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PENGEMBANGAN MEDIA KOMIK MATEMATIKA BERBASIS WEBTOOM KELAS VII MATERI ARITMATIKA SOSIAL DENGAN PENDEKATAN REALISTIC MATHEMATIC EDUCATION (RME) Nava Margi Dayana; Satrio Wicaksono Sudarman; Sutrisni Andayani
EMTEKA: Jurnal Pendidikan Matematika Vol 3 No 1 (2022)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v3i1.1287

Abstract

ABSTRAK Peserta didik sulit memehami bahan ajar yang disediakan sekolah, peserta didik lebih mudah mengingat materi jika dikaitkan dengan kehidupan sehari-hari dan belum terdapat media komik berbasis webtoon dalam pembelajaran matematika sesuai dengan analisis kebutuhan. Oleh karena itu penelitian ini bertujuan untuk mengetahui kelayakan dan kepraktisan pengembangan media komik matematika berbasis webtoon kelas VII materi aritmatika sosial dengan pendekatan Realistic Mathematic Education (RME). Jenis penelitian ini merupakan penelitian pengembangan yang menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation), tahap implementation tidak digunakan hanya terfokus pada pengembangan produk, tahap evaluation dilakukan berdasarkan komentar dan saran. Instrument yang digunakan lembar validasi dan kepraktisan. Teknik analisis data validasi ahli materi dilakukan oleh dua validator, dan hasil yang didapat adalah 83% dengan kriteria sangat layak. validasi ahli media dilakukan oleh dua validator, dan hasil yang didapat adalah 84% atau berada pada kriteria sangat layak. uji coba kelompok kecil dilakukan oleh 10 peserta didik, dan hasil dari uji kelompok kecil adalah 96% atau berada pada kriteria sangat praktis. Berdasarkan proses validasi dan proses uji kelompok kecil maka pengembangan media komik matematika berbasis webtoon kelas VII materi aritmatika sosial dengan pendekatan Realistic Mathematic Education (RME) dinyatakan layak dan praktis. Kata kunci: bahan ajar; media; pengembangan; realistic mathematic education (RME); webtoon ABSTRACT Students find it difficult to understand the teaching materials provided by the school, students are easier to remember the material when it is associated with daily life and there is no webtoon-based comic media in mathematics learning according to needs analysis. Therefore, this study aims to determine the feasibility and practicality of developing webtoon-based mathematics comic media for class VII social arithmetic material with the Realistic Mathematical Education (RME) approach. This type of research is a development research that uses the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation), the implementation phase is not used only focused on product development, the evaluation phase is carried out based on comments and suggestions. The instrument used is a validation sheet and practicality. The data analysis technique of material expert validation was carried out by two validators, and the results obtained were 83% with very feasible criteria. media expert validation was carried out by two validators, and the results obtained were 84% or were in the very feasible criteria. The small group trial was conducted by 10 students, and the results of the small group test were 96% or were in very practical criteria. Based on the validation process and the small group test process, the development of webtoon-based mathematics comic media for class VII social arithmetic material with the Realistic Mathematical Education (RME) approach was declared feasible and practical. Keywords: teaching materials; media; development; realistic mathematical education (RME); webtoon
PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS POWERPOINT BERBANTUAN APLIKASI INSTAGRAM PADA MATERI PELUANG Trisca Dwi Ravilla; Rahmad Bustanul Anwar; Satrio Wicaksono Sudarman
EMTEKA: Jurnal Pendidikan Matematika Vol 3 No 1 (2022)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v3i1.1418

