Claim Missing Document
Check
Articles

Pengembangan Multimedia Pembelajaran Interaktif Mata Pelajaran IPA Untuk Siswa SD Kelas V Dwiqi, Gede Cris Smaramanik; Sudatha, I Gde Wawan; Sukmana, Adrianus I Wayan Ilia Yuda
Jurnal Edutech Undiksha Vol. 8 No. 2 (2020): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v8i2.28934

Abstract

Penelitian pengembangan ini dilaksanakan karena kurangnya pemanfaatan media digital oleh pendidik dalam melakukan proses pembelajaran sehingga peserta didik kurang tertarik dalam belajar dan menyebabkan menurunnya hasil belajar peserta didik secara signifikan. Dilaksankannya penelitian pengembangan ini yaitu bertujuan untuk mendeskripsikan rancang bangun pengembangan multimedia pembelajaran interaktif dan validitas multimedia pembelajaran interaktif. Penelitian ini merupakan penelitian pengembangan dengan model penelitian pengembangan ADDIE (analyze, design, development, implementation, evaluation). Data yang dikumpulkan adalah data kuantitatif dan data kulitatif dengan mengunakan 3 metode pengumpulan data yaitu metode observasi, metode wawancara, dan metode kuesioner. Hasil Penelitian menunjukkan 1) Rancang bangun pengembangan multimedia pembelajaran interaktif meliputi tiga tahapan yaitu: (a) analisis kebutuhan, (b) desain, (c) pengembangan dan implementasi, valid dengan: (a) hasil review ahli mata pelajaran dengan kualifikasi sangat baik (97,33%), (b) hasil review ahli desain pembelajaran dengan kualifikasi sangat baik (100%), (c) hasil review ahli media pembelajaran dengan kualifikasi sangat baik (98%), (d) hasil uji coba perorangan dengan kualifikasi sangat baik (96,67%), (e) hasil uji coba kelompok kecil dengan kualifikasi sangat baik (96,85%). 2) Jadi berdasarkan uji validitas pengembangan multimedia pembelajaran interaktif menunjukkan hasil yang efektif didalam meningkatkan hasil belajar IPA sehingga layak untuk digunakan dalam proses pembelajaran.
Independent Learning through Interactive Multimedia Based on Problem Based Learning Arifin, Zainul; Tegeh, I Made; Yuda Sukmana, Adrianus I Wayan Ilia
Jurnal Edutech Undiksha Vol. 9 No. 2 (2021): December
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jeu.v9i2.41292

Abstract

Penelitian ini didasari kurangnya penggunaan media pembelajaran yang kreatif dan interaktif. Hal ini berdampak pada hasil belajar peserta didik. Penelitian ini bertujuan untuk mendeskripsikan proses pengembangan multimedia pembelajaran interaktif. Penelitian pengembangan ini menggunakan model pengembangan ADDIE. Subjek penelitian pengembangan ini yaitu 1 ahli isi mata pelajaran, 1 ahli desain pembelajaran, 1 ahli media pembelajaran, 3 siswa untuk uji perorangan, dan 9 siswa untuk uji kelompok kecil. Metode pengumpulan data yang digunakan dalam penelitian pengembangan ini yaitu metode wawancara, metode observasi, dan metode kuesioner. Instrumen yang digunakan untuk mengumpulkan data yaitu kuesioner. Teknik yang digunakan untuk menganalisis data yaitu analisis deskriptif kualitatif dan kuantitatif.  Hasil penelitian pengembangan ini multimedia pembelajaran interaktif ini dinyatakan valid dengan hasil review ahli isi mata pelajaran sebesar 98,46% dengan kualifikasi sangat baik.  Hasil review ahli desain pembelajaran sebesar 92 % dengan kualifikasi sangat baik. Hasil review ahli media pembelajaran sebesar 92,72% dengan kualifikasi sangat baik.  Hasil review dari uji perorangan sebesar 95% dengan kualifikasi sangat baik. Hasil review dari uji kelompok kecil sebesar 95,17% dengan kualifikasi sangat baik. Multimedia pembelajaran interaktif berbasis model pembelajaran problem-based learning (PBL) layak digunakan untuk proses pembelajaran.
Interactive Multimedia Based on Problem-Based Learning for Pancasila Content in Grade IV Elementary School Students Syebi Ertha Ariani; I Gde Wawan Sudatha; Adrianus I Wayan Ilia Yuda Sukmana
Jurnal Pedagogi dan Pembelajaran Vol. 8 No. 1 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v8i1.85782

