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Developing Snakes and Ladders as a Civic Education Tool for Vocational High Schools Jati, Dionisius Heckie Puspoko; Boriboon, Gumpanat
Lembaran Ilmu Kependidikan Vol. 53 No. 2 (2024): Educational Theory and Practice
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lik.v53i2.10421

Abstract

The Snakes and Ladders Game is a civic education learning media designed for vocational high school students to promote understanding and social cohesion among diverse populations. This innovative approach aims to enhance understanding through educational games that facilitate discussions about cultural, racial, ethnic, and religious diversity. This research aims to determine the effectiveness, feasibility and validity of the Snakes and Ladders learning program on diverse content for Class XI Vocational Schools in the context of Bhinneka Tunggal Ika. The ADDIE model is applied in this research approach. The population in the study were 214 students of grade XI at SMK Saraswati. While the sample in this study was one class with 30 students. The instruments used in this research were a questionnaire on the practicality of teacher and student responses, a material expert validation questionnaire, a media expert validation questionnaire, and an exam in the form of questions related to the material. Media expert validators got a score of 78.3%, material expert validators got a score of 82.8%, and potential user validators got a score of 75.5 in this snakes and ladders media development research. The average percentage score obtained by learning material experts was 78.3%, meeting the requirements very well. In this study, the new idea is to use snakes and ladders which are played by the students themselves. The development of this learning media can improve students' understanding in following PPKn learning. The learning media used is the snake and ladder media. Teachers are expected to use interesting learning media to increase students' learning motivation.
PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS ISPRING SUITE UNTUK MENINGKATKAN MINAT BELAJAR SISWA PADA MATA PEMBELAJARAN PPKn di SMK N 1 KALIWUNGU Alvina Kurniawati; Nani Mediatati; Dionisius Heckie Puspoko Jati
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 9 No. 04 (2024): Volume 09, No. 04 Desember 2024
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v9i04.19203

Abstract

This research aims to find out whether the development of Ispring Suite-based interactive learning media can increase students' interest in learning in Civics learning subjects at SMK N 1 Kaliwungu. This type of research uses Research and Development (R&D) development with the ADDIE development model. The research results showed that the learning media developed was declared suitable for use with material expert validation test results of 90% and media expert validation test results of 83%. The results of the analysis of data on learning interest of class After using the media, there were 4 students (16%) in the moderate category, 12 students (48%) in the high category and 9 students (36%) in the very high category. There is no longer any interest in learning from students in the low category.
Optimizing Social Media for Character Education Based on Local Wisdom in the Digital Era Dionisius Heckie Puspoko Jati; Febri Listiarum; Alphonsus Ulung Tegar Oktovian
Lembaran Ilmu Kependidikan Vol. 54 No. 1 (2025): Curriculum and Learning, Technology and Innovation in Education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lik.v53i1.20573

Abstract

Background - This research shows that social media has a lot of potential to help young people learn about local wisdom. Because they are easily accessible, interactive and relevant to lifestyles, social media platforms such as Instagram, TikTok and YouTube are favorites of teenagers. Purpose - This research employs a qualitative methodology that uses a descriptive-exploratory approach. The descriptive-exploratory approach involves researchers collecting descriptive data, such as characteristics, behaviors, or experiences of participants, and then exploring existing relationships or patterns. Basic information about the participants or research sample typically includes selecting individuals who have experiences or characteristics related to the research topic, which can be chosen purposively or based on specific criteria, allowing for a deeper understanding of the phenomenon being studied. The analysis might explore the effectiveness of these platforms in fostering positive character traits, such as respect, honesty, and community engagement, and how they align with traditional values in the context of the digital era. Findings - The results show that innovative and engaging content is preferred over conventional methods. Strong visual content, in-depth stories, and those that bring additional value, such as entertainment or new knowledge, attract the attention of the younger generation. Social media can serve as a learning and inspiration tool for local cultural preservation through approaches such as collaboration with content creators, adaptation of trends, and real-time interaction. This study suggests a comprehensive strategy to support the use of social media to sustain local wisdom in the digital era. Conclusions - This study concludes that social media has a strategic role in promoting and preserving local wisdom among youth, provided the content is creative, value-driven, and aligned with current digital trends. The integration of local values into popular formats can build cultural awareness and character education in a more relatable and sustainable way for the younger generation. Novelty/Originality/Value - The novelty of this study lies in its focus on the intersection between digital culture and traditional values, specifically examining how youth-centered content strategies on platforms like TikTok and Instagram can effectively transmit and preserve local wisdom. Unlike prior studies that treat social media merely as a communication tool, this research positions it as an active space for cultural education and character development among digital-native generations.
Innovation of Local Wisdom Based Pop-Up Book Learning Media to Foster Students’ Character Development Alphonsus Ulung Tegar Oktovian; Dionisius Heckie Puspoko Jati; Nani Mediatati; Rebeka Sri Minati
Lembaran Ilmu Kependidikan Vol. 55 No. 1 (2026): Educational Theory and Practice, Technology and Innovation in Education
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/lik.v55i1.41673