Abstract

ABSTRAK Matematika merupakan mata pelajaran pada setiap jenjang pendidikan baik di sekolah dasar hingga perguruan tinggi. Sesuai dengan Peraturan Menteri Pendidikan Nasional Nomor 22 Tahun 2006 pada Standar Isi Mata Pelajaran Matematika dinyatakan bahwa tujuan mata pelajaran matematika di sekolah yaitu agar peserta didik memiliki kemampuan memahami konsep matematika, menjelaskan keterkaitan antar konsep, dan mengaplikasikan konsep secara lugas, akurat, efisien, sehingga dapat memecahkan masalah yang meliputi kemampuan memahami masalah, merancang model matematika, menyelesaikan model dan menafsirkan solusi yang diperoleh. Penelitian ini merupakan jenis penelitian Research and Development (R&D). Pada penelitian ini yaitu menghasilkan sebuah produk berupa media pembelajaran berbasis powerpoint berbantuan aplikasi instagram pada materi peluang yang valid dan praktis. Penelitian ini menggunakan model pengembangan ADDIE (Analysis, Design, Development, Implementation, Evaluation). Tahap implementasi tidak dilakukan, karena tujuan penelitian ini hanya sebatas menghasilkan suatu produk yang valid dan praktis untuk diimplementasikan. Kevalidan produk ditunjukkan melalui penilaian validator yang terdiri dari 2 ahli materi dan 2 ahli media. Sedangkan kepraktisan media pembelajaran ditunjukkan melalui uji coba pemakaian dengan kelompok kecil sebanyak 10 orang peserta didik. Penelitian ini memperoleh validasi ahli materi dengan rata-rata persentase sebesar 83% dan rata-rata persentase 94% dari ahli media. Dengan demikian hasil validasi dari kedua ahli memperoleh rata-rata persentase sebesar 89% dengan kriteria sangat valid. Sedangkan dari uji coba pemakaian memperoleh rata-rata persentase sebesar 85% dengan kriteria sangat praktis. Berdasarkan hasil yang didapat, dapat disimpulkan bahwa pengembangan media pembelajaran berbasis powerpoint berbantuan aplikasi instagram pada materi peluang memenuhi kriteria valid dan praktis. Kata kunci : Media pembelajaran; pengembangan; powerpoint ABSTRACT This research is a type of Research an Development (R&D) research. This research is to produce a product in the form of powerpoint based learning media assisted by the Instagram on the material of opportunities that is valid and practical. This study uses the ADDIE development model (Analysis, Design, Development, Implementation, Evaluation). The implementation phase was not carried out, because the purpose of this research was only to produce a product that was valid and practical to implement. The validity of the product is shown through the assessment of the validator consisting of 2 material experts and 2 media experts. While the practically of the learning media was demonstrated through a trial use with a small group of 10 students. The research obtained validation results from material experts with an average percentage of 83% and an average percentage of 94% from media experts. Thus, the validaton results from the two experts obtained an average of 89% with very valid criteria. Meanwhile, from the usage trial, it obtained an average percentage 85% with very practical criteria. Based on the results obtained, it can be concluded that the powerpoint based learning media assisted by the Instagram on the material of opportunities meets the valid and practical criteria. Keyword : development; learning media; powerpoint
ANALISIS KEBUTUHAN PENGEMBANGAN E-MODUL BERBANTU LIVEWORKSHEET PADA MATA KULIAH METODE NUMERIK Sudarman Sudarman; Satrio Wicaksono Sudarman; Ira Vahlia
JURNAL LENTERA [PENDIDIKAN PUSAT PENELITIAN LPPM UM METRO] Vol 7, No 1 (2022): June 2022
Publisher : Lembaga Penelitian UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jlpp.v7i1.2103

Abstract

Penerapan Pembelajaran MEA (Means-End Analysis) Berbantuan Schoology Untuk Meningkatkan Hasil Belajar Matematika Satrio Wicaksono Sudarman; Nego Linuhung
Jurnal Derivat: Jurnal Matematika dan Pendidikan Matematika Vol. 8 No. 1 (2021): Jurnal Derivat (Juli 2021)
Publisher : Pendidikan Matematika Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (225.802 KB) | DOI: 10.31316/j.derivat.v8i1.1275

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The low learning outcomes of students, because they have difficulty in solving the problems given, especially trigonometry material and the lack of interest of students in participating in the mathematics learning process. In addition, teachers and students have not utilized information technology optimally, so efforts are needed to improve student learning outcomes by applying MEA (Means-End Analysis) learning. The research subjects were all class VIII students of SMA Negeri 1 Pekalongan in the 2018/2019 academic year. Research sample is class XI b, which amounted to 22 students. The purpose of this classroom action research to determine the increase in learning outcomes of students who get the MEA (Means-End Analysis) learning model assisted by Schoology. Based on the results of the class action research conducted and the discussion that has been described, it can be concluded that the MEA (Means-End Analysis) learning model assisted by Schoology can improve the learning outcomes of class XI students of SMA Negeri 1 Pekalongan in the 2018/2019 Academic Year. Learning outcomes have increased from pre-survey to cycle I wherein the survey that is 31,82% to 45,45%, students who are thoroughly studied have increased by 13,63%. in cycle II the learning outcomes of students increased from Cycle I is 45,45% to 95,45%, students who have completed learning have increased by 50%.Keywords: learning MEA (Means-End Analysis), Schoology, learning outcomes
PENGEMBANGAN ALAT PERAGA BANGUN RUANG TIGA DIMENSI Siti Nurbaiti; Rahmad Bustanul Anwar; Satrio Wicaksono Sudarman
EMTEKA: Jurnal Pendidikan Matematika Vol 3 No 2 (2022)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v3i2.1678

