Claim Missing Document
Check
Articles

Found 2 Documents
Search
Journal : Jurnal Abdimas Bina Bangsa

PELATIHAN GAME EDUKASI BERBASIS SDGs DALAM UPAYA MEMBENTUK KARAKTER MELALUI PENGUATAN PROJEK PROFIL PELAJAR PANCASILA BAGI GURU MI ZIYADATUL ULUM DESA KAMBINGAN BARAT Muhammad Misbahudholam AR; Framz Hardiansyah; Kurratul Aini; Ali Armadi; Choli Astutik
Jurnal Abdimas Bina Bangsa Vol. 4 No. 1 (2023): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v4i1.392

Abstract

The purpose of this activity is to carry out community service at MI Ziyadatul Ulum, West Kambingan Village, which is one of the villages included in the Lenteng District of Sumenep Regency. Some of the findings in the school are: a) there are still few teaching aids or learning media in teaching and learning activities and b) teaching and learning activities are still applied conventionally. Therefore, researchers chose the program and offered training as a new science to add insight and provide new understanding to educators about learning media in the training process on the use of SDGs-based educatin games. The service carried out consists of training, especially for educators at MI Ziyadatul Ulum. The stages of this training are: the initial stage, by preparing for the training, the core of the training is the implementation, and the completion of the training implementation. The results of the activities are; a) training carried out for the community in West Kambingan Village on SDGs-based educational games in an effort to form a character for strengthening the pancasila student profile project has been carried out with good results; b) training activities in West Kambingan Village carried out at MI Ziyadatul Ulum received enthusiasm and a very satisfactory response from the teachers; and c) the community, especially teachers who participated in the training, understand the material well about how to use learning media packaged in the form of SDGs educational games using the Icando, Quizizz and Kahoot applications in making learning media through educational games while still instilling a character education in accordance with the strengthening of the pancasila student profile project.
INOVASI PEMBELAJARAN KURIKULUM MERDEKA MELALUI PELATIHAN PENGEMBANGAN E-COMIC BAGI GURU SDN KEBUNAGUNG II SUMENEP Kurratul Aini; Muhammad Misbahudholam AR; Sama' Sama'; Hodairiyah Hodairiyah; Siti Arifa; Choli Astutik
Jurnal Abdimas Bina Bangsa Vol. 4 No. 2 (2023): Jurnal Abdimas Bina Bangsa
Publisher : LPPM Universitas Bina Bangsa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46306/jabb.v4i2.741

Abstract

This Community Service (PKM) activity was carried out at SDN Kebunagung II, Sumenep City District, Sumenep Regency, East Java Province. The purpose of this PKM activity is to improve teachers' ability to create learning media using technology so that teachers are able to create an active learning environment through digital comics as a learning medium in helping teachers deliver material at the Elementary School (SD) level in the Independent Curriculum, and aims to solve the problems of teachers at SDN Kebunagung II in maximizing students' digital literacy and numeracy competencies. This training activity is divided into 3 stages, namely the preparation stage, the implementation stage, and the post-implementation stage. This activity helps teachers at the elementary level, especially teachers at SDN Kebunagung II to understand the use of technology as a learning medium. Based on the results of the activity, it is known that teachers are very enthusiastic about using technology-based learning media in the form of digital comics. It can be concluded that this service activity was carried out well in accordance with the expectations of the service team and the participants, where teachers already understand how to implement technology as a form of learning media at SDN Kabunagung II