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ANALISIS SIKAP NASIONALISME MELALUI PEMBELAJARAN PENDIDIKAN PANCASILA MATERI PANCASILA DALAM KEHIDUPAN SISWA KELAS V MIS ISLAMIYAH KALIANGKUP Wahyu Agi Widodo; Suyoto; Arum Ratnaningsih
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 11 No. 03 (2025): Volume 11 No. 03 September 2025 In Build
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v11i03.8230

Abstract

Analysis of Nationalist Attitudes Through Pancasila Education Learning PancasilaMaterial in the Lives of Class V Students of MIS Islamiyah Kaliangkup”. ElementarySchool Teacher Education. FKIP, Muhammadiyah University of Purworejo. 2025.The aim of the research was to analyze nationalist attitudes through PancasilaEducation learning in class V students of MIS Islamiyah Kaliangkup.This study used a qualitative approach. The subjects were fifth-grade elementaryschool students in the 2024/2025 academic year. The data sources were primaryand secondary data. Data collection techniques included observation, interviews,and documentation. The data collection instruments were based on indicators ofnationalist attitudes at the elementary school level. Data analysis techniquesincluded data collection, data presentation, and conclusion drawing.The results of this study indicate that AF students have not fulfilled the indicators oflove for the homeland, LQ have not fulfilled the indicators of pride as an Indonesiannation, MR have not fulfilled the indicators of love for the homeland, MF have notfulfilled the indicators of love for the homeland, RWP have not fulfilled the indicatorsof pride as an Indonesian nation, love for the homeland, and prioritizing publicinterests, AYA have not fulfilled the indicators of prioritizing public interests, SFHhave not fulfilled the indicators of prioritizing public interests, SMLK have not fulfilledthe indicators of love for the homeland. It can be concluded that there are twostudents out of twelve students who do not always or sometimes use good andcorrect Indonesian, four out of twelve students do not always or sometimesmemorize and can sing national songs and regional songs, there are four out oftwelve students who do not always or sometimes speak politely to teachers andfriends.
ANALISIS PENERAPAN PEMBELAJARAN PBL PADA MATA PELAJARAN PENDIDIKAN PANCASILA KELAS IV UNTUK MEMBENTUK PROFIL PELAJAR PANCASILA ELEMEN BERPIKIR KRITIS Kartika Ayu Hapsari; Suyoto; Nur Ngazizah
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 01 (2026): Volume 12 No. 01, Maret 2026 Release
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i01.11865

Abstract

The lack of understanding on how to Problem-Based Learning (PBL) and the suboptimal critical thinking skills of students due to curriculum transition are the background of this research. This research aims to analyze the implementation of PBL in shaping the profile of Pancasila students with critical thinking elements. The research method used is descriptive qualitative with a sample of 15 fourth-grade students and 1 class teacher selected through purposive sampling technique. The results show that the implementation of PBL is in accordance with the PBL syntax and can improve students' critical thinking skills, with good mastery in expressing opinions (73.33%), but 66.7% of students still require guidance in identifying assumptions and biases. The main conclusion of this research is that the implementation of PBL is effective in shaping the profile of Pancasila students with critical thinking elements. The implications of this research include theoretical and practical aspects, as well as opening up opportunities for further studies on the effectiveness of PBL.
Pengaruh Kegiatan 15 Menit Pintar Terhadap Kemampuan Literasi Siswa Sekolah Dasar Rahma Hofifah; Nur Ngazizah; Suyoto
Didaktika: Jurnal Kependidikan Vol. 14 No. 3 Agustus (2025): Didaktika Jurnal Kependidikan
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.2613