Abstract

This research and development aimed to produce a learning media in the form of three-dimensional teaching aids on solid (geometry) materials that meet valid and practical criteria. This research used a 4D development model (Define, Design, Develop, Disseminate). In this study, the disseminate stage was not carried out because the purpose of this study was only to produce valid and practical products for learning. The validity of the product was shown through the assessment of the validator consisting of 2 media experts and 2 material experts, in the aspect of media validity an average percentage of 88% was included in the very valid criteria, while the material validity had an average percentage of 82% so that it was included in the very valid criteria. Thus, the validation results from the two experts obtained an average of 86% with very valid criteria. Furthermore, the results of the analysis from the practicality test stage carried out in small groups of 10 students produced an average percentage of 87% so that it was included in the very practical criteria. Based on the results obtained, it can be concluded that the three-dimensional teaching aids of solid met the valid and practical criteria.
PEMBUATAN DAN PENDAMPINGAN POJOK LITERASI UNTUK ANAK ANAK DI KOTA METRO Rina Agustina; Yeni Rahmawati ES; Satrio Wicaksono Sudarman; Rahmad Bustanul Anwar; Sudarman Sudarman; Jazim Jazim
Ruang Pengabdian : Jurnal Pengabdian Kepada Masyarakat Vol 2, No 2 (2022): RUANG PENGABDIAN
Publisher : Universitas Lampung

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Abstract

The ability to read plays a role and is one of the determinants of a person's success, this is because all access to information and knowledge is always related to reading activities. elementary school age children who are still not fluent in reading words and writing. Apparently, cultural literacy has not yet been developed and introduced to children in the area, even though literacy has an important role in supporting the quality and basic abilities of students. the problem faced today is that many young children today prefer to play on their cellphones rather than read books. Many of the children were less interested or sometimes even did not have knowledge books or story books in their storage. This service activity has the following objectives, namely: 1) To support educational programs starting with early childhood, and 2) to activate early childhood interest in reading. The methods implemented in this community service activity program are: 1) Coordinating with the local Pamong with the literacy corner program, 2) Coordinating with TPA administrators and Baitul izzah TPA Trustees, 3) Coordinating with village administrators in preparing literacy corner places, 4) Look for books to read that are not used and worth reading, and 5) Coordinate with related Pamong for activity results. Based on the community service activities that have been carried out, it can be concluded that the existence of a reading corner program can increase literacy in Metro City, especially in the East Hadimulyo Village, Metro Center.AbstrakKemampuan membaca memiliki andil dan merupakan salah satu penentu sukses tidaknya seseorang, hal ini disebabkan karena semua akses innformasi dan ilmu pengetahuan yang dimiliki selalu berkaitan dengan kegiatan membaca. anak-anak usia sekolah dasar yang masih belum lancar membaca kata dan menulis. Tampaknya, budaya literasi masih belum dibangun dan dikenalkan kepada anak-anak daerah tersebut padahal literasi memiliki peran penting dalam menunjang kualitas dan kemampuan dasar peserta didik. masalah yang dihadapi saat ini banyak anak-anak kecil saat ini lebih memilih bermain HP daripada membaca buku. Banyak dari anak-anak yang kurang tertarik atau bahkan kadang tidak memiliki buku pengetahuan atau buku cerita di rumahnya. Kegiatan pengabdian ini memiliki tujuan, yaitu : 1) Mendukung program pendidikan dimulai dengan anak usia dini, dan 2) menggiatkan minat baca anak-anak usia dini. Metode yang dilaksanakan dalam program kegiatan pengabdian masyarakat ini adalah: 1) Melakukan koordinasi dengan Pamong setempat dengan program pojok literasi, 2) Melakukan koordinasi dengan pengurus TPA serta Pembina TPA Baitul izzah, 3) Melakukan koordinasi dengan pengurus desa dalam mempersiapkan tempat pojok literasi, 4) Mencari buku-buku baca yang sudah tak terpakai dan layak baca, dan 5) Berkoordinasi dengan Pamong terkait untuk hasil kegiatan. Berdasarkan kegiatan pengabdian yang telah dilaksanakan, dapat ditarik kesimpulan bahwa dengan adanya program pojok baca dapat meningkatkan literasi di Kota Metro khususnya di Kelurahan Hadimulyo Timur Metro Pusat. DOI: https://doi.org/10.23960/rp/v2i2.hal.138-143
PENGEMBANGAN E-MODUL BERBANTU LIVEWORKSHEET PADA MATA KULIAH METODE NUMERIK Satrio Wicaksono Sudarman; Sudarman; Yeni Rahmawati
SEMINAR NASIONAL PENELITIAN DAN PENGABDIAN KEPADA MASYARAKAT Vol 4 No 1 (2022): Seminar Nasional Penelitian dan Pengabdian 4 UM Metro tahun 2022
Publisher : Universitas Muhammadiyah Metro

