.
The Effect of Cooperative Learning Model Types of Teams Games Tournament Assisted by Flashcard Media on Student Activity Widyasari, Emiliasi; Ayatusa’adah, Ayatusa’adah; Rohmadi, Mukhlis
IJIS Edu : Indonesian Journal of Integrated Science Education Vol 4, No 2 (2022): July 2022
Publisher : UIN Fatmawati Sukarno Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29300/ijisedu.v4i2.6526

Abstract

The learning that takes place in class VII MTs An-Nur Palangka Raya by looking at the activities of learners in the lessons of science is still less than optimal. Learners feel tired, not feel confident when I asked the teacher to perform in front of the class, even most learners are not reflective of the teacher when learning is in progress. The mood of the class when the lesson science progresses it appears less active for at least students who want to ask and respond to questions, the subject shows the interaction of the learners which is lacking in the learning process. This research aims to know the influence of cooperative learning model type Teams Games Tournament (TGT) berbantu media Flashcard to active learners. This research is a quantitative research method is quasi experiment with research design pretestposttest control group design. The results of data analysis show that the average active learners in the experimental class of 72.62 us% and the control class of 70.00% with good criteria. The results of the analysis of the t-test value of the liveliness of the students of the experimental class obtained Asymp. Sig. (2-tailed) equal to 0.280 > 0.05 then it can be concluded that there is influence of cooperative learning model type TGT-assisted media Flashcard to active learners.
Contextual-Based E-Module Development Using Flip PDF Professional Application on Static Fluid Aprilia, Aprilia; Rohmadi, Mukhlis; Syar, Nur Inayah
Indonesian Journal of Innovation in Education Research Vol. 1 No. 2 (2025): July
Publisher : Yayasan Arfah Bin Haji Muhammad Saleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63980/ijier.v1i2.56

Abstract

This research was based on students’ need analysis at SMAN 1 Kahayan Kuala and found that they faced difficulty learning physics, mainly static fluid material. There was a high need for an alternative teaching material that could be understood independently and more attractive and contained phenomena or occurrences related to the physic and the surrounding environment. Because of that, this research aims to know 1) the Procedure of the E-module based on contextual using PDF Flip Professional application on static fluid material. 2) Quality of E-module based on contextual using PDF Flip Professional application on static fluid material. 3) Students and teachers' responses on this e-module. This study used Research and Development in short R&D and 4D models. Phases were defined as design, development, and dissemination. But in dissemination phase was limited only to the research place. Results showed that 1) Procedure in developing an e-module involving students’ need analysis, designing the product, validating by design, material and learning experts and testing on small groups. 2) Quality of the e-module was tested through validity by media experts and was obtained at 92.95%, stated as very feasible. Next, validity from media experts was obtained at 95,9%, stated as very feasible. Then validity from learning experts was obtained 89,30% stated as very feasible. 3) Students’ response on e-module was obtained 95,09% stated as very good, and teachers’ response was obtained 92.8 stated as very good.
Pelatihan Pengelolaan Website Pimpinan Wilayah ‘Aisyiyah Kalimantan Tengah Sebagai Media Dakwah Digital Septiana, Nurul; Rohmadi, Mukhlis; Nurbudiyani, Iin; Hidayati, Sri; Astuti, Pertiwi Adi Puji
Joong-Ki : Jurnal Pengabdian Masyarakat Vol. 5 No. 1: November 2025
Publisher : CV. Ulil Albab Corp

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56799/joongki.v5i1.12249

Abstract

Pengabdian masyarakat ini bertujuan untuk memberikan pelatihan pengelolaan website kepada Pimpinan Wilayah ‘Aisyiyah Kalimantan Tengah, dengan fokus pada pemanfaatan website sebagai media dakwah digital yang efektif. Metode yang digunakan adalah pendekatan partisipatif dengan melibatkan pelatihan, dan pendampingan. Pelatihan ini mencakup aspek teknis pembuatan konten, pengelolaan website, serta strategi komunikasi dan dakwah digital. Hasil akhir pengabdian menunjukkan bahwa peserta mengalami peningkatan dalam kemampuan teknis dan pemahaman mengenai strategi dakwah digital. Peserta mampu membuat dan mengelola website dengan konten yang relevan dan menarik, serta mampu memanfaatkan media sosial untuk memperluas jangkauan dakwah. Pelatihan pengelolaan website merupakan strategi yang efektif dalam meningkatkan kapasitas Pimpinan Wilayah ‘Aisyiyah Kalimantan Tengah dalam berdakwah secara digital. Pelatihan ini tidak hanya meningkatkan keterampilan teknis, tetapi juga memperkuat pemahaman tentang pentingnya dakwah digital dalam konteks sosial saat ini.