Abstract

Literasi merupakan hal penting yang mempengaruhi siswa pada pembelajaran jenjang selanjutnya, sehingga diperlukan kegiatan yang dapat meningkatkan kemampuan tersebut. Penelitian ini ditujukan untuk mengetahui perbandingan nilai pretest dan posttest untuk melihat pengaruh kegiatan 15 menit pintar terhadap kemampuan literasi siswa. Metode yang digunakan adalah kuantitatif dengan desain penelitian Pre-experimental melalui tipe penelitian One-Group Pretest-Posttest Design. Populasi penelitian yang digunakan dalam penelitian ini adalah siswa kelas V SDN Munggangsari dengan jumlah populasi 10 siswa. Instrumen yang digunakan berupa tes AKM (Asesmen Kompetensi Minimum) yang diberikan sebelum dan sesudah pelaksanaan kegiatan 15 menit pintar. Data dianalisis menggunakan analisis deskritif, uji normalitas, uji homogenitas dan uji paired sample t-test untuk mengetahui perbedaan niai pretest dan posttest. Analisis deskriptif untuk melihat hasil rata-rata nilai pretest dan posttest. Uji normalitas dipakai untuk melihat apakah data yang digunakan terdistribusi normal atau tidak normal. Uji homogenitas dipakai untuk mengetahui sama atau tidaknya varian populasi. Uji paired sample t-tes dipakai untuk melihat apakah kegiatan 15 menit pintar memiliki pengaruh terhadap kemampuan litrasi siswa. Kemampuan literasi siswa meningkat dilihat dari hasil rata-rata tes, rata-rata nilai pretest 44.50 sedangkan rata-rata nilai posttest 52.00. Hasil uji paired sample t-test menunjukkan nilai Sig.(2-tailed) 0,038 < 0,05, yang berarti terdapat pengaruh antara kemampuan literasi siswa sebelum dan sesudah kegiatan 15 menit pintar. Dengan demikian dapat disimpulkan bahwa kegiatan 15 menit pintar berpengaruh positif terhadap peningkatan kemampuan literasi siswa kelas V SDN Munggangsari.
Implementasi Projek Penguatan Profil Siswa Pancasila di Sekolah Dasar Menggunakan Kearifan Lokal Kuda Lumping dalam Suyoto; Ageng Triyono; Arum Ratnaningsih; Titi Anjarini; Nur Ngazizah; Rintis Rizkia Pangestika
Buletin Edukasi Indonesia Vol. 4 No. 03 (2025): Buletin Edukasi Indonesia
Publisher : The Indonesian Institute of Science and Technology Research

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56741/IISTR.bei.001706

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui implementasi Projek Penguatan Profil Pelajar Pancasila (P5) tema kearifan Kuda Lumping kelas IV sekolah dasar di Purworejo. Penelitian deskriptif kualitatif digunakan. Data dikumpulkan melalui observasi, wawancara, dan dokumentasi. Sumber data meliputi kepala sekolah, tim fasilitator, guru kelas IV, dan sampel siswa. Data dianalisis melalui tahap reduksi data, penyajian data, dan kesimpulan. Hasil penelitian menunjukkan bahwa desain P5 sekolah dasar di Purworejo mencakup tiga tahapan utama: (1) Perencanaan: Kepala sekolah membentuk tim fasilitator, mengidentifikasi kesiapan sekolah, menentukan dimensi dan tema, mengalokasikan waktu dalam blok mingguan, serta menyusun modul projek; (2) Pelaksanaan: Mempelajari sejarah dan makna, Diskusi dan kreasi, Kunjungan ke sanggar seni, membuat properti:, dan Pentas seni dan pementasan; (3) Evaluasi: Dilakukan melalui pelaporan hasil berupa rapor projek siswa serta evaluasi kegiatan melalui refleksi dan diskusi dua arah antara guru dan siswa. Dalam aksi nyata P5, orang tua siswa di sekolah dasar negeri di Purworejo berperan aktif dengan menyediakan sumber daya berupa alat dan bahan projek, mendampingi siswa di rumah, serta berpartisipasi aktif dalam pertemuan sekolah. Dapat disimpulkan implementasi P5 tema kearifan lokal Kuda Lumping kelas IV Sekolah Dasar Negeri di Purworejo dilaksanakan secara sistematis, mengintegrasikan kearifan lokal, serta melibatkan partisipasi aktif orang tua dan seniman lokal.
Analisis Implementasi Projek Penguatan Profil Pelajar Pancasila Kearifan Lokal Permainan Tradisional Kelas IV SD Aminatur Rodiyah; Nur Ngazizah; Suyoto Suyoto
Ideguru: Jurnal Karya Ilmiah Guru Vol. 10 No. 2 (2025): May 2025 Edition
Publisher : Dinas Pendidikan, Pemuda dan Olahraga Daerah Istimewa Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51169/ideguru.v10i2.1605

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This research aims to present the results of the analysis of the implementation of the Project for Strengthening the Profile of Pancasila Students (P5) for class IV elementary school as evaluation material for the creation of an even better program. This research adopts a descriptive qualitative approach with data collection techniques through interviews, observation and documentation. The data analysis stage includes data reduction, data presentation, and verification. The research results show that the school has implemented P5 in class IV based on local wisdom of traditional games, which is an ancestral heritage that must be protected and preserved. Research findings at the stages in designing P5 include the preparation stage including forming a team of facilitators but they don't yet have a decree, there is only a coordinator, then identifying school readiness, determining dimensions, themes and time allocation, preparing strategies and project modules, but teachers sometimes haven't prepared project modules. , and develop a strategy for reporting project results. Then the implementation stage includes introduction, contextualization and P5 action. The evaluation stage includes reporting results, evaluating implementation achievements and program sustainability. It can be concluded that the implementation of P5 local wisdom of traditional games is carried out in the developing stage, integrating local wisdom, and involving parents and the community as P5 partners in order to develop students' character in accordance with the noble values ​​of Pancasila.
Inovasi Pembelajaran Numerasi melalui Pendampingan Media Edukatif di Sekolah Dasar Rintis Rizkia Pangestika; Titi Anjarini; Suyoto Suyoto; Rizky Ameytika; Siwi Rikma Kinasih
Jurnal Bakti Nusantara Vol. 3 No. 3 (2026): Jurnal Bakti Nusantara
Publisher : Pustaka Media Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.63763/jutira.v3i3.141