Abstract

Background –The  background of this research is  based  on the  perception  that learning geometry at the elementary  school  level  is  often  considered  monotonous  and  less  interesting,  due  to  the  lack  of  varied teaching methods and the lack of material connection with students' daily lives. Purpose –To increase students' interest in learning, creativity, and understanding, this research integrates the traditional Mountain Tread gamewith the concept of Fibonacci. Method/Approach–With   a   qualitative   approach,   data   collection   was   done   through   observation, interviews, and documentation during the learning process. Findings –The results showed that the use of this media was able to improve students' understanding of geometric  shapes  and  patterns,  while  stimulating  their  creativity  in  forming  and  exploring  geometric patterns based on the Fibonacci concept. Conclusions–In conclusion, combining traditional games and the Fibonacci concept is an effective strategy in developing creativity and understanding of geometry at the elementary school level, with the advantage of keeping up with the times while preserving local culture. Novelty/Originality/Value - This study offers an innovative integration of local wisdom content with three-dimensional Pop-Up Book design as a character education tool.
The existence of kuda lumping performances in terms of character education based on the principles of Pancasila Dionisius Heckie Puspoko Jati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 4 (2025): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v14i4.p428-436

Abstract

The present study examines the traditional art of Kuda Lumping through the perspective of character values reflected in the principles of Pancasila. As a traditional Indonesian cultural practice, Kuda Lumping represents a local heritage with aesthetic appeal and deep moral significance relevant to social life. However, its existence faces increasing threats from globalisation and modern lifestyle changes, mainly due to a lack of artist regeneration. Using a qualitative approach with a descriptive-analytical method, data were collected via in-depth interviews with Kuda Lumping artists, community figures, art observers, and elementary school teachers and students, alongside direct observations and a review of relevant literature. The research aims to identify character values within Kuda Lumping that align with Pancasila, analyse factors influencing its sustainability, and explore strategies for its preservation as a medium for cultural and character education. The findings emphasise the importance of maintaining Kuda Lumping as part of the national cultural identity and a tool for fostering Pancasila values, especially among elementary students. The study also proposes strategic recommendations, including arts-based education programmes, digitalising performances, and enhancing support from government and cultural communities. It is hoped that Kuda Lumping will continue to flourish as both a cultural heritage and a means of character development aligned with Pancasila.
Corrigendum to “The existence of kuda lumping performances in terms of character education based on the principles of Pancasila” Dionisius Heckie Puspoko Jati
Primary: Jurnal Pendidikan Guru Sekolah Dasar Vol. 14 No. 4 (2025): August
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/jpfkip.v14i4.p428-436-corrigendum