Abstract

This research is motivated by the less than optimal utilization of digital media, which affects student learning outcomes. This study aims to (1) Analyze the design of interactive multimedia development on Pancasila content for grade IV. (2) Analyze the validity of expert tests on learning content, learning design experts, learning media experts, individual trials, and small group trials on interactive multimedia products on Pancasila content for grade IV Elementary Schools, and (3) Analyze the effectiveness of interactive multimedia on Pancasila content for grade IV Elementary Schools after being used in learning. This research is classified as a type of development research using the ADDIE model. The subjects involved in this study were 3 experts and grade 4 Elementary School students. Data were collected using interview methods, observation, questionnaires and multiple-choice objective tests. Data analysis techniques were qualitative descriptive analysis, quantitative descriptive analysis and inferential statistical analysis (t-test). The study showed very good validation results: subject experts (95.5%), instructional media experts (94%), individual trials (92.44%), and small group trials (94.81%), while instructional design experts rated it good (88.75%). The effectiveness results showed that there was a difference in student learning outcomes after implementing interactive multimedia based on problem based learning on Pancasila content. It was concluded that interactive multimedia based on problem based learning is feasible and effective to be applied to Pancasila content for grade IV Elementary Schools. The innovation of interactive multimedia based on problem based learning has significant implications for the learning process.
Parenting Patterns with Science Literacy Skills of Four Grade Elementary School Students Rusmaladewi, Ayu; Riastini, Putu Nanci; Sukmana, Adrianus I Wayan Ilia Yuda
Bisma The Journal of Counseling Vol. 8 No. 2 (2024): August
Publisher : Department of Guidance and Counseling, FIP, Undiksha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/bisma.v8i2.84883

Abstract

Most students still have low interest in science. This can be caused by parenting patterns that are less supportive and motivating. This study aims to analyze the significant relationship between parenting patterns in improving students' scientific literacy skills in the attitude aspect. This study is a type of ex post facto correlational research with a population of 98 students and a sample of 30 respondents. Sampling using stratified random sampling technique. The method and instrument for data collection in this study used a non-test method, namely a questionnaire. The data analysis technique used quantitative techniques, for hypothesis testing using simple linear regression analysis. The results of this study indicate that H0 is rejected and H1 is accepted, which means that there is a significant relationship between parenting patterns and students' scientific literacy skills because with the implementation of good parenting patterns, it will improve children's scientific literacy skills. The implications of this study are expected to be study material for teachers and parents in providing good parenting patterns for children.
Pengaruh Pembelajaran Literasi Baca Tulis Berbasis Keterampilan Abad 21 terhadap Keterampilan Berpikir Tingkat Tinggi Siswa Kadek Ririn Damayanti Putri; Widiana, I Wayan Widiana; Adrianus I Wayan Ilia Yuda Sukmana
Mimbar Pendidikan Indonesia Vol. 3 No. 2 (2022): May
Publisher : Undiksha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mpi.v3i2.57866

