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PENGEMBANGAN MEDIA PEMBELAJARAN VIDEO MODEL POE (PREDICT OBSERVE EXPLAIN) UNTUK MENULIS NARASI SISWA KELAS III SD Eltri Roren Noprenka; Dessy Wardiah; Aldora Pratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 03 (2025): Volume 10 No. 03 September 2025 In Press
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i03.28881

Abstract

ABSTRACT The purpose of this study was to produce a POE (Predict Observe Explain) video product model for writing narratives for grade III students of SD Negeri 2 Sirah Pulau Padang that was valid and practical. This researcher used the ADDIE model which went through 5 stages (Analysis, Design, Development, Implementation, and Evaluation). The results of the validity analysis that the researcher obtained in the validation activity of the POE (predict observe explain) video learning media model, which were obtained from the three experts, namely media experts, material experts, and language experts, the researcher got a percentage value of 90.5%, including the valid criteria. While the practicality of the media based on the results of the student response questionnaire from the one-to-one individual test, small group media test, and field test got an average value of 97.3%, including the very practical criteria. Thus, it can be concluded that the development of the POE (Predict observe explain) video learning media model is declared valid and practical and can be used in subsequent learning activities.
Pengembangan Media Big Book Digital Untuk Mendukung Kemampuan Membaca Siswa Kelas II SDN 28 Banyuasin I Febriyana, Lala; Hodsay, Zahruddin; Aldora Pratama
Jurnal keilmuan dan Kependidikan dasar Vol 17 No 2 (2025): Desember 2025
Publisher : Program Studi Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/primary.v17i2.11761

Abstract

The aim of this study is to develop digital Big Book-based instructional media specifically designed for Grade II elementary school students, incorporating relevant learning content. The development model employed in this research is the ADDIE model, which consists of five stages: Analyze, involving analysis of the background, concepts, and learning resources; Design, the stage of designing the instructional media product; Development, which includes media development and validation by subject matter experts, language experts, and media experts; Implementation, the stage where the developed media is implemented with students, including the use of questionnaires; and Evaluation. The validation results showed that the product received a 96% score from content experts, 81% from language experts, and 96% from media experts, indicating that the media is feasible and valid for use.  Based on these findings, it can be concluded that the developed media is suitable for use in the learning process of Grade II elementary school students.  
The Effect Game Based Learning Model Using Educaplay on Elementary School Students’ IPAS Learning Outcomes efpritiara; Kiki Aryaningrum; Aldora Pratama
Journal of Education and Teaching Learning Vol.4 No.1 July (2026)
Publisher : PT MEDIA JURNAL DAN PENDIDIKAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59211/mjpjetl.v4i1.294

Abstract

This study aims to determine whether there is an effect of the IPAS learning model on learning outcomes in the subject of Indonesian cultural heritage using a game-based learning model supported by Educaplay media for fourth-grade students at SD Negeri 55 Prabumulih. This study employed a quasi-experimental design with a nonequivalent control group design. The study population consisted of all 41 fourth-grade students at SD Negeri 55 Prabumulih. The sample comprised Class IV A as the control group (21 students) and Class IV B as the experimental group (20 students). Data collection was conducted using tests. Data analysis techniques included normality tests, homogeneity tests, hypothesis testing, and N-Gain tests. The results showed a calculated t-value of 5.139, which was greater than the critical t-value of 2.023, with a significance level of 0.00 (less than 0.05). The calculated N-Gain score for the experimental class was 0.70, which falls into the high category, and the N-Gain percentage was 70.94%, which is considered sufficiently effective for use in learning activities. Therefore, it is concluded that there is an effect of the game-based learning model assisted by Educaplay media on improving IPAS learning outcomes regarding Indonesian cultural heritage material among fourth-grade students at SD Negeri 55 Prabumulih.
Kemampuan Literasi Membaca Siswa Sekolah Dasar Melalui Metode Storytelling Berbantuan Media Digital Interaktif Refi Sundari; Rohana; Aldora Pratama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 03 (2026): Volume 11 Nomor 03, September 2026 Public
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i03.59597

Abstract

Penelitian ini bertujuan untuk mengetahui pengaruh metode storytelling berbantuan media digital interaktif terhadap kemampuan literasi membaca siswa sekolah dasar. Penelitian ini menggunakan metode eskperimen yaitu True Eksperimental Design dengan desain penelitian Posttest Only Control Group Desain. Populasi dalam penelitian yaitu kelas seluruh kelas V di SD N 98 Palembang yang berjumlah 86 siswa sedangkan sampel dalam penelitian ini berjumlah 58 siswa. Pemilihan sample menggunakan sampel metode Simple Random Sampling dan sampel terbagi menjadi 2 yaitu sampel kelas eksperimen dan kelas kontrol. Kelas eksperimen menggunakan metode storytelling berbantuan media digital interaktif, sedangkan kelas kontrol menggunakan pembelajaran biasa . Instrumen pengumpulan data dalam penelitian ini adalah tes kemampuan literasi membaca dan dokumentasi. Instrument yang digunakan sudah mememuhi uji validitas, uji reliabilitas, uji tingkat kesukaran, dan daya pembeda. Uji hipotesis yang digunakan yaitu independent simple t-test dengan syarat data harus memenuhi uji prasyarat yaitu uji homogenitas dan normalitas. Berdasarkan hasil analisis data menunjukkan terdapat pengaruh terhadap metode storytelling berbantuan media digital interaktif terhadap kemampuan literasi membaca siswa sekolah dasar