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PENGEMBANGAN MEDIA PEMBELAJARAN BERBANTU APLIKASI POWTOON DISERTAI NILAI-NILAI ISLAM PADA MATERI SEGIEMPAT DAN SEGITIGA Muhammad Faiz Syamil; Ira Vahlia; Satrio Wicaksono Sudarman
EMTEKA: Jurnal Pendidikan Matematika Vol. 5 No. 1 (2024)
Publisher : Universitas Muhammadiyah Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/emteka.v5i1.4255

Abstract

This study aims to develop media in the form of learning videos assisted by the powtoon application accompanied by Islamic values in quadrilateral and triangular material at SMP Negeri 2 Marga Tiga and aims to produce valid and practical learning videos. The model used in this development is the ADDIE model with stages namely Analysis, Design, Development, Implementation, Evaluation. Analysis is to find information, Design is to design learning videos, Development is to produce a product, at the Implementation stage it is not carried out because research is focused on producing products that are valid and practical, Evaluation is for improvement at each stage. The data collection instruments used were interview sheets, validation questionnaires by experts, and student response questionnaires. The validity of the product that has been developed is seen from the results of the validation of material experts obtaining a final assessment with an average percentage of 74% valid category. The validation results by media experts obtained a final assessment with an average percentage of 75.5% valid category. The results of the validation of Islamic values obtained a percentage of 75.5% in the valid category. The product practicality test was carried out by 10 students at SMP Negeri 2 Marga Tiga and obtained a final assessment with an average percentage of 89.5% in the very practical category. From the results of this assessment, it can be concluded that the product developed meets valid and practical criteria.
EDUKASI PEMBERANTASAN SARANG NYAMUK (PSN) MANDIRI DALAM PENCEGAHAN DEMAM BERDARAH (DBD) DI SDN 4 METRO TIMUR Sudarman, Satrio Wicaksono; Zen, Suharno; Sudarman, Sudarman
Ruang Pengabdian : Jurnal Pengabdian Kepada Masyarakat Vol 3, No 1 (2023): RUANG PENGABDIAN
Publisher : Universitas Lampung

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Abstract

Environmental health is an essential factor in social life; it is one of the determinants of the population's welfare. This community service activity aims to educate on eradicating mosquito nests for dengue fever and making anti-mosquito sprays for school-age children at Public Elementary School 4 East Metro. Teachers and students at Public Elementary School 4 East Metro need more knowledge about eradicating mosquito nests independently. Teachers and students were given a questionnaire with the statement aspects, namely community knowledge regarding environmental sanitation, community attitudes towards ecological sanitation, and behaviour concerned with environmental sanitation, as many as 20 statement items to determine the level of dengue fever prevention carried out in schools. From the questionnaire, only 47% of teachers and 33% of students implemented good environmental sanitation and dengue prevention in schools. This activity was carried out in three stages: Filling out a questionnaire, Counselling and playing a dengue fever animation video A question-and-answer session The conclusion is that 3M Plus' Mosquito Nest Eradication education effectively increases students' knowledge in efforts to prevent and eradicate dengue fever.Keywords: dengue fever; education; eradicating mosquito nestsAbstrakKesehatan lingkungan merupakan faktor penting dalam kehidupan sosial kemasyarakatan, bahkan merupakan salah satu unsur penentu atau determinan dalam kesejahteraan penduduk. Tujuan kegiatan pengabdian masyarakat memberikan edukasi pemberantasan sarang nyamuk (PSN) demam berdarah dan pembuatan spray anti nyamuk pada anak usia sekolah di SD N 4 Metro Timur. Guru dan peserta didik di SDN 4 Metro Timur belum memiliki cukup pengetahuan tentang pemberantasan sarang nyamuk (PSN) secara mandiri. Guru dan peserta didik diberikan angket dengan aspek pernyataan adalah pengetahuan masyarakat mengenai sanitasi lingkungan, sikap masyarakat terhadap sanitasi lingkungan, perilaku peduli sanitasi lingkungan sebanyak 20 item pernyataan untuk mengetahui tingkat pencegahan DBD yang dilakukan di Sekolah. Dari angket tersebut hanya 47% Guru dan 33% peserta didik yang melaksanakan tentang sanitasi lingkungan yang baik dan pencegahan DBD di Sekolah. Kegiatan ini dilakukan melalui tiga tahap, yakni pengisian kuesioner, penyuluhan dan pemutaran video animasi DBD dan sesi tanya jawab. Kesimpulannya adalah edukasi Pemberantasan Sarang Nyamuk (PSN) 3M Plus efektif dalam meningkatkan pengetahuan siswa dalam upaya pencegahan dan pemberantasan DBD.Kata Kunci: demam berdarah; edukasi; pemberantasan sarang nyamukDOI: https://doi.org/10.23960/rp/v3i1.hal.23-28
SOSIALISASI DAN PEMANFAATAN APLIKASI CANVA DALAM PEMBUATAN DESAIN PROMOSI USAHA DI PASAR KREATIF REJOMULYO TANGGUH (PAK RT) Farida, Nurul; Rahmawati, Dwi; Vahlia, Ira; Sudarman, Satrio Wicaksono; Linuhung, Nego; Anwar, Rahmad Bustanul
Ruang Pengabdian : Jurnal Pengabdian Kepada Masyarakat Vol 3, No 1 (2023): RUANG PENGABDIAN
Publisher : Universitas Lampung

