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Pengaruh Pembelajaran Berdiferensiasi dan Tingkat Kecerdasan Sosial terhadap Hasil Belajar IPS Siswa Kelas V Puguh Stya Nugraha; Endah Andayani; Cicilia Ika Rahayu Nita
JURNAL PENDIDIKAN IPS Vol. 15 No. 4 (2025): JURNAL PENDIDIKAN IPS
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v15i4.3732

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh pembelajaran berdiferensiasi dan kecerdasan sosial terhadap hasil belajar IPS siswa kelas V di Madrasah Ibtidaiyah Kraksaan. Penelitian ini menggunakan pendekatan kuantitatif. Populasi dalam penelitian yakni seluruh siswa kelas V (V.a, V.b, V.c) MI Nahdlatul Ulama. Teknik pengambilan sampel adalah sampling jenuh. Teknik pengumpulan data meliputi: observasi, wawancara, dan angket. Untuk menguji validitas dan reabilitas instrumen penelitian, digunakan bantuan software SPSS versi 22.0 for windows. Selain itu, analisis data dilakukan dengan regresi linear. Dalam analisis regresi ini, terlebih dahulu dilakukan uji asumsi klasik dan dilanjutkan dengan uji hipotesis. Hasil penelitian menunjukkan bahwa penerapan pembelajaran berdiferensiasi di Madrasah Ibtidaiyah Kraksaan telah dilaksanakan dengan cukup baik. Guru menyesuaikan tugas, materi, waktu belajar, dan strategi pengajaran sesuai dengan minat, kemampuan, dan kebutuhan siswa sehingga meningkatkan keterlibatan serta motivasi mereka. Kebutuhan siswa diperhatikan secara optimal, dan pengembangan kecerdasan sosial, khususnya dalam aspek empati, komunikasi, dan kerja sama, juga mendapat perhatian. Penelitian ini menyimpulkan bahwa pembelajaran berdiferensiasi dan kecerdasan sosial memiliki pengaruh yang signifikan terhadap hasil belajar IPS siswa kelas V, baik secara simultan maupun parsial. Secara keseluruhan, penerapan strategi pembelajaran yang disesuaikan dengan kebutuhan individu siswa, ditambah dengan penguatan aspek-aspek kecerdasan sosial seperti empati, kemampuan berkomunikasi, dan kerja sama, terbukti mampu menciptakan lingkungan belajar yang lebih efektif dan mendukung pencapaian akademik yang lebih baik.
Penguatan Literasi Numerasi Melalui Program Pendampingan Penyusunan Soal di Sekolah Dasar Chrisyarani, Denna Delawanti; Sesanti, Nyamik Rahayu; Nita, Cicilia Ika Rahayu; Yulianti, Yulianti; Bidasari , Anindya
Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 1 (2026): Volume 6 Nomor 1 Tahun 2026
Publisher : Actual Insight

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56393/jpkm.v6i1.4041

Abstract

Rendahnya capaian literasi numerasi di sekolah dasar tidak hanya dipengaruhi oleh faktor peserta didik, tetapi juga keterbatasan kompetensi guru dalam menyusun soal yang sesuai dengan karakteristik literasi numerasi dan tuntutan Asesmen Nasional. Kondisi ini ditemukan di SDIT Insan Mulia Bululawang, Kabupaten Malang, berdasarkan hasil observasi awal yang menunjukkan soal evaluasi bersifat prosedural, minim konteks kehidupan nyata, dan belum menuntut penalaran siswa. Kegiatan ini bertujuan memperkuat literasi numerasi melalui program pendampingan penyusunan soal literasi numerasi bagi guru sekolah dasar. Metode yang digunakan adalah scientist–practitioner method melalui empat sesi pendampingan yang melibatkan 28 guru. Data dikumpulkan melalui analisis dokumen soal sebelum dan sesudah pendampingan, lembar observasi, serta refleksi tertulis guru. Data dianalisis secara deskriptif kualitatif dan kuantitatif sederhana dengan membandingkan skor kualitas soal berdasarkan indikator konteks, stimulus, dan tuntutan penalaran. Hasil kegiatan menunjukkan peningkatan kualitas soal dari kategori “cukup” menjadi “baik”. Kebaruan kegiatan ini terletak pada pendampingan intensif berbasis analisis dan revisi soal secara kolaboratif untuk mendukung penguatan literasi numerasi berkelanjutan. 
Peningkatan Kemampuan Motorik Kasar Anak Usia 4-5 Tahun melalui Permainan Sirkuit Palola di KB Ar-Rohmah I Singosari Sulaipah; Nita, Cicilia Ika Rahayu; Muntomimah, Siti
CENDEKIA : Jurnal Penelitian dan Pengkajian Ilmiah Vol. 3 No. 1 (2026): CENDEKIA : Jurnal Penelitian dan Pengkajian Ilmiah, Januari 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/cendekia.v3i1.2253

