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Analisis Pembelajaran Materi IPS Kurikulum Merdeka Di Sekolah Dasar Negeri 1 Bungi Arjunita Rambe; Ninik Indawati; Cicilia Ika Rahayu Nita
Jurnal Penelitian dan Pendidikan IPS Vol. 20 No. 1 (2026): Jurnal Penelitian dan Pendidikan IPS 20(1)
Publisher : Direktorat Pascasarjana Universitas PGRI Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

This study aims to describe the planning, implementation, and evaluation of learning the topic “social interaction in daily life” by teachers at Sekolah Dasar Negeri 1 Bungi in the 2025/2026 academic year. A qualitative approach was employed to examine the challenges faced by teachers in implementing the Merdeka Curriculum in social studies learning. The research subjects included the social studies teacher, the vice principal as managerial support, and fifth-grade students actively participating in the learning process. The findings indicate that lesson planning focused on student-centered learning with contextual themes, learning objectives based on Learning Outcomes, and differentiation through project-based learning. The implementation was interactive and contextual, using projects, group discussions, and problem-based learning, while utilizing local learning resources. Evaluation applied a holistic assessment combining formative, summative, and authentic approaches through portfolios, projects, reflections, and observations, supported by constructive feedback to enhance students’ competencies in accordance with the Merdeka Curriculum principles.
Application of Creative Dance Arts to Improve Flexibility of Movement of Children Aged 4-5 Years Ayu Sulistya Putri; Cicilia Ika Rahayu Nita; Ayu Asmah
Jurnal Caksana : Pendidikan Anak Usia Dini Vol 9, No 1 (2026): Jurnal Caksana: Pendidikan Anak Usia Dini
Publisher : Prodi PG-PAUD, FKIP, Universitas Trilogi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31326/jcpaud.v9i1.2784

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Flexibility of movement is an important aspect in the gross motor development of early childhood, especially in the age range of 4-5 years. The results of initial observations at KB Golden Kids Bululawang showed that only 5 out of 14 children achieved completeness in flexibility of movement. This study aims to determine the application of creative dance art in improving children's flexibility of movement. The method used is Classroom Action Research (CAR) with two learning cycles, each consisting of the planning, implementation, observation, and reflection stages. Data collection techniques were carried out through observation and documentation. The results of the study showed an increase in children's flexibility of movement, which was marked by an increase in the average value of 58.03% in the first cycle with the category of Starting to Develop (MB), and increased to 77.08% in the second cycle with the category of Developing Very Well (BSB), this increase indicates that creative dance art can stimulate children's flexibility of movement. This study concludes that creative dance art can improve flexibility of movement in early childhood, and can be a fun and useful learning alternative for PAUD teachers.
Developing a video of tembang dolanan strengthen the character of grade IV students SDN 1 Ternyang Vidya Cahya Dwi Citra Wardani; Cicilia Ika Rahayu Nita; Andika Gutama
Jurnal Bidang Pendidikan Dasar Vol 10 No 2 (2026): June
Publisher : Universitas Kanjuruhan Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21067/jbpd.v10i2.13823

Abstract

The limited availability of innovative learning media and low student engagement in Javanese language learning, particularly in tembang dolanan material, highlight the need for interactive learning resources. This study aimed to develop and validate an interactive learning video on tembang dolanan and its meanings for fourth-grade elementary school students. The study employed a Research and Development (R&D) approach using the ADDIE model, consisting of analysis, design, development, implementation, and evaluation stages. The results showed that the developed video achieved high validity, with scores of 95% from media experts, 85.7% from language experts, and 97.5% from material experts. The practicality score reached 95% based on teacher and student responses. The implementation of the video resulted in an average N-Gain score of 0.95, indicating high effectiveness. Therefore, the learning video is valid, practical, and effective for supporting Javanese language learning and enhancing students’ learning outcomes.
PEMBENTUKAN KARAKTER DISIPLIN DAN TANGGUNG JAWAB ANAK USIA DINI MELALUI KEGIATAN PENGELOLAAN SAMPAH Nihayatul Lailia; Rina Wijayanti; Cicilia Ika Rahayunita
Pedagogi : Jurnal Anak Usia Dini dan Pendidikan Anak Usia Dini Vol 11 No 2 (2025): AGUSTUS
Publisher : Universitas Muhammadiyah Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30651/pedagogi.v11i2.26811