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Abstract

Introducing applications to create attractive business promotion designs for Micro, Small, and Medium Enterprises actors is important, so it is required from community service programs in the form of outreach and Utilization of the Canva Application in Making Business Promotion Designs. This service activity has the objectives of 1) providing knowledge about the benefits of the Canva application as a tool for making business promotion designs; 2) providing knowledge on how to make a business promotion design on the Canva application. The partners of this community service program are members of the Rejomulyo Tangguh Creative Market Rejomulyo Village, Metro Selatan District, Metro City, and will be held in August - October 2022. The approach taken is to conduct socialization and use the Canva application in making promotional designs. Business. From the results achieved, it can be concluded that the Socialization and Utilization of the Canva Application in Making Business Promotion Designs at the Rejomulyo Tangguh Creative Market is very useful for increasing public understanding about making business promotion designs to attract customers through the use of digital technology that can help the community to promote and market products and services widely without any distance and time limitations. With this activity, the target was achieved, namely increasing public understanding by utilizing the Canva application in making business promotion designs.Keywords: application; canva; business promotion design; utilization  AbstrakMemperkenalkan aplikasi membuat desain promosi usaha yang menarik kepada pelaku Usaha Mikro Kecil dan Menengah (UMKM) menjadi hal yang penting, sehingga diperlukan dari program pengabdian masyarakat berupa sosialisasi dan Pemanfaatan aplikasi Canva dalam Pembuatan Desain Promosi Usaha. Kegiatan pengabdian ini memiliki tujuan untuk 1) memberikan pengetahuan mengenai manfaat aplikasi Canva sebagai alat untuk membuat desain promosi usaha; 2) memberikan pengetahuan mengenai cara pembuatan desain promosi usaha pada aplikasi Canva. Mitra dari program pengabdian masyarakat ini adalah warga masyarakat Pasar Kreatif Rejomulyo Tangguh (PaK RT) Kelurahan Rejomulyo Kecamatan Metro Selatan, Kota Metro dan dilaksanakan pada bulan Agustus - Oktober tahun 2022. Metode pendekatan yang dilakukan adalah mengadakan Sosialisasi dan Pemanfaatan Aplikasi Canva dalam Pembuatan Desain Promosi Usaha. Hasil yang dicapai, maka dapat disimpulkan bahwa kegiatan Sosialisasi dan Pemanfaatan Aplikasi Canva dalam Pembuatan Desain Promosi Usaha di Pasar Kreatif Rejomulyo Tangguh (Pak RT) sangat bermanfaat untuk menambah pemahaman masyarakat mengenai pembuatan desain promosi usaha untuk menarik pelanggan melalui pemanfaatan teknologi digital yang dapat membantu masyarakat untuk mempromosikan dan memasarkan produk dan jasa secara luas tanpa adanya batasan jarak dan waktu. Dengan adanya kegiatan ini, tercapai target yaitu meningkatkan pemahaman masyarakat dengan memanfaatkan aplikasi Canva dalam pembuatan desain promosi usaha.Kata Kunci: aplikasi; canva; desain promosi usaha; pemanfaatan  DOI: https://doi.org/10.23960/rp/v3i1.hal.1-11
EFEKTIVITAS PENGGUNAAN VIDEO INTERAKTIF BERBASIS REALISTIC MATHEMATIC EDUCATION (RME) PADA MATA KULIAH TRIGONOMETRI Sudarman, Satrio Wicaksono; Vahlia, Ira
JURNAL LENTERA [PENDIDIKAN PUSAT PENELITIAN LPPM UM METRO] Vol 6, No 2 (2021): Jurnal Lentera Pendidikan Pusat Penelitian LPPM UM Metro
Publisher : LPPM UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jlpp.v6i2.1816

