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Strategi Perancangan UI/UX Aplikasi Mobile Untuk Mengoptimalkan Pengalaman Pengunjung Museum SMB II Rafista, Charoline; ., Dewi; Carita, Felicia; Amelia, Tia; Widi, Anugerah
MDP Student Conference Vol 5 No 2 (2026): The 5th MDP Student Conference 2026
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v5i2.15458

Abstract

Sultan Mahmud Badaruddin (SMB) II Museum is a historical icon of Palembang City; however, the limited availability of tour guides, interactive media, and digital interaction has resulted in a suboptimal visitor experience. This study aims to design the user interface (UI) and user experience (UX) of a mobile museum companion application using the Design Thinking method, which consists of the Empathize, Define, Ideate, Prototype, and Test stages. The main focus of the design is to create an intuitive self-guided tour experience to help visitors access historical information more easily and interactively. This study produces a prototype application named SriWarna, which is evaluated using the User Experience Questionnaire (UEQ). The prototype integrates local Palembang cultural elements into a modern digital interface. The evaluation results indicate that the proposed application design enhances visitor engagement and facilitates independent access to historical information. Nevertheless, the SriWarna application has the potential to be further refined in order to provide a more consistent and optimal user experience for all museum visitors.
Transformasi Pengalaman Pengunjung Melalui Perancangan UI/UX Website pada Kolam Renang Amanzi Waterpark Wijaya, Frendy; Khairunissa, Syakirana Ciffa; Pranata, M Doni; Widi, Anugerah
MDP Student Conference Vol 5 No 2 (2026): The 5th MDP Student Conference 2026
Publisher : Universitas Multi Data Palembang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35957/mdp-sc.v5i2.15564

Abstract

Amanzi Waterpark is a water-based tourism destination that attracts visitors from various age groups. However, based on direct observations and interviews with visitors, several issues were identified, including limited access to up-to-date information regarding ticket prices, promotions, operating hours, and ride details. These limitations may affect visitor convenience and interest prior to visiting the location. This study applies the User Centered Design (UCD) approach to develop a website interface that functions as an information and online ticket purchasing platform for Amanzi Waterpark. The UCD process includes understanding the context of use, identifying user requirements, designing solutions, and conducting iterative evaluations. Research subjects consisted of children, teenagers, adults, and families selected purposively. Data were collected through direct observation and interviews conducted at the research site. The result of this study is a proposed website UI/UX design that provides online ticket purchasing features, comprehensive ride information, and updated ticket prices and promotional content, aimed at improving service quality and enhancing visitor experience.
KOMPOSISI SEGITIGA DALAM MISE EN SCENE - REPRESENTASI KEADILAN PADA FILM FIKSI LAKAN Muhammad Ritzky Saibi; Astri Puspasari; Fia Izzah Maylinda; Nadina Salim; Anugerah Widi
Jurnal Grafis Vol 4, No 2 (2026): Jurnal Grafis Volume 4, Nomor 2
Publisher : Universitas Catur Insan Cendekia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini mengeksplorasi penerapan komposisi segitiga dalam mise-en-scène dan penataan angle pada film fiksi Lakan sebagai strategi visual untuk membangun dan menyampaikan tema keadilan. Lakan adalah adaptasi cerita rakyat Sitalang Barajo Sipado Surang yang menuturkan upaya Lakan mencari keadilan atas pembunuhan ayahnya; naskah terdiri dari 54 scene dengan durasi 30 menit. Pendekatan penelitian menggunakan analisis kualitatif formal visual (close reading frames  shot analysis) pada adegan-adegan kunci yang dipilih berdasarkan penanda komposisi segitiga yang teridentifikasi dalam proposal produksi (scene 7, 16, 32). Data berupa dokumentasi frame, deskripsi blocking, properti, wardrobe, dan laporan teknis produksi (kamera, lensa, lighting) yang relevan. Hasil menunjukkan komposisi segitiga diaplikasikan melalui tiga mekanisme: (1) interaksi dua objek dan satu properti (mis. pemain–pemain–foto), (2) blocking pemain dalam ruang sidang yang membentuk tiga titik fokus, dan (3) penggunaan wardrobe dan setting untuk menegaskan relasi kekuasaan. Komposisi segitiga bertindak sebagai penanda visual yang menegaskan pusat perhatian, memperkuat dimensi naratif (keadilan, konflik kekuasaan), dan menciptakan kedalaman ruang pada layar datar. Temuan memberikan kontribusi praktis bagi sinematografi pendidikan dan kajian estetika visual film, serta merekomendasikan agar penerapan komposisi semacam ini didokumentasikan secara sistematis dalam proses produksi.Kata kunci: Analisis Film, Mise-en-Scène, Sinematografi, Segitiga, Representasi Keadilan