Abstract

Pembentukan karakter di usia dini merupakan fondasi penting dalam perkembangan kepribadian anak yang akan berpengaruh pada masa depannya. Karakter disiplin dan tanggung jawab dapat dikembangkan melalui kegiatan praktis yang melibatkan anak secara langsung dalam aktifitas sehari-hari, salah satunya adalah pengelolaan sampah. Penelitian bertujuan menganalisis pengaruh kegiatan pengelolaan sampah terhadap pembentukan karakter disiplin dan tanggung jawab pada anak usia dini di TK Dharma Wanita Persatuan 1 Jeru (24 anak). Metode penelitian ini menggunakan jenis Penelitian Tindakan Kelas (PTK). Hasil penelitian menunjukkan bahwa kegiatan pengelolaan sampah berpengaruh positif terhadap pembentukan karakter anak usia dini. Karakter disiplin menunjukkan peningkatan yang sangat memuaskan dari 4 indikator penilaian, rata-rata peningkatan dari 26,04% menjadi 80,21%. Sedangkan untuk karakter tanggung jawab menunjukkan peningkatan yang sangat baik dari 4 indikator penilaian, rata-rata peningkatannya yaitu dari 29,17% menjadi 80,21%. Temuan ini membuktikan bahwa kegiatan pengelolaan sampah dapat menjadi media pembelajaran yang efektif dalam membentuk karakter disiplin dan tanggung jawab anak usia dini. Kegiatan ini tidak hanya mengajarkan konsep kebersihan lingkungan, tetapi juga menanamkan nilai-nilai karakter yang akan menjadi bekal penting dalam kehidupan anak di masa depan
Implementasi Model Pembelajaran PJBL Berbantuan Media Flashcard untuk Meningkatkan Minat dan Keaktifan Belajar Peserta Didik Kelas 4 di Sekolah Dasar Siska Aprilia Wati; Cicilia Ika Rahayu Nita; Siska Aprilia Wati; Cicilia Ika Rahayu Nita; Kholiq Kholiq
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 8 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v3i82023p689-698