Abstract

Pembelajaran abad 21 menekankan pada keterampilan literasi, penguasaan teknologi, pengetahuan, serta keterampilan dan sikap. Penguasaan literasi memerlukan upaya untuk meningkatkan daya saing di era pembelajaran abad 21. Permasalahan dalam penelitian ini adalah rendahnya kegiatan literasi baca tulis di sekolah dasar. Penelitian ini bertujuan untuk mengetahui pengaruh yang signifikan pembelajaran literasi baca tulis berbasis keterampilan abad 21 terhadap keterampilan berpikir tingkat tinggi siswa kelas III. Penelitian ini merupakan jenis eksperimen semu dengan rancangan non aquivalent post-test only control group design. Populasi dalam penelitian ini adalah seluruh siswa yang berjumlah 250 siswa. Teknik pengambilan sampel dilakukan dengan random sampling, didapatkan kelompok eksperimen yang berjumlah 60 siswa dan kelompok kontrol yang berjumlah 61 siswa. Pengumpulan data dalam penelitian ini dilakukan dengan tes pilihan ganda. Teknik analisis yang digunakan adalah uji-t. Rata-rata skor keterampilan HOTS siswa di kelas eksperimen adalah 79,78 berada pada kategori baik dan di kelas kontrol 67,55 berada pada kategori cukup. Berdasarkan hasil pengujian hipotesis dapat disimpulkan bahwa terdapat pengaruh yang signifikan pembelajaran literasi baca tulis berbasis keterampilan abad 21 terhadap keterampilan berpikir tingkat tinggi siswa.
Game Math Hunt Berorientasi Problem Based Learning pada Muatan Pelajaran Matematika untuk Meningkatkan Kemampuan Metakognitif Purba, Ezra Elisa; Parmiti, Desak Putu; Sukmana, Adrianus I Wayan Ilia Yuda
Jurnal Penelitian dan Pengembangan Sains dan Humaniora Vol. 9 No. 2 (2025): July
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jppsh.v9i2.98278

Abstract

Pembelajaran matematika menuntut siswa untuk mampu bertindak secara mandiri. Saat belajar matematika kemampuan metakognitif sangat dibutuhkan dalam penyelesaian soal dengan baik.  Akan tetapi kemampuan siswa dalam pemecahan soal matematika sering mengalami kendala, tidak sedikit siswa yang memperoleh nilai matematika rendah. Oleh karena itu penelitian ini bertujuan untuk meningkatkan kemampuan metakognitif siswa melalui pengembangan media pembelajaran yang inovatif berupa game edukasi. Model pengembangan yang digunakan yaitu ADDIE. Subjek penelitian terdiri dari ahli isi pembelajaran, ahli desain pembelajaran, ahli media pembelajaran, dan respon siswa. Pengumpulan data dilakukan menggunakan metode angket dan tes, sehingga data yang diperoleh akan diolah menggunakan teknik analisis kualitatif dan kuantitatif. Adapun hasil dari penelitian ini, diperoleh validitas game dari ahli isi pembelajaran 91%, ahli desain pembelajaran 90%, ahli media 94%, kepraktisan  respon pengguna oleh guru 91%, siswa perorangan 97,66% dan kelompok kecil 98,33% dengan kualifikasi keseluruhan sangat baik, efektivitas pada nilai rata-rata pretest soal essay 57,64 dan posttest 77,80. Perhitungan uji-t berkorelasi menunjukkan terdapat perbedaan hasil belajar siswa setelah menggunakan game edukasi. Sebagai kesimpulan, dengan belajar menggunakan Game Math Hunt dapat  digunakan untuk meningkatkan kemampuan metakognitif siswa pada muatan pelajaran matematika kelas III SD. Implikasi penelitian ini yaitu Game Math Hunt berorientasi Problem Based Learning pada muatan pelajaran matematika dapat meningkatkan kemampuan metakognitif siswa kelas III SD.
Animated Video Learning Media for the IPAS Subject on Plant Body Parts for Fourth Grade Elementary School Students Imamah, Fauzatul; Suartama, I Kadek; Sukmana, Adrianus I Wayan Ilia Yuda
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.94948