Abstract

In the original published version of this article, the authors inadvertently omitted the Acknowledgement section. We sincerely apologize for this oversight and any confusion it may have caused. The updated PDF versions of the article reflect the necessary corrections, including the addition of the Acknowledgement section. Acknowledgments The authors would like to express their sincere gratitude to the Directorate of Research and Community Service (DRPM) of Universitas Kristen Satya Wacana (UKSW) for the support and research funding that enabled the successful completion of this study. This research was conducted under Decree Number 086/SPK-JAD/RIK/07/2025, entitled “The Existence of Kuda Lumping Performing Arts Viewed from Character Education in the Principles of Pancasila.” The authors also extend their appreciation to all parties who contributed academically and technically to the implementation of this research. The authors apologize for any inconvenience these issues may have caused to readers and thank the editorial team for facilitating these corrections.
Jaran Kepang Art as a Means of Character Education in Paguyuban Rukun Tri Santoso Rebeka Sri Minati; Dionisius Heckie Puspoko Jati; Nani Mediatati
Cetta: Jurnal Ilmu Pendidikan Vol 9 No 1 (2026)
Publisher : Jayapangus Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37329/cetta.v9i1.5251

Abstract

Jaran Kepang is widely recognized as a form of traditional cultural heritage and community entertainment; however, its function as a medium for character education within art communities has not been sufficiently explored. In fact, traditional performance practices contain educational values that contribute to the formation of individual and social character, particularly among young community members. This study aims to examine the presentation of Rukun Tri Santoso and to identify the character education values embedded in its performance and community activities. A qualitative descriptive approach was employed. Data were collected through participatory observation of performances, in-depth interviews with the community leader, the handler, six dancers, four gamelan musicians, and three supporting members, as well as documentation analysis. Data validity was ensured through source triangulation and member checking. The findings indicate that the Jaran Kepang performance integrates dance movements, gamelan accompaniment, costumes, properties, and performance procedures that are rich in symbolic meanings. These elements reflect character values such as discipline, responsibility, teamwork, mutual cooperation (gotong royong), religiosity, respect, and appreciation of local culture. Importantly, these values are not only manifested during public performances but are consistently internalized throughout rehearsal processes, role distribution, and daily social interactions among paguyuban members. In conclusion, Jaran Kepang functions as an informal, community-based character education agent through embodied cultural practices. This study demonstrates has strong potential as a local wisdom based medium for character education that can be applied in both formal and non-formal educational contexts, particularly in supporting cultural preservation and youth character development.
Pembekalan Civic with Society Sebagai Penguatan Karakter dan Literasi Kewarganegaraan bagi Mahasiswa Dionisius Heckie Puspoko Jati; Muhammad Efendi
Magistrorum et Scholarium: Jurnal Pengabdian Masyarakat Vol. 5 No. 3 (2025)
Publisher : Universitas Kristen Satya Wacana Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24246/jms.v5i32025p237-246

Abstract

Kegiatan ini bertujuan untuk mengeksplorasi peran pembekalan Civic with Society dalam memperkuat karakter dan literasi kewarganegaraan di kalangan mahasiswa. Sebagai calon pemimpin dan agen perubahan, mahasiswa perlu mengembangkan rasa tanggung jawab yang kuat, partisipasi aktif, dan kesadaran akan peran mereka dalam masyarakat serta sistem demokrasi. Kegiatan ini menekankan pentingnya mengintegrasikan pendidikan kewarganegaraan ke dalam pendidikan tinggi untuk membekali mahasiswa dengan pengetahuan dan keterampilan yang diperlukan untuk memberikan kontribusi positif kepada komunitas dan bangsa. Kegiatan ini dilakukan melalui berbagai kegiatan, termasuk diskusi, seminar, program pengabdian masyarakat, dan simulasi, yang bertujuan untuk membangun pemahaman yang lebih dalam tentang nilai-nilai kewarganegaraan seperti demokrasi, keadilan, dan hak asasi manusia. Hasil kegiatan menunjukkan bahwa partisipasi dalam kegiatan ini secara signifikan meningkatkan karakter mahasiswa, seperti empati, tanggung jawab, dan kemampuan berpikir kritis, serta meningkatkan literasi mereka dalam isu-isu kewarganegaraan, termasuk pengetahuan tentang hak, kewajiban, dan pentingnya keterlibatan politik aktif. Kesimpulannya, program pembekalan Civic with Society terbukti menjadi strategi yang efektif dalam memperkuat karakter dan literasi kewarganegaraan mahasiswa. Dengan mendorong partisipasi aktif dan memberikan pemahaman yang lebih mendalam tentang peran mereka sebagai warga negara yang bertanggung jawab, program ini berkontribusi pada pembangunan masyarakat yang demokratis dan adil, dimana mahasiswa siap untuk membuat keputusan yang bijak dan berkontribusi pada pembangunan nasional.
The Implementation of the Inquiry Method Using Audiovisual Media to Improve Students' Engagement and Learning Outcomes in Civics Education Yeremias Miwa; Nani Mediatati; Dionisius Heckie Puspoko Jati
G-Couns: Jurnal Bimbingan dan Konseling Vol. 10 No. 02 (2026): April 2026, G-Couns: Jurnal Bimbingan dan Konseling
Publisher : Universitas PGRI Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31316/g-couns.v10i02.8323