Abstract

Pembelajaran numerasi di sekolah dasar masih menghadapi permasalahan berupa rendahnya pemahaman konsep siswa dan minimnya penggunaan media pembelajaran yang inovatif. Kegiatan pengabdian ini bertujuan untuk mengembangkan inovasi pembelajaran numerasi melalui pendampingan penggunaan media edukatif di sekolah dasar. Metode yang digunakan adalah pendekatan partisipatif-kolaboratif dengan tahapan kegiatan meliputi observasi awal, pelatihan guru, implementasi media edukatif dalam pembelajaran, serta monitoring dan evaluasi melalui pretest dan posttest. Hasil kegiatan menunjukkan adanya peningkatan kemampuan numerasi siswa pada aspek pemahaman konsep, operasi hitung, dan pemecahan masalah. Selain itu, terjadi peningkatan keaktifan, motivasi, dan keterlibatan siswa dalam pembelajaran. Guru juga mengalami peningkatan kompetensi dalam merancang dan menggunakan media pembelajaran yang inovatif sehingga pembelajaran menjadi lebih interaktif dan berpusat pada siswa. Kesimpulan dari kegiatan ini adalah pendampingan pembelajaran berbasis media edukatif efektif dalam meningkatkan kualitas pembelajaran numerasi di sekolah dasar serta dapat menjadi model inovasi pembelajaran yang berkelanjutan.
Sosialisasi Penerapan Educaplay Sebagai Pendukung Pembelajaran Joyfull Learning Bagi Guru Di SD Muhammadiyah Purworejo Titi Anjarini; Aci Primartadi; Suyoto; Arum Ratnaningsih; Rintis Rizkia Pangestika; Fasya Mauludiana
Jurnal Pengabdian kepada Masyarakat Radisi Vol 6 No 1 (2026)
Publisher : Yayasan Kajian Riset dan Pengembangan RADISI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55266/pkmradisi.v6i1.666

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The use of interactive digital learning media in elementary schools is still not optimal, so learning tends to take place conventionally and does not create a fun learning atmosphere. This condition is also found among teachers at Muhammadiyah Elementary School in Purworejo, who still have limitations in understanding the concept of fun learning and utilizing game-based learning platforms. This community service activity aims to improve teachers' knowledge and skills in implementing Educaplay as a support for fun learning. The methods used include needs observation, socialization, training, demonstrations, direct practice, mentoring, and evaluation using questionnaires before and after the activity. The activity was attended by nine teachers at Muhammadiyah Elementary School in Purworejo. The results of the activity showed an increase in teacher competency across all measured indicators. The average understanding of the concept of fun learning increased from 1.56 to 3.78, understanding of the function of Educaplay as an interactive learning medium reached an average of 3.67, the ability to create interactive quizzes increased from 1.78 to 3.89, insight into digital learning media increased to 3.78, while ease of understanding the material obtained an average of 3.83. All indicators were in the very good category after the implementation of the activity. Thus, the socialization and training of Educaplay implementation has proven effective in improving teacher competence in developing interactive digital learning media, thereby supporting the creation of fun, innovative, and student-centered learning in elementary schools.
Pengembangan Perangkat Demonstrasi Game In The Box Yang Menerapkan Metode Pembelajaran Berbasis Masalah Untuk Mengajarkan Materi Tentang Kekayaan Alam Indonesia Kepada Siswa Kelas IV Di Sekolah Dasar Naufalliana Ayurizki; Titi Anjarini; Suyoto
Nusantara Journal of Multidisciplinary Science Vol. 1 No. 9 (2024): NJMS - April 2024
Publisher : PT. Inovasi Teknologi Komputer