Abstract

Learning of IPAS (Science, Environment, and Social Studies) in elementary schools is often hindered by the lack interactive media that can simplify abstract concepts such as the parts of plant bodies. This leads to low motivation and understanding among students. This study aims to design, evaluate the validity, and measure the effectiveness of animated video learning media to optimize learning outcomes for fourth-grade elementary students. Using ADDIE model (Analysis, Design, Development, Implementation, Evaluation), involved 3 experts (content, design, and media), 3 students in individual trials, and 6 students in small group trials. Data was collected through questionnaires and tests, then analyzed using descriptive quantitative techniques and t-tests. The results showed excellent validity: 96% (content expert), 85.45% (design expert), 92.63% (media expert), 95.14% (individual trial), and 93.63% (small group trial). The media's effectiveness was proven by an increase in scores from 28.83 (pretest) to 85.33 (posttest) (tcount = 38.157 > ttable = 2.045). This media is effective in improving IPAS learning outcomes. The implication is that media can be integrated into the Independent Curriculum to support interactive and technology-based learning.
Microvideo Neurofeedback-Oriented Approach in Science Subjects for Grade IV Elementary Students Gunawan, I Kadek arya; Adrianus I Wayan Ilia Yuda Sukmana; Alexander Hamonangan Simamora
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 1 (2025): January
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i1.97158

Abstract

The use of innovative learning media is crucial in creating an engaging, interactive, and effective learning process. There is a growing need for media that can enhance students' active engagement through the integration of neurofeedback elements. This study aims to develop neurofeedback-oriented animated micro-videos for the Science and Social Studies (IPAS) subject in fourth-grade elementary school. The method employed is Research and Development (R&D) using the ADDIE model, which includes the stages of Analysis, Design, Development, Implementation, and Evaluation. The research subjects consisted of three experts (in content, media, and instructional design), three students for the individual trial, six students for the small group trial, and 28 fourth-grade students in the field trial through pre-test and post-test procedures. Data were collected through interviews, questionnaires, and expert validations. The validation results showed that the material and media aspects received a feasibility score of 98%, while the instructional design component received 95%, all categorized as "very good". Student responses in both the individual and small group trials were 100% positive. The study concludes that the neurofeedback-oriented animated micro-video media is feasible to be implemented to support IPAS learning in a more effective and interactive manner. The implications of this study suggest that the integration of neurofeedback-based technology in learning media holds significant potential for improving the quality of instruction and supporting instructional differentiation across various learning contexts.  
A Contextual Approach-Based E-Book to Improve Students' Metacognitive Abilities in Grade V Science Learning Sitepu, Fitra; Alexander Hamonangan Simamora; Adrianus I Wayan Ilia Yuda Sukmana
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99077

Abstract

Metacognition is the ability to understand, control, and evaluate thinking processes, which is important for independent learning, critical thinking, and adaptation in the 21st century. However, the metacognitive abilities of elementary school students are still low, as seen in their low IPAS scores due to limited teaching materials. The aim of this study is to develop a valid and effective contextual-based e-book to improve students’ metacognitive abilities. This research uses the Research and Development (R&D) method with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of this study consisted of three experts and 25 students. Data were collected in both quantitative and qualitative forms, using questionnaires for expert validation. Test instruments were used for the pretest and posttest, and data were analyzed using the t-test technique. The results showed that the e-book was successfully developed through the stages of the ADDIE model. The e-book was declared valid based on expert reviews, with a score of 96.00% from content experts, 96.00% from instructional design experts, and 98.00% from media experts. User responses to the e-book reached 98.00% in individual trials and 98.22% in small group trials. The effectiveness of the e-book, based on the t-test, showed a significance level of 0.000 < 0.05, indicating a significant difference in students’ metacognitive abilities before and after using the e-book. It can be concluded that contextual e-books are valid and effective in improving metacognitive abilities and have implications for improving students' metacognitive abilities. They are also a solution to overcome the limited teaching materials available in the learning process.
Contextual Learning Animation Video for Science Subject Content in Grade IV Elementary School Pasaribu, Noni Linzilah Mona; Suartama, I Kadek; Sukmana, Adrianus I Wayan Ilia Yuda
Jurnal Media dan Teknologi Pendidikan Vol. 5 No. 2 (2025): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jmt.v5i2.99419