Abstract

Abstract: Interest and learning activeness are needed and must exist in students during the learning process. Because with the interest and liveliness of learning can help to achieve learning goals. Interest and learning activeness in grade 4 students of SDN Sukorejo can be said to be lacking. Students still have no interest and learning activeness in themselves. In addition, the learning carried out by the teacher still uses the lecture method and has not used learning media. This study aims to increase interest and learning activeness by using the PJBL learning model assisted by flashcard media for 4th grade students of SDN Sukorejo. This research is a class action research conducted in collaboration with the class teacher which was carried out for 2 cycles with each cycle having 2 meetings. Based on the pre-cycle results, an assessment was obtained with a percentage of 25 percent learning interest and 12.5 percent learning activeness. After implementing cycle 1, an assessment was obtained with a percentage of 37.5 percent learning interest and 25 percent learning activeness. In cycle 2, an assessment was obtained with a percentage of interest and learning activeness of 75 percent. In cycle 2, it has met the expectations of increasing students' interest and learning activeness with more than 50 percent of the total number of students included in the category of good interest and active learning. This shows that the use of PJBL learning model assisted by flashcard media is able to increase the interest and learning activeness of 4th grade students of SDN Sukorejo Kediri. Abstrak: Minat dan keaktifan belajar sangat dibutuhkan dan harus ada pada diri peserta didik selama mengikuti proses pembelajaran. Sebab dengan adanya minat dan keaktifan belajar dapat membantu untuk mencapai tujuan pembelajaran. Minat dan keaktifan belajar pada peserta didik kelas 4 SDN Sukorejo dapat dikatakan kurang. Peserta didik masih belum ada minat dan keaktifan belajar pada diri mereka. Selain itu, pembelajaran yang dilaksanakan oleh guru masih menggunakan metode ceramah dan belum menggunakan media pembelajaran. Pada penelitian ini bertujuan untuk meningkatkan minat dan keaktifan belajar dengan menggunakan model pembelajaran PJBL berbantuan media flashcard pada peserta didik kelas 4 SDN Sukorejo. Penelitian ini merupakan penelitian tindakan kelas yang dilakukan secara kolaborasi dengan guru kelas yang pelaksanaannya selama 2 siklus dengan setiap siklus terdapat 2 pertemuan. Berdasarkan hasil pra siklus diperoleh penilaian dengan persentase minat belajar 25 persen dan keaktifan belajar 12,5 persen. Setelah dilaksanakan siklus 1, diperoleh penilaian dengan persentase minat belajar 37,5 persen dan keaktifan belajar 25 persen. Pada siklus 2, diperoleh penilaian dengan persentase minat dan keaktifan belajar sebesar 75 persen. Pada siklus 2 telah memenuhi harapan peningkatan minat dan keaktifan belajar peserta didik dengan lebih dari 50 persen dari jumlah peserta didik termasuk dalam kategori minat dan aktif belajar yang baik. Hal ini menunjukkan bahwa penggunaan model pembelajaran PJBL berbantuan media flashcard mampu meningkatkan minat dan keaktifan belajar peserta didik kelas 4 SDN Sukorejo Kediri.
Penerapan Model Project Based Learning Berbantuan Media Komik Digital Untuk Meningkatkan Kreativitas Siswa Kelas IV di SDN Sukomoro Kediri Priska Auliawati; Cicilia Ika Rahayu Nita; Priska Auliawati; Cicilia Ika Rahayu Nita; Sriatun Sriatun
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 3 No. 9 (2023)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065v3i92023p759-766

Abstract

Abstract: This research is motivated by the low creativity of students in thematic subjects. Based on the results of observations made to 27 students, there were 9 students belonging to the good category in terms of creativity. This study purposes to describe the Project Based Learning model application assisted by digital comic media to increase the creativity of fourth grade students at SDN Sukomoro on thematic subjects theme 8. The Classroom Action Research on Kemmis and Mc.Taggart model is applied at twice meetings in two cycles that consists of planning, action, observe, and reflection phase. The observation on students and teacher, interview with teacher, also other review documents are used as data sources to analyze on the approach of quantitative and qualitative descriptive analysis. This study find that the increasing of students’ creativity on pre-cycle with 33,33 percent, increased in cycle I to 68.18 percent and in cycle II increased to 81.48 percent. So it can be concluded that classroom action research with the Project Based Learning model assisted by digital comic media can be said to be successfully applied to increase the creativity of fourth grade students at SDN Sukomoro in theme 8 thematic subjects. Abstrak: Penelitian ini dilatarbelakangi oleh rendahnya kreativitas siswa pada mata pelajaran tematik. Berdasarkan hasil observasi yang dilakukan kepada 27 siswa ,terdapat 9 siswa tergolong dalam kategori baik tingkat kreativitasnya. Tujuan dari penelitian ini adalah untuk mendeskripsikan penerapan model Project Based Learning berbantuan media komik digital untuk meningkatkan kreativitas siswa kelas IV di SDN Sukomoro pada mata pelajaran tematik tema 8. Penelitian Tindakan Kelas (PTK) model Kemmis dan Mc. Taggart diterapkan pada dua kali pertemuan dalam dua siklus yang terdiri dari tahap perencanaan, tindakan, observasi, dan refleksi. Observasi pada siswa dan guru, wawancara dengan guru, serta kajian dokumen lain sebagai sumber data untuk dianalisis pada pendekatan analisis deskriptif kuantitatif dan kualitatif. Penelitian menemukan peningkatan kreativitas siswa pada pra siklus 33,33 persen meningkat pada siklus I menjadi 68,18 persen dan pada siklus II meningkat menjadi 81,48 persen. Sehingga dapat disimpulkan bahwa penelitian tindakan kelas dengan model Project Based Learning berbantuan media komik digital ini dapat dikatakan berhasil diterapkan untuk meningkatkan kreativitas siswa kelas IV di SDN Sukomoro pada mata pelajaran tematik tema 8.
Development of a Practical Life Busy Book Learning Medium for Teaching Hand–Eye Coordination at Nurul Ulum Preschool in Malang Habibatul Azizah; Ayu Asmah; Cicilia Ika Rahayu Nita
Ceria: Jurnal Program Studi Pendidikan Anak Usia Dini Vol. 15 No. 2 (2026): Ceria Jurnal Pendidikan Anak Usia Dini
Publisher : Fakultas Keguruan dan Ilmu Pendidikan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31000/ceria.v15i2.15723