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Abstract

Beberapa masalah yang ditemukan oleh dosen mata kuliah metode numerik yaitu belum memiliki modul atau bahan ajar sendiri karena menggunakan bahan ajar umum, dari segi bahasanya buku tersebut menggunakan bahasa yang banyak mahasiswa belum memahaminya. Mahasiswa selalu kebingungan dalam menyelesaikan permasalahan yang diberikan serta contoh soal yang kurang mudah dipahami. Tujuan penelitian ini adalah Untuk menghasilkan E-Modul berbantu Liveworksheet pada mata kuliah metode numerik yang valid, praktis dan efektif. Model pengembangan E-Modul ini menggunakan model pengembangan ADDIE. Dalam penelitian ini, teknik analisis data menggunakan presentase dari nilai angket validasi, kepraktisan pada produk pengembangan. Capaian penelitian ini adalah E-Modul berbantu Liveworksheet yang menunjang mata kuliah metode numerik. Uji efektivitas dilakukan dengan menggunakan Uji t. Hasil penelitian ini yaitu pada tahap development dilakukan uji validasi E-modul yang diperoleh rata-rata 83,20% dengan kriteria sangat valid. Uji kepraktisan E-modul diperoleh rata-rata sebesar 85,80% dengan kategori sangat praktis. Evaluasi dalam penelitian ini yaitu menggunakan uji-t, diketahui bahwa taraf signifikansinya adalah 0,05. Setelah dilaksanakan uji-t diperoleh hasil 0,021 dimana nilainya kurang dari taraf signifikansi yang telah ditetapkan. Hal ini menyatakan bahwa H0 ditolak sehingga diperoleh kesimpulan bahwa adanya perbedaan yang signifikan rata-rata dari hasil belajar mahasiswa sebelum dan sesudah menggunakan e-modul berbantu liveworksheet.
PENGEMBANGAN MEDIA VIDEO PEMBELAJARAN MATEMATIKA PADA MATERI TEOREMA PHYTAGORAS DI SMPN 05 METRO Essa Yosinta; Satrio Wicaksono Sudarman; Rina Agustina
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.1755

Abstract

This research aims to determine the increase in students' mathematics learning outcomes through a project based learning in Statistics of Class VIII-A of SMP Negeri 29 Samarinda at 2021/2022. The research method applied was classroom action research with 28 students as research subjects. A total of 22 students were analyzed because 6 students did not participate in full learning. Data collection techniques used documents in the form of basic scores (student UTS scores), individual assignments (Individual LKS), group assignments (Group LKS), Project Progress Tables, Activity Observation Sheets (Students and Teachers), and End of Cycle Tests. The results of students' mathematics learning were seen from the increase in the average value of student learning outcomes from basic values to cycle I, namely 48.64 to 63.74. In cycle II the average value increased to 72.76. In cycle III the average value increased to 85.04. The activities of teachers and students in learning in cycle I were still classified as sufficient and very insufficient. In cycle II, teacher and student activities reached the good and sufficient categories. In cycle III there had been an increase and achieved very good results for teacher and student activities. The project was successfully completed as a group according to the LKS guidelines with an average final assignment score of 85.99. The project based learning model was successfully implemented and can improve student learning outcomes in statistics of class VIII-A of SMP Negeri 29 Samarinda at 2021/2022.
PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTU APLIKASI POWTOON DISERTAI NILAI-NILAI ISLAM PADA MATERI SEGIEMPAT DAN SEGITIGA Muhammad Faiz Syamil; Ira Vahlia; Satrio Wicaksono Sudarman
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.4255