Abstract

Development of Ethnomathematics-Based Numeracy Literacy Questions in Peci Tapis Lampung Linuhung, Nego; Sudarman, Satrio Wicaksono; Agustina, Rina
JTAM (Jurnal Teori dan Aplikasi Matematika) Vol 9, No 2 (2025): April
Publisher : Universitas Muhammadiyah Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31764/jtam.v9i2.30095

Abstract

The low contextual relevance of conventional mathematics learning materials often results in limited student engagement and understanding, especially in diverse cultural settings. To address this gap, this study aims to develop valid, practical, and effective ethnomathematics-based numeracy literacy questions by integrating the cultural elements of Peci Tapis Lampung into mathematics instruction. The research employed a Research and Development (R&D) method using the 4D model (Define, Design, Develop, Disseminate). In the development phase, the questions were validated by four experts in material, design, and assessment using expert validation sheets. Student responses were measured through a practicality questionnaire. Quantitative data from expert validation were analyzed using descriptive statistics to determine the validity level, while student response data were processed to assess practicality. The validation results indicated that the questions were "Very Valid" with a score of 84%, and student responses revealed a practicality level of 83.75%, categorized as "Very Practical". Additionally, the normalized gain (N-Gain) was calculated at 61.03%, indicating a “High” effectiveness level in improving students' numeracy literacy.  These findings suggest that incorporating local cultural contexts into numeracy literacy can enhance the meaningfulness of mathematical learning and foster a greater appreciation for regional heritage. The ethnomathematics approach, therefore, offers a promising strategy for creating culturally responsive mathematics education.
Efektifitas Penggunaan Metode Pembelajaran Quantum Learning terhadap Kemampuan Pemahaman Konsep Matematis Mahasiswa Sudarman, Satrio Wicaksono; Vahlia, Ira
Al-Jabar: Jurnal Pendidikan Matematika Vol 7 No 2 (2016): Al-Jabar: Jurnal Pendidikan Matematika
Publisher : Universitas Islam Raden Intan Lampung, INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/ajpm.v7i2.42

Abstract

This study was conducted to improve the mastery of student concepts on calculus materials using Quantum Learning method, this research is motivated because the learning of calculus has not seen any mastery of concept implemented during learning. Therefore formulated problems in this research is how the implementation of learning calculus by using the method of Quantum Learning, and how to increase the mastery of concepts on learning calculus mathematics by applying the method of Quantum Learning. The purpose of this study is to determine the ability to understand mathematical concepts of students who obtain learning Quantum Learning and students who obtain conventional learning. The type of research is a quasi-experiment with the design is Posttest-Only Design. The sample in this research is a student of 3rd semester of Muhammadiyah Metro University. The technique of data collecting using ability comprehension test of mathematical concept and hypothesis test using t-test. From the result of hypothesis test using t test that is tct = 4,136 and ttable = 2,035 which show at significant level α = 0,05 yield tcount> ttable and states that H0 is rejected means ability of comprehension mathematical concept of a student who gets learning of Quantum Learning is higher than student Who acquired conventional learning.
ANALISIS KEBUTUHAN PENGEMBANGAN E-MODUL BERBANTU LIVEWORKSHEET PADA MATA KULIAH METODE NUMERIK Sudarman, Sudarman; Sudarman, Satrio Wicaksono; Vahlia, Ira
JURNAL LENTERA [PENDIDIKAN PUSAT PENELITIAN LPPM UM METRO] Vol 7, No 1 (2022): Jurnal Lentera Pendidikan Pusat Penelitian LPPM UM Metro
Publisher : LPPM UM Metro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/jlpp.v7i1.2103

Abstract