Abstract

The aim of this research is to improve the gross motor skills of children aged 4–5 years through the application of the Palola circuit game at KB Ar-Rohmah I Singosari. Specifically, this study was directed to determine the process of implementing Palola circuit games as well as improving children's gross motor skills which include balance, agility, movement coordination and physical strength. This research method uses the Class Action Research (PTK) approach which is carried out in two cycles. Each cycle consists of four stages, namely planning, implementing actions, observation and reflection. The research subject was a 4–5 year old child at KB Ar-Rohmah I Singosari. Data collection techniques are carried out through observation, documentation and assessment sheets for children's gross motor abilities. Data analysis used qualitative and quantitative descriptive techniques by comparing the results of children's gross motor ability in pre-cycle, cycle I and cycle II. The research results show that the application of the Palola circuit game can improve the gross motor skills of children aged 4–5 years. This is shown by an increase in the percentage of children's gross motor skills achieved in each cycle. In pre-cycle, children's gross motor skills are in the low category. After taking action in cycle I, the child's gross motor skills have improved and are in the sufficient category. Furthermore, in cycle II there was a significant increase until it reached the good category. Thus, the Palola circuit game proved effective in improving the gross motor skills of 4–5 year old children at KB Ar-Rohmah I Singosari.
The effectiveness of interactive learning media on dance dynamics material using articulate storyline 3 in elementary schools Cicilia Ika Rahayu Nita; Alfina Dela Wati
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol. 10 No. 3 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244061

Abstract

Media in the learning process is an important component as a delivery of material, so that media must be packaged creatively and follow the development of the times. However, in reality, teachers have not utilized technological advances optimally in utilizing learning media in the classroom. The objectives of this study are 1) to develop learning media based on the articulate storyline 3 application on the content of art and culture lessons, 2) to describe the feasibility of learning media based on the articulate storyline 3 application on the content of art and culture lessons, 3) to describe the practicality of learning media based on the articulate storyline 3 application on the content of art and culture lessons, 4) to describe the effectiveness of learning media based on the articulate storyline 3 application on the content of art and culture lessons. The development research method uses the ADDIE development model using five stages, namely: analysis, design, development, implementation and evaluation. The subjects of this study were grade III students of SDN Tegalrejo 01. Data collection instruments used questionnaires, test questions, observations and interviews. The results of the study showed that the study had gone through 5 stages, namely analysis, design, development, implementation and evaluation. Based on the results of the study on the feasibility of learning media based on the articulate storyline 3 application on the content of SBdP lessons, it obtained an assessment from media experts of 96.67%, an assessment from material experts of 94% and an assessment from language experts of 90%. The results of practicality obtained from teacher assessments were 90.9% and student assessments were 91.28%. The results of effectiveness were obtained from pretest and posttest assessments. The pretest assessment obtained a percentage of 52 and the posttest assessment obtained a percentage of 94. Based on the results of these assessments, the learning media was considered feasible, practical, and effective to be used as learning media in the classroom.
Improving Patience in Early Childhood through a Mindfulness Approach Using Storytelling Media Ningsih, Yayuk Titis; Nita, Cicilia Ika Rahayu; Hariyono, Sarah Emanuel
Bulletin of Pedagogical Research Vol. 5 No. 3 (2025): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v5i3.2190

Abstract

Patience is an important aspect of early childhood social-emotional development, as it plays a role in children's ability to regulate emotions, wait for their turn, and complete tasks. Initial observations at Al Azhar Playgroup (KB Al Azhar) indicated that most children aged 4–5 years still demonstrated impatient behavior during learning activities. This study aims to improve early childhood patience through the implementation of a mindfulness approach using storytelling media. The research employed a qualitative approach with a Classroom Action Research (CAR) design conducted in two cycles, consisting of the stages of planning, action implementation, observation, and reflection. The research subjects were 15 children aged 4–5 years at KB Al Azhar. Data were collected through observation, interviews, and documentation, while data analysis used descriptive qualitative analysis techniques. The results showed that the implementation of the mindfulness approach through storytelling media significantly improved children's patience. Children became more able to wait for their turn, regulate their emotions, follow rules, and complete activities calmly. Therefore, the mindfulness approach through storytelling media is effective as a learning strategy to develop patience in early childhood.
PENGEMBANGAN VIDEO POLA LANTAI TARI SERIMPI BERBASIS ARTIFI-CIAL INTELLIGENCE PADA PEMBELAJARAN GEOMETRI SISWA KELAS V SEKOLAH DASAR Siti Mufaroha; Cicilia Ika Rahayu Nita; Andika Gutama
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 1 (2026): Volume 11 No.1, Maret 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i1.41761

Abstract

This research aims to develop an Artificial Intelligence (AI)-based animated video learning medium that integrates ethnomathematics concepts through the floor patterns of the Serimpi Dance in geometry material for elementary school students. The background of this research is the low visualization ability of students towards abstract geometry concepts and the sub-optimal utilization of digital technology in the learning process. The research method used is Research and Development (R&D) with the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The research subjects involved media experts, material experts, and language experts as validators, as well as fifth-grade elementary school students for product trials. Data collection instruments included validation questionnaires, observations, and learning outcome tests (pretest and posttest). The results showed that: (1) The AI-based animated video learning medium was declared highly feasible with a validity percentage of 95% from media experts, 87.5% from material experts, and 87.5% from language experts. (2) This learning medium is effective in improving student learning outcomes, as evidenced by the increase in the average score from 58.28 in the pretest to 91.03 in the posttest. (3) The N-Gain analysis of 77.93% indicates that this medium is in the "Effective" category. Thus, the AI-based learning medium with the Serimpi Dance ethnomathematics approach is feasible and effective for use as an innovative and contextual support tool for geometry learning in elementary schools.