Abstract

Hand–eye coordination is essential for children's development. However, the development of hand–eye coordination among children aged 4–5 years has not yet reached its optimal level, indicating the need for effective learning media to support its development. This study aimed to determine the feasibility and practicality of developing a practical life busy book as a learning medium. The research employed both qualitative and quantitative methods. Data were collected at Nurul Ulum Playgroup, Tajinan, Malang, involving children aged 4–5 years through small-group trials (3 children), medium-group trials (7 children), and large-group trials (12 children). The study adopted the ADDIE research model, which consists of five stages. The findings showed that the material expert validation achieved a score of 93%, while the media expert validation reached 96%, both categorized as highly valid. The trial results obtained percentages of 73% in the small-scale trial, 84% in the medium-scale trial, and 94.5% in the large-scale trial, indicating that this learning medium is highly feasible for use with children aged 4–5 years. It can be concluded that the practical life busy book is practical and feasible for use in learning activities aimed at improving hand–eye coordination among children aged 4–5 years. The practical life busy book is expected to become an effective learning medium for enhancing the development of hand–eye coordination in children aged 4–5 years.
Pengaruh Pembelajaran Berdiferensiasi dan Tingkat Kecerdasan Sosial terhadap Hasil Belajar IPS Siswa Kelas V Puguh Stya Nugraha; Endah Andayani; Cicilia Ika Rahayu Nita
JURNAL PENDIDIKAN IPS Vol. 15 No. 4 (2025): JURNAL PENDIDIKAN IPS
Publisher : STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpi.v15i4.3732

Abstract

Penelitian ini bertujuan untuk menganalisis pengaruh pembelajaran berdiferensiasi dan kecerdasan sosial terhadap hasil belajar IPS siswa kelas V di Madrasah Ibtidaiyah Kraksaan. Penelitian ini menggunakan pendekatan kuantitatif. Populasi dalam penelitian yakni seluruh siswa kelas V (V.a, V.b, V.c) MI Nahdlatul Ulama. Teknik pengambilan sampel adalah sampling jenuh. Teknik pengumpulan data meliputi: observasi, wawancara, dan angket. Untuk menguji validitas dan reabilitas instrumen penelitian, digunakan bantuan software SPSS versi 22.0 for windows. Selain itu, analisis data dilakukan dengan regresi linear. Dalam analisis regresi ini, terlebih dahulu dilakukan uji asumsi klasik dan dilanjutkan dengan uji hipotesis. Hasil penelitian menunjukkan bahwa penerapan pembelajaran berdiferensiasi di Madrasah Ibtidaiyah Kraksaan telah dilaksanakan dengan cukup baik. Guru menyesuaikan tugas, materi, waktu belajar, dan strategi pengajaran sesuai dengan minat, kemampuan, dan kebutuhan siswa sehingga meningkatkan keterlibatan serta motivasi mereka. Kebutuhan siswa diperhatikan secara optimal, dan pengembangan kecerdasan sosial, khususnya dalam aspek empati, komunikasi, dan kerja sama, juga mendapat perhatian. Penelitian ini menyimpulkan bahwa pembelajaran berdiferensiasi dan kecerdasan sosial memiliki pengaruh yang signifikan terhadap hasil belajar IPS siswa kelas V, baik secara simultan maupun parsial. Secara keseluruhan, penerapan strategi pembelajaran yang disesuaikan dengan kebutuhan individu siswa, ditambah dengan penguatan aspek-aspek kecerdasan sosial seperti empati, kemampuan berkomunikasi, dan kerja sama, terbukti mampu menciptakan lingkungan belajar yang lebih efektif dan mendukung pencapaian akademik yang lebih baik.
Improving Early Childhood Patience by Using a Storytelling Approach Yayuk Titis Ningsih; Cicilia Ika Rahayu Nita; Sarah Emanuel Hariyono
Bulletin of Pedagogical Research Vol. 5 No. 3 (2025): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v5i3.2190