Abstract

The low student learning outcomes indicate the need for innovative instructional media that can enhance students' motivation and understanding. This study aims to: (1) design and develop a contextual-based interactive animated video as a learning medium for the topic "Moving Energy"; (2) assess the validity of the media; and (3) examine the effectiveness of the media on student learning outcomes. This research is a development study (R&D) employing the ADDIE model. Validity data were collected through expert reviews by content, instructional design, and media experts, as well as individual, small group, and field trials. Effectiveness data were obtained from students’ pre-test and post-test scores and analyzed using a paired t-test. The validity results showed that the media was highly feasible, with the following percentages: content expert 94.12%, instructional design expert 94.60%, and media expert 97.50%; individual trial 96.00%, small group trial 96.89%, and field trial 95.03%. The effectiveness test revealed a highly significant improvement in learning outcomes, with an average difference of -53.409, t-value of -88.224, and significance level of 0.00 (p < 0.05). These findings imply that contextual-based interactive animated video media can serve as an alternative solution to enhance the quality of IPAS learning in elementary schools.
Co-Authors ., GEDE DONI HARTA SAGI ., I Gde Wawan Sudatha, S.Pd., S.T., M.Pd. ., Kadek Martina ., Made Ayu Desy Anandani ., Ni Putu Erna Yunita Pratiwi ., Putu Darma Wisada ., RIZKI ARYAWAN Akmal Alexander Hamonangan Simamora Alexander Hamonangan Simamora Anak Agung Gede Agung Anandani, Made Ayu Desy Anandani, Made Ayu Desy Anggraeni, Gusti Ayu Putri Antara, I Kadek Nika Ardika, Gede Artanayasa, Wayan Aryadiputra, Gede Prassetya Aryawan, Rizky Aryawan, Rizky Desak Putu Parmiti Dewi, I Gusti Ayu Agung Sri Sasmita Dewi, Ni Kadek Kristia Dewi, Nia Satyawati Dirga Yusa, Anak Agung Gede Dwiqi, Gede Cris Smaramanik Dziky Muhamad Nurcholif Fakhruddin, Abdur Rozaq Ginting, Dikki Aleksander Gunawan, I Kadek arya Gusti Ngurah Sastra Agustika I Gde Wawan Sudatha I Gusti Ayu Tri Agustiana I Gusti Nyoman Yudi Hartawan I Kadek Suartama I Komang Sudarma I Komang Sudarma I Made Citra Wibawa I Made Tegeh I Nyoman Laba Jayanta I PUTU PASEK SURYAWAN I Wayan Widiana Ignatius I Wayan Suwatra Imamah, Fauzatul Isumunuartha, Gde Rama Kadek Dian Indah Sari Kadek Ririn Damayanti Putri Ketut Pudjawan Ketut Susiani Kusuma, Ketut Chandra Adinata Kusumawati, Ni Putu Yogi Sri Luh Ayu Ratna Sawitri Prabali M.Pd S.T. S.Pd. I Gde Wawan Sudatha . Martina, Kadek martina, kadek Ni Luh Ayu Nita Darmayanti Ni Luh Putu Ari Sintya Dewi Ni Luh Sukareni Ni Wayan Rati Nida, Dewa Made Adi Andhika Nurcholif, Dziky Muhamad Pande Made Meiza Putra Parera, Ni P. Gita Pasaribu, Marintan Laurentcya Pasaribu, Noni Linzilah Mona Permana, Ahma Akbar Prabali, Luh Ayu Ratna Sawitri Pratiwi, Ni Putu Erna Yunita Pratiwi, Ni Putu Erna Yunita Purba, Ezra Elisa Putu Mira Novita Sari Putu Nanci Riastini, Putu Nanci Rusmaladewi, Ayu Sagita, Gede Doni Harta Sagita, Gede Doni Harta Sanjaya, I Putu Ari Saputra, I Gede Putu Krisna Darma Saputra, Wayan Febi Adi Saputra, Wayan Febi Adi Sari, Putu Mira Novita Sitepu, Fitra Syebi Ertha Ariani Tantri, Dwi Ayu Trisnawati, Komang Trisnawati, Komang Widiana, I Wayan Widiana Zainul Arifin