Abstract

This study aims to develop media in the form of learning videos assisted by the powtoon application accompanied by Islamic values in quadrilateral and triangular material at SMP Negeri 2 Marga Tiga and aims to produce valid and practical learning videos. The model used in this development is the ADDIE model with stages namely Analysis, Design, Development, Implementation, Evaluation. Analysis is to find information, Design is to design learning videos, Development is to produce a product, at the Implementation stage it is not carried out because research is focused on producing products that are valid and practical, Evaluation is for improvement at each stage. The data collection instruments used were interview sheets, validation questionnaires by experts, and student response questionnaires. The validity of the product that has been developed is seen from the results of the validation of material experts obtaining a final assessment with an average percentage of 74% valid category. The validation results by media experts obtained a final assessment with an average percentage of 75.5% valid category. The results of the validation of Islamic values obtained a percentage of 75.5% in the valid category. The product practicality test was carried out by 10 students at SMP Negeri 2 Marga Tiga and obtained a final assessment with an average percentage of 89.5% in the very practical category. From the results of this assessment, it can be concluded that the product developed meets valid and practical criteria.
EDUKASI PEMBERANTASAN SARANG NYAMUK (PSN) MANDIRI DALAM PENCEGAHAN DEMAM BERDARAH (DBD) DI SDN 4 METRO TIMUR Sudarman, Satrio Wicaksono; Zen, Suharno; Sudarman, Sudarman
Ruang Pengabdian : Jurnal Pengabdian Kepada Masyarakat Vol 3, No 1 (2023): RUANG PENGABDIAN
Publisher : Universitas Lampung

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Abstract

Environmental health is an essential factor in social life; it is one of the determinants of the population's welfare. This community service activity aims to educate on eradicating mosquito nests for dengue fever and making anti-mosquito sprays for school-age children at Public Elementary School 4 East Metro. Teachers and students at Public Elementary School 4 East Metro need more knowledge about eradicating mosquito nests independently. Teachers and students were given a questionnaire with the statement aspects, namely community knowledge regarding environmental sanitation, community attitudes towards ecological sanitation, and behaviour concerned with environmental sanitation, as many as 20 statement items to determine the level of dengue fever prevention carried out in schools. From the questionnaire, only 47% of teachers and 33% of students implemented good environmental sanitation and dengue prevention in schools. This activity was carried out in three stages: Filling out a questionnaire, Counselling and playing a dengue fever animation video A question-and-answer session The conclusion is that 3M Plus' Mosquito Nest Eradication education effectively increases students' knowledge in efforts to prevent and eradicate dengue fever.Keywords: dengue fever; education; eradicating mosquito nestsAbstrakKesehatan lingkungan merupakan faktor penting dalam kehidupan sosial kemasyarakatan, bahkan merupakan salah satu unsur penentu atau determinan dalam kesejahteraan penduduk. Tujuan kegiatan pengabdian masyarakat memberikan edukasi pemberantasan sarang nyamuk (PSN) demam berdarah dan pembuatan spray anti nyamuk pada anak usia sekolah di SD N 4 Metro Timur. Guru dan peserta didik di SDN 4 Metro Timur belum memiliki cukup pengetahuan tentang pemberantasan sarang nyamuk (PSN) secara mandiri. Guru dan peserta didik diberikan angket dengan aspek pernyataan adalah pengetahuan masyarakat mengenai sanitasi lingkungan, sikap masyarakat terhadap sanitasi lingkungan, perilaku peduli sanitasi lingkungan sebanyak 20 item pernyataan untuk mengetahui tingkat pencegahan DBD yang dilakukan di Sekolah. Dari angket tersebut hanya 47% Guru dan 33% peserta didik yang melaksanakan tentang sanitasi lingkungan yang baik dan pencegahan DBD di Sekolah. Kegiatan ini dilakukan melalui tiga tahap, yakni pengisian kuesioner, penyuluhan dan pemutaran video animasi DBD dan sesi tanya jawab. Kesimpulannya adalah edukasi Pemberantasan Sarang Nyamuk (PSN) 3M Plus efektif dalam meningkatkan pengetahuan siswa dalam upaya pencegahan dan pemberantasan DBD.Kata Kunci: demam berdarah; edukasi; pemberantasan sarang nyamukDOI: https://doi.org/10.23960/rp/v3i1.hal.23-28