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Rancang Bangun Sistem Informasi Wisata Budaya (Studi Kasus Kabupaten Bandung) Syani, Mamay; Aditya, Fajar; Ahmad Firdaus, Eryan
Jurnal Informatika Vol 3 No 1 (2024): Jurnal Informatika
Publisher : LPPM Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/ji.v3i1.1535

Abstract

This Cultural Tourism Information System is constructed with the purpose of seeking information about cultural tourism and cultural objects in the Bandung Regency area. Besides providing cultural tourism information, this cultural tourism information system is employed to discover various cultural tourism events within the Bandung Regency region. Through this research, it is anticipated that it will be beneficial for cultural tourism promotion and aiding in the advancement of local cultural objects in the Bandung Regency. The research method applied is the Rational Unified Process with the utilization of Unified Modeling Language in modeling, while testing is conducted through the BlackBox Testing method. This application is developed using the Laravel Framework and Bootstrap, The results of the implementation show that the overall constructed information system aligns with user requirements. From the conducted User Acceptance Test (UAT), the average parameter results were as follows: design 3.89 (77.9%), features 3.76 (75.3%), and user satisfaction 4.20 (84.2%).
Perancangan Multimedia Informasi Iklan Layanan Masyarakat “Domestic Abuse” Di Dinas Pemberdayaan Perempuan Perlindungan Anak Dan Keluarga Berencana Jawa Barat Syani, Mamay; Putra Nugraha, Reza; Ahmad Firdaus, Eryan
Jurnal Informatika Vol 3 No 2 (2024): Jurnal Informatika
Publisher : LPPM Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/ji.v3i2.2163

Abstract

Domestic abuse is a social problem in Indonesia that always be inherent and not easy to deal with, the rate of domestic abuse exploded when pandemic happen in Indonesia. in West Java alone there already 2000 case about domestic abuse that already registered. This number can be pressed if society have the courage and awareness about domestic abuse among them, as a victim or as a witness of the abuse. This multimedia application was designed for facilitate the socialization process of domestic abuse in order to cultivate courage in society to report if they see someone they know is a victim of domestic abuse. So, an information multimedia application of domestic abuse public service advertisements with a case study at the West Java Women's Empowerment, Child Protection and Family Planning Office was created. The methodology used is Multimedia Development Life Cycle (MDLC) that have 6 stages (concept, design, material collecting, assembly, testing, and distribution). The , multimedia application of domestic abuse public service advertisements was designed according to users need obtained from observation and implemented using Adobe Animate CC 2019 with Action Script 3.0 programming language.the testing of this application is using black box testing method show that this application running smoothly and fit to what the user wants. The result of this testing show that the average of the testing result from 3 category (design, feature, and user satisfaction) with 12 test parameters is 4,39 (87,8%).
Metode Rapid Application Development Pada Penerapan Pemesanan Tiket Online Gunung Slamet Berbasis Website Harahap, Muhammad Aldho Febrian; Zen, Bita Parga; Firdaus, Eryan Ahmad; Abdurahman; Kisworini, Rianti Yunita
Jurnal Informatika Vol 3 No 2 (2024): Jurnal Informatika
Publisher : LPPM Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/ji.v3i2.2064

Abstract

This research aims to design a website-based online ticket booking system for climbing Mount Slamet via Dipajaya, Central Java. The current manual registration system poses issues such as time-consuming on-site registration and inefficient data management of hikers' information, including identities, hiking dates, and group sizes. Additionally, the inspection of hikers' belongings, which may contribute to waste, is not optimally conducted due to limited personnel. The Rapid Application Development (RAD) method is employed to support the information system design, combining structured techniques, prototyping, and joint application development to expedite system development. The outcome of this research is the design of an eticketing and information system that enables hikers to conveniently book tickets online without queuing or visiting the location in person, thus facilitating data management and analysis for future service enhancement. The discussion encompasses system development processes, user requirements analysis, interface design, and system testing. In conclusion, the web-based e-ticketing and information system enhance ticket management efficiency and provide convenience for visitors to book tickets online, with potential for further service improvements in the future.
Rancang Bangun Sistem Pembelajaran SMP Nurul Islam Tanahbaya dengan Metode Agile Scrum Nasywatus Sholichah, Nisa; Parga Zen, Bita; Ahmad Firdaus, Eryan; Mulyana, Dadan
Jurnal Sistem Informasi Galuh Vol 3 No 1 (2025): Journal of Galuh Information Systems
Publisher : Fakultas Teknik Jurusan Sistem Informasi Universitas Galuh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25157/jsig.v3i1.4567

Abstract

This study aims to design and develop a learning management system (LMS) at SMP Nurul Islam Tanahbaya using the Agile Scrum methodology. The developed system aims to enhance the effectiveness of the learning process by facilitating digital interaction between students and teachers and by providing an integrated platform for learning management. This study involves several stages, starting with problem identification, data collection, verification of needs and issues, Scrum process and development, testing, and conclusion drawing. The results of the study indicate that the application of the Agile Scrum method in the development of the LMS at SMP Nurul Islam Tanahbaya can improve development completion time and produce a system that meets the needs. This LMS features functionalities such as chats, material management, assignments, announcements, discussion forums, assessments, surveys, and recommendations. The Learning Management System (LMS) developed for SMP Nurul Islam Tanahbaya has been tested using blackbox testing methods. The results of the blackbox testing show that the system is valid and capable of performing all expected tasks effectively. Therefore, the developed LMS is expected to significantly contribute to improving the quality of learning at SMP Nurul Islam Tanahbaya and support a more effective and efficient educational process.
Design of a Web-Based Notary Deed Archiving System Application at the Office of Notary Ani Yaniatin Pitaloka, S.H. Ahmad Firdaus, Eryan; Hidayat, Topik; Manurung, Jonson; Hidayati, Ajeng; Azhar Prabukusumo, Muhammad
NUANSA INFORMATIKA Vol. 19 No. 1 (2025): Nuansa Informatika 19.1 Januari 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i1.254

Abstract

A notarial deed is a legal document that has strong evidentiary power in court and in various legal transactions. Based on Law No. 2 of 2014 concerning Amendments to Law No. 30 of 2004 on Notary Position (Notary Law), this law regulates the duties, responsibilities, and authority of notaries, including provisions on the archiving and security of documents handled by notaries. Therefore, it is important for notary institutions, lawyers, and various related parties to manage these notarial deeds carefully and effectively, one of which is by paying attention to the archiving of notarial deeds. The archiving of notarial deeds is an important practice in the legal world involving the storage, maintenance, and recording of notarial deed documents that govern legal agreements, property transactions, and other legal actions. By designing a web-based archiving application system, the goal of addressing the risk of damage or loss of physical documents is effectively achieved. The implementation of digital storage methods reduces the likelihood of physical documents being damaged or lost. Document accessibility is also enhanced by the presence of search and digital storage features. Application design steps, such as needs analysis, use case diagrams, activity diagrams, and interface design, provide a comprehensive overview of the desired features and system workflow. This design ensures that user needs are met and the application is easy to use.
Penerapan Teknologi Generative AI Untuk Pembelajaran Kreatif Di SMP & SMK NU Bogor Ahmad Firdaus, Eryan; Vernando, Deden; Ali Hanan, Rohman; Fahlepy Sinaga, Ryan
Jurnal Pengabdian Masyarakat Nauli Vol. 3 No. 2 (2025): Februari, Jurnal Pengabdian Masyarakat Nauli
Publisher : Marcha Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/nauli.v3i2.178

Abstract

Program Pengabdian Kepada Masyarakat dan Kuliah Kerja Nyata (KKN) oleh Dosen dan mahasiswa Informatika Universitas Pertahanan Republik Indonesia (UNHAN RI) tahun 2024 dilaksanakan di Desa Tanjungsari, Kecamatan Cijeruk, Kabupaten Bogor. Kegiatan ini bertujuan untuk meningkatkan keterampilan masyarakat dan siswa melalui penerapan teknologi modern, dengan fokus pada sosialisasi Generative Artificial Intelligence (AI) dan pelatihan kedisiplinan. Melalui sosialisasi Generative AI, siswa diperkenalkan dengan konsep, manfaat, dan etika penggunaan teknologi ini, khususnya dalam mendukung kreativitas dan produktivitas. Siswa dilatih untuk memanfaatkan Generative AI dalam pembuatan konten kreatif, identifikasi informasi valid, serta pemecahan masalah. Selain itu, pelatihan Peraturan Baris-Berbaris (PBB) dilakukan untuk menanamkan disiplin, kerjasama, dan kepemimpinan pada siswa. Hasil kegiatan menunjukkan peningkatan pemahaman siswa terhadap teknologi Generative AI, termasuk kemampuan praktis dan kesadaran etis dalam penggunaannya. Pelatihan PBB juga berhasil meningkatkan disiplin, kerjasama tim, dan keterampilan kepemimpinan siswa. Kendala seperti keterbatasan waktu, fasilitas teknologi, dan perbedaan minat siswa menjadi tantangan dalam pelaksanaan kegiatan ini, namun dapat diatasi dengan koordinasi yang baik antara tim PKM dan KKN serta pihak sekolah. Program ini memberikan manfaat jangka panjang bagi siswa dan masyarakat, baik dalam bentuk pengembangan keterampilan teknologi maupun pembentukan karakter yang lebih kuat. Diharapkan kegiatan serupa dapat dilaksanakan dengan persiapan yang lebih matang untuk dampak yang lebih optimal.
MENINGKATKAN MOTIVASI BELAJAR SISWA SMA MENGGUNAKAN MEDIA BELAJAR INSTRUCTIONAL GAMES Fauzi Faisal Nugraha; Eryan Ahmad Firdaus
Jurnal Ilmu Komputer Ruru Vol. 1 No. 2 (2024): Edisi Juli
Publisher : Yayasan Grace Berkat Anugerah

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Games that are interesting and fun to play make the interest of students to prefer playing games rather than studying. Submission of teaching materials in a conventional way will be boring to be followed by students in class. It is necessary to improve teaching methods that are able to attract students' interest in learning to be motivated in participating in teaching and learning activities. The design of interactive learning media with the instructional games model aims to increase the interest of students so that they can receive teaching materials in a good and fun way. The method used in this research is Research and Development (R&D). To analyze students' learning motivation, a field survey questionnaire was used which was given to 33 students of Class XI SMA Negeri 1 Plered. There has been an increase of 8.22%, where the initial motivation of students is at the percentage of 62.88% increasing to a percentage of 71.10%, which can also be interpreted that the use of interactive instructional games learning media is able to increase student learning motivation.  
Mapping ownership of luxury goods and household assets in cities in Jawa Tengah using logistic regression Hanan, Rohman Ali; Firdaus, Eryan Ahmad; Manurung, Jonson
Journal of Intelligent Decision Support System (IDSS) Vol 8 No 1 (2025): March: Intelligent Decision Support System
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35335/idss.v8i1.292

Abstract

Ownership of luxury goods and household assets is a crucial issue in the Indonesian economy, particularly in Jawa Tengah, as it reflects complex socio-economic dynamics. This study aims to map the distribution of luxury goods and household assets across regencies and cities in Jawa Tengah and analyze the factors influencing their ownership using logistic regression. Socio-economic disparities in asset ownership are driven by factors such as education, income, and access to information, which contribute to broader social inequality and regional economic development.Using data from the Jawa Tengah Statistics Agency, this study examines variations in asset ownership, including motorcycles, refrigerators, and land, across different regions. Findings indicate that regions with higher motor vehicle ownership tend to exhibit stronger economic welfare compared to those with lower asset ownership. Beyond economic factors, psychological and social aspects, including social status and religious influences, also shape decisions regarding luxury goods acquisition.This research contributes to the literature by addressing the underexplored local context of asset ownership in Indonesia. The findings provide insights for policymakers in designing more inclusive and responsive socio-economic policies, aiming to reduce disparities and promote equitable regional development.
Analisis Sentimen Pengguna Twitter terhadap Konflik Rusia-Ukraina Menggunakan Naïve Bayes dan Lexicon Based Features J. Manurung, Barnes; Parga Zen, Bita; Setiya Rafika Nur, Yohani; Claudio Felle, Roland; Ahmad Firdaus, Eryan
Jurnal Informatika Vol 4 No 1 (2025): Jurnal Informatika
Publisher : LPPM Universitas Nias Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57094/ji.v4i1.2574

Abstract

The conflict between Russia and Ukraine remains one of the major international issues drawing global attention. It began in 2014 with the ousting of President Yanukovych, which triggered a political divide between pro-European Union and pro-Russian factions within Ukraine. Tensions escalated significantly by late 2021, culminating in Russia’s military aggression against Ukraine on February 24, 2022, under President Vladimir Putin’s directive. Twitter, as a social media platform, became a major outlet for the public to express their opinions regarding the conflict. This study aims to analyze public sentiment on Twitter concerning the Russia-Ukraine conflict. The methods used in this research are a combination of the Naïve Bayes algorithm and Lexicon Based Features. Naïve Bayes is utilized to classify sentiment data, while Lexicon Based Features assign weights to positive and negative sentiment words in textual data. The results show that this combined method is effective in categorizing public opinions based on their sentiments towards the conflict. This sentiment analysis provides a broader understanding of global perceptions and may serve as a reference for assessing public opinion in digital media contexts.
Web-Based Assignment Management System Application Design to Increase Personnel Productivity and Effectiveness in Product Documentation Division: Rancang Bangun Aplikasi Sistem Manajemen Penugasan Berbasis Web Guna Meningkatkan Produktifitas dan Efektifitas Personel Bagproddok Dispenad Seftian Candra Pratama; Ahmad Firdaus, Eryan; Idul Adha, Rochedi
NUANSA INFORMATIKA Vol. 19 No. 2 (2025): Nuansa Informatika 19.2 Juli 2025
Publisher : FKOM UNIKU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ilkom.v19i2.368

Abstract

An effective task management is essential for enhancing productivity and operational efficiency within organizations. Currently, the Production Documentation Division of the Information Service of the Indonesian Army (Dispend) uses WhatsApp for task coordination, which results in fragmented communication, limited tracking, and reduced transparency. To overcome these issues, this study develops a web-based assignment management system  to improve task distribution, monitoring, and reporting. The system is built using the Rapid Application Development (RAD) model, which emphasizes iterative prototyping and users’ feedback. Key features include task creation, progress tracking, file submission, approval workflows, and reporting tools, supported by role-based access control for both administrators and users. The implementation of this system shows significant improvements in workflow efficiency, transparency, and accountability compared to the previous WhatsApp-based method. In conclusion, the system contributes to better documentation, timely task completion, and enhanced collaboration, thereby increasing overall productivity. Future enhancements may include mobile integration and real-time notifications to further improved accessibility and operational effectiveness.