Abstract

Technological advancements and evolving learning methods demand innovation in education, particularly to enhancing student engagement and learning outcomes in the subjects of Pancasila and Civic Education. This study aims to improve student activity and learning outcomes by implementing the inquiry method assisted by audiovisual media. The research employed a Classroom Action Research (CAR) design conducted in two cycles, each consisting of planning, implementation, observation, and reflection phases. The research subjects were 36 students from Class XI Welding Engineering at State Vocational High School 3 Salatiga. Data collection techniques included observation, interviews, and tests. The results showed that in the pre-cycle stage, only 16.66% of students were actively involved in the learning process, and 41.7% achieved a score of ≥ 75. In Cycle I, student engagement increased to 75.6%, and learning mastery rose to 58.3%. In Cycle II, student activity reached 90.9%, with learning mastery improving significantly to 91.6%. The findings conclude that the inquiry method supported by audio-visual media is effective in enhancing student engagement, understanding, and academic performance. Keywords: inquiry method, learning activities, learning outcomes, civic education
IMPLEMENTASI MEDIA PEMBELAJARAN INOVATIF BERTEKNOLOGI AUGMENTED REALITY UNTUK GURU SMP SATYA WACANA Listyanto Aji Nugroho; Emy Wuryani; Nani Mediatati; Dionisius Heckie Puspoko Jati
Community Development Journal : Jurnal Pengabdian Masyarakat Vol. 7 No. 3 (2026): Vol. 7 No. 3 (2026)
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/cdj.v7i3.57934

Abstract

Perkembangan teknologi digital pada era revolusi industri 4.0 menuntut guru untuk memiliki keterampilan dalam mengintegrasikan teknologi ke dalam proses pembelajaran. Namun, kenyataannya masih banyak guru yang mengalami kesulitan dalam memanfaatkan teknologi informasi, termasuk dalam pembuatan media pembelajaran inovatif. Kegiatan pengabdian masyarakat ini bertujuan untuk meningkatkan kompetensi guru SMP Kristen Satya Wacana dalam mengembangkan media pembelajaran berbasis Augmented Reality (AR) melalui aplikasi Assemblr Edu. Sasaran kegiatan adalah 16 guru dari berbagai bidang mata pelajaran. Metode pelaksanaan meliputi Focus Group Discussion (FGD), sosialisasi aplikasi Assemblr Edu, pelatihan/workshop pembuatan media AR, serta pendampingan berkelanjutan. Hasil kegiatan menunjukkan bahwa sebelum pelatihan sebagian besar guru telah mengenal Assemblr Edu tetapi belum mampu membuat media berbasis AR. Setelah mengikuti pelatihan dan pendampingan, seluruh guru (100%) mampu mengoperasikan aplikasi Assemblr Edu dan menghasilkan minimal satu produk media pembelajaran berbasis AR sesuai bidang studi masing-masing, seperti model bangun ruang, sistem tata surya, tabel periodik interaktif, hingga visualisasi cerita rakyat. Produk tersebut siap diimplementasikan pada pembelajaran semester genap 2024/2025. Kegiatan ini membuktikan bahwa pelatihan berbasis praktik dan pendampingan intensif efektif dalam meningkatkan keterampilan guru dalam memanfaatkan teknologi AR, sekaligus mendukung transformasi digital pembelajaran di sekolah.