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Patience is an important aspect of early childhood social-emotional development, as it plays a role in children's ability to regulate emotions, wait for their turn, and complete tasks. Initial observations at Al Azhar Playgroup (KB Al Azhar) indicated that most children aged 4–5 years still demonstrated impatient behavior during learning activities. This study aims to improve early childhood patience through the implementation of a mindfulness approach using storytelling media. The research employed a qualitative approach with a Classroom Action Research (CAR) design conducted in two cycles, consisting of the stages of planning, action implementation, observation, and reflection. The research subjects were 15 children aged 4–5 years at KB Al Azhar. Data were collected through observation, interviews, and documentation, while data analysis used descriptive qualitative analysis techniques. The results showed that the implementation of the mindfulness approach through storytelling media significantly improved children's patience. Children became more able to wait for their turn, regulate their emotions, follow rules, and complete activities calmly. Therefore, the mindfulness approach through storytelling media is effective as a learning strategy to develop patience in early childhood.
Peningkatan Kemampuan Motorik Kasar Anak Usia 4-5 Tahun melalui Permainan Sirkuit Palola di KB Ar-Rohmah I Singosari Sulaipah; Cicilia Ika Rahayu Nita; Siti Muntomimah
CENDEKIA : Jurnal Penelitian dan Pengkajian Ilmiah Vol. 3 No. 1 (2026): CENDEKIA : Jurnal Penelitian dan Pengkajian Ilmiah, Januari 2026
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/cendekia.v3i1.2253

Abstract

The aim of this research is to improve the gross motor skills of children aged 4–5 years through the application of the Palola circuit game at KB Ar-Rohmah I Singosari. Specifically, this study was directed to determine the process of implementing Palola circuit games as well as improving children's gross motor skills which include balance, agility, movement coordination and physical strength. This research method uses the Class Action Research (PTK) approach which is carried out in two cycles. Each cycle consists of four stages, namely planning, implementing actions, observation and reflection. The research subject was a 4–5 year old child at KB Ar-Rohmah I Singosari. Data collection techniques are carried out through observation, documentation and assessment sheets for children's gross motor abilities. Data analysis used qualitative and quantitative descriptive techniques by comparing the results of children's gross motor ability in pre-cycle, cycle I and cycle II. The research results show that the application of the Palola circuit game can improve the gross motor skills of children aged 4–5 years. This is shown by an increase in the percentage of children's gross motor skills achieved in each cycle. In pre-cycle, children's gross motor skills are in the low category. After taking action in cycle I, the child's gross motor skills have improved and are in the sufficient category. Furthermore, in cycle II there was a significant increase until it reached the good category. Thus, the Palola circuit game proved effective in improving the gross motor skills of 4–5 year old children at KB Ar-Rohmah I Singosari.