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All Journal International Journal of Evaluation and Research in Education (IJERE) Pythagoras: Jurnal Matematika dan Pendidikan Matematika Jurnal Pendidikan Indonesia Journal of Education and Learning (EduLearn) AdMathEdu : Jurnal Ilmiah Pendidikan Matematika, Ilmu Matematika dan Matematika Terapan Tadris: Jurnal keguruan dan Ilmu Tarbiyah Proceeding Seminar LPPM UMP Tahun 2014 JIEM Jurnal Varidika AlphaMath: Journal of Mathematics Education Al-Jabar : Jurnal Pendidikan Matematika Math Didactic: Jurnal Pendidikan Matematika JSSH (Jurnal Sains Sosial dan Humaniora) AKSIOLOGIYA : Jurnal Pengabdian Kepada Masyarakat Indonesian Journal of Science and Mathematics Education JMM (Jurnal Masyarakat Mandiri) JTAM (Jurnal Teori dan Aplikasi Matematika) QARDHUL HASAN: MEDIA PENGABDIAN KEPADA MASYARAKAT MAJU : Jurnal Ilmiah Pendidikan Matematika JPM : Jurnal Pendidikan Matematika Literasi : Jurnal Ilmu Pendidikan de Fermat : Jurnal Pendidikan Matematika Proximal: Jurnal Penelitian Matematika dan Pendidikan Matematika Hipotenusa : Journal of Mathematical Society Theta : Jurnal Pendidikan Matematika International Journal of Community Service MATH LOCUS: Jurnal Riset dan Inovasi Pendidikan Matematika Proceedings Series on Social Sciences & Humanities Journal of Advanced Sciences and Mathematics Education Edumatica: Jurnal Pendidikan Matematika Kreano, Jurnal Matematika Kreatif Inovatif Jurnal Pengabdian Kepada Masyarakat Kalam International Journal of Didactic Mathematics in Distance Education Jurnal Pendidikan MIPA
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Journal : Jurnal Varidika

Students’ Creativity in Geometry Course : How a Mystery Box Game Plays Important Role Yanuarto, Wanda Nugroho
Jurnal VARIDIKA Vol 29, No 1 (2017): Volume 29 No. 1, Juli 2017
Publisher : Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (897.109 KB) | DOI: 10.23917/varidika.v29i1.5152

Abstract

The purpose of this study are encouraging students’ creativity by mystery box games and become more aware of their mathematical thinking. The situational problem as the starting point helps students to relate what they learn to problems in daily life, and construct and interpret geometry that are related to real situations, and this helps to correct their alternative conceptions in geometry courseto encourage students’ creativity in Geometry Course. There are three abilities to encouraging students’creativity, they are synthetic ability, analytic ability, and practical ability. The subjects of this research is the students of the 1st semester of 2014 academic year class A of mathematical education of Muhammadiyah University of Purwokerto, Central Java, Indonesia. The data of this research is through observation sheet, recording videos, portofolios, and questionnaires. Those data was analyzed through data reduction, data presentation, and conclusion. This study shows that to encouraging students’ creativity can analyzed by mystery box in Geometry Course.
Students’ Creativity in Geometry Course : How a Mystery Box Game Plays Important Role Wanda Nugroho Yanuarto
Jurnal VARIDIKA Vol 29, No 1 (2017): Volume 29 No. 1, Juli 2017
Publisher : Faculty of Teacher Training and Education, Universitas Muhammadiyah Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (897.109 KB) | DOI: 10.23917/varidika.v29i1.5152

Abstract

The purpose of this study are encouraging students’ creativity by mystery box games and become more aware of their mathematical thinking. The situational problem as the starting point helps students to relate what they learn to problems in daily life, and construct and interpret geometry that are related to real situations, and this helps to correct their alternative conceptions in geometry courseto encourage students’ creativity in Geometry Course. There are three abilities to encouraging students’creativity, they are synthetic ability, analytic ability, and practical ability. The subjects of this research is the students of the 1st semester of 2014 academic year class A of mathematical education of Muhammadiyah University of Purwokerto, Central Java, Indonesia. The data of this research is through observation sheet, recording videos, portofolios, and questionnaires. Those data was analyzed through data reduction, data presentation, and conclusion. This study shows that to encouraging students’ creativity can analyzed by mystery box in Geometry Course.