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Inovasi Abad 21: Penguatan Komeptensi Guru Dalam Pemanfaatan Media Pembelajaran Adaptif Berbasis Augmented Reality Dengan Bantuan Aplikasi Asemblr Edu Di Era Industri 5.0 AR, Muhammad Misbahudholam; Armadi, Ali; Sama', Sama'; Astuti, Yeni Puji; Astutik, Choli
Jurnal Medika: Medika Vol. 4 No. 3 (2025)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/x1njce91

Abstract

Transformasi pendidikan di era Industri 5.0 menuntut guru untuk adaptif terhadap teknologi dan inovatif dalam merancang pembelajaran yang kontekstual dan interaktif. Kegiatan pengabdian kepada masyarakat ini bertujuan untuk meningkatkan kompetensi guru dalam mengembangkan dan memanfaatkan media pembelajaran digital berbasis Augmented Reality (AR) melalui aplikasi Assemblr Edu. Pelatihan dilaksanakan di SDN Baban I, Kabupaten Sumenep sebagai Mitra pengabdian, dengan melibatkan 18 orang guru sebagai peserta aktif. Metode pelatihan menggunakan pendekatan participatory educational yang menggabungkan praktik langsung (hands-on training), pendampingan, dan refleksi kolaboratif. Hasil evaluasi menunjukkan peningkatan signifikan kompetensi guru, dengan rata-rata skor meningkat dari 50,1 (pre-test) menjadi 83,98 (post-test). Aspek yang mengalami peningkatan meliputi penguasaan teknis aplikasi Assemblr Edu, integrasi media Augmented Reality (AR) ke dalam modul ajar, kemampuan merancang media interaktif, serta kepercayaan diri dalam menggunakan teknologi digital. Pelatihan ini menunjukkan bahwa pendekatan partisipatif berbasis praktik efektif dalam memperkuat literasi digital guru, kompetensi guru dan menjawab tantangan pendidikan pada abad ke-21.
THE EFFECT OF USING KAHOOT INTERACTIVE LEARNING MEDIA ON STUDENTS' LEARNING OUTCOMES IN GRADE V SCIENCE SUBJECTS AT STATE ELEMENTARY SCHOOL LARANGAN BARMA 1 Suudiyah Arifiana, Friska; Armadi, Ali; Hardiansyah, Framz
Indonesian Journal of Educational Science (IJES) Vol 7 No 2 (2025): Indonesian Journal of Educational Science (IJES)
Publisher : Universitas Sulawesi Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31605/ijes.v7i2.4887

Abstract

The use of interactive learning media is increasingly popular as a solution to improve student learning outcomes. However, limited research is still exploring the influence of game-based learning media, such as Kahoot, at the elementary school level, especially in the Natural and Social Sciences (IPAS) subject. This study aims to test the effect of using Kahoot on the learning outcomes of fifth-grade students in the IPAS subject at SD Negeri Larangan Barma 1. The method used was an experiment with a pre-test and post-test design involving two groups of students: the experimental group using Kahoot and the control group using conventional learning methods. The results showed that Kahoot significantly improved student learning outcomes compared to the control group. These findings support the theories of constructivism and intrinsic motivation and indicate that game-based learning media can increase student motivation and engagement in learning. The practical implications of this study are that integrating digital learning media such as Kahoot can be an effective alternative to improve learning outcomes in elementary schools. However, challenges related to infrastructure and the digital divide need to be considered in its implementation. Further research with larger samples and extended periods is required to confirm these findings.
KEMAMPUAN NUMERASI PESERTA DIDIK MELALUI MEDIA PEMBELAJARAN BIG BOOK BERBASIS STEAM AR, Muhammad Misbahudholam; Kurratul Aini; Ali Armadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 8 No. 03 (2023): Volume 08 No. 3 Desember 2023
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v8i3.11218

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh media pembelajaran big book berbasis STEAM terhadap kemampuan numerasi pada mata pelajaran matematika peserta didik fase B di SDN Pajagalan III. Pengumpulan data dilakukan menggunakan tes yang sesuai dengan indikator kemampuan numerasi. Analisis penelitian ini menggunakan uji independent sample t test setelah sebelumnya dilakukan uji validitas dan uji reliabilitas terhadap instrumen penelitian, serta dilakukan uji normalitas sebagai uji prasyarat. Hasil penelitian menunjukkan nilai Sig. (2-tailed) sebesar 0,001<0,05 yang artinya media pembelajaran big book berbasis STEAM berpengaruh terhadap kemampuan numerasi peserta didik.
PENGARUH MEDIA PEMBELAJARAN DOMAT (DOMINO MATEMATIKA) DALAM MENINGKATKAN PEMAHAMAN SIMBOL MATEMATIKA SISWA KELAS 2 DI SEKOLAH DASAR Amna, Aisyatul; Framz Hardiansyah; Ali Armadi
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19985

Abstract

This study aims to determine the effect of the application of cards in the domino game on the mathematics learning achievement of grade 2 students in mathematics learning. The study was conducted at SDN Babbalan. The research method used was a quasi-experimental study with a post-test control Group Design research design. Sampling was carried out using the Random Sampling technique. The first research sample consisted of 33 students for the experimental class that applied the domino card game learning media, and the second sample also consisted of 32 students for the control class that applied the conventional learning model. Data analysis in both study groups used the t-test. From the results of the analysis, the results showed that the significance value was 0.043 <0.05. This indicates that the use of modified domino card media affects the mathematics learning achievement of grade 2 students in understanding mathematical symbols.
ANALISIS IMPLEMENTASI KURIKULUM MERDEKA (IKM) DALAM PEMBELAJARAN IPAS PADA FASE B KELAS IV SDN GEDUGAN II Wulandari, Putri; Ali Armadi; Agus Wahdian
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, Nomor 04, Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19998

Abstract

The aim of this study is to examine the implementation of the Merdeka Curriculum in IPAS learning for Phase B in grade IV at SDN Gedugan II. The Merdeka Curriculum provides students with opportunities to engage in various extracurricular learning activities designed to optimally develop their concepts and competencies. Data for this research were collected through in-depth interviews with teachers, classroom observations, and analysis of relevant documents. A descriptive qualitative approach was used to understand the existing conditions and practices within the educational setting of SDN Gedugan II. The findings of the study indicate that most teachers have successfully implemented the Merdeka Curriculum in IPAS learning for Phase B in grade IV, although there are challenges in its implementation that need to be addressed to enhance the quality of learning.
PEMBANGUNAN SIKAP TOLERANSI DAN KETERAMPILAN BERBAHASA MELALUI PEMANFAATAN CERITA RAKYAT DI SEKOLAH DASAR Ali Armadi; Sulistiyono; Agus Wahdian; Choli Astutik
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 04 (2025): Volume 10 No. 04 Desember 2025 Build
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i04.35884

Abstract

ABSTRACT This study aims to develop tolerance attitudes and language skills among elementary school students through the use of folktales as contextual and meaningful learning resources. The research is grounded in the need for instructional practices that integrate character education with language competence development in ways that are culturally relevant to students. A mixed methods sequential explanatory design was employed combining quantitative data to measure improvements in tolerance and language abilities and qualitative data to clarify findings through exploration of students learning experiences when engaging with folktales. The results indicate an increase in students comprehension storytelling ability and interpretation of texts as well as the development of tolerant behaviors including cooperation appreciation of differences and empathy building. Folktales provided a learning environment closely related to students cultural backgrounds and served as a medium for internalizing cultural values that enrich classroom social interactions. This study confirms that integrating folktales into language learning is an effective strategy for enhancing language skills while fostering tolerance among elementary school students. Keywords: Folktales1, Tolerance2, Language Skills3, Elementary Students4 ABSTRAK Penelitian ini bertujuan membangun sikap toleransi dan keterampilan berbahasa peserta didik sekolah dasar melalui pemanfaatan cerita rakyat sebagai sumber pembelajaran yang kontekstual dan bermakna. Latar belakang penelitian berangkat dari kebutuhan pembelajaran yang mampu mengintegrasikan nilai karakter dan pengembangan kompetensi bahasa secara seimbang serta relevan dengan lingkungan budaya peserta didik. Metode yang digunakan adalah mixed methods dengan pendekatan sequential explanatory yang memadukan data kuantitatif untuk mengukur peningkatan sikap toleransi dan keterampilan berbahasa dan data kualitatif untuk memperjelas temuan melalui eksplorasi pengalaman belajar siswa selama menggunakan cerita rakyat. Hasil penelitian menunjukkan adanya peningkatan kemampuan memahami, menceritakan, dan menafsirkan teks serta perkembangan kecenderungan perilaku toleran seperti kemampuan bekerja sama, menghargai perbedaan, dan membangun empati. Cerita rakyat terbukti memberikan ruang pembelajaran yang dekat dengan kehidupan siswa serta menjadi media internalisasi nilai budaya yang memperkaya interaksi sosial di kelas. Penelitian ini menegaskan bahwa integrasi cerita rakyat dalam pembelajaran bahasa merupakan strategi efektif untuk mengembangkan kompetensi bahasa sekaligus menumbuhkan karakter toleransi pada peserta didik sekolah dasar. Kata Kunci: Cerita Rakyat1, Toleransi2, Keterampilan Berbahasa3, Sekolah Dasar4
Pemberian Reinforcement Pembelajaran Daring untuk Meningkatkan Hasil Belajar Siswa Sekolah Dasar di Kabupaten Sumenep Ali Armadi; Zainuddin Zainuddin
Edumaspul: Jurnal Pendidikan Vol 6 No 1 (2022): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v6i1.3948

Abstract

Pembelajaran daring masih terdapat pengimplementasian penguatan yang kurang tepat dilakukan oleh guru. Pembatasan aktifitas di luar rumah cukup menambah tugas guru untuk menentukan cara atau metode yang tepat dalam menyampaikan pembelajaran bagi siswa melalui daring dengan menggunakan teknologi seperti HP, laptop, dan gadget. Penggunaan teknologi yang membatasi ruang guru untuk menganalisis perubahan tingkah laku siswa menjadi faktor penghambat bagi guru untuk memberikan penguatan yang dapat menunjang peningkatan perilaku positif siswa dengan segera. Bahkan karena kendala tersebut, terkadang guru hanya mementingkan aspek transfer pengetahuan pada siswa saja.
Implementation of the Character of Social Tolerance in Junior High School Students through Video-Based Social Studies Learning Yetti Hidayatillah; Ali Armadi
Edumaspul: Jurnal Pendidikan Vol 7 No 1 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i1.5753

Abstract

The aims of this study were 1) to find out the strengthening of social tolerance formed by schools through video-based Civics learning. 2) To determine the strategy for implementing video-based IPS learning at SMP Negeri 2 Sumenep. This study uses a qualitative research approach with data collection techniques using interviews, observation, and documentation. The results of this study state that students at SMP Sumenep still need to strengthen their character of social tolerance. Strengthening the nature of social tolerance is carried out by schools by making student reference books and student journals to build tolerance, especially in instilling values such as democracy, patience, and respect for differences. In this case, The teacher's role is to strengthen the character of tolerance through social studies learning. IPS learning can be done through guided habituation activities using video-based media.