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilakukan dengan tujuan utama: 1) Menciptakan sebuah perangkat pembelajaran bernama Game in the Box yang berbasis Problem Based Learning untuk mengajarkan materi tentang kekayaan alam di Indonesia kepada siswa kelas IV Sekolah Dasar. 2) Mengukur keefektifan dan kegunaan perangkat pembelajaran tersebut. Penelitian ini termasuk dalam jenis penelitian Research and Development (R&D) atau pengembangan. Dilakukan di kelas IV SD Negeri Jatimulyo dengan 19 siswa sebagai partisipan. Metode pengembangan mengacu pada model ADDIE yang dikembangkan oleh Dick dan Carry pada tahun 1996. Instrumen penelitian meliputi angket validasi dari ahli media dan ahli materi, tanggapan siswa, lembar observasi pelaksanaan pembelajaran, dan tes tertulis berbentuk uraian. Hasil penelitian menunjukkan bahwa: 1) Game in the Box yang dikembangkan dapat efektif digunakan dalam proses pembelajaran. 2) Kelayakan Game in the Box dinilai oleh ahli materi sebesar 88,64% dengan kategori sangat valid, dan oleh ahli media sebesar 73,33% dengan kategori valid. Respons siswa terhadap penggunaan Game in the Box mencapai 95,00% pada uji coba terbatas dan 96,92% pada uji coba luas. Pelaksanaan pembelajaran pada hari pertama dinilai oleh observer 1 sebesar 87,50% dan observer 2 sebesar 93,75%, sementara pada hari kedua keduanya mendapatkan nilai 93,75%. 3) Keefektifan pembelajaran diukur dari hasil tes siswa dengan persentase 85,79% dengan kriteria sangat efektif. Dari hasil tersebut, dapat disimpulkan bahwa Game in the Box layak digunakan dalam pembelajaran.
Development of Interactive Puzzle Media Based on Critical Reasoning Games for Fine Arts Material for Grade 5 Elementary School Krisna Trijati Suryono; Nur Ngazizah; Suyoto Suyoto
Integrated Science Education Journal Vol 7 No 2 (2026): March
Publisher : Cahaya Ilmu Cendekia Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37251/isej.v7i2.2823

Abstract

Purpose of the study: This study aims to develop and evaluate the feasibility of a game-based interactive puzzle learning media designed to foster critical thinking skills in fifth-grade elementary students. The media are used in the instructional topic “Creating Artworks from Household Waste Materials” to enhance students’ critical reasoning abilities. Methodology: This research employed a Research and Development (R&D) approach based on the ADDIE framework, comprising analysis, design, development, implementation, and evaluation stages. The participants were 20 fifth-grade students. Data were gathered through expert validation forms, teacher and student questionnaires, and pretest–posttest instruments, and then analyzed using Likert-scale scoring and N-Gain testing. Main Findings: The validation results indicated an average score of 4.56 from the material expert, 4.57 from the media expert, and 4.46 from the practitioner, all categorized as highly feasible. Teacher responses reached 97%, while student responses in the limited trial and field trial were 100% and 99%, respectively, indicating a very high level of practicality. The effectiveness of the media was demonstrated by N-Gain scores of 81.90% in the limited trial and 79.28% in the field trial, both of which were classified as high. Novelty/Originality of this study: This study introduces a game-based interactive puzzle media integrated with critical thinking indicators in elementary school visual arts instruction. The media emphasizes not only creativity but also the development of students’ critical thinking skills through contextual problem-solving activities that use household waste materials.
PENGEMBANGAN MODUL PROJEK PENGUATAN PROFIL PELAJAR PANCASILA DENGAN TEMA KEARIFAN LOKAL UNTUK KELAS IV DI SDN 2 MRANTI Karomatul Sa’bani; Nur Ngazizah; Suyoto
Jurnal Binagogik Vol. 11 No. 1 (2024): JURNAL BINAGOGIK
Publisher : LPPM Universitas Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61290/pgsd.v11i1.1005

Abstract

This development research aims to (1) produce a project module to strengthen the profile of Pancasila students with the theme of local wisdom for class IV elementary schools. (2) Knowing the feasibility of the project module to strengthen the profile of Pancasila students with the theme of local wisdom for class IV elementary schools. The research design uses Research and Development (R&D) with the ADDIE model (Analyze, Design, Develop, Implement, Evaluate). The designs used are limited trials and wider trials. Data collection techniques include observation, interviews, questionnaires and tests. The instruments used were validation sheets, student response questionnaire sheets, learning implementation sheets, and effectiveness. The research subjects were class IV students at Mranti Elementary School. This research resulted in: (1) producing a project module to strengthen the profile of Pancasila students with the theme of local wisdom. (2) The appropriate basis for use is based on aspects of validity, practicality and effectiveness. In the validity aspect, validation was carried out by material experts getting a percentage of 95% and media experts getting a percentage of 90% in the very valid category. The practical aspect of student responses during limited trials had an average percentage of 93%, while extensive trials had an average percentage of 95%. Judging from the results of student responses and the results of the learning implementation of the project module for strengthening the profile of Pancasila students, the criteria were very practical. The effectiveness of the project module for strengthening the profile of Pancasila students can be seen from the n-gain score of 0.76 in the effective category so that the project module for strengthening the profile of Pancasila students is declared effective for use in learning.