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Implementation Of The Problem Based Learning Model Through Articulate Storyline Learning Media To Improve Students' Learning Outcomes In The Science Subject Of Grade V At Sdn Tamansari 1 Resti Aisyah Amini; Didit Yulian Kasdriyanto; Ribut Prastiwi Sriwijayanti
International Journal of Studies in International Education Vol. 3 No. 2 (2026): May: International Journal of Studies in International Education
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62951/ijsie.v3i2.501

Abstract

This study examines the application of the Problem Based Learning model combined with the interactive learning media Articulate Storyline in the learning of Science on the subject of Harmony in Ecosystems in class V of SDN Tamansari 1. The background of this study is based on the low student learning outcomes caused by the dominance of the lecture method and the minimal use of interesting media, so that students are less actively involved in learning. The purpose of this study is to describe the application of the media and improve student learning outcomes. The study used the Classroom Action Research method which was carried out in two cycles, including the planning, implementation, observation, and reflection stages, with 17 students as subjects. The results showed a significant increase in student learning outcomes in each cycle, where the average class score increased from 50 in the pre-cycle to 71.17 in Cycle I, and reached 91.76 in Cycle II. The percentage of learning completion also increased from 17.65% to 76.47%, until finally reaching 100% in Cycle II. These findings indicate that the use of the Problem Based Learning model combined with Articulate Storyline can encourage student engagement and deepen conceptual understanding. Therefore, it can be concluded that the implementation of these learning models and media is effective in improving science students' learning outcomes.
Pengaruh Media Pembelajaran “Educaplay” terhadap Hasil Belajar Siswa dalam Konsep Sumber Energi dan Perubahannya di Kelas III SDN Brumbungan Lor Iwing Ade Miranda; Ribut Prastiwi Sriwijayanti; Ani Anjarwati
Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi Vol. 2 No. 2 (2026): Mei: Jurnal Kajian Ilmu Pendidikan, Bahasa dan Komunikasi
Publisher : Asosiasi Periset Bahasa Sastra Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jkaipbaku.v1i3.143

Abstract

The purpose of this study was to understand the impact of using the digital educational tool Educaplay on student learning outcomes, specifically in learning the concept of energy sources and their transformations in third-grade students at Brumbungan Lor Elementary School. The main question examined was whether the use of this interactive platform significantly impacts student learning outcomes. The method used was a quantitative approach with a pre-experimental one-group pretest-posttest design. The subjects were all 17 third-grade students at Brumbungan Lor Elementary School. The research instrument consisted of a pretest and a posttest, consisting of 15 multiple-choice questions structured according to basic competencies regarding energy sources and their transformations. Data were analyzed using a paired sample t-test. The analysis showed a two-tailed significance value of 0.000, less than 0.05. This finding indicates that the null hypothesis (H0), which states there is no difference in learning outcomes before and after the treatment, is rejected. Conversely, the alternative hypothesis (H1), which states there is a significant difference after the treatment, is accepted. Thus, the study proves that the interactive learning media Educaplay has a significant impact on improving student learning outcomes. Students experienced improved understanding and academic achievement after participating in learning using this media. This demonstrates that technology integration, specifically Educaplay, can create engaging, interactive learning experiences and motivate students to be more active in the learning process. The final results of the study confirm that Educaplay is a suitable alternative learning media for improving student academic achievement. Therefore, educators and teachers are encouraged to utilize it as part of their learning strategies to support improved student learning outcomes.  
PENERAPAN MODEL PEMBELAJARAN PROJECT BASED LEARNING (PJBL) BERBANTUAN MEDIA DIORAMA UNTUK MENINGKATKAN HASIL BELAJAR SISWA PADA PEMBELAJARAN IPAS MATERI TATA SURYA KELAS VI SDN SUMBERANYAR Wahyuni, Sri; Ribut Prastiwi Sriwijayanti; Didit Yulian Kasdriyanto
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 11 No. 2 (2026): Volume 11 No. 02, Juni 2026.
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v11i2.54072

Abstract

Based on preliminary observations, students’ low learning outcomes were attributed to the use of conventional teaching methods that emphasized teacher-centered instruction. This study aimed to improve students’ learning outcomes on the Solar System topic through the implementation of the Project Based Learning (PjBL) model assisted by diorama media in Grade VI at SDN Sumberanyar. The research focused on two objectives: (1) describing the implementation of PjBL assisted by diorama media in learning the Solar System topic, and (2) determining whether its application could improve students’ learning outcomes. This study employed Classroom Action Research (CAR), conducted in two cycles, with each cycle consisting of two meetings. The participants were 27 sixth-grade students of SDN Sumberanyar. Data were collected through observation and learning outcome tests. The findings revealed a consistent improvement in students’ learning outcomes after the implementation of the PjBL model assisted by diorama media. Pre-test results showed that only 9 students (33.33%) achieved mastery learning, while 18 students (66.67%) did not. In Cycle I, the number of students who achieved mastery increased to 15 students (55.56%), although classical mastery had not yet been achieved. Further improvement was observed in Cycle II, where 25 students (88.89%) achieved mastery learning and only 2 students (11.11%) remained below the mastery criterion. Thus, classical mastery learning was successfully achieved. The results indicate that the Project Based Learning (PjBL) model assisted by diorama media effectively enhances students’ learning outcomes on the Solar System topic. The use of project-based activities and concrete visual media encourages active participation, improves understanding of concepts, and contributes